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Moming Qimiao - Qing Jin Tian Xia

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Topic Starter
cmn_891127

Tenshi-nyan wrote:

Hey, is this still being worked on? I hope it does, because

~random mod!

Easy

ADD HITSOUNDS!!!
Add Kiai times :

00:37:105 (x) - add note
01:23:009 (4) - add repeat
02:19:575 (8) - end on 02:20:840 - and remove the note.
04:16:864 (x) - end the spinner on 04:19:394 (x) - and remove the note.

Normal+
Hitsounds...
00:37:071 (1) - add finish
01:23:336 (5) - add note + finish
01:58:035 (1) - add finish
02:26:951 (8) - and so on - remove the claps?
02:45:746 (1) - add finish
all fixed

Hard
Those are some weird difficulty settings. Maybe make it like this?
00:37:071 (1) - add note + finish
01:58:035 (10) - ^ - stack it under the previous notes.
02:45:746 (1) - add finish
all fixed

Cool map, go on, finish it :D

I'd prefer it you'd remove the clap sounds in the Kiai parts. Just a suggestion though.

remap easy
loveFantasy
你好

[General]
- 這首歌不太好map, 由於唱法的關係, 很多拖音以及起始點不在拍點上的歌詞, 可以用50% playback聽一次看看
- source和tags要加一下

[Normal]
<00:01:929> 這兩個slider和spinner感覺挺怪的, 建議直接移除了, 00:09:927才開始
<00:48:322> (3,4) 把3,4合併成一個slider
<00:49:693> (1~5) 這段糟透了, 1歌手唱的點其實更接近00:49:807也就是晚1/4拍, 2,3,4大致上歌手慢了1/8拍, 5卻又早了1/4拍, 因為歌手的關係, 我也不知道要怎麼改, 目前只能請你先把1往後移到00:49:807並把5移到00:52:093...你需要找更有經驗的人給你建議, 這串combo必須改
<01:00:892> (1~6) 跟上面一樣...目前我覺得1,2,3都往後移1/4拍 (01:01:006), 5,6往前移1/4拍 (01:02:834), 刪除4, 聽起來好些, 但這兩段這樣改變成都在藍線上, 是不可能被接受的normal, 你需要找更有經驗的人給你建議
<01:23:060> (3) 不要重疊
<01:52:541> (1) remove slider, add notes at 01:52:770 instead, 你可能會想一起改2,3,4 讓hitsounds聽起來好些
<02:02:825> (1~) 這段歌手也都是唱慢略多於1/8拍的...跟前面一樣

[Hard]
<00:00:000> Normal 中提到的三段一樣有問題
<01:51:399> (7,8,9) 有點突兀, 考慮移除這三個note
<02:05:796> (1) delete this
<02:36:192> (1~5) 雖然你可能是要符合背景樂器, 我個人不太喜歡, 而且這實在也不好打, 02:38:249這串兩個slider的效果就好
<02:43:620> (1~5) ^
<02:50:818> (1~5) ^ 這串與上面兩個不同, 可以用slider
<02:58:189> (1~5) ^
<03:21:786> (8) 我認為刪掉效果較好
<03:51:038> (8) ^
<04:07:836> (3,4) 改排成左右吧, 比較好看

去掉我很介意的那三段, 很不錯的map! 我稍後會再來recheck一次
Tony
hello there :3
here's my mod

[General]
in both diffs this slider 00:03:757 is too long, i suggest you should change it's lengh to end here : 00:04:671
that spinner sounds bad, i think you should mute the end and change it's length to end here : 00:09:470
good map, nice storyboarding

[Normal]
I think you need to delete all timing points from here : 03:18:814

[Hard]
01:28:545 : this slider sounds really bad (imo), change it's length to end here : 01:29:459 , not here 01:29:687
01:57:569: this slider sounds bad (imo), change it's length to end here : 01:58:026
01:58:026: add circle
02:27:051: this slider sounds bad (imo), change it's length to end here : 02:27:965
03:09:102: this slider sounds bad (imo), change it's length to end here : 03:10:473
03:25:556: this slider sounds bad (imo), change it's length to end here : 03:26:470
03:54:809: this slider sounds bad (imo), change it's length to end here : 03:55:723

nice song, relaxin~. Great job, Star
gdeath
[Hard]
00:01:929 (1) - 这个高slidertick,长slider,无伴奏。到这这里拉slider的时候滴滴滴有点犯耳...
要不把这个slider中间一段设置成静音要不用cutsom silent tick, 不过考虑到后面也有有些同样的情况,还是用slient tick比较省事省心。
我帮你弄好了,顺便降低了些开头的音量。因为觉得稍微有点响。你看看 :)

[Normal]
如果觉得还行的话,也可以同样操作Hard的建议。

Starrrrrrrrrr.

Download: stuff.rar
Topic Starter
cmn_891127

loveFantasy wrote:

你好

[General]
- 這首歌不太好map, 由於唱法的關係, 很多拖音以及起始點不在拍點上的歌詞, 可以用50% playback聽一次看看
很糾結
- source和tags要加一下
tags加了,但是source不知道怎麽填,不可以空麽

[Normal]
<00:01:929> 這兩個slider和spinner感覺挺怪的, 建議直接移除了, 00:09:927才開始
我也覺得很詭異。。改成長的spinner
<00:48:322> (3,4) 把3,4合併成一個slider
fixed
<00:49:693> (1~5) 這段糟透了, 1歌手唱的點其實更接近00:49:807也就是晚1/4拍, 2,3,4大致上歌手慢了1/8拍, 5卻又早了1/4拍, 因為歌手的關係, 我也不知道要怎麼改, 目前只能請你先把1往後移到00:49:807並把5移到00:52:093...你需要找更有經驗的人給你建議, 這串combo必須改
fixed
<01:00:892> (1~6) 跟上面一樣...目前我覺得1,2,3都往後移1/4拍 (01:01:006), 5,6往前移1/4拍 (01:02:834), 刪除4, 聽起來好些, 但這兩段這樣改變成都在藍線上, 是不可能被接受的normal, 你需要找更有經驗的人給你建議
fixed
<01:23:060> (3) 不要重疊
fixed
<01:52:541> (1) remove slider, add notes at 01:52:770 instead, 你可能會想一起改2,3,4 讓hitsounds聽起來好些
fixed
<02:02:825> (1~) 這段歌手也都是唱慢略多於1/8拍的...跟前面一樣
fixed

[Hard]
<00:00:000> Normal 中提到的三段一樣有問題
同上spinner
<01:51:399> (7,8,9) 有點突兀, 考慮移除這三個note
移除后會聽到音樂的鼓點。。。感覺有點空,沒有刪
<02:05:796> (1) delete this
因爲是給前面一樣的,感覺這樣形式比較統一就沒有刪
<02:36:192> (1~5) 雖然你可能是要符合背景樂器, 我個人不太喜歡, 而且這實在也不好打, 02:38:249這串兩個slider的效果就好
因為是Hard,所以要有難點。。應該不算鬼畜
<02:43:620> (1~5) ^
同上
<02:50:818> (1~5) ^ 這串與上面兩個不同, 可以用slider
這串就算不打上也不會立刻死的。。。所以還是保留了
<02:58:189> (1~5) ^
同上
<03:21:786> (8) 我認為刪掉效果較好
fixed
<03:51:038> (8) ^
fixed
<04:07:836> (3,4) 改排成左右吧, 比較好看
fixed

去掉我很介意的那三段, 很不錯的map! 我稍後會再來recheck一次
mod非常認真~~~~
太感謝啦~
Topic Starter
cmn_891127

Tonoicutzu wrote:

hello there :3
here's my mod

[General]
in both diffs this slider 00:03:757 is too long, i suggest you should change it's lengh to end here : 00:04:671
that spinner sounds bad, i think you should mute the end and change it's length to end here : 00:09:470
all change to long spinner
good map, nice storyboarding

[Normal]
I think you need to delete all timing points from here : 03:18:814
fixed

[Hard]
01:28:545 : this slider sounds really bad (imo), change it's length to end here : 01:29:459 , not here 01:29:687
01:57:569: this slider sounds bad (imo), change it's length to end here : 01:58:026
01:58:026: add circle
these all fixed
02:27:051: this slider sounds bad (imo), change it's length to end here : 02:27:965
03:09:102: this slider sounds bad (imo), change it's length to end here : 03:10:473
03:25:556: this slider sounds bad (imo), change it's length to end here : 03:26:470
03:54:809: this slider sounds bad (imo), change it's length to end here : 03:55:723

the blue, i think they are my style, not the mistake or error

nice song, relaxin~. Great job, Star
Topic Starter
cmn_891127

gdeath wrote:

[Hard]
00:01:929 (1) - 这个高slidertick,长slider,无伴奏。到这这里拉slider的时候滴滴滴有点犯耳...
要不把这个slider中间一段设置成静音要不用cutsom silent tick, 不过考虑到后面也有有些同样的情况,还是用slient tick比较省事省心。
我帮你弄好了,顺便降低了些开头的音量。因为觉得稍微有点响。你看看 :)
已经改好了

[Normal]
如果觉得还行的话,也可以同样操作Hard的建议。
已经改成spinner了。。不过声音改了

非常感谢~~~


Starrrrrrrrrr.
loveFantasy
hi~ this is recheck

[Normal]
<01:02:491> 你忘了砍掉這個(4)
<02:02:825> (1~) 仍然感覺不好啊..大約是(1,2,3)三個notes都得延1/8 beat 但是這在normal不可行, 目前這樣我若跟著節奏去打不專心看圈圈是很容易打出100的, 而且打的時候很不對勁..

[Hard]
上一個貼中的 "Normal 中提到的三段一樣有問題" 我指的是00:49:693, 01:00:892和02:02:825

<00:49:693> (1~6) 全部往後移1/8 beat (1位在00:49:750), 由於這是Hard而且這段和前後兩段有些距離, 我個人認為不會因為移到1/8 line造成誤解, 不過如果你要Rank, 可能得找個BAT/MAT問一下

<01:00:892> (1~6) 地獄般的難改啊...(1)的正確點要後移1/8 beat, 01:01:349有一個明顯的背景伴奏音, 但歌手的音遲了些才出來(比較接近01:01:406), 也就是(2)非常難下, 更麻煩的是(3,4)基本上是準的 (也就是你用1/8 line去遷就(1,2)的話, 一般水平的玩家打(3,4)的時候就會很憤怒~~什麼MAPPER啊!), 由於色這個音歌手拖很長, 所以實際上你會發現(5)按下去後過了將近1/4拍歌手才唱出來, (6)則是還沒打出來1/8拍前歌手就唱出來了, 我試著擺了很多種, 但實在對這段沒輒...

請你慎重考慮一下在00:39:409~01:06:834 remap成跟樂器不要跟歌詞

<02:02:597> delete
<02:02:825> (1,2,3) 後移1/8拍, 一樣你得請問BAT/MAT這能不能被接受
<02:05:796> (1) delete, 改放note在02:06:025

其他部分我試玩了兩次, 應該沒什麼大問題

star for you now
Topic Starter
cmn_891127

loveFantasy wrote:

hi~ this is recheck

[Normal]
<01:02:491> 你忘了砍掉這個(4)
fixed
<02:02:825> (1~) 仍然感覺不好啊..大約是(1,2,3)三個notes都得延1/8 beat 但是這在normal不可行, 目前這樣我若跟著節奏去打不專心看圈圈是很容易打出100的, 而且打的時候很不對勁..
这个,之前两个modder都没有提,虽然我也打得很郁闷,但是还是不知道应该怎么办,需要再找modder

[Hard]
上一個貼中的 "Normal 中提到的三段一樣有問題" 我指的是00:49:693, 01:00:892和02:02:825

<00:49:693> (1~6) 全部往後移1/8 beat (1位在00:49:750), 由於這是Hard而且這段和前後兩段有些距離, 我個人認為不會因為移到1/8 line造成誤解, 不過如果你要Rank, 可能得找個BAT/MAT問一下
有机会一定问一下
<01:00:892> (1~6) 地獄般的難改啊...(1)的正確點要後移1/8 beat, 01:01:349有一個明顯的背景伴奏音, 但歌手的音遲了些才出來(比較接近01:01:406), 也就是(2)非常難下, 更麻煩的是(3,4)基本上是準的 (也就是你用1/8 line去遷就(1,2)的話, 一般水平的玩家打(3,4)的時候就會很憤怒~~什麼MAPPER啊!), 由於色這個音歌手拖很長, 所以實際上你會發現(5)按下去後過了將近1/4拍歌手才唱出來, (6)則是還沒打出來1/8拍前歌手就唱出來了, 我試著擺了很多種, 但實在對這段沒輒...
[/color]
請你慎重考慮一下在00:39:409~01:06:834 remap成跟樂器不要跟歌詞
我需要仔细研究
<02:02:597> delete
这样很好看,所以就不删了
<02:02:825> (1,2,3) 後移1/8拍, 一樣你得請問BAT/MAT這能不能被接受
好的
<02:05:796> (1) delete, 改放note在02:06:025
还是不要了,之前一段也是五个字,但提前在白线放了slider,为了统一形式,不改了


其他部分我試玩了兩次, 應該沒什麼大問題
实在是太感谢了,提了好多有用的建议

star for you now
kathy4006
:D

很喜欢这首歌 于是果断Star
抱歉无法给出什么建议,
AFK已久的沙包路过...
Topic Starter
cmn_891127

kathy4006 wrote:

:D

很喜欢这首歌 于是果断Star
抱歉无法给出什么建议,
AFK已久的沙包路过...
我也超喜欢,虽然rank之路是很难的。。但是我会加油的
-kevincela-
Sorry,but i don't like the song,so i won't mod it.Anyway,I'll star this because the map is well done
LaunchedthousandShip
很多时候rank很难不是由于图不好,而是关系问题,不过加油吧,这么多star,别浪费了
Topic Starter
cmn_891127

LaunchedthousandShip wrote:

很多时候rank很难不是由于图不好,而是关系问题,不过加油吧,这么多star,别浪费了
Colin Hou
[General]:
  1. Artist: Moming Qimiao
[Timing]:
  1. BPM: 131.280
  2. Offset: 1026
  3. 我也不太清楚 因为开始有的地方还是需要前后移1/8才听起来像一回事... 但是原来的很多地方都有问题 (我是渣timing啊
改Artist参照http://osu.ppy.sh/forum/viewtopic.php?f=56&t=24443

先不用给kudosu了 timing修一下之后再继续 ^^/

弃坑改歌什么的被抓住可是会被说的哟...
kathy4006

LaunchedthousandShip wrote:

很多时候rank很难不是由于图不好,而是关系问题,不过加油吧,这么多star,别浪费了
表示这句话是经典 :cry:
Topic Starter
cmn_891127

Colin Hou wrote:

[General]:
  1. Artist: Moming Qimiao
fixed

[Timing]:
  1. BPM: 131.280
    fixed
  2. Offset: 1026
    fixed
  3. 我也不太清楚 因为开始有的地方还是需要前后移1/8才听起来像一回事... 但是原来的很多地方都有问题 (我是渣timing啊
改Artist参照http://osu.ppy.sh/forum/viewtopic.php?f=56&t=24443

先不用给kudosu了 timing修一下之后再继续 ^^/
我手欠的给了。。。。怎么办啊。。。我错了
弃坑改歌什么的被抓住可是会被说的哟...//啊!...
DarkRingSystem
;) kira~Chinese song!
noob mod
[Timing]
就打的来说131.280的bpm 就中间一段很准 前后都有少许偏差.后面还是131? 老实说问题不大

[skin]
强烈建议加入scorebar-ki scorebar-kidanger 和 scorebar-kidanger2 水墨风格的皮肤元素 就算只改成个水墨色也行
原始的皮肤紅黄的太违和了 orz

[hard]
HP -2

只说说建议 很多slider 回转都在蓝线上 这样打起来因为是slider 可能问题不大 但是节奏上
来讲 就不是那么好听 建议把她们拉长到下一个白线上 如:
00:44:673 (8)
00:59:298 (8)
01:28:548 (2)
等等..

话说 后面没歌词了?

good luck
LKs
不用normal音效吗
Topic Starter
cmn_891127

DarkRingSystem wrote:

;) kira~Chinese song!
noob mod
[Timing]
就打的来说131.280的bpm 就中间一段很准 前后都有少许偏差.后面还是131? 老实说问题不大

这首歌的time太纠结了

[skin]
强烈建议加入scorebar-ki scorebar-kidanger 和 scorebar-kidanger2 水墨风格的皮肤元素 就算只改成个水墨色也行
原始的皮肤紅黄的太违和了 orz

大概是比较懒吧。。。我再找点图片去

[hard]
HP -2

这样会变成4.5,不过想在这个样子实在是比较容易死掉

只说说建议 很多slider 回转都在蓝线上 这样打起来因为是slider 可能问题不大 但是节奏上
来讲 就不是那么好听 建议把她们拉长到下一个白线上 如:
00:44:673 (8)
00:59:298 (8)
01:28:548 (2)
等等..

话说 后面没歌词了?//这个,因为今天用同学电脑上的,已经做完了,过几天传

good luck
我以为就会酱紫的坑掉的,原来还有人看啊,太感谢啦~
Topic Starter
cmn_891127

LKs wrote:

不用normal音效吗
不适合呢~normal音效感觉太硬了,还是柔和点好~
Alace
Revived
Jarby
Beautiful map.

Normal:

02:36:201 (1) - This also feels a bit out because of how the instrument isn't precisely consistent like that and there's no lead in to it. It's about as good as it will fit as is, but I suggest simply removing it here. The future cases similar to it are fine.
04:15:271 (1) - End this 1/4 sooner to better fit the piano there.

Hard:

Please raise stack leniency to at least allow objects that are 1/2 apart to be stacked.
00:01:939 (1,2,1) - This plays really strangely because the opening rhythm doesn't exactly fit with the song's BPM and is a bit hard to lay out for a map in the first place.
02:36:201 (1) - This also feels a bit out because of how the instrument isn't precisely consistent like that and there's no lead in to it. It's about as good as it will fit as is, but I suggest simply removing it here. The future cases similar to it are fine.
03:20:308 (6) - This falls under the screen in gameplay. Please adjust it.
04:15:271 (1) - End this 1/4 sooner to better fit the piano there.

Please get in contact with me once changes have been made.
Topic Starter
cmn_891127

Jarby wrote:

Beautiful map.

Normal:

02:36:201 (1) - This also feels a bit out because of how the instrument isn't precisely consistent like that and there's no lead in to it. It's about as good as it will fit as is, but I suggest simply removing it here. The future cases similar to it are fine.
04:15:271 (1) - End this 1/4 sooner to better fit the piano there.

Hard:

Please raise stack leniency to at least allow objects that are 1/2 apart to be stacked.
00:01:939 (1,2,1) - This plays really strangely because the opening rhythm doesn't exactly fit with the song's BPM and is a bit hard to lay out for a map in the first place.
02:36:201 (1) - This also feels a bit out because of how the instrument isn't precisely consistent like that and there's no lead in to it. It's about as good as it will fit as is, but I suggest simply removing it here. The future cases similar to it are fine.
03:20:308 (6) - This falls under the screen in gameplay. Please adjust it.
04:15:271 (1) - End this 1/4 sooner to better fit the piano there.

Please get in contact with me once changes have been made.
all fixed.
Jarby
Right, I think you misunderstood what I meant with the final spinner for Normal and Hard. I meant for it to be played like this. Please ammend it. Also, I must remain adamant on the stack leniency being changed on Hard.

EDIT: Okay, that's taken care of now. Bubbled. Might want to get someone to confirm the accuracy of the SB text before ranking this.
TTTTTTTTTTTT
;)
Banana
good map,star~ :D
Topic Starter
cmn_891127

TTTTTTTTTTTT wrote:

;)

qihanzhang wrote:

good map,star~ :D
~thanks for your stars~
Katsuri


Make your prev points consistent
Make your Lead Ins consistent

No star~

*Edit* I'll give you star after a full mod(coming)
Topic Starter
cmn_891127

Katsuri wrote:



Make your prev points consistent
Make your Lead Ins consistent

No star~

*Edit* I'll give you star after a full mod(coming)
fixed and thanks
Katsuri
Hard

01:02:044 (4) - I suggest you to delete the note after this slider and finish it on the next white tick..

02:39:972 (3) - Move it to 1/4 beat before?
04:15:157 (1) - Finish it 1/4 beat later.

Good job, not much problems, I'm sorry for double post an, when you finish with this mod, Call me for a recheck please.

Starred~
Topic Starter
cmn_891127

Katsuri wrote:

Hard

01:02:044 (4) - I suggest you to delete the note after this slider and finish it on the next white tick..

fixed
02:39:972 (3) - Move it to 1/4 beat before?
it's a little difficult to hit, so I don't change it.
04:15:157 (1) - Finish it 1/4 beat later.

Jarby wrote:

Right, I think you misunderstood what I meant with the final spinner for Normal and Hard. I meant for it to be played like this.
I agree with Jarby, since it really a little strange to end at the white line, so I don't change it.
Katsuri
Rechecked this map yoday, Found no problems so..

Proto-Bubbled
Jarby

Katsuri wrote:

Proto-Bubbled
lol'd. But okay, the map was fixed again, so it's bubbled.
Colin Hou
Jarby so cool
Topic Starter
cmn_891127

Colin Hou wrote:

Jarby so cool
我本以为会等到海枯石烂的...谢谢星星
James2250
-You are using silenced slider ticks for at least 15 seconds during the map on Hard which generally isn't recommended. I would try and find a custom soft one instead if you don't want to hear them as much
-Make sure you have all of the unnecessary transparency cut off of the "DARK" sb elements (I know that the other "START" elements work better with it)
-Go through and make sure none of your hitbursts go over the standard template dimensions (which is 256x256). Look at your 100k/300k/300g etc
-I keep hitting early on some parts of the map but I am not 100% on the timing, would be nice if you could get a double check on that quickly
-Seeing as you have a custom hitcircle and hitcircle overlay you need to include an approach circle in your folder
-Kiai time shouldn't really be going into the breaks if you could end it before them
-You need to include a cursor trail in the folder to go with the custom cursor

Easy:
-Seeing as this difficulty is only half mapped it needs the lyrics cut from the second half of the song or else the map will not end naturally by itself when the player finishes the map (although seeing as there are only 3 difficulties it would be a better idea to just fully map this difficulty to balance everything out more)
-The other 2 difficulties aren't too bad but this difficulty could really use some more hitsounds in places so it doesn't sound so empty
-This difficulty doesn't really need the Overall Difficulty on the minimum setting. I recommend you do at least +1/+2 for it.

Normal:
-Still a lower OD than I would expect for a Normal

Hard:
03:51:389 (2,3,4,5,6,7,8,9) - odd to have these being the only jumps in the whole difficulty, they seem kind of out of place

All of the maps check out pretty nicely but quite a lot of general issues to look over before this can be rebubbled
whymeman
. . .

spinner-background and spinner-metre SHOULD be 1023 x 692. But, your spinner-background is 1023 x 697. Please fix that. Also, if you're going to make spinner-osu completely blank, then please set the dimensions to 1 x 1 to reduce wasted load. section-fail and section-pass are also big blocks of empty transparency that most be reduced to 1 x 1 if you wish to not use it and reduce the load. And where is the approachcircle? I'm sure James just went over that in his post....

I'll have to check back with this map later on. It looks like the stuff from James's mod post wasn't applied at all yet either.... :|
Topic Starter
cmn_891127
I have a data today, and I will change these problems tomorrow. So I plan to update before the next Tuesday.
Topic Starter
cmn_891127

James2250 wrote:

-You are using silenced slider ticks for at least 15 seconds during the map on Hard which generally isn't recommended. I would try and find a custom soft one instead if you don't want to hear them as much
it have find a new slider tick.

-Make sure you have all of the unnecessary transparency cut off of the "DARK" sb elements (I know that the other "START" elements work better with it)
fixed

-Go through and make sure none of your hitbursts go over the standard template dimensions (which is 256x256). Look at your 100k/300k/300g etc
fixed

-I keep hitting early on some parts of the map but I am not 100% on the timing, would be nice if you could get a double check on that quickly
I change the timing, BPM:131.27, offset:1024, it may avoid the problem

-Seeing as you have a custom hitcircle and hitcircle overlay you need to include an approach circle in your folder
fixed

-Kiai time shouldn't really be going into the breaks if you could end it before them
fixed

-You need to include a cursor trail in the folder to go with the custom cursor
fixed


Easy:
-Seeing as this difficulty is only half mapped it needs the lyrics cut from the second half of the song or else the map will not end naturally by itself when the player finishes the map (although seeing as there are only 3 difficulties it would be a better idea to just fully map this difficulty to balance everything out more)
finished

-The other 2 difficulties aren't too bad but this difficulty could really use some more hitsounds in places so it doesn't sound so empty
fixed

-This difficulty doesn't really need the Overall Difficulty on the minimum setting. I recommend you do at least +1/+2 for it.
fixed, +1


Normal:
-Still a lower OD than I would expect for a Normal
fixed


Hard:
03:51:389 (2,3,4,5,6,7,8,9) - odd to have these being the only jumps in the whole difficulty, they seem kind of out of place
reduced the distance

All of the maps check out pretty nicely but quite a lot of general issues to look over before this can be rebubbled

whymeman wrote:

. . .

spinner-background and spinner-metre SHOULD be 1023 x 692. But, your spinner-background is 1023 x 697. Please fix that.
fixed

Also, if you're going to make spinner-osu completely blank, then please set the dimensions to 1 x 1 to reduce wasted load. section-fail and section-pass are also big blocks of empty transparency that most be reduced to 1 x 1 if you wish to not use it and reduce the load.
fixed

And where is the approachcircle?
fixed

I'm sure James just went over that in his post....

I'll have to check back with this map later on. It looks like the stuff from James's mod post wasn't applied at all yet either.... :|
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