Oops, thank you! and thanks for starHellzero wrote:
Star~
Btw remove Omamori Himari in tags

Oops, thank you! and thanks for starHellzero wrote:
Star~
Btw remove Omamori Himari in tags
thanks!XepherX3 wrote:
Ok here goes...
first very nice Storyboard...
thank you!
next
the mod
[General]
offset = 1.106 Actually, after playing around with the offset, I left it at 1,468 actually it feels right
use the same offset on all difficulties oh oops thank you
-
move all timing sections (excluding offset) -362 ms (do this by clicking in the timing setup on the 2nd time in the list and with shift click on the last then enter in the field on the left -362 and hit apply, don't forget to snap the hitcircles.
followed by
a star
Thanks!rayK wrote:
Nice map!
it feels late to me...i get way more 100s then using my offset...hoLysoup wrote:
thanks!XepherX3 wrote:
Ok here goes...
first very nice Storyboard...
thank you!
next
the mod
[General]
offset = 1.106 Actually, after playing around with the offset, I left it at 1,468 actually it feels right
use the same offset on all difficulties oh oops thank you
-
move all timing sections (excluding offset) -362 ms (do this by clicking in the timing setup on the 2nd time in the list and with shift click on the last then enter in the field on the left -362 and hit apply, don't forget to snap the hitcircles.
followed by
a star
It's actually dead on, I'm getting SS. Then again it's my own map so just in case, I'll ask more MAT/BAT to check it out. Thanks though!XepherX3 wrote:
it feels late to me...i get way more 100s then using my offset...
try to pinpoint it while playing it on 25 speed or 50
that works for me
Why? o_oHellzero wrote:
Star~
Btw remove Omamori Himari in tags
Oh cause it's already in the sources =)OnizukaEikichi wrote:
Why? o_oHellzero wrote:
Star~
Btw remove Omamori Himari in tags
Thanks a lot for your time to mod.gdeath wrote:
[Normal]Thank you so much for your time. Um, for the (4) are you talking about the fact that I ended the bm so early?? Cause I don't think beginners enjoy long bm's that's why I ended just 2 choruses into the song. Or else there's no other optimal time to end the song early. It's either I end it there or I have to map it through the full 4:21 length.
- 02:46:640 (4) - Hmm...keep it as secret for now. When you read the modding on Hard / Insane, will konw why i point this out.Lol
- Well, actually, I'm all fine with this diff. But only one issue should be kept in mind.
Considering that this is a song with high bpm, I dont know whether MATs/BATs are fine with the spacing as they are a bit out of range.- Hopefully, the way to go is all fine with you.
[Hard]I think this is alright.
- 00:11:302 (4) - Have the volume lower. Volume 100% is too loud for finish. Try volume 70%
and remove whistle, doesnt sound good with mixing hitsound here imo. done.- 00:34:233 (1) - ^ (Finish volume 85%, a bit difference as above) done
- 00:50:784 (1) - ^ (85%) done.
- 01:01:819 (4) - This one is nice~ thanks
- 01:15:612 (1) - No mix (just my feeling, you dont have to fix it and all above) think it's alright.
- 01:56:647 (4,5,6) - Looks spacing error, move them up a bit. oh oops thanks a lot
- 01:57:509 (1,2,3) - Same spacing and completely different rhythm...hmmm...If you could make the rhythm easier / more clear, it would be better. (just pick this issue out) yea you're right. I combined them into a slider
- 04:06:646 (2,3) - Spacing error, stack the double spacing with 04:07:336 (3,4) fixed.
- 04:06:129 (1,2) - ^ fixed.
- 04:21:819 (3) - Agian...No mix.
[Insane]Fixed.
- 01:48:715 (1,2) - The jump looks like a sudden death Lol and even has no new combo to highlight it. LOL yea but that's the fun in playing insane. I purposely placed it that way
- Well, Pls have look at my idea / suggestion below.
- ①.Selection scheme: 01:48:543 (4) - Set the slider with reversing once, and remove the note at 01:48:715 (1), then switch new combo at 01:48:888 (2)
- ②.01:48:715 (5) - Hide it in previous slider behind and remove new combo, then switch combo at 01:48:888 (2). (If you could narrow the range accordingly, It would look better) Your suggestion is awesome, but I just added a new combo at (2) so it'd be easier to see. And also I don't wanna reverse the tiny sliders cause it's too fast I might as well keep it all the same. Thanks for your suggestion though!
- 02:13:888 (4) - New combo?( As you did the same thing at 02:10:784 (2,3,1,2,3), 4 circles & 1 slider, new combo was switched by the 3rd circle) Ok, fixed.
- 02:23:198 (6) - New combo and remove new combo at 02:23:888 (1) ( Because the slider at
- 02:23:888 (1) looks lonely.xD) LOL I added the new combo there for the different colours
guess the slider at 02:23:888 (1)'s gotta stay strong.
- 02:32:164 (7) - Would be better if you could swith combo in order to highlight the quadrangle jumpy. Done.
- 02:34:060 (5) - New combo, you know why i point it out =) Yup done.
- 03:19:750 (1,1) - The rhythm doesnt play well. I think it's alright.
- Again, here is my idea / suggestion below.
- 03:20:267 (1) - Remove the slider and reverse the slider with 1 time at 03:19:750 (1), then add a circle at 03:20:778 ( pls note dont forget to adjust spacing during the revising process)
- 03:22:502 (2,3) - ^ Yea I think it's good the way it is since the sliders are relatively short anyway.
- 03:58:026 (4,5,6,7,1) - spacing tiny error.(Move right a bit) Done.
- 04:31:129 (4) - spacing tiny error.(Move up a bit)
Apart from those stuff, you made a good effort. Good luck!
/me shoots a star.
Thank you so much for your time to mod. Kudosu!loveFantasy wrote:
hi~
hello!
[General]
- you need a approachcircle.png
Done. Thank you.
[Normal]
- you should use regular spacing since this is the easiest diff in your mapset, your spacing is a bit crazy now
<00:11:295> (4) x:56 y:304 Done.
<00:14:054> (3) 1 grid right (Grid level 3)Done.
<00:26:295> (1,2,3) make spacing the sameDone.
<00:38:192> (6) at least move to x:304 y:256Done.
- why are you having KIAI section the lowest volume? expect +10%~15% volume during KIAI Fixed. Sorry bout that
<01:11:812> (4) x:376 y:152Done.
<01:20:778> add a note, or you should rearrange spacing Done.
<01:42:157> (2) stack with (1) Done.
<01:54:226> (1-7) full rearranging of position please, at least 1.5x spacing Done.
<02:26:295> (3) 2 grid right (Grid level 3) Done.
<02:27:330> (1) x:184 y:96 Done.
<02:29:399> (4) x:112 y:280 Done.
<02:40:950> (1) don't stack, same to other (1) in this part Done.
[Hard]
- you use 0.5x, 0.75x, 1.00x and 1.50x, only 3 SV in one diff is rankable Oh... ok, I fixed the only 0.5x part.
- again i don't like your spacing, but i'll leave those minor ones since this is [Hard]
<00:16:991> (1) delete note No.
<00:19:233> (5,6) increase spacing Done.
<00:50:784> (1,2,3) (4,5,6) usually makes player angry on 1st play LOL... my bad. Fixed.
<00:56:819> remove new combo Done.
<00:59:578> ^ Done.
- remove whistle on those notes with clap+whistle on in this section? (like 01:18:026 (8) ) I think this is fine.
<01:19:571> add a note, or rearrange position Done.
<01:20:095> smaller spacing (1,2) and stack (3,4,5)Done.
<01:24:060> exchange starting/ending point and repeat 1 time Done.
<01:25:950> (1,2,3) larger spacing Done.
<02:16:302> new combo I think this is ok
<02:27:164> (4,5 6,7 1) orz spacing LOl my bad. Fixed.
<03:44:054> (7,8,9) volume down or change hitsound? Done.
<03:46:991> (5,6,7,1) ^ Done.
<03:58:715> KIAI section start here? ok
[Insane]
<01:38:371> move hitsound to <01:38:536> (5) instead? Done.
<03:08:026> (5) x:348 y:344 (7) x:256 y:216 Done.
<03:42:853> dislike, end at 03:43:019 and add a note at 03:43:192 Oh, yea you're right, that's much better. thanks!
star
Ahh, I see. alright cool. Thanks a lotgdeath wrote:
Ahh, for 02:46:640 (4), actually I'm talking about hitsound mix issue. Sorry for having you misunderstand.
As for these comments on Normal, at first I felt the whole spacing / DS you're using is a bit big / hard for newplayers due to the high bpm,
even worry about its furture ranking process. But now I've already changed my idea. Coz I feel pretty fine with a few more try then.
This is true, offset went off by a whole 1/1 (albeit a bit less) i wonder if i still had the old mp3 when i checked it again o.oXepherX3 wrote:
1.146 ms offset sounds really spot on here...try that out
Thank you so muchKuroneko-sHerald wrote:
I feel that something can be changed, but when I try to mod I don't find anything wrong![]()
The only thing that I've noticed is that storyboard load go over 5,00 (around 5,37) from 00:50:456 - to 00:50:973 -
You should try to lower it.
Take a star
Thanks a lot for your time. And my bad about the whole map being unsnapped I didn't realize it when I did the offset change before. It's fixed now. Thank you!Gabi wrote:
K i've been timing this for an hour or so, and whatever i do i keep getting the wrong offset, increasing or decreasing it, i still -15 or +15 too early (on top of that i SS it everytime), my mind is probably playing tricks on me. I have a feeling it needs more than one offset, but i don't really have any time to look at that right now.
I'll try to look at it again tomorrow, but for now, your whole map is unsnapped, you need to resnap it. You need to be carefull when changing the timing of your map, making sure that all the green lines and notes are correctly snapped.
thank youLuPiiTa wrote:
:)
Sakura Hana wrote:
IRC modded
[box=chatlog etc]19:03 <hoLysoup> : done uploadin
19:04 <hoLysoup> : I realized for a while when i do / np
19:04 <hoLysoup> : my link links people to peppy's map
19:04 <hoLysoup> : that's why no one from #modreqs modded it
19:15 <Sakura_Hana> : ok first of all please reduce stack leniency on [Insane] to 5
19:16 <Sakura_Hana> : basically around here http://puu.sh/1jFM
19:16 <Sakura_Hana> : the current stack leniency is making many slider stacks look ugly as hell in gameplay XD
19:16 <hoLysoup> : what exactly does stack leniency do?
19:18 <Sakura_Hana> : or just return it to 7 i just realized that you just didnt stack notes well ROFL
19:18 <Sakura_Hana> : but 7 is the default
19:18 <hoLysoup> : LOl k... but what does stack leniency mean?
19:18 <hoLysoup> : or do?
19:18 <Sakura_Hana> : stack leniency affects the stacking of notes in game you WONT see a difference in editor
19:19 <hoLysoup> : so if you stack 50 beats at 1 location on high stack leniency what would happen/
19:19 <Sakura_Hana> : you would see the first beat at the top left
19:19 <Sakura_Hana> : and start working diagonally to the point where the beats were at
19:20 <hoLysoup> : so if it's low stack leniency it'd all be at the exact location?
19:20 <Sakura_Hana> : that would be on stack leniency 0, beats need to stack, so stack leniency 0 is unrankable, however using
19:20 <Sakura_Hana> : too high stack leniency will make beats stack when they arent supposed to
19:21 <Sakura_Hana> : since stacking moves the beats a bit to the top left it will make patterns look ugly
19:22 <hoLysoup> : good stuffs
19:22 <Sakura_Hana> : your spacing on [Insane] is inconsistent too, i dont mind jumps but try to keep your spacing the same
19:22 <Sakura_Hana> : throughout the whole difficulty with the exception of jumps
19:23 <Sakura_Hana> : dont use slider speed changes to increase spacing there are other options for that, the 1st is distance
19:23 <Sakura_Hana> : snap (hold alt and move the thingy at the top right) and the second is scale by
19:24 <hoLysoup> : yea I only use distance snap
19:24 <Sakura_Hana> : 00:59:069 (1,1) - Make these 2 in the same combo
19:24 <Sakura_Hana> : yeah but the spacing is irregular
19:25 <hoLysoup> : oh I do the different combos on those for the colours
19:25 <hoLysoup> : and well
19:25 <Sakura_Hana> : 00:56:310 (4,1) - Swap new combo
19:25 <hoLysoup> : gaining back the hp
19:25 <Sakura_Hana> : and No, dont do new combo for the colors
19:25 <hoLysoup> : why?
19:25 <hoLysoup> : it also helps regen hp back
19:25 <Sakura_Hana> : it screws up hp calculations if you put too many new combos
19:25 <hoLysoup> : but it's only at that part
19:26 <hoLysoup> : I don't do it anywhere else
19:26 <Sakura_Hana> : if you need to regain hp back, then your hp drain is too high, otherwise players need to be good enough
19:26 <Sakura_Hana> : to not need that healing
19:26 <Sakura_Hana> : 01:03:207 (6,7,1) - put the new combo on (6) instead.
19:27 <Sakura_Hana> : now here's what i mean by irregular spacing
19:27 <Sakura_Hana> : 01:04:586 (1,2,3,4) - These notes here are 1/2 apart in the timeline
19:27 <Sakura_Hana> : 01:05:793 (1,2,3,4) - These one here are 1/2 apart too but are spaced wider
19:27 <Sakura_Hana> : (6) to (1) is a jump so that one is ok
19:28 <Sakura_Hana> : 01:07:345 (1,2,3,4,5) - and here spacing decreases, however not like the 1st one although it's the same
19:28 <Sakura_Hana> : pattern
19:28 <Sakura_Hana> : 01:08:207 (6,7) - Spacing decreases here again
19:29 <Sakura_Hana> : 01:08:551 (7,8) - and increases here again
19:29 <Sakura_Hana> : see what i mean by irregular spacing XD
19:29 <hoLysoup> : can I just leave that?
19:29 <Sakura_Hana> : 01:10:448 (1,2,3,4,5) - I dont mind this one since it's harder to make these sliders pretty without that
19:29 <Sakura_Hana> : distance
19:29 <hoLysoup> : please?
19:30 <Sakura_Hana> : the 1st incrase, i dont see a reason why not leave that, but the 2nd one is just awkward
19:30 <Sakura_Hana> : actually just increase the spacing here 01:04:586 (1,2,3,4,5) -
19:30 <Sakura_Hana> : by about 1 grid between each note
19:31 <Sakura_Hana> : to make it consistent with the next section
19:31 <Sakura_Hana> : 01:08:551 (7) - Move this one 1 grid up and 1 grid left to fix the spacing inconsistence here between 6,7
19:31 <Sakura_Hana> : and 7,8
19:32 <hoLysoup> : k
19:33 <Sakura_Hana> : can you update what you have so far?
19:33 <hoLysoup> : ]all the fixes you mentioned cept the combos
19:33 <hoLysoup> :
19:33 <Sakura_Hana> : i mean standard submit so i can see the changes myself
19:33 <hoLysoup> : oh yea that reminds me
19:33 <hoLysoup> : what's the difference
19:33 <hoLysoup> : between standard and full?
19:34 <Sakura_Hana> : Full submit submits all files in the folder
19:34 <hoLysoup> : submit
19:34 <Sakura_Hana> : Standard Submit only submits the .osu files
19:34 <Sakura_Hana> : a.k.a the diffs
19:34 <hoLysoup> : ...
19:34 <hoLysoup> : ..guess i've been wasting my time all this time..
19:34 <hoLysoup> : anyway
19:34 <hoLysoup> : now I know
19:35 <Sakura_Hana> : standard is only needed when you change things like mp3 or storyboard
19:35 <hoLysoup> : you mean full?
19:35 <Sakura_Hana> : yeah i mean full
19:35 <Sakura_Hana> : woops XD
19:35 <Sakura_Hana> : but standard is when you only change notes and stuff
19:35 <hoLysoup> : k it's done
19:35 <Sakura_Hana> : since .osu files are small it takes way less time
19:36 <Sakura_Hana> : oh yeah no wonder this was looking weird... however i need to ask a BAT something, lemme check
19:36 <Sakura_Hana> : something
19:36 <hoLysoup> : huh?
19:36 <hoLysoup> : kk..
19:37 <hoLysoup> : I have no clue what you just said really meant LOl
19:37 <Sakura_Hana> : no there's just something i need to ask coz im not sure about the rankability of something
19:37 <hoLysoup> :
19:38 <Sakura_Hana> : there's another spacing incoherence here 00:08:896 (1,2,3,4) - with 00:16:483 (2,3,4,5,6,7) - here too
19:38 <Sakura_Hana> : 00:16:483 (2,3,4,5,6,7) - reposting for it to relink lol
19:39 <Sakura_Hana> : see how in the 1st example the 1/2s are closer than in the 2nd one?
19:39 <Sakura_Hana> : that is just confusing, you need to either space out the 1st more or space the 2nd less
19:40 <hoLysoup> : done
19:42 <Sakura_Hana> : 00:22:517 (4) - I dont see what this slider is supposed to be following as the combo itself seems to be
19:42 <Sakura_Hana> : following the vocals, i recommend you remove this slider and put a note in it's place instead in the
19:42 <Sakura_Hana> : middle of the triangular jumps
19:42 <Sakura_Hana> : also these jumps could be spaced out a bit more
19:43 <hoLysoup> : that (4) is more
19:43 <hoLysoup> : smooth I guess?
19:43 <hoLysoup> : when I leave it as a small slider
19:43 <hoLysoup> : and it adds to the fun of insane
19:44 <Sakura_Hana> : http://osu.ppy.sh/ss/69245 how does this option look to you
19:44 <Sakura_Hana> : still could be a little bit better i guess but w/e i wasnt trying enough for symmetry
19:44 <hoLysoup> : yea cuase it's too fast at that time
19:44 <hoLysoup> : so I decided to leave it like that
19:45 <hoLysoup> : also small slider sounds better
19:45 <Sakura_Hana> : hmmm ok
19:46 <Sakura_Hana> : 00:23:379 (1,2,3,4,5,6) - spacing is completely irregular in this combo, (space out 2,3 more)
19:46 <Sakura_Hana> : and brb
19:48 <Sakura_Hana> : ok im back
19:48 <hoLysoup> : done
19:48 <hoLysoup> : dinner?
19:48 <hoLysoup> : have a nice dinner
19:49 <Sakura_Hana> : aditionally 00:24:414 (5,6) - space these 2 more, see these are spaced 1/2 away on the timeline but
19:49 <Sakura_Hana> : they are almost the same on the playfield?
19:49 <Sakura_Hana> : i mean 1/1 away on the timeline
19:49 <Sakura_Hana> : while the rest is 1/2
19:49 <hoLysoup> : yea fixed as well
19:49 <Sakura_Hana> : 00:25:620 (1,2,3,4,5) - Awkward position for a jump
19:50 <Sakura_Hana> : you shouldnt have a problem jumping from (6) to (1) since that's a good jump spot
19:50 <Sakura_Hana> : however
19:50 <Sakura_Hana> : 00:25:965 (3,4) - This jump is really unintuitive
19:50 <hoLysoup> : fixed
19:51 <Sakura_Hana> : ok update for now and i'll see how's it going
19:51 <Sakura_Hana> : and by that i mean submit of course
19:51 <hoLysoup> : done
19:52 <Sakura_Hana> : 00:23:551 (2,3) - You spaced these too much now D:
19:52 <hoLysoup> : yea
19:52 <hoLysoup> : that was
19:52 <hoLysoup> : intended
19:52 <hoLysoup> : :O
19:53 <Sakura_Hana> : oh yeah, more like 6 is still too close
19:53 <hoLysoup> : which 6?
19:53 <Sakura_Hana> : 00:24:414 (5,6) -
19:53 <hoLysoup> : still too close?
19:53 <hoLysoup> : I think it's fine
19:53 <Sakura_Hana> : i mean, this spacing is X_X
19:53 <hoLysoup> : consider this is a high bpm song
19:54 <Sakura_Hana> : you know, just turn on distance snap and space those notes with that on
19:55 <Sakura_Hana> : oh wait nvm i confused myself orz, it's (4,5) slightly too close to 3
19:55 <Sakura_Hana> : and i still see 00:25:965 (3,4) - jumping?
19:56 <hoLysoup> : I've shortened it to make
19:56 <Sakura_Hana> : problem is that it's not a good spot for a jump
19:56 <hoLysoup> : 3,4 the same distance as 5, `
19:56 <hoLysoup> : 1
19:56 <hoLysoup> : k FINE i'll shorten it more
19:57 <Sakura_Hana> : normally that's fine, however, you should keep the same distance as the previous combo
19:57 <Sakura_Hana> : and 5,1 can be a jump
19:57 <hoLysoup> : yea it's not :O
19:57 <Sakura_Hana> : actually nvm that isnt a good jump spot
19:57 <Sakura_Hana> : XD
19:58 <Sakura_Hana> : the jumps afterwards are ok tho
19:58 <Sakura_Hana> : also 00:27:172 (3) - new combo here since these are jumps due to vocal accents
19:59 <Sakura_Hana> : in fact you vould space them further if you wanted
19:59 <Sakura_Hana> : they are good excuses for jumps
19:59 <hoLysoup> : uuploaded
20:00 <Sakura_Hana> : why do you insist on jumping here 00:25:965 (3,4)
20:00 <Sakura_Hana> : 00:25:965 (3,4) - i mean
20:00 <hoLysoup> : LOL does that even count as a jump?
20:01 <hoLysoup> : with that small distance?
20:01 <hoLysoup> : I'm sure high level players don't even see that as a jump
20:01 <Sakura_Hana> : yeah, you see the player's clicking on 1,2,3
20:01 <Sakura_Hana> : the song itself isnt changing why would he need to jump to click on 4
20:01 <Sakura_Hana> : also i think 5 should be new combo
20:02 <hoLysoup> : k fine I'll most them closer
20:02 <hoLysoup> : does that warm your heart?
20:02 <Sakura_Hana> : you dont get what i mean yet XD
20:02 <Sakura_Hana> : put (4) on the same stack as 1,2,3
20:02 <Sakura_Hana> : that's what i mean :V
20:02 <hoLysoup> : oh
20:02 <hoLysoup> : why didn't you just say so LOL
20:03 <hoLysoup> : even then
20:03 <Sakura_Hana> : oh wait nvm
20:03 <hoLysoup> : that wouldn't be fun
20:03 <Sakura_Hana> : that makes even less sense, so let's leave it as is, since you dont seem to want to decrease the spacing
20:03 <Sakura_Hana> : in either case i think 4 would need to be NC (that means new combo)
20:03 <hoLysoup> : naw that's too short of a combo
20:03 <hoLysoup> : :/ imo
20:04 <hoLysoup> : + the triangular jump right after is a new combo
20:04 <Sakura_Hana> : vocal pattern raises pitch, imo that's hint enough a NC should be there
20:04 <hoLysoup> : so it's alright
20:04 <Sakura_Hana> : if you want a long combo remove 00:25:621 (1) - this new combo XD
20:05 <hoLysoup> : nah it's ok
20:05 <Sakura_Hana> : that does make more sense
20:05 <Sakura_Hana> : hmm ok
20:05 <Sakura_Hana> : 00:29:069 (3,4,5) - Space these 3 out a bit more (move 6 as well so it doesnt unstack from (5) i think 1
20:05 <Sakura_Hana> : grid more spacing between each should suffice
20:06 <Sakura_Hana> : or not, gah i dont even know what im seeing anymore weeee
20:06 <hoLysoup> : kk
20:06 <hoLysoup> : it's ai
20:06 <hoLysoup> : you prolly didn't sleep well did you
20:06 <Sakura_Hana> : 00:30:965 (3) - Select this and press ctrl+r
20:07 <Sakura_Hana> : 00:31:483 (4) - New combo to hint this jump pattern
20:07 <hoLysoup> : sure why not
20:08 <Sakura_Hana> : compare the spacing 00:33:379 (4,5,6) - here with
20:08 <Sakura_Hana> : 00:34:241 (1,2,3) - here (mainly 1,2)
20:09 <Sakura_Hana> : a.k.a move 2 closer to 1 without losing the spacing towards 3
20:09 <hoLysoup> : yea just say it directly next time
20:09 <hoLysoup> : it's clearer
20:09 <hoLysoup> :
20:10 <Sakura_Hana> : nah im saying it like that so u get used to what people will usually tell you when they dont explain things
20:10 <Sakura_Hana> : most of the time they will say "spacing"
20:11 <Sakura_Hana> : 00:35:103 (5,6,7,8) - not stacked properly, to fix highlight 6,7,8 and then hold Alt and go to the top right
20:11 <Sakura_Hana> : where it says "Distance spacing" and move the bar the left so that it says 0.0x then disable grid snap
20:11 <Sakura_Hana> : and enable distance snap and move them and they'll automatically stack at the slider end
20:12 <Sakura_Hana> : it's a little trick i learned to stack notes to slider ends since slider ends are usually not snapped to the
20:12 <Sakura_Hana> : grid
20:13 <hoLysoup> : k
20:13 <hoLysoup> : done
20:13 <Sakura_Hana> : 00:35:965 (1,2,3,4) - Move these 2 grids to the left to fix spacing
20:14 <hoLysoup> : done
20:14 <Sakura_Hana> : k upload what you have for now
20:15 <hoLysoup> : donedone
20:16 <Sakura_Hana> : 00:39:758 (5,1) - Switch new combo, because the new vocal sentence starts on 5 not 1
20:17 <hoLysoup> : done
20:17 <Sakura_Hana> : 00:41:827 (1,2,3,4,5,6,7) - This is a pretty slow section of the song which doesnt justify these jumps,
20:17 <Sakura_Hana> : they are even larger than the ones in kiai that i mentioned earlier, i recommend you reduce the distance
20:17 <Sakura_Hana> : between 1,2,3,4,5
20:19 <hoLysoup> : it's more entertaining that way
20:19 <Sakura_Hana> : "more entertaining" =/= "makes more sense" tho
20:19 <Sakura_Hana> : remember a map must be made with the song in mind
20:19 <hoLysoup> : yea but it wouldn't be insane or anything challenging if everything followed logic
20:20 <Sakura_Hana> : there are other ways to make your map challenging AND make sense with the song
20:20 <hoLysoup> : yea true
20:20 <hoLysoup> : but I think that flower's fine
20:20 <Sakura_Hana> : but as i said, this section feels softer/slower
20:20 <Sakura_Hana> : would make more sense for the spacing to be actually shorter
20:21 <Sakura_Hana> : 00:49:241 (1,2,3) - These jumps are fine tho
20:21 <hoLysoup> : true, but I'd like to leave it that way
20:21 <Sakura_Hana> : hmmm ok but dont complain if other modders tell you to reduce the spacing
20:21 <hoLysoup> : kk
20:22 <Sakura_Hana> : 00:50:103 (4) - New combo
20:22 <Sakura_Hana> : i hope i dont need to explain why XD
20:22 <hoLysoup> : sure
20:22 <hoLysoup> : why not
20:23 <Sakura_Hana> : 00:55:276 (1,2) - Switch new combo (that means make 2 the new combo and remove new combo from
20:23 <Sakura_Hana> : 1)
20:23 <hoLysoup> : done
20:25 <Sakura_Hana> : 00:55:620 (2,3,4) - Spacing is irregular, however (4)'s position cant be moved for the sake of symmetry i
20:25 <Sakura_Hana> : recommend you instead put (3) on the other side and position it so that the spacing between 2,3 is the
20:25 <Sakura_Hana> : same as 3,4 (might be 1,2 and 2,3 for you since you should have changed combos)
20:26 <Sakura_Hana> : 01:01:827 (4,5,6,7,1) - Put all these in their own combo
20:27 <Sakura_Hana> : 01:04:586 - Resnap kiai
20:27 <Sakura_Hana> : by that i mean go to the timing section that starts this kiai, while positioned in here and select "Use
20:27 <Sakura_Hana> : current time"
20:28 <hoLysoup> : does it really make a difference if kiai isn't on the tick?
20:28 <Sakura_Hana> : yeah, because of the star fountain
20:28 <Sakura_Hana> : star fountain starts on the green line, not on the 1st tick it sees
20:28 <hoLysoup> : wait huh?
20:28 <hoLysoup> : what's star fountain?
20:28 <Sakura_Hana> : it needs to start exactly on the tick, coz otherwise it would look weird that kiai starts before you hit the
20:28 <Sakura_Hana> : note
20:29 <Sakura_Hana> : http://osu.ppy.sh/ss/69251 look at both sides
20:29 <Sakura_Hana> : that's the star fountains
20:29 <Sakura_Hana> : brb again, while i do that, you should probably resnap all kiai start/ends
20:32 <Sakura_Hana> : ok im back
20:32 <Sakura_Hana> : so how is it going did you resnap all kiai?
20:33 <hoLysoup> : so tell me why I don't see a star fountain...?
20:33 <Sakura_Hana> : i dont know?
20:34 <Sakura_Hana> : star fountains are supposed to show up, not sure if low end pcs dont get them or what
20:34 <hoLysoup> : LOL naw don't worry it's not my pc sucks for sure
20:34 <hoLysoup> : I just don't see the fountains
20:34 <hoLysoup> : acutally
20:34 <hoLysoup> : I've never even seen them
20:35 <hoLysoup> : cept when I load up osu! on the main page
20:35 <Sakura_Hana> : it must be something on the options lol
20:35 <Sakura_Hana> : those are star fountains too
20:35 <hoLysoup> : that's why i didn't know what you were talking about
20:35 <hoLysoup> : oh and yea
20:35 <hoLysoup> : i fixed the kiais
20:35 <Sakura_Hana> : ok update imma recheck up until that spot
20:37 <hoLysoup> : omg this is very unfortunate
20:37 <Sakura_Hana> : ?
20:37 <hoLysoup> : I've never had star fountain
20:37 <hoLysoup> : now I feel left out
20:37 <hoLysoup> : all I get is flashing sliders
20:37 <hoLysoup> : and beats
20:37 <Sakura_Hana> : its probably something on the options
20:37 <Sakura_Hana> : my osu!'s all flashy like and stuff anyways
20:37 <hoLysoup> : or maybe it's the skiN..................
20:37 <hoLysoup> : No.
20:38 <hoLysoup> : this.
20:38 <Sakura_Hana> : no it cant be the skin, otherwise i wouldnt see them either
20:38 <hoLysoup> : anyway go on
20:38 <Sakura_Hana> : yeah did you upload?
20:38 <hoLysoup> : yea
20:40 <Sakura_Hana> : 01:09:069 (1,2) - Include these 2 in the previous combo, might want to reverse them too
20:40 <Sakura_Hana> : nah, no need to reverse, but yeah include them in the previous combo
20:41 <Sakura_Hana> : 01:14:069 (6) - New combo
20:41 <Sakura_Hana> : 01:19:069 (1,2) - Switch new combo
20:41 <hoLysoup> : done done
20:42 <Sakura_Hana> : 01:20:620 (1) - Remove new combo
20:42 <Sakura_Hana> : 01:25:793 (1,2) - Switch new combo
20:43 <Sakura_Hana> : as for those 3 notes, they would fit better as jumps
20:43 <hoLysoup> : done
20:44 <Sakura_Hana> : http://osu.ppy.sh/ss/69255 How does this jump formation for those 3 notes looks to you
20:44 <hoLysoup> : actually i did a flip triangle
20:45 <hoLysoup> : so yea done
20:45 <Sakura_Hana> : well basically all i did was put the 1st note somewhat close but lower down from the last combo, then
20:45 <Sakura_Hana> : the other up in the middle and the 3rd was a mirror of 1
20:45 <hoLysoup> : btw how do you take these temporary screenshots?
20:45 <Sakura_Hana> : but sure ok, update so i see how's it going
20:45 <Sakura_Hana> : shift+f12
20:45 <hoLysoup> : and it gets posted as well?
20:45 <Sakura_Hana> : yeah it automatically opens in the browser
20:46 <hoLysoup> : this game owns.
20:46 <hoLysoup> : done
20:47 <hoLysoup> : then how did you take those cut off ones where you're only showing somethign specific?
20:47 <Sakura_Hana> : those are with a program called puush created by peppy as well
20:48 <Sakura_Hana> : anyways 01:26:310 (2,3) - ctrl+r as it doesnt make much sense for 1,2 to be longer than 2,3
20:49 <hoLysoup> : k i made them equal i think
20:49 <Sakura_Hana> : with ctrl+r they should be equal
20:50 <Sakura_Hana> : 01:37:517 (7,1) - Switch new combo
20:51 <Sakura_Hana> : 01:49:586 (1) - Remove new combo
20:51 <Sakura_Hana> : 01:50:276 (3) - New combo here isntead
20:51 <hoLysoup> : k
20:51 <Sakura_Hana> : 01:52:689 (6) - New combo
20:52 <Sakura_Hana> : 01:57:000 (5) - New combo
20:52 <Sakura_Hana> : 02:13:551 (2,3,4,5,1) - I assume you were trying to go for a star formation here?
20:53 <hoLysoup> : yes.
20:53 <hoLysoup> : it's not well made.
20:53 <Sakura_Hana> : If so move 3, 1 grid to the right because it looks odd
20:53 <hoLysoup> : I realized that.
20:53 <hoLysoup> : done
20:54 <Sakura_Hana> : also try to move 2 and 4 1 grid away from the middle each
20:54 <Sakura_Hana> : when you're doing star formations, you should use the grid to your advantage
20:55 <hoLysoup> : I'm just bad at drawing odd number shaped things
20:55 <hoLysoup> : anyway
20:55 <hoLysoup> : done
20:56 <Sakura_Hana> : http://puu.sh/1jIv See for example how i increased grid Level to make it easier to count, and then i
20:56 <Sakura_Hana> : centered the notes so that i could use the grid's central lines to center the star formation?
20:56 <Sakura_Hana> : *or decreased grid level i mean*
20:57 <Sakura_Hana> : try positioning them like that, after you're doing aligning them correctly you can go back to grid Level 4,
20:57 <Sakura_Hana> : select all notes and put them back
20:57 <hoLysoup> : I uploaded what I got
20:57 <hoLysoup> : check it
20:57 <hoLysoup> : out
20:57 <Sakura_Hana> : ok
20:58 <Sakura_Hana> : looks better indeed i can go with that
21:00 <Sakura_Hana> : 02:40:276 (2,3,4,5,6) - This pattern is very confusing to sight read, i recommend you even these stacks
21:00 <Sakura_Hana> : as in either make them jump back and forth or just stack first half on the first stack and the 2nd half on
21:00 <Sakura_Hana> : the 2nd stack
21:01 <hoLysoup> : yup
21:01 <hoLysoup> : that's intentional
21:01 <Sakura_Hana> : intentional or not, that is making the map confusing for no reason
21:01 <Sakura_Hana> : specially with that approach rate is annoying to read
21:01 <Sakura_Hana> : speaking of approach rates, i think AR+1 would be nice
21:02 <hoLysoup> : it's ok i'm leaving it like that cuase it's more challenging
21:02 <hoLysoup> : and isn't the AR fast enough?
21:02 <hoLysoup> : I think it is
21:02 <Sakura_Hana> : you have 7, i think 8 is better
21:02 <hoLysoup> : mine's on 8....
21:03 <hoLysoup> : :O?
21:03 <Sakura_Hana> : oh wait woops, i saw OD slider not AR
21:03 <Sakura_Hana> : XD my bad
21:03 <hoLysoup> : cool tings
21:03 <Sakura_Hana> : ok nvm AR 9 may be too much for certain people >_>
21:03 <hoLysoup> : yup
21:03 *Sakura_Hana still wants to smack ztrot for making CDFA change AR9 > 8 on his map
21:04 <Sakura_Hana> : anyways
21:04 <hoLysoup> : how do you do that?
21:04 <hoLysoup> : * thing
21:04 <Sakura_Hana> : that's with /me
21:04 *hoLysoup using sri racha on ice cream
21:04 <hoLysoup> : cool
21:04 <Sakura_Hana> : anyways
21:05 <Sakura_Hana> : i still think you should change those jumps but i'll leave that to the following modders then
21:05 <Sakura_Hana> : 02:45:965 (1,2,3) - Copy paste your map from the end of the last kiai and flip it horizontally
21:05 <Sakura_Hana> : *your part
21:05 <Sakura_Hana> : gosh me and my typos
21:06 <hoLysoup> : wait I dont' understand what you mean
21:06 <hoLysoup> : oh wait
21:06 <hoLysoup> : I understand
21:06 <hoLysoup> : k
21:06 <hoLysoup> : just update
21:06 <hoLysoup> : I've already changed it that's why
21:07 <Sakura_Hana> : 02:46:655 ~ 03:03:207 This break is too long imo =/ but if you dont think you an shorten it you can
21:07 <Sakura_Hana> : leave it
21:07 <hoLysoup> : yea.. I'm not gonna shorten it cause during the break there's nothing interesting to map to
21:08 <hoLysoup> : + no good image can go there anyway
21:08 <Sakura_Hana> : 03:03:207 (1,2,3,1,2,3,4) - i recommend you unstack these and make some patterns with this coz they
21:08 <Sakura_Hana> : look awfully bad stacked
21:09 <hoLysoup> : btw
21:09 <hoLysoup> : when you play that part you just mentioned
21:09 <Sakura_Hana> : http://osu.ppy.sh/ss/69261 see
21:09 <hoLysoup> : are they stacked properly?
21:09 <hoLysoup> : I thought so
21:09 <hoLysoup> : however in the editor they are stacked perfectly
21:09 <hoLysoup> : this is creepy
21:09 <Sakura_Hana> : that's what stacking leniency does
21:10 <Sakura_Hana> : the reason the other notes appear above the slider end it's because slider end doesnt count to stack,
21:10 <Sakura_Hana> : only slider start
21:10 <Sakura_Hana> : 03:04:069 (2,3,1,2,3,4) - Move these 2 grids down and 2 grids right
21:11 <Sakura_Hana> : then watch it in play mode again
21:11 <Sakura_Hana> : magic!
21:12 <hoLysoup> : anyway, think you're right
21:12 <hoLysoup> : update
21:12 <Sakura_Hana> : k
21:12 <hoLysoup> : I just made a new pattern
21:12 <hoLysoup> : forget about the old one
21:14 <Sakura_Hana> : hmm new problem http://puu.sh/1jJ9
21:14 <Sakura_Hana> : you can only use 3 slider speeds across all map
21:14 <hoLysoup> :![]()
21:14 <hoLysoup> : I knew this was gonna happen
21:15 <hoLysoup> : I mean I already knew that I had 4
21:15 <hoLysoup> : but I's hoping it'll be acceptable cause it's for like 5 seconds
21:15 <Sakura_Hana> : no it's not right
21:15 <hoLysoup> : huh?
21:15 <hoLysoup> : LOL
21:16 <Sakura_Hana> : even if it's for like 5 seconds
21:16 <Sakura_Hana> : the part you're using 0.5x feels faster than the sections were you use 0.75x
21:18 <Sakura_Hana> : 03:50:103 (1) - Dont see the reason for this slider to be wiggly?
21:18 <Sakura_Hana> : 03:52:689 (4) - New combo
21:18 <Sakura_Hana> : 03:53:551 (1,2) - Switch new combo
21:19 <hoLysoup> : anyway
21:19 <hoLysoup> : reup
21:19 <Sakura_Hana> : 04:03:896 (6,1) - Weird anti-jump
21:19 <Sakura_Hana> : ok *me updates*
21:20 <Sakura_Hana> : i still see the wiggly slider and the combos i just mentioned arent fixed yet XD
21:21 <hoLysoup> : oh yea
21:21 <hoLysoup> : the wiggly is
21:21 <hoLysoup> : well
21:21 <hoLysoup> : wigglly
21:21 <hoLysoup> : and awesome
21:21 <hoLysoup> : and new combo
21:21 <hoLysoup> : ...
21:21 <hoLysoup> : sure
21:21 <Sakura_Hana> : can you justify the wiggly slider other than it being wiggly and awesome?
21:21 <Sakura_Hana> : if you cant then you're doing it wrong
21:22 <hoLysoup> : why can't it be I just want to?
21:23 <Sakura_Hana> : because maps must be made with the song in mind? XD
21:23 <hoLysoup> : yea
21:23 <hoLysoup> : it's cool to have that kinda
21:23 <hoLysoup> : beat
21:23 <hoLysoup> : at that point
21:23 <Sakura_Hana> : wiggly sliders usually coz there's a bzzz or something shaking the pitch in the song
21:23 <hoLysoup> : k that's going preference
21:24 <Sakura_Hana> : lol ok w/e, new mappers are usually stubborn anyways *me continues*
21:24 <hoLysoup> :
21:24 <Sakura_Hana> : i know coz i was like that too
21:24 <Sakura_Hana> : mostly for being lazy to map something different
21:25 <hoLysoup> : but you know me well enough that i'm not lazy
21:25 <Sakura_Hana> : 04:03:896 (6,1) - Soooooo what are you gonna do with this anti-jump
21:25 <hoLysoup> : I usually reply all my mod threads instantly when I'm able
21:25 <hoLysoup> : what's an antijump
21:25 <hoLysoup> : btw
21:25 <Sakura_Hana> : the opposite of a jump
21:25 <hoLysoup> : so the distance stays the same
21:25 <hoLysoup> : ?
21:25 <Sakura_Hana> : (6,1) is spaced the same as (5,6)
21:25 <Sakura_Hana> : but in the timeline (1) is waaaay farther
21:26 <Sakura_Hana> : anti-jumps are way harder to read than jumps
21:27 <hoLysoup> : sure... I don't really mind it anyway
21:27 <hoLysoup> : but
21:27 <hoLysoup> : update
21:29 <Sakura_Hana> : that looks better yeah
21:29 <Sakura_Hana> : 04:11:655 (3,4,5) - reduce spacing
21:30 <hoLysoup> : done
21:31 <Sakura_Hana> : 04:13:896 (1,2,3) - Reduce spacing as well
21:31 <Sakura_Hana> : 04:15:793 (4) - 2 grids left (spacing is inconsistent here)
21:32 <Sakura_Hana> : actually make that 3 grids
21:32 <hoLysoup> : done
21:32 <Sakura_Hana> : 04:16:655 (3) - 1 or 2 grids to the right for spacing as well
21:33 <Sakura_Hana> : 04:27:345 (1,2,3) - use the 0.0x grid snap off, distance snap on trick to stack these
21:33 <Sakura_Hana> : 04:30:793 (2,3,4) - Space these the same as the previous triple
21:34 <Sakura_Hana> : mostly for consistence tho
21:34 <Sakura_Hana> : once you finish these update again
21:35 <hoLysoup> : done
21:39 <hoLysoup> : is it alright?
21:39 <hoLysoup> : if it is shall we call it a day?
21:39 <hoLysoup> :
21:39 <hoLysoup> : so I can go eat something
21:40 <Sakura_Hana> : that's it for [Insane] i still need to check the other diffs
21:41 <hoLysoup> : dayum... must be hard on you MATs
21:42 <hoLysoup> : you can check them tmr if you want
21:42 <hoLysoup> : or need a break
21:42 <Sakura_Hana> : ok im going to post this chatlog for now so people know what i modded
Thanks. and I've basically remapped the whole Hard diff AGAIN. since I adjusted the slider velocity.Garven wrote:
Just for archiving purposes. No need to kudosu.SPOILER12:22 <hoLysoup> : hey do you mind doing a recheck on my map?
12:22 <Garven> : Ah, have the link?
12:22 *hoLysoup is listening to (Aya Sakamoto & Ruka Kawada - Oshichau Zo)[http://osu.ppy.sh/s/26643]
12:25 <Garven> : Well, just at first glance, you may want to consider how you pace the mapping. there are breaks all over the place.
12:25 <Garven> : I think it would feel kind of interruptive of play, to be honest
12:25 <hoLysoup> : pace the mapping?
12:26 <hoLysoup> : sorry I'mdon't understasnd
12:26 <hoLysoup> : I*
12:26 <Garven> : Yeah, so give longer stretches of actual playing instead of having so many breaks riddled throughout the song
12:26 <Garven> : Let me give the map a run and maybe I can give a suggestion on that
12:26 <hoLysoup> : sure
12:26 <hoLysoup> : well it's a long song as well
12:26 <hoLysoup> : and I can't decrease break time since the max score's already pushing the limit at 15.9M
12:28 <Garven> : That's more because you'r emapping for such a long stretch of the song.
12:28 <Garven> : Consider starting the map later on
12:28 <hoLysoup> : k.. well aside from that are there any major concerns?
12:28 <hoLysoup> : issues even?
12:29 <Garven> : Um, haven't really had time to play it all yet.
12:29 <hoLysoup> : it's gotten much better since you last checked it
12:29 <hoLysoup> : I promise
12:30 <Garven> : Well, in normal:
12:31 <Garven> : 00:56:310 (1,2,3) - I recommend you don't do a rhythm like this introduced as a stack
12:31 <Garven> : Try a repeating slider or something
12:31 <hoLysoup> : ok
12:32 <Garven> : Your strobing ends in such a strange spot
12:32 <Garven> : And there are a couple spots after that first kiai where it could work as well (basically the strong points in the music as the chorus is
12:32 <Garven> : cooling down)
12:33 <hoLysoup> : wait this is referring to the SB right?
12:33 <Garven> : 01:42:172 (2) - I don't recommend stacking under slider ends in the easiest difficulty simply because the rhythm is difficult to discern
12:33 <Garven> : compared to normal stacking
12:34 <Garven> : 01:59:414 (6,7) - ^
12:35 <hoLysoup> : fixed both
12:35 <Garven> : 02:10:793 - Why have .5 slider speed here?
12:36 <Garven> : 00:50:793 (1) - Compared to here
12:36 <Garven> : 02:22:862 (1) - Start this at 02:23:206 -
12:36 <Garven> : 02:24:931 (1) - Way too soon after a spinner for a normal
12:36 <Garven> : Give new players time to realign their cursor after spinning
12:36 <Garven> : At this temp, I'd recommend 2-3 beats
12:36 <hoLysoup> : k fixed
12:36 <Garven> : tempo*
12:37 <Garven> : 02:41:827 (3,1) - I think I saw some earlier, but I was paying attention to something else: I really don't recommend larger jumps like
12:37 <Garven> : this in the easiest difficulty.
12:38 <Garven> : Since it's the easiest, you need to keep things fairly simple
12:39 <Garven> : 03:09:069 - This break feels quite interruptive of play considering you only play for a few measures before, after a really long break
12:39 <hoLysoup> : k fixed
12:39 <Garven> : So... do those Sb images have anything to do with the lyrics at all?
12:39 <Garven> : Or they just showing off the girls?
12:39 <hoLysoup> : mm.. well it's the same break times for all the
12:39 <hoLysoup> : diffs
12:39 <hoLysoup> : huh?
12:39 <hoLysoup> : oh you prolly have the
12:39 <hoLysoup> : old SB
12:40 <hoLysoup> : I switched out that pic
12:40 <hoLysoup> : you're talking about with all the girls
12:40 <Garven> : Well, there have been several
12:40 <Garven> : Just raising comment now. ;p
12:40 <Garven> : But yeah, I didn't redownload - just updated
12:40 <Garven> : So I'll refrain from Sb comments then
12:40 <hoLysoup> : kk
12:41 <Garven> : But I'd map through that break I mentioned. It's just not fun to wait, play a tiny bit, and wait again.
12:42 <Garven> : So yeah, to cut down on mapping time a little as well to help with the score issue, start mapping at 00:17:689 - and end at 04:21:827 -
12:43 <hoLysoup> : then I'm prolly only doing it for the Normal
12:43 <Garven> : Hm?
12:43 <hoLysoup> : cause I like the way it starts from scratch for hard and insane
12:43 <Garven> : Then it's going to be harder to adjust the scoring
12:43 <Garven> : And it's best to keep the play times consistent throughout all of your difficulties
12:43 <Garven> : So apply it to all or none.
12:44 <hoLysoup> : k then I'll leave it
12:47 <Garven> : Just glancing at the hard... the difficulty jump is pretty high from Normal
12:48 <hoLysoup> : you mean spacing is too far for normal?
12:48 <Garven> : Yeah
12:48 <Garven> : The general pacing seems much much higher
12:48 <Garven> : And I just played a fraction of the Insane, and it felt really samey to the Hard (mostly because of the same intro pattern)
12:49 <hoLysoup> : really samey?
12:49 <Garven> : 00:06:655 (1,2,3,4) - in hard
12:49 <Garven> : 00:06:655 (1,2,3,4) - Insane
12:49 <hoLysoup> : oh.
12:49 <Garven> : Also you have the same slider speed i nboth difficulties
12:49 <hoLysoup> : ok yea only the instrumental opening
12:49 <Garven> : This will also lead to a very same feel of general velocity
12:50 <Garven> : The only thing that feels different at first glance is that the AR is higher, and HP drain
12:50 <Garven> : You may want to give each of your difficulties a bit more identity
12:51 <hoLysoup> : sure..
12:51 <Garven> : Probably reducing the Hard diff's slider velocity would be easiest, though you'd have to essentially reposition the entire map.
12:52 <Garven> : And another thing: since you don't want to reduce the play time, I recommend just a general toning down of the difficulty in general of
12:52 <Garven> : your two harder difficulties.
12:52 <Garven> : This will cull down the score a lot (mostly be removing added beats) and make it more aligned with the ranking standards
12:52 <hoLysoup> : is there a way to change slider velocity but keep the sliders at the time frames they were set at?
12:52 <Garven> : Not really. :/
12:53 <Garven> : You'll have to manually resnap them once you apply the new velocity
12:53 <Garven> : Though it will give you a good opportunity to look over your style and see if you can keep things better difficulty spread-wise
12:56 <Garven> : Well, I'll leave things at that for now. I really recommend you adjust the start/end of the map though. It would help a lot more with the
12:56 <Garven> : score issue than remapping significant portions.
12:56 <Garven> : Anyway, good luck~
12:56 <hoLysoup> : thanks
Nymph_ wrote:
Hi~ Nymph_here~ and here are my little suggestions.
General:
Fixed the timing line, some of them goes off.
[color=#000000]Uh by going off, do you mean they're not snapped onto the white ticks?? :O
Normal:
00:23:206 (1) - change to default soft whistle? Sure
01:00:448 (1) - add finish on this spinner? sure
01:37:689 (1) - 01:43:207 (1) - just the same. I don't think custom hitsound whistle on these 2 notes is a good idea.The default soft whistle is better. Sure I switched them to finish actually. You're right
02:23:206 (1) - whistle on this spinner. Sure
02:38:379 (1) - also whistle on this spinner? Sure
03:29:413 (1) - finish is better than whistle I think. just suggestion Yes that's true!
03:56:655 (1) - add whistle Done!
Hard:
wow.. here is just suggestion.I can't really understand these hitsounds. yeah I didn't mean they were in wrong place..
but I am really disagree with the hitsounds volumn of this map. Oh... ma bad.
well..so here are examples: 00:17:000 (1) - about these notes I really think they were too loud and if I do it, I may turn down the volumn or just use default soft hitsounds. Yea you're right, I'll lower the volume thanks!
then..here 00:20:448 (1) - because you are using hitnormal on the following 3 notes.(yeah the custom soft-whistle just like hitnormal isn't it?) then I think 00:22:517 (4) - 00:22:862 (5) - and 00:23:034 (6) - should be hitnormal too..I feel really surprised for this place is so quiet... Oh.. true.. k fixed
but, these are just suggestions.. because everyone has a different idea about hitsounds, it is just personal stuff, it depends, right?
you may try my idea and see if you feel better,and then decide.I can't mod it in details...because it will become my idea of hitsounds, not yours, if I do so...[/color] No worries I'm horrid at hitsounds. Thanks for mod
So, that is all! I didn't feel uncomfortable for the mapset , so I think in my opinion I have nothing to complain about it.And nice skin and storyboard! I just love it~thank yoU!
star~(PS:hope you can understand what I said..because of my poor English..
SapphireGhost wrote:
Here is my mod (You posted in a mod4mod queue so please mod one of my maps if you have time, too~)
Yup no worries I've modded one of your maps
[Hard]
04:02:343 (1) - Make more symmetrical Alright
[Insane]
03:19:758 (1) - Remove new combo Done
03:20:276 (1) - ^ Think I'mma keep that.
03:37:517 (7) - Spacing and make it look nicer Yup done.
RANDOM FLYING CATS ARE EPIC AGREED!
Awesome quoteSapphireGhost wrote:
Here is my mod (You posted in a mod4mod queue so please mod one of my maps if you have time, too~)
[Hard]
04:02:343 (1) - Make more symmetrical
[Insane]
03:19:758 (1) - Remove new combo
03:20:276 (1) - ^
03:37:517 (7) - Spacing and make it look nicer
RANDOM FLYING CATS ARE EPIC
Tenshi-nyan wrote:
heya,
hellO!
General
Make sure the Kiai times are snapped correctly on ALL diffs. oops my bad thanks
Insane
00:22:517 (4) - remove the middle point? or at least make it look better.. Mm... sure, I made it flatter if that's what you mean by better.
00:45:276 (2) - the repeat doesn't quite fit here, make it like this Sure, Good goin
00:53:724 (2) - stack on 00:53:896 (3) - ? Nah it's good like that
01:18:896 (2,4,5) - all of them 1 grid down Done.
01:19:069 (3) - 2 grids down Done.
01:46:827 (5,6) - would look better if it's a little bit higher up. yup, Done.
01:48:034 (1,2,3,4,5) - ._. I HATE those streams. I love themone great usage of them is OUR Magic mapped by DJPop
02:39:069 (3) - 1 grid down DOne.
03:50:103 (1) - doesn't fit. make it like this? mmm fine. Sure
Hard
The hitsounds here vary a LOT from the Insane. Can you make them about the same? This is very important for me, as I am very picky about hitsounds :< LOL... ok. I've changed them to the same style.
01:18:379 (1) - stacking yup...
Normal
The spacing in here is very inconsistent. In a bad way, it's way too confusing, especially for an un-experinced player. Make sure it's somewhat about the same throughout the map. I think you HAVE to fix this, this Normal's unrankable in my eyes.
Alright... I've shortened the distance and made the whole Normal Diff have constant spacing. Thank you.
And the stuff about the hitsounds again. I know it's a Normal so you don't have as many objects, but try to keep it the same.
Yeah... it's harder to do than Hard Diff, I've tried to equalize it :/
00:14:931 (1) - end on 00:16:138 - Done.
01:21:138 (1) - move 1/2 beat back Done.
01:22:517 (1) - ^ Done
01:23:896 (4) - ^ + add NC What's... NC?
01:24:758 - add note Naw, too many beats concentrated
01:24:931 - ^ ^
01:42:172 (2) - now this is VERY bad spacing. Fixed.
01:52:862 (4) - start at 01:52:689 - and make it like this Done.
04:08:034 (2) - move 1/2 beat back and fix hitsounds + spacing Done.
Won't star because of the Normal, but nice work on the Insane.
Thanks a lot for your time! Sorry I forgot to kudosu! Now I didTenshi-nyan wrote:
NC = New combo, and seeing (or more likely, reading) that you fixed most things, I can now happily star this.
GL!
Don't forget to give me Kudosu
Thank you!Adversity wrote:
Nice map! Cool song!
Star~
Kite wrote:
[SB]
403899.jpg has a higher resolution than 800x600 Oh wow my bad. Thanks!
You should place the moving bg changing elements into the "Background" section, because right now they cancel out the white flashes which makes the transition ugly
Try to fade in your sb picture instead of suddenly making them appear
Some transitions let the original bg picture appear for a brief moment, for example resume play around here 00:50:793 and you will see.
Yea actually the SB was perfect before, I don't know what happened... LOL thanks thoughI fixed it
Remove letterbox during breaks in your song setup -> storyboarding Done. But what does letterbox do?
[Normal]
01:26:655 (1) - Remove new combo Done.
02:35:620 - Add a beat and new combo, place on top of 02:35:965 (1) (remove new combo from this) Done.
04:09:413 - ^ Done.
04:21:827 (3) - Here is a good point to end the map IMO, no need for the last bit that comes after this Nah I asked lots of MATs and they all suggested to map through the full length
[Hard]
00:23:034 (6,1) - This jump feels random for me and is weird to play, try removing 6? Or maybe you can think of something different K, I've stretched the beats out
00:49:930 (3,4) - Spacing is deceiving, maybe move 4 closer? Yea done.
00:56:827 (1) - Remove new combo Nah
00:59:586 (1) - ^ nah
01:00:189 (1) - Start this spinner 1/4 earlier and let it end at 01:01:827 IMO Sure, it'll help decrease Max combo
01:48:724 (1) - Place this at the sliderend of previous slider please, would fix spacing issue and unneccesary 1/4 jump Oh sure thanks!
01:53:551 (7) - Spacing issue here Fixed.
02:16:827 (1) - Remove new combo Nah
02:19:586 (1) - ^ Nah
02:20:103 (1) - Same as previous spinner Done.
03:29:068 (1) - You should map this spinner into beats Or I just followed the previous spinner mods
04:21:827 (3) - Same here as in your Normal diffKept it the same
[Insane]
00:47:172 (3,4) - Spacing issue Fixed.
00:51:138 (2) - ^ Is a bit deceiving because of your previous combo spacing Fixed.
00:56:827 (1) - Remove new combo Nah
00:59:586 (1) - ^ Nah
01:00:103 (1) - Same as Hard I'm keeping this cause it's Insane
01:48:724 (5,1) - This transition feels odd, maybe you can make the 5 into a slider ending at the time of 1? Oh yea I purposely left the jump there after the flurry of beats
02:16:827 (1) - Same as before ^
02:19:586 (1) - ^ ^
02:20:103 (1) - ^ ^
03:20:965 (2) - Spacing issue Fixed.
03:22:517 (2,3,4) - ^ Fixed.
03:25:793 (1) - Same as before ^
03:28:551 (1) - ^ ^
03:29:069 (1) - Same as spinner on Hard ^
04:06:310 (8) - Spacing issue, stack it on previous beat would work nicely FIxed
04:21:827 (3) - See other 2 diffs about that Keeping it the same
Overall the mapset is fine, could use an Easy difficulty but it should be alright with a Normal like that. (You should still make an Easy imo) Yea cuase the song's too long so I just settled for the Easy/Normal.
A few random and dodgy jumps but they are alright.. I liked the sb but you should work a bit on improving it. Sorry the SB was weird when you modded it. But I fixed it so please check it out again!
Don't forget full submission when you change SB elements or improve the SB a bit. Yes thank you!
Song is cool and got me interested in the seriesGOGO!
Thank you for your time to modhope you liked it. and Kudosu!
Have a star
KudoSuakrolsmir wrote:
Cool, a song I know and love on my queue! (The anime wasn't bad either).
heLLo! YEAH!
Hard:
00:28:896- Circle here? No
01:12:172 (6) - Doesn't make much sense as a jump, move closer to (5) True. Fixed.
01:53:034 (6) - Too close to (7), should be twice as far away or so, given the spacing of rhythm Fixed.
02:43:379 (4) - Move the endpoint of this slider 1 grid down 1 left, to match the angle of (2,3) Fixed.
03:04:068 (2) - Delete this? SUrre
03:25:793 (1) - Do you really want a new combo here? Fixed the previous one
03:28:551 (1) - ^ Yup
04:21:138 (1,2,3) - Should be spaced out further, maybe made into a jump.Yup fixed.
Insane:
00:19:241 (1) - Looks too pointy LOL kk fixed.
00:20:793 (2,3,4) - Make more symmetric? E.g. http://puu.sh/1vcM kk... I've tried my best I'm not sure if it's exactly equidistant from center.
00:56:827 (1) - Not quite parallel to the slider right before it. Try replacing with a copy of (4) rotated 180 degrees. True fixed.
00:59:586 (1) - ^ Done.
01:24:069 (2) - Misleading spacing; Distance from (1) to (2) is the same as from (2) to (3) even though the time of the latter is half of the former. I'd recommend moving (1). K, I've rearranged it.
02:27:172 (1) - Maybe I just know this song too well, but the vocals made me expect this to start on "a-". As such, I think this should be replaced by a single circle at 02:27:345. Actually yea, you're right. Sometimes I forget my own beat and expect it on the "a-" as well. Fixedd
03:04:069 (2) - Delete and extend (1)? I can't hear a reason to have a circle here. Sure, fixed.
03:05:276 (2) - ^ nah
Hard and Insane had lots of spacing issues that kind of detracted from the enjoyment, but it was quite a good set of maps.
THank you
Starred 2x, for a good song. (Oh, and being really fun as well).
Snowy Dream wrote:
[Normal]
02:35:620 (1) - spacing. Fixed
04:09:413 (1) - ^ Fixed
04:31:999 (4) - delete Fixed
04:32:000 (1) - move to 04:31:999 ,and add an arrow. Actually I just stretched it out to be clearer
[Hard]
03:38:551 (2) - add a note. Done
[Insane]
01:39:241 (7) - spacing. Done
-------------------------
Nice map
Good luck~ Thank you!
Star~☆
Thank you so much for time to mod and star and kusosu!kokoroanime wrote:
Hello, I'll just go for the snapping/spacing.
Hi
On Normal
00:12:172 (1): Space this please... done
00:52:862 (2), 00:53:206 (3), and 00:53:551 (1): Don't you think that has to be spaced...? Done
01:04:586 (1): Spacing...^
02:12:862 (1): Spacing..^
02:15:620 (2): ^ ^
02:24:931 until 02:27:000 (1,2,3, and 4): Could you space them right? These are jumps....
00:07:862 (3): Three grids down. I have no clue what this is...
00:08:551 (4): Your snapping... ^
To be honest, most of the beats needs snapping sometimes.
I'm gonna guess that by snapping you mean Distance snapping because otherwise, all the beats are definitely snapped. and even if it's distance snapping you're talking about, the whole normal diff is distance snapped... :\
Thank you and star.
Thank you so muchLunaticMara wrote:
I see you really work hard. I am not going to mod because my mod would be really awful. Instead, take this star.
THank you for your time to mod!S o r d a wrote:
♯modreqs
hi>A<
HellO!
Insane
[*]OD-1? Is it still too high? I think 7 is good.
[*]00:38:034 - Add Note mm, I think it's alright
[*]00:47:172 (3) - delete note? ^
[*]00:56:310 (4) - Newcombo? ^
[*]02:30:448 (6) - Newcombo? Sure
[*]02:30:620 (1) - Remove Newcombo ^
[*]03:24:586 (5) - Newcombo Actually I removed NC at 7
[*]03:56:828 (6) http://puu.sh/1AMB suggestion~ oh~ sure sounds good
Hard
[*]00:56:310 (3) - Newcombo This is fine
[*]01:46:655 (1) - Remove Newcombo sure
[*]02:16:310 (3) - New combo This is fine
[*]03:25:276 (9) - ^ I changed it at 7
Normal
Fine>w<
>w<
I can not taiko mod sorry that's alright
star~
Kudosu!winber1 wrote:
sorry for the 10 day mod lolololol. (i guess for compensation is that even tho this is over the time limit i set, i will still mod itaccept it plz :3)
Yes mods are always welcome thank yoU!
Insane
00:49:931(3) - you probably meant to make this S:C1, but the timing section is a little behind. You're right thanks!
01:01:138(x) - add note I'm leaving a space there because it'll be too overmapped there.
01:01:483(2) - i would just follow vocals more and delete this Nah I think it's good
01:15:448(1,2,3) - idk if it's the skin or what, but something makes me want this not to be under the previous slider Maybe it's the colour then? Cause I stacked it since it's clustered with beats
01:20:448(3) - delete note Nah
01:55:103(4) - failed to read this correctly lol. it's probably just me failing, so you can keep it if you want LOl ok..
02:21:138(x) - add note ^ same as before
02:21:483(2) - i would just follow vocals more and delete this note ^
03:20:276(1) - i would make a jump here and remove combo I rearranged the sliders so it's easier to read and removed NC
03:30:103(x,2) - same as above This part is fine
04:06:138(x) - add note Nah
04:17:172(4) - nazi D: 1 grid up True. LOL fixed.
some of the anti-spacing stuff i actually have to stare at the approach circles to understand. It's mostly due to the fact that you are combining both the vocals and the drums together, so i feel like stopping when the vocals end, but then 1/2 beat later the drums are playing something, and i just don't expect that (until later, when i started somewhat understand)
haha... yea...
Hard
Any reason why stack leniency is completely different than insane?
No... you're right. I've made them all the same now.
00:20:448(1) - a little far of a jump for hard? Yes, I've switched up the 3 now
00:28:896(x) - add note mm, I think there will be too many beats.
00:29:586(x) - ^ ^
00:29:931(5) - slider here ?
00:30:275(x) - add note ^
01:15:965(2) - i guess it's fine, but i wouldn't anti-space this, or you can add a note at 01:15:793 Yea.. I've spaced it now
01:48:724(1..8) - i would just follow vocals more, but it's perfectly readable the way it is Ok
03:47:344(1..5) - ^ ^
seems a bit hard for "hard" (lol, wording sounds ironic). i wouldn't use so much anti-spacing-like things in this difficulty.
Yea you're right, I've shortened some of the long jumps that I put. I Think I wasn't thinking properly.
Normal
Stack leniency? doesn't really matter tho, at least i don't think it does.
Yea I'mma leave this one.
01:04:586(section) - why not just stick with your custom sounds? Oh... since there are less beats on Normal diff.
01:20:965(1) - move further away from previous note Fixed.
01:55:620(2) - perhaps you could move this 1/2 beat back and add a note at 01:56:310 with whistle Too many beats
01:55:655(x) - add note with whistle ^
02:16:310(1,2,3) - i would unstack these to make it easier to read for a beginner k combined into slider
02:19:069(1,2,3) - ^ ^
02:20:448(x) - add spinner that ends at 02:21:827, and delete the already existing note there ok
02:35:620(1) - move closer to the end of the slider. you shouldn't use a jump like this here, even one as tiny as this Ok.
03:24:586(2,3) - you may want to space the same way you did with 03:19:758(1,2,3) k
04:09:413(1) - no jumps plz. Ok
04:19:586(1) - end slider here Ok
There seems to be a pretty big difficulty gap between normal and hard.
Yes because I didn't make an Easy Diff that's why there's such a gap
nice map! :3
THank you for your time to mod.![]()
Star~
... Hard and Insane are fine imo. and confusing you mean?HakuNoKaemi wrote:
[SB]
Transform "01.png", "0111.png" and "2010-01-25-238287.png" to jpg to make them occupy less space
yup I've changed them.
[Normal]
00:26:310 (1,2,3) - uhm ... confusive watched the previous and after notes... try:SPOILERI think it's perfectly fine... the spacing is correct as well and those notes aren't stacked so I don't see why it's causing confusion.00:26:138 (x) - Add a Hit Circle here
00:26:655 (x) - ^
00:26:827 (x) - ^
00:27:172 (x) - ^
00:27:689 (6) - Move it to 00:27:517 (6)
hmmm, you sticked too much to 1/1 - 3/2 rhythmn, you can use 1/2 a little... ( for doublets,triplets,quadruplets )
well it's an Easy/Normal diff so I try not to use stacks, triplets too much. Double stacks I do use.
You should play & control and see where the pattern is confusive for you in [Hard] & [Insane].
Ohh, that's what you meant ok. Yeah but still, I think I'm gonna pass on that because I think that's too many consecutive beats for Easy/Normal diff. That's why I didn't want to put that thanks a lot though!HakuNoKaemi wrote:
I do use a spoilbox when it's a mod you should see in group like proposing a pattern or changing a pattern
i did like the map,
for the [Normal], that pattern was confusive at that point, means when played it seemed strange, rereplayed and it seemed strange.. The rhythmn you created with the earlier note did broke there, and i did use a doublet-quadruplet plus moved the slider and it felt good ( see the spoiler ).
Something similiar happened in the other 2, but, as i'm not sure in modding harder Hard or Harder diff's, i said to try to AutoMod, as i found something strange in some parts, but could sense them much.
(didn't remembered to give the star at the end >.<)
[Normal]it will feel more correct and follow voice
00:27:689 (6) - Move it to 00:27:517 (6)
Colin Hou wrote:
slow for being slow
or stylish
[General]:done
- 403899.jpg, 800x600 or smaller plz
[Insane]:^
- 00:09:414 (4,5) - spacing Fixed
- 00:10:103 (5,1) - ^ ^
- 00:11:827 (5) - new combo I think this is ok
- 00:14:069 (4,5) - spacing fixed
- 00:38:207 (3,1) - ^ ^
- 01:23:724 (1,2) - too close, at least use x1.2 for this ^
- 01:58:896 (3,1) - spacing, keep x1.2 plz ^
- 02:10:103 (1,2) - spacing, use x1.6 ^
- 02:23:896 (3,1) - spacing, too close ^
- 03:47:000 (1,2) - exchange new combo ^
- 03:54:069 (1,2) - ^ ^
- 03:59:586 (1,2,3) - spacing ^
- 04:09:069 (1,2) - exchange new combo ^
- 04:19:931 (1) - ctrl+r? mm sure
- 03:55:448 (1,2) - ^
[Hard]:^
- 00:39:240 (7) - new combo fixed
- 00:40:102 (2,3,4) - spacing ^
- 02:36:482 (4,5,6) - ^ ^
- 02:42:689 (2,3,4) - ^ ^
- 02:44:931 (5,6,1) - ^ ^
- 03:56:310 (4,5,6) - ^ ^
- 04:14:758 (1,2) - exchange new combo I think these are fine
- 04:16:138 (1,2) - ^ ^
- 04:17:517 (1,2) - ^ ^
- 04:28:551 (3,1,2) - spacing
star~ very great one as a first map ^^
lkp wrote:
Hiiii
hello!!!
[Normal]
02:12:862 (1) - You add new combo here,is ok.But why you don't add new combo in 02:15:620 (2)? ok
02:23:206 (1) - End of spinner in 02:24:241,since the next note is too far. I changed it to slider
02:32:862 (4) - New combo? nah
03:41:827 (7) - New combo and 03:42:172 (1) - remove new combo.^
03:56:655 (1) - End of spinner in 03:58:034 ^
04:06:655 (4) - New combo and 04:07:344 (1) - remove new combo. ^
[Hard]
00:17:689 (4) - Move 2 grid up and 4 drid left (lv.4) ok
00:17:862 (1) - Move 1 grid up (lv.4) ^
00:18:034 (2) - Move 2 drid up (lv.4) ^
00:18:034 (2,3) - Spacing. fixed
00:46:655 (4) - New combo.^
00:53:551 (7) - ^ ^
00:59:586 (1) - Remove new combo.this one is nono
01:19:068 (1) - ^ ^
04:16:483 (2,3) - Spacing,too far.fixeD
[Insane]
00:56:310 (4) - New combo and 00:56:828 (1) - remove it. nah
fine.
Sorry for my poor eng..t^t your english is perfectly fine
Nice map![]()
thank you!!
banvi wrote:
hihi~
Hi~~
[All diff(except for taiko)]
01:20:965 - resnap kiai end here fixed
02:40:965 - ^ ^
03:52:689 - ^ ^
04:14:758 - ^ ^
[Normal]
OD is too high for normal. OD -2 please fixed
01:47:172 (4) remove whistle to silder's body ok
01:48:724 ~ 01:51:138 add hitsound more?? ehh think it will be too much
02:16:310 (1) remove whistle to silder's body this is ok I think
02:19:069 (1) ^ ^
02:35:965 (2,3,4,5) remove whistle or clap oh sure
04:09:758 (2,3,4,5) ^ ^
04:27:344 (1) add whistle at the end? sure
04:30:103 (1) ^ ^
[Hard]
00:10:965 (3,4,5,6,7) adjust spacing fixed
00:56:827 (1) remove new combo I think this is alright..
00:59:586 (1) ^ ^
01:07:344 (4) move 2 grid down and 2 grid right?(grid lv4) k i've made it symmetric
01:18:379 (5) new combo ok
01:19:068 (1) remove new combo ok
01:25:793 (8,1) confused a bit for me because spacing is far comparing with 01:25:103 (6,7). oh.. ok I've fixed this
02:16:827 (1) remove new combo this is alright I think
02:19:586 (1) ^ ^
02:23:206 (1) adjust symmetry ok
02:23:896 (3) ^ ^
03:05:792 (1,2) spacing is close fixed
03:20:620 (4) move 1 grid up & 1 grid right done
03:25:793 (1) remove new combo same as before~
03:28:551 (1) ^ ^
[Insane]
00:17:690 ~ 00:26:138 add soft-default whistle like [Hard]?? mm~ I think it's alright with the silentness
00:28:034 (4,5) add soft-default whistle by 1/2 beat?? sure
00:33:896 (6) move 1 grid down & 1 grid right fixed
00:56:827 (1) remove new combo same as before~
00:59:586 (1) ^ ^
01:20:103 (1,2,3,4) adjust spacing fixed
01:46:138 (1) move 2 grid left & 3 grid up? ok
02:16:827 (1) remove new combo ^same as before
02:19:586 (1) ^ ^
03:20:276 (3) adjust symmetry ok
03:25:793 (1) remove new combo same as before
03:28:551 (1) ^ ^
04:12:172 (5) adjust symmetry lol I don't know how.. cuase this slider is super long :O
04:15:793 (4,1) move 1 grid up? done
04:21:827 (3) move upward making the triangle with (1,2,3)?? Sure
Sorry for my poor english. orz Your english is perfect :>
Nice map for your 1st map! Thank you !
star~
KingsAL2 wrote:
*by AL2 mod queue.
[Insane]
00:35:620 (7) - I think remove it and change 00:35:793 (8) - to be a new combo. After. remove 00:35:965 (1) new combo. Is much better. fixed
00:48:034 (5,6) - Spacing problem. fixed
01:22:345 (1) - Remove clap ok
01:23:724 (1) - ^ ^
01:24:586 (5) - Clap ^
01:25:103 (8-1st) - clap ^
Or
01:24:931 (7) - Remove clap
01:25:103 (8-1st) - Finish
02:44:414 (3-2nd) - Finish ok
03:24:586 (5) - New comob ok
03:54:069 (1) - Remove clap fixed
03:55:448 (1) - ^ ^
03:56:310 (3,4,5,6) - Red solution is much better than adding clap like this. k I've fixed it to make it sound better
[All]
Well, STAR.
Thank you!
val0108 wrote:
hey o/
Hi~
[General]
Please put just snap timing line All diff. ok
[Normal]
00:25:965 - add note ok
01:25:103 (1) - slider end here 01:25:620 ok
02:24:586 - add note ok
04:13:206 (2,3) - small overlap fixed
[Hard]
00:56:310 (3) - new combo ok
00:56:827 (1) - Remove new combo ok
00:59:586 (1) - ^ ok
01:24:586 (3) - so near.Please put far form 2. ok
01:49:241 (3,4) - ^ ok
01:49:931 (5,6) - ^ ok
02:16:827 (1) - remove new combo ok
02:19:586 (1) - ^ ok
03:04:413 (1) - ^ ok
03:25:276 (3) - new combo ok
03:25:793 (1) - remove new combo ok
03:28:551 (1) - ^ ok
03:49:758 (5) - Please put far from Next 1 slider. ok
04:02:343 (1) - remove new combo ok
04:28:034 (2,3,1) - Put just stack. mm I don't understand.. :C
[Insane]
00:35:448 (6) - put just stack ok
00:43:724 (1) - remove new combo ok
00:56:310 (4) - new combo ok
00:56:828 (1) - remove new combo ok
00:59:586 (1) - ^ ok
01:23:034 (3) - just stack end slider ok
01:55:103 (4) - I thought slider here... oh haha sorry...
02:16:310 (3) - new combo ok
02:16:827 (1) - remove new combo ok
02:19:586 (1) - ^ ok
02:32:172 (1,2,3) - x:488 y:80 ok
02:40:793 (5) - just stack ok
03:22:517 (2) - Ctl+R? sure
03:25:276 (3) - new combo ok
03:25:793 (1) - remove new combo ok
03:28:551 (1) - ^ ok
03:35:965 (4) - new combo ok
03:54:758 (3) - just stuck end slider ok
04:32:000 (6) - new combo ok
04:32:172 (1) - remove new combo ok
+50star thank you so much
Thank you!net45291 wrote:
Soup > ~ <b ~!
Thank yoU~ShiroKitty wrote:
Hi!!:)
Here's my mod:)
Hi~~~!
Easy:
Nothing found:) :)
Hard:
00:41:827 new combo? ok
01:07:689 new combo? ok
Insane:
00:42:517 (5) 2 grids up? sure
Catch a Star!
No Kudosu, pls
all fixed~MoodyRPG wrote:
[Normal]
00:32:862 (7) - New combo
01:59:413 (6) - Maybe new combo?
04:00:103 (3) - Make symetric with (1)
[Hard]
01:50:448 (4) - Make symetric with (2)
[Insane]
Fine
Star~
Sakura Hana wrote:
Holy cow! you've improved a lot since the last time i saw this map O_O this might actually be the newbie mapper map i've had the most fun with. :D thank yOU!
[General]
Combo colors 2 and 3 are pretty similar and in a row and become quite annoying to play sometimes http://puu.sh/2EV5
ok I've darkened combo colour 3
[Insane]
I think AR-1 would be better to be easier to read those short sliders (specially the ones that are after a note, ending on the same spot of that note) better. Sure why not
02:40:448 (3,4,5,6) - This is clearly a confusing pattern, instead of going back and forth, stack on one side, then on the next? fixed
02:46:655 - I recommend you make this break shorter. But 16m is too much according to osuplayer111 soand I want this to be ranked
03:54:758 (3) - Semi-Hidden, might be good to move it a bit. fixed
04:05:103 (3,4,5,6,7) - Spacing inconsistence. fixed
04:11:138 (2,3) - Not a spot for a jump. fixed and made the slider blanket like
[MM's Taiko]
01:59:757 (9) - katsu instead? I'll pm MM
[Normal]
04:01:138 (1) - You may want to switch to a different color here (color hax) because the dark blue color is blending with the girl's hair on the storyboard picture. fixed
whymeman wrote:
Alright then. To start off...
Thank you sir
Glad you took the time to learn on working with the Storyboard yourself, but there are some things that does need to be fixed.....
dot.png doesn't exist. Delete those out. fixed
No fade for the anime logo? fixed
The pluses aren't doing much.... Using images smaller than the background for the pulses makes it look like the background is shrinking and reduces the effect. omg fixed this took me a while
Where is Booklet 01.jpg? Oh.. fixed
I see an extra 403899.jpg, but its not actually there. fixed
[Normal]
Please DO NOT disable stacking. Its unrankable. (!)
sorry, fixed.
[MM's Taiko] I will msg MM about this
02:45:275 (1) - Please, DO NOT use ninja spinners in any map. The use of those is already outdated and unrankable. Replace the spinner with some notes or a drum roll. If not, then try to make the spinner longer please. (!)
03:56:999 (1) - ^ (!)
(To make things worse, the short spinners actually crashed my osu!....)
[Insane]
Please DO NOT disable stacking. Its unrankable. (!)
fixed
Could try turning up the Approach Rate and Overall Difficulty to 8 (check your spinners if you do adjust the OD). Also, Combo Color #3 seems to be giving some visability problems at different parts of the map. See if you can make this color lighter or change it with another color (but the change has to be done with all difficulties as well). I do think AR needs to be higher so I turned it up. I left the OD at 7 however because I think it's too hard to get 300s with OD 8. I have colorhaxed the areas where approachcircles blend in with the BG.
Ninja spinners are used frequently inside the TnT game, (Mint Tears and Jyoubutsu 2000, have several that are even shorter than this) and this spinner isn't very "ninja". With that being said i'm not removing this.whymeman wrote:
[MM's Taiko]
02:45:275 (1) - Please, DO NOT use ninja spinners in any map. The use of those is already outdated and unrankable. Replace the spinner with some notes or a drum roll. If not, then try to make the spinner longer please. (!)
03:56:999 (1) - ^ (!)
So you're telling me that a really short spinner is okay to use based on something done from another game to a non-authentic map? Seriously, not everything from another game is perfect and has to be copied note for note. If this was an actual Taiko authentic map, then I would be saying otherwise. I'll let it stay this time though but seriously, there are better choices of notes to use.MMzz wrote:
Ninja spinners are used frequently inside the TnT game, (Mint Tears and Jyoubutsu 2000, have several that are even shorter than this) and this spinner isn't very "ninja". With that being said i'm not removing this.whymeman wrote:
[MM's Taiko]
02:45:275 (1) - Please, DO NOT use ninja spinners in any map. The use of those is already outdated and unrankable. Replace the spinner with some notes or a drum roll. If not, then try to make the spinner longer please. (!)
03:56:999 (1) - ^ (!)
All fixed sirosuplayer111 wrote:
[General]
Title is wrong. You should change it to "Oshichau Zo!!" and do a full submission.
[MM's Taiko]
01:00:448 (x) - Remove this break.
That's all, pretty nice map ^_^
Make sure to fix both things and I'll rank this beauty.