forum

Kagamine Rin & Len - Streamline Prism

posted
Total Posts
51
Topic Starter
banvi
This beatmap was submitted using in-game submission on 2011年5月6日 at 9:35:36

Artist: Kagamine Rin & Len
Title: Streamline Prism
Source: GIGA-P
Tags: Vocaloid Vocaloid2
BPM: 134
Filesize: 3446kb
Play Time: 03:10
Difficulties Available:
  1. Hard (4.81 stars, 447 notes)
  2. Jumping (4.97 stars, 565 notes)
  3. Normal (2.63 stars, 208 notes)
Download: Kagamine Rin & Len - Streamline Prism
Information: Scores/Beatmap Listing
---------------
uh.. hyper/powerful voice?? ._.
anyway , I hope you enjoy thismap >.<

[Jumping]
I & some players usually could clear jumps when testplaying , so I hope these is all fine ><

Thanks for mod :)
wcx19911123 , Cirno , Kecco , PSPDS Eddie , Tenshi-nyan , TTTTTTTTTTTT , Nivalis
Krisom
swish
:)
S o r d a
yey
Shiki
:)
wcx19911123
HI
All suggestions

[Normal]
00:40:452 (1,2) - use custom hitsound on sliders like this two can make the claps coherent,but whistle is also good
02:08:214 (1) - ^
02:52:990 (1) - ^

[Hard]
Fine

[Jumping]
Also fine...orz

Good map that I can't find anything
Just star
Topic Starter
banvi

wcx19911123 wrote:

HI
All suggestions

[Normal]
00:40:452 (1,2) - use custom hitsound on sliders like this two can make the claps coherent,but whistle is also good
02:08:214 (1) - ^
02:52:990 (1) - ^
ok , changed

[Hard]
Fine

[Jumping]
Also fine...orz

Good map that I can't find anything
Just star
Thank you very much!
Cirno
Hi~ My mod here. All below are just suggestions.

[General]
Isn't your custom hitsounds normal-hitclap.wav & normal-hitfinish.wav exactly the same thing from the template skin...? If so you should remove them since they don't do anything...

[Normal]
You are using Normal:C1 in this diff where the default Normal is used in other diffs... Also Normal:C1 sounds just the same as the default Normal to me as stated in [General].....

[Jumping]
Nice natural-feeling jumps~
00:54:781 (1) - what about stacking this under 00:54:109 (6) ..? (maybe also hide the end under 00:54:333 (7,8)) It makes the 4 sliders look better imo.. If you do so please also remake 00:55:229 (2) to fix symmetry.
00:58:139 (10) - add whistle at beginning
01:36:647 (5) - move to 01:36:758 and stack on 01:36:870 (6) ?
02:25:900 (10) - add whistle at beginning

[Hard]
..maybe also AR8?
00:11:572 (1,2,3,4) - I think the way those are arranged in [Jumping] is actually easier than this... Spread it along the X-axis?
01:07:318 (1) - x 197 y 216
01:36:647 (5) - move to 01:36:758 and stack on 01:36:870 (6) ?
others fine for me

Really nice mapset~ /me stars
Topic Starter
banvi

Cirno wrote:

Hi~ My mod here. All below are just suggestions.

[General]
Isn't your custom hitsounds normal-hitclap.wav & normal-hitfinish.wav exactly the same thing from the template skin...? If so you should remove them since they don't do anything...

[Normal]
You are using Normal:C1 in this diff where the default Normal is used in other diffs... Also Normal:C1 sounds just the same as the default Normal to me as stated in [General]..... ok removed

[Jumping]
Nice natural-feeling jumps~
00:54:781 (1) - what about stacking this under 00:54:109 (6) ..? (maybe also hide the end under 00:54:333 (7,8)) It makes the 4 sliders look better imo.. If you do so please also remake 00:55:229 (2) to fix symmetry. changed
00:58:139 (10) - add whistle at beginning ok
01:36:647 (5) - move to 01:36:758 and stack on 01:36:870 (6) ? nah
02:25:900 (10) - add whistle at beginning ok

[Hard]
..maybe also AR8? no
00:11:572 (1,2,3,4) - I think the way those are arranged in [Jumping] is actually easier than this... Spread it along the X-axis?hmm, no
01:07:318 (1) - x 197 y 216 ok
01:36:647 (5) - move to 01:36:758 and stack on 01:36:870 (6) ? nah
others fine for me

Really nice mapset~ /me stars
Thanks for nice mod & star~
Rigeru_old
8-)
Suzully
ぱわふる! :oops:
Kecco
Ohayo~ >w<

Offset
Offset - 4ms :3

Jumping
00:43:139 (5) - New combo?
02:10:900 (5) - ^
02:41:796 (7) - ^

Impressive, but I didn't find anything wrong to report D;

Well done
Topic Starter
banvi

Kecco wrote:

Ohayo~ >w<

Offset
Offset - 4ms :3 fixed

Jumping
00:43:139 (5) - New combo?
02:10:900 (5) - ^
02:41:796 (7) - ^
all no , sorry

Impressive, but I didn't find anything wrong to report D;

Well done
Thank you~ >.<
Thite
jumping :)
Melancholy
うむ
Orgol
~~
namazun
;)
Apriy
ヽ(*´∀`)ノ
KiriNoMorii
◕ ‿‿ ◕
PSPDS Eddie
ie~! :)
[Jumping]
02:21:195 (3) - スタックのせいでズレているのが少しだけ気になった。まぁこのままでもおkだとは思う。
Topic Starter
banvi

PSPDS Eddie wrote:

ie~! :)
[Jumping]
02:21:195 (3) - スタックのせいでズレているのが少しだけ気になった。まぁこのままでもおkだとは思う。
実は私も気になっていて言われたら何とかしようって思ってました
Thanks~
Tenshi-nyan
Woah. The Vocals sound like a squeaking door. But it still sounds better than many other Vocaloid songs...

Erm... I guess someone would kill me for that statement.

Hard
00:31:157 (3,4) - stacking error
00:32:948 - add a note? I really feel like hitting a triplet here.
00:57:463 (3,4) - hmmm... try to re-arrange them.
01:58:919 (3,4) - stacking error
02:02:389 (4) - hmmm... move it a lil' bit to the right.
02:31:941 (2) - ^

Normal
0.80x as base spacing?
C'mon, make it more interesting. Increase it to 1.0x and re-space the map.


Nice map.
Topic Starter
banvi

Tenshi-nyan wrote:

Woah. The Vocals sound like a squeaking door. But it still sounds better than many other Vocaloid songs...
I know...
Erm... I guess someone would kill me for that statement. lol

Hard
00:31:157 (3,4) - stacking error maybe fixed
00:32:948 - add a note? I really feel like hitting a triplet here.ok
00:57:463 (3,4) - hmmm... try to re-arrange them.nah
01:58:919 (3,4) - stacking error maybe fixed
02:02:389 (4) - hmmm... move it a lil' bit to the right.fixed
02:31:941 (2) - ^fixed

Normal
0.80x as base spacing?
C'mon, make it more interesting. Increase it to 1.0x and re-space the map. I think this is fine so I wanna keep
Nice map.
Thank you~
Snowy Dream
Star ;)
DeadAlready
>w</
TTTTTTTTTTTT
Hi~banvi

Normal

fine

00 42 575 - N:C2
01 38 210 - x368 y336
01 38 657 - x288 y320
01 39 105 - x256 y248
02 18 956 - finish?
02 40 448 - finish?

Hard

fine~

Jumping

fine~

imo

02 27 799 - del
02 29 590 - ^

Good Luck,star

no kds
Topic Starter
banvi

TTTTTTTTTTTT wrote:

Hi~banvi

Normal

fine

00 42 575 - N:C2ok
01 38 210 - x368 y336ok
01 38 657 - x288 y320 ok
01 39 105 - x256 y248ok
02 18 956 - finish?nah
02 40 448 - finish?nah

Hard

fine~

Jumping

fine~

imo

02 27 799 - delnah
02 29 590 - ^nah

Good Luck,star

no kdsI want to give kds ;_;
Thank you~
Patchouli
:)
Cyril Scarlet
;)
Niva
Hi banvi, finally I have time and motivation to mod a map again~

[Normal]
-> Approach Rate +1? This Normal is quite fast in my opinion
00:47:613 (1,2,3,4) - Shape them in an arc? Seems better to me
02:07:314 (4,1) - Spacing seems too close? idk... Maybe because the previously (3) and (4) are spaced quite further
02:40:448 (6) - Move inherit section 1/4 earlier

[Hard]
00:22:090 (6,7,8) - Just a suggestion, you might try moving these three two grids up though.
02:17:165 (1,2,3,4) - Create a fan pattern by moving (4) up a bit?

[Jumping]
00:52:762 (5,1) - Swap new combo?
02:21:643 (1,3) - Not perfectly stacked with 02:21:195 (3)

Beautiful map o.o
Star!!
Topic Starter
banvi

Nivalis wrote:

Hi banvi, finally I have time and motivation to mod a map again~

[Normal]
-> Approach Rate +1? This Normal is quite fast in my opinion ok
00:47:613 (1,2,3,4) - Shape them in an arc? Seems better to meok
02:07:314 (4,1) - Spacing seems too close? idk... Maybe because the previously (3) and (4) are spaced quite furtherhmm,but this is okay i think
02:40:448 (6) - Move inherit section 1/4 earlieroh , this is needless section , removed

[Hard]
00:22:090 (6,7,8) - Just a suggestion, you might try moving these three two grids up though.hmm , no I wanna keep straight
02:17:165 (1,2,3,4) - Create a fan pattern by moving (4) up a bit?ok

[Jumping]
00:52:762 (5,1) - Swap new combo?nah
02:21:643 (1,3) - Not perfectly stacked with 02:21:195 (3) on purpose , cuz this stacks looking very bad. And if decrease stack lenientry , other stacks part may be hard to read.
Beautiful map o.oThanks XD
Star!!
To other modders:
02:21:195 (3) on purpose , cuz this stacks looking very bad. And if decrease stack lenientry , other stacks part may be hard to read.
KSHR
yay!!
valuable_old
ひさしぶりだね :P
Ksaice
;)
Muffin Turtle
Fun map :D However, sometimes it felt like you were switching in between matching the notes with the vocal and matching the notes with the piano in the background... Anyways, I'll give you a star ^^ Oh, one more thing, which is mostly me being picky - match the note colors with the background picture. Put the color wheel (color square?) right next to the picture and get the colors to closely match. The visual appeal of a map is important. If there's a video for the song, put that in too.
Topic Starter
banvi

Muffin Turtle wrote:

Fun map :D However, sometimes it felt like you were switching in between matching the notes with the vocal and matching the notes with the piano in the background... Anyways, I'll give you a star ^^ Oh, one more thing, which is mostly me being picky - match the note colors with the background picture. Put the color wheel (color square?) right next to the picture and get the colors to closely match. The visual appeal of a map is important. If there's a video for the song, put that in too.
yup , but I always consider visibility than visual appeal.
Sometimes I & players feel bad playing map which hard to see(example , combo colors very similar to bg)
And there is not a video for this song.
Sorry I wanna keep this.
anyway , thank you for star and suggestion^^
Krisom
Hello there banvi-bro!

General-
· Try offset 1040
· Both Jumping's and Hard's sliders felt liveless, and I don't know if you'll agree but I think they'd sound 100% better with tickrate 2.
· If you add an Easy you could make Normal a tad harder, and make the spread nicer overall <3. (Just sayin')
· Can I suggest you to use these colors? the ones you have are too bright for the background imo.
Colors
Combo1 : 255,128,0
Combo2 : 248,49,14
Combo3 : 242,214,49
Combo4 : 164,82,0

Jumping-
01:24:090 (4) - Add a whistle to the slider's body, fit's perfectly.
01:38:419 (4) - ^
DAMN BANVI, THIS MAP IS AWESOME. And I tend to suck at jumps! Really, if I could hug you I would!

Hard-
01:24:100 (4) - Add a whistle to the slider's body, fit's perfectly.
01:38:429 (4) - ^
02:51:861 (4) - ^
03:06:190 (4) - ^
<3

Normal-
00:49:404 (5,1) - Spacing
Not much to poke at here.

S-So good ;_;! Keep up the good work and let me know when you want me to recheck!
Topic Starter
banvi

Krisom wrote:

Hello there banvi-bro!

General-
· Try offset 1040 ok
· Both Jumping's and Hard's sliders felt liveless, and I don't know if you'll agree but I think they'd sound 100% better with tickrate 2. oh, sure
· If you add an Easy you could make Normal a tad harder, and make the spread nicer overall <3. (Just sayin') I tried. but I can't increase rate more ;_;
· Can I suggest you to use these colors? the ones you have are too bright for the background imo. ok
Colors
Combo1 : 255,128,0
Combo2 : 248,49,14
Combo3 : 242,214,49
Combo4 : 164,82,0

Jumping-
01:24:090 (4) - Add a whistle to the slider's body, fit's perfectly. yes >w<
01:38:419 (4) - ^ yes >w<
DAMN BANVI, THIS MAP IS AWESOME. And I tend to suck at jumps! Really, if I could hug you I would!
/me hug you

Hard-
01:24:100 (4) - Add a whistle to the slider's body, fit's perfectly. yes >w<
01:38:429 (4) - ^ ^
02:51:861 (4) - ^ ^
03:06:190 (4) - ^ ^
<3

Normal-
00:49:404 (5,1) - Spacing omg. because of my mistake , I removed one silder repeat. fixed
Not much to poke at here.
S-So good ;_;! Keep up the good work and let me know when you want me to recheck!I will ask.
To fact , I did not expect this much acclaimed.
I love you lol.
Thanks for star & nice mod >w</
show more
Please sign in to reply.

New reply