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Kagamine Rin & Len - Streamline Prism

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Thite
jumping :)
Melancholy
うむ
Orgol
~~
namazun
;)
Apriy
ヽ(*´∀`)ノ
KiriNoMorii
◕ ‿‿ ◕
PSPDS Eddie
ie~! :)
[Jumping]
02:21:195 (3) - スタックのせいでズレているのが少しだけ気になった。まぁこのままでもおkだとは思う。
Topic Starter
banvi

PSPDS Eddie wrote:

ie~! :)
[Jumping]
02:21:195 (3) - スタックのせいでズレているのが少しだけ気になった。まぁこのままでもおkだとは思う。
実は私も気になっていて言われたら何とかしようって思ってました
Thanks~
Tenshi-nyan
Woah. The Vocals sound like a squeaking door. But it still sounds better than many other Vocaloid songs...

Erm... I guess someone would kill me for that statement.

Hard
00:31:157 (3,4) - stacking error
00:32:948 - add a note? I really feel like hitting a triplet here.
00:57:463 (3,4) - hmmm... try to re-arrange them.
01:58:919 (3,4) - stacking error
02:02:389 (4) - hmmm... move it a lil' bit to the right.
02:31:941 (2) - ^

Normal
0.80x as base spacing?
C'mon, make it more interesting. Increase it to 1.0x and re-space the map.


Nice map.
Topic Starter
banvi

Tenshi-nyan wrote:

Woah. The Vocals sound like a squeaking door. But it still sounds better than many other Vocaloid songs...
I know...
Erm... I guess someone would kill me for that statement. lol

Hard
00:31:157 (3,4) - stacking error maybe fixed
00:32:948 - add a note? I really feel like hitting a triplet here.ok
00:57:463 (3,4) - hmmm... try to re-arrange them.nah
01:58:919 (3,4) - stacking error maybe fixed
02:02:389 (4) - hmmm... move it a lil' bit to the right.fixed
02:31:941 (2) - ^fixed

Normal
0.80x as base spacing?
C'mon, make it more interesting. Increase it to 1.0x and re-space the map. I think this is fine so I wanna keep
Nice map.
Thank you~
Snowy Dream
Star ;)
DeadAlready
>w</
TTTTTTTTTTTT
Hi~banvi

Normal

fine

00 42 575 - N:C2
01 38 210 - x368 y336
01 38 657 - x288 y320
01 39 105 - x256 y248
02 18 956 - finish?
02 40 448 - finish?

Hard

fine~

Jumping

fine~

imo

02 27 799 - del
02 29 590 - ^

Good Luck,star

no kds
Topic Starter
banvi

TTTTTTTTTTTT wrote:

Hi~banvi

Normal

fine

00 42 575 - N:C2ok
01 38 210 - x368 y336ok
01 38 657 - x288 y320 ok
01 39 105 - x256 y248ok
02 18 956 - finish?nah
02 40 448 - finish?nah

Hard

fine~

Jumping

fine~

imo

02 27 799 - delnah
02 29 590 - ^nah

Good Luck,star

no kdsI want to give kds ;_;
Thank you~
Patchouli
:)
Cyril Scarlet
;)
Niva
Hi banvi, finally I have time and motivation to mod a map again~

[Normal]
-> Approach Rate +1? This Normal is quite fast in my opinion
00:47:613 (1,2,3,4) - Shape them in an arc? Seems better to me
02:07:314 (4,1) - Spacing seems too close? idk... Maybe because the previously (3) and (4) are spaced quite further
02:40:448 (6) - Move inherit section 1/4 earlier

[Hard]
00:22:090 (6,7,8) - Just a suggestion, you might try moving these three two grids up though.
02:17:165 (1,2,3,4) - Create a fan pattern by moving (4) up a bit?

[Jumping]
00:52:762 (5,1) - Swap new combo?
02:21:643 (1,3) - Not perfectly stacked with 02:21:195 (3)

Beautiful map o.o
Star!!
Topic Starter
banvi

Nivalis wrote:

Hi banvi, finally I have time and motivation to mod a map again~

[Normal]
-> Approach Rate +1? This Normal is quite fast in my opinion ok
00:47:613 (1,2,3,4) - Shape them in an arc? Seems better to meok
02:07:314 (4,1) - Spacing seems too close? idk... Maybe because the previously (3) and (4) are spaced quite furtherhmm,but this is okay i think
02:40:448 (6) - Move inherit section 1/4 earlieroh , this is needless section , removed

[Hard]
00:22:090 (6,7,8) - Just a suggestion, you might try moving these three two grids up though.hmm , no I wanna keep straight
02:17:165 (1,2,3,4) - Create a fan pattern by moving (4) up a bit?ok

[Jumping]
00:52:762 (5,1) - Swap new combo?nah
02:21:643 (1,3) - Not perfectly stacked with 02:21:195 (3) on purpose , cuz this stacks looking very bad. And if decrease stack lenientry , other stacks part may be hard to read.
Beautiful map o.oThanks XD
Star!!
To other modders:
02:21:195 (3) on purpose , cuz this stacks looking very bad. And if decrease stack lenientry , other stacks part may be hard to read.
KSHR
yay!!
valuable_old
ひさしぶりだね :P
Ksaice
;)
Muffin Turtle
Fun map :D However, sometimes it felt like you were switching in between matching the notes with the vocal and matching the notes with the piano in the background... Anyways, I'll give you a star ^^ Oh, one more thing, which is mostly me being picky - match the note colors with the background picture. Put the color wheel (color square?) right next to the picture and get the colors to closely match. The visual appeal of a map is important. If there's a video for the song, put that in too.
Topic Starter
banvi

Muffin Turtle wrote:

Fun map :D However, sometimes it felt like you were switching in between matching the notes with the vocal and matching the notes with the piano in the background... Anyways, I'll give you a star ^^ Oh, one more thing, which is mostly me being picky - match the note colors with the background picture. Put the color wheel (color square?) right next to the picture and get the colors to closely match. The visual appeal of a map is important. If there's a video for the song, put that in too.
yup , but I always consider visibility than visual appeal.
Sometimes I & players feel bad playing map which hard to see(example , combo colors very similar to bg)
And there is not a video for this song.
Sorry I wanna keep this.
anyway , thank you for star and suggestion^^
Krisom
Hello there banvi-bro!

General-
· Try offset 1040
· Both Jumping's and Hard's sliders felt liveless, and I don't know if you'll agree but I think they'd sound 100% better with tickrate 2.
· If you add an Easy you could make Normal a tad harder, and make the spread nicer overall <3. (Just sayin')
· Can I suggest you to use these colors? the ones you have are too bright for the background imo.
Colors
Combo1 : 255,128,0
Combo2 : 248,49,14
Combo3 : 242,214,49
Combo4 : 164,82,0

Jumping-
01:24:090 (4) - Add a whistle to the slider's body, fit's perfectly.
01:38:419 (4) - ^
DAMN BANVI, THIS MAP IS AWESOME. And I tend to suck at jumps! Really, if I could hug you I would!

Hard-
01:24:100 (4) - Add a whistle to the slider's body, fit's perfectly.
01:38:429 (4) - ^
02:51:861 (4) - ^
03:06:190 (4) - ^
<3

Normal-
00:49:404 (5,1) - Spacing
Not much to poke at here.

S-So good ;_;! Keep up the good work and let me know when you want me to recheck!
Topic Starter
banvi

Krisom wrote:

Hello there banvi-bro!

General-
· Try offset 1040 ok
· Both Jumping's and Hard's sliders felt liveless, and I don't know if you'll agree but I think they'd sound 100% better with tickrate 2. oh, sure
· If you add an Easy you could make Normal a tad harder, and make the spread nicer overall <3. (Just sayin') I tried. but I can't increase rate more ;_;
· Can I suggest you to use these colors? the ones you have are too bright for the background imo. ok
Colors
Combo1 : 255,128,0
Combo2 : 248,49,14
Combo3 : 242,214,49
Combo4 : 164,82,0

Jumping-
01:24:090 (4) - Add a whistle to the slider's body, fit's perfectly. yes >w<
01:38:419 (4) - ^ yes >w<
DAMN BANVI, THIS MAP IS AWESOME. And I tend to suck at jumps! Really, if I could hug you I would!
/me hug you

Hard-
01:24:100 (4) - Add a whistle to the slider's body, fit's perfectly. yes >w<
01:38:429 (4) - ^ ^
02:51:861 (4) - ^ ^
03:06:190 (4) - ^ ^
<3

Normal-
00:49:404 (5,1) - Spacing omg. because of my mistake , I removed one silder repeat. fixed
Not much to poke at here.
S-So good ;_;! Keep up the good work and let me know when you want me to recheck!I will ask.
To fact , I did not expect this much acclaimed.
I love you lol.
Thanks for star & nice mod >w</
Krisom
Some last things.-

Jumping.-
01:14:920 (2,4) - Stacking (4) under (2) makes it hard to see, specially because the kiai fountain is still in the screen, distracting a lot the player.
02:21:189 (3) - This is the only one not horizontally alligned in the combo, is this intentional :o?
02:32:383 (1,2,3,4) - What about this to make (3) more visible?

No kudosu, these are just some suggestions on things I noticed while testplaying. Let me know what you'll change/keep and I'll bubble.
Topic Starter
banvi

Krisom wrote:

Some last things.-

Jumping.-
01:14:920 (2,4) - Stacking (4) under (2) makes it hard to see, specially because the kiai fountain is still in the screen, distracting a lot the player.hmmm , ok changed pattern
02:21:189 (3) - This is the only one not horizontally alligned in the combo, is this intentional :o?
yes , this stacks looking very bad. And if decrease stack lenientry , other stacks part may be hard to read.
hmm , but you seem still not horizontally , so put off 02:21:637 (1,3)

02:32:383 (1,2,3,4) - What about this to make (3) more visible?
looking nice! changed
No kudosu, these are just some suggestions on things I noticed while testplaying. Let me know what you'll change/keep and I'll bubble.
Krisom
Hello there bubble, and good luck with the rank !
Sandpig
(~ ̄▽ ̄)~☆
narakucrimson
Hi!

Just some thoughts:

[Insane]
  1. 18:054 (3) - This jump seemed a bit random imo, I found nothing in the music that could induce a jump here. It looks random in the middle of the combo too. I know there are a lot of jumps but this particulary bugs me, even though I can sight read it :D I suggest using a considerably lower DS, similar to the one between (1) and (2)
  2. 52:980 (1-8) - My, that ztrot formation really seems like adding fake difficulty in my opinion... it sounds like it should be evenly spaced, again :)
  3. 01:06:413 (3) - Could you invert this slider? (Ctrl + R) I think it flows nicer :D
  4. 01:10:890 (1-4) - I think a diamon formation here would flow nicely. A quiet jumpy one ;) Similar to the one at 02:38:651 (1-4) ~
  5. 02:21:63 (1,3) - Could you stack this under the previous (3)? It's a little bit off right now, I don't know if that was intentional.
Those are only suggestions, but if the only thing that prevents you from appying them is not popping the bubble, then I can talk to Krisom and see if he can rebubble it. I hope you can take my suggestions into consideration!

Great job! Have my star :D
Krisom

narakucrimson wrote:

... then I can talk to Krisom and see if he can rebubble it....
>:I (Yeah I would not have a problem with rechecking this if you wanna apply any of those changes...)
Topic Starter
banvi

narakucrimson wrote:

Hi!

Just some thoughts:

[Insane]
  1. 18:054 (3) - This jump seemed a bit random imo, I found nothing in the music that could induce a jump here. It looks random in the middle of the combo too. I know there are a lot of jumps but this particulary bugs me, even though I can sight read it :D I suggest using a considerably lower DS, similar to the one between (1) and (2) :arrow: hmm , I like jump symmetry... no change.
  2. 52:980 (1-8) - My, that ztrot formation really seems like adding fake difficulty in my opinion... it sounds like it should be evenly spaced, again :) :arrow: nah , I wanna keep this ;_;
  3. 01:06:413 (3) - Could you invert this slider? (Ctrl + R) I think it flows nicer :D :arrow: sorry , this is intentional. I like jump symmetry. no change
  4. 01:10:890 (1-4) - I think a diamon formation here would flow nicely. A quiet jumpy one ;) Similar to the one at 02:38:651 (1-4) ~ :arrow: sorry no change...
  5. 02:21:63 (1,3) - Could you stack this under the previous (3)? It's a little bit off right now, I don't know if that was intentional.
:arrow: intentional. this stacking seems very bad.(this was pointed out to modder.) And if decrease stack lenientry , other stacking part may be hard to read...
Those are only suggestions, but if the only thing that prevents you from appying them is not popping the bubble, then I can talk to Krisom and see if he can rebubble it. I hope you can take my suggestions into consideration!

Great job! Have my star :D
Hmm , I'm so sorry...
I don't want to change these...
But thanks for suggestion and star! ;)
narakucrimson

Krisom wrote:

narakucrimson wrote:

... then I can talk to Krisom and see if he can rebubble it....
>:I (Yeah I would not have a problem with rechecking this if you wanna apply any of those changes...)
Don't hate me ;_;

@banvi: Never mind :D of course, they were only some thoughts~ Great job indeed
ztrot
Looks good! Nothing but blue skies ahead~ Ranked!
Topic Starter
banvi

ztrot wrote:

Looks good! Nothing but blue skies ahead~ Ranked!
Thank you ztrot sama~
I love you~~~ <333
And Thank you all~~~! >3<

Edit : lol cookiez
Krisom
giga-p reminds of giga pudding =w=
Gratz banvi, very fun map <3
Topic Starter
banvi
Thank you Krisom sensei
I love you too~ <3

lol Bikko
Ijah_old
So sorry I didn't vote as a best map of 2011 :c
Jumping is the most awesome map I've played in like forever :D
Crona Kurotsuki
Len<3
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