jumping
PSPDS Eddie wrote:
ie~!
[Jumping]
02:21:195 (3) - スタックのせいでズレているのが少しだけ気になった。まぁこのままでもおkだとは思う。
実は私も気になっていて言われたら何とかしようって思ってました
Thanks~
Thank you~Tenshi-nyan wrote:
Woah. The Vocals sound like a squeaking door. But it still sounds better than many other Vocaloid songs...
I know...
Erm... I guess someone would kill me for that statement. lol
Hard
00:31:157 (3,4) - stacking error maybe fixed
00:32:948 - add a note? I really feel like hitting a triplet here.ok
00:57:463 (3,4) - hmmm... try to re-arrange them.nah
01:58:919 (3,4) - stacking error maybe fixed
02:02:389 (4) - hmmm... move it a lil' bit to the right.fixed
02:31:941 (2) - ^fixed
Normal
0.80x as base spacing?
C'mon, make it more interesting. Increase it to 1.0x and re-space the map. I think this is fine so I wanna keep
Nice map.
Thank you~TTTTTTTTTTTT wrote:
Hi~banvi
Normal
fine
00 42 575 - N:C2ok
01 38 210 - x368 y336ok
01 38 657 - x288 y320 ok
01 39 105 - x256 y248ok
02 18 956 - finish?nah
02 40 448 - finish?nah
Hard
fine~
Jumping
fine~
imo
02 27 799 - delnah
02 29 590 - ^nah
Good Luck,star
no kdsI want to give kds ;_;
To other modders:Nivalis wrote:
Hi banvi, finally I have time and motivation to mod a map again~
[Normal]
-> Approach Rate +1? This Normal is quite fast in my opinion ok
00:47:613 (1,2,3,4) - Shape them in an arc? Seems better to meok
02:07:314 (4,1) - Spacing seems too close? idk... Maybe because the previously (3) and (4) are spaced quite furtherhmm,but this is okay i think
02:40:448 (6) - Move inherit section 1/4 earlieroh , this is needless section , removed
[Hard]
00:22:090 (6,7,8) - Just a suggestion, you might try moving these three two grids up though.hmm , no I wanna keep straight
02:17:165 (1,2,3,4) - Create a fan pattern by moving (4) up a bit?ok
[Jumping]
00:52:762 (5,1) - Swap new combo?nah
02:21:643 (1,3) - Not perfectly stacked with 02:21:195 (3) on purpose , cuz this stacks looking very bad. And if decrease stack lenientry , other stacks part may be hard to read.
Beautiful map o.oThanks XD
Star!!
yup , but I always consider visibility than visual appeal.Muffin Turtle wrote:
Fun map However, sometimes it felt like you were switching in between matching the notes with the vocal and matching the notes with the piano in the background... Anyways, I'll give you a star ^^ Oh, one more thing, which is mostly me being picky - match the note colors with the background picture. Put the color wheel (color square?) right next to the picture and get the colors to closely match. The visual appeal of a map is important. If there's a video for the song, put that in too.
Combo1 : 255,128,0
Combo2 : 248,49,14
Combo3 : 242,214,49
Combo4 : 164,82,0
To fact , I did not expect this much acclaimed.Krisom wrote:
Hello there banvi-bro!
General-
· Try offset 1040 ok
· Both Jumping's and Hard's sliders felt liveless, and I don't know if you'll agree but I think they'd sound 100% better with tickrate 2. oh, sure
· If you add an Easy you could make Normal a tad harder, and make the spread nicer overall <3. (Just sayin') I tried. but I can't increase rate more ;_;
· Can I suggest you to use these colors? the ones you have are too bright for the background imo. okColorsCombo1 : 255,128,0
Combo2 : 248,49,14
Combo3 : 242,214,49
Combo4 : 164,82,0
Jumping-
01:24:090 (4) - Add a whistle to the slider's body, fit's perfectly. yes >w<
01:38:419 (4) - ^ yes >w<
DAMN BANVI, THIS MAP IS AWESOME. And I tend to suck at jumps! Really, if I could hug you I would!
/me hug you
Hard-
01:24:100 (4) - Add a whistle to the slider's body, fit's perfectly. yes >w<
01:38:429 (4) - ^ ^
02:51:861 (4) - ^ ^
03:06:190 (4) - ^ ^
<3
Normal-
00:49:404 (5,1) - Spacing omg. because of my mistake , I removed one silder repeat. fixed
Not much to poke at here.
S-So good ;_;! Keep up the good work and let me know when you want me to recheck!I will ask.
Krisom wrote:
Some last things.-
Jumping.-
01:14:920 (2,4) - Stacking (4) under (2) makes it hard to see, specially because the kiai fountain is still in the screen, distracting a lot the player.hmmm , ok changed pattern
02:21:189 (3) - This is the only one not horizontally alligned in the combo, is this intentional ?
yes , this stacks looking very bad. And if decrease stack lenientry , other stacks part may be hard to read.
hmm , but you seem still not horizontally , so put off 02:21:637 (1,3)
02:32:383 (1,2,3,4) - What about this to make (3) more visible?
looking nice! changed
No kudosu, these are just some suggestions on things I noticed while testplaying. Let me know what you'll change/keep and I'll bubble.
>:I (Yeah I would not have a problem with rechecking this if you wanna apply any of those changes...)narakucrimson wrote:
... then I can talk to Krisom and see if he can rebubble it....
Hmm , I'm so sorry...narakucrimson wrote:
Hi!
Just some thoughts:
[Insane]intentional. this stacking seems very bad.(this was pointed out to modder.) And if decrease stack lenientry , other stacking part may be hard to read...
- 18:054 (3) - This jump seemed a bit random imo, I found nothing in the music that could induce a jump here. It looks random in the middle of the combo too. I know there are a lot of jumps but this particulary bugs me, even though I can sight read it I suggest using a considerably lower DS, similar to the one between (1) and (2) hmm , I like jump symmetry... no change.
- 52:980 (1-8) - My, that ztrot formation really seems like adding fake difficulty in my opinion... it sounds like it should be evenly spaced, again nah , I wanna keep this ;_;
- 01:06:413 (3) - Could you invert this slider? (Ctrl + R) I think it flows nicer sorry , this is intentional. I like jump symmetry. no change
- 01:10:890 (1-4) - I think a diamon formation here would flow nicely. A quiet jumpy one Similar to the one at 02:38:651 (1-4) ~ sorry no change...
- 02:21:63 (1,3) - Could you stack this under the previous (3)? It's a little bit off right now, I don't know if that was intentional.
Those are only suggestions, but if the only thing that prevents you from appying them is not popping the bubble, then I can talk to Krisom and see if he can rebubble it. I hope you can take my suggestions into consideration!
Great job! Have my star
Don't hate me ;_;Krisom wrote:
>:I (Yeah I would not have a problem with rechecking this if you wanna apply any of those changes...)narakucrimson wrote:
... then I can talk to Krisom and see if he can rebubble it....
Thank you ztrot sama~ztrot wrote:
Looks good! Nothing but blue skies ahead~ Ranked!