Thank you so muchLunaticMara wrote:
I see you really work hard. I am not going to mod because my mod would be really awful. Instead, take this star.

Thank you so muchLunaticMara wrote:
I see you really work hard. I am not going to mod because my mod would be really awful. Instead, take this star.
THank you for your time to mod!S o r d a wrote:
♯modreqs
hi>A<
HellO!
Insane
[*]OD-1? Is it still too high? I think 7 is good.
[*]00:38:034 - Add Note mm, I think it's alright
[*]00:47:172 (3) - delete note? ^
[*]00:56:310 (4) - Newcombo? ^
[*]02:30:448 (6) - Newcombo? Sure
[*]02:30:620 (1) - Remove Newcombo ^
[*]03:24:586 (5) - Newcombo Actually I removed NC at 7
[*]03:56:828 (6) http://puu.sh/1AMB suggestion~ oh~ sure sounds good
Hard
[*]00:56:310 (3) - Newcombo This is fine
[*]01:46:655 (1) - Remove Newcombo sure
[*]02:16:310 (3) - New combo This is fine
[*]03:25:276 (9) - ^ I changed it at 7
Normal
Fine>w<
>w<
I can not taiko mod sorry that's alright
star~
Kudosu!winber1 wrote:
sorry for the 10 day mod lolololol. (i guess for compensation is that even tho this is over the time limit i set, i will still mod itaccept it plz :3)
Yes mods are always welcome thank yoU!
Insane
00:49:931(3) - you probably meant to make this S:C1, but the timing section is a little behind. You're right thanks!
01:01:138(x) - add note I'm leaving a space there because it'll be too overmapped there.
01:01:483(2) - i would just follow vocals more and delete this Nah I think it's good
01:15:448(1,2,3) - idk if it's the skin or what, but something makes me want this not to be under the previous slider Maybe it's the colour then? Cause I stacked it since it's clustered with beats
01:20:448(3) - delete note Nah
01:55:103(4) - failed to read this correctly lol. it's probably just me failing, so you can keep it if you want LOl ok..
02:21:138(x) - add note ^ same as before
02:21:483(2) - i would just follow vocals more and delete this note ^
03:20:276(1) - i would make a jump here and remove combo I rearranged the sliders so it's easier to read and removed NC
03:30:103(x,2) - same as above This part is fine
04:06:138(x) - add note Nah
04:17:172(4) - nazi D: 1 grid up True. LOL fixed.
some of the anti-spacing stuff i actually have to stare at the approach circles to understand. It's mostly due to the fact that you are combining both the vocals and the drums together, so i feel like stopping when the vocals end, but then 1/2 beat later the drums are playing something, and i just don't expect that (until later, when i started somewhat understand)
haha... yea...
Hard
Any reason why stack leniency is completely different than insane?
No... you're right. I've made them all the same now.
00:20:448(1) - a little far of a jump for hard? Yes, I've switched up the 3 now
00:28:896(x) - add note mm, I think there will be too many beats.
00:29:586(x) - ^ ^
00:29:931(5) - slider here ?
00:30:275(x) - add note ^
01:15:965(2) - i guess it's fine, but i wouldn't anti-space this, or you can add a note at 01:15:793 Yea.. I've spaced it now
01:48:724(1..8) - i would just follow vocals more, but it's perfectly readable the way it is Ok
03:47:344(1..5) - ^ ^
seems a bit hard for "hard" (lol, wording sounds ironic). i wouldn't use so much anti-spacing-like things in this difficulty.
Yea you're right, I've shortened some of the long jumps that I put. I Think I wasn't thinking properly.
Normal
Stack leniency? doesn't really matter tho, at least i don't think it does.
Yea I'mma leave this one.
01:04:586(section) - why not just stick with your custom sounds? Oh... since there are less beats on Normal diff.
01:20:965(1) - move further away from previous note Fixed.
01:55:620(2) - perhaps you could move this 1/2 beat back and add a note at 01:56:310 with whistle Too many beats
01:55:655(x) - add note with whistle ^
02:16:310(1,2,3) - i would unstack these to make it easier to read for a beginner k combined into slider
02:19:069(1,2,3) - ^ ^
02:20:448(x) - add spinner that ends at 02:21:827, and delete the already existing note there ok
02:35:620(1) - move closer to the end of the slider. you shouldn't use a jump like this here, even one as tiny as this Ok.
03:24:586(2,3) - you may want to space the same way you did with 03:19:758(1,2,3) k
04:09:413(1) - no jumps plz. Ok
04:19:586(1) - end slider here Ok
There seems to be a pretty big difficulty gap between normal and hard.
Yes because I didn't make an Easy Diff that's why there's such a gap
nice map! :3
THank you for your time to mod.![]()
Star~
... Hard and Insane are fine imo. and confusing you mean?HakuNoKaemi wrote:
[SB]
Transform "01.png", "0111.png" and "2010-01-25-238287.png" to jpg to make them occupy less space
yup I've changed them.
[Normal]
00:26:310 (1,2,3) - uhm ... confusive watched the previous and after notes... try:SPOILERI think it's perfectly fine... the spacing is correct as well and those notes aren't stacked so I don't see why it's causing confusion.00:26:138 (x) - Add a Hit Circle here
00:26:655 (x) - ^
00:26:827 (x) - ^
00:27:172 (x) - ^
00:27:689 (6) - Move it to 00:27:517 (6)
hmmm, you sticked too much to 1/1 - 3/2 rhythmn, you can use 1/2 a little... ( for doublets,triplets,quadruplets )
well it's an Easy/Normal diff so I try not to use stacks, triplets too much. Double stacks I do use.
You should play & control and see where the pattern is confusive for you in [Hard] & [Insane].
Ohh, that's what you meant ok. Yeah but still, I think I'm gonna pass on that because I think that's too many consecutive beats for Easy/Normal diff. That's why I didn't want to put that thanks a lot though!HakuNoKaemi wrote:
I do use a spoilbox when it's a mod you should see in group like proposing a pattern or changing a pattern
i did like the map,
for the [Normal], that pattern was confusive at that point, means when played it seemed strange, rereplayed and it seemed strange.. The rhythmn you created with the earlier note did broke there, and i did use a doublet-quadruplet plus moved the slider and it felt good ( see the spoiler ).
Something similiar happened in the other 2, but, as i'm not sure in modding harder Hard or Harder diff's, i said to try to AutoMod, as i found something strange in some parts, but could sense them much.
(didn't remembered to give the star at the end >.<)
[Normal]it will feel more correct and follow voice
00:27:689 (6) - Move it to 00:27:517 (6)
Colin Hou wrote:
slow for being slow
or stylish
[General]:done
- 403899.jpg, 800x600 or smaller plz
[Insane]:^
- 00:09:414 (4,5) - spacing Fixed
- 00:10:103 (5,1) - ^ ^
- 00:11:827 (5) - new combo I think this is ok
- 00:14:069 (4,5) - spacing fixed
- 00:38:207 (3,1) - ^ ^
- 01:23:724 (1,2) - too close, at least use x1.2 for this ^
- 01:58:896 (3,1) - spacing, keep x1.2 plz ^
- 02:10:103 (1,2) - spacing, use x1.6 ^
- 02:23:896 (3,1) - spacing, too close ^
- 03:47:000 (1,2) - exchange new combo ^
- 03:54:069 (1,2) - ^ ^
- 03:59:586 (1,2,3) - spacing ^
- 04:09:069 (1,2) - exchange new combo ^
- 04:19:931 (1) - ctrl+r? mm sure
- 03:55:448 (1,2) - ^
[Hard]:^
- 00:39:240 (7) - new combo fixed
- 00:40:102 (2,3,4) - spacing ^
- 02:36:482 (4,5,6) - ^ ^
- 02:42:689 (2,3,4) - ^ ^
- 02:44:931 (5,6,1) - ^ ^
- 03:56:310 (4,5,6) - ^ ^
- 04:14:758 (1,2) - exchange new combo I think these are fine
- 04:16:138 (1,2) - ^ ^
- 04:17:517 (1,2) - ^ ^
- 04:28:551 (3,1,2) - spacing
star~ very great one as a first map ^^
lkp wrote:
Hiiii
hello!!!
[Normal]
02:12:862 (1) - You add new combo here,is ok.But why you don't add new combo in 02:15:620 (2)? ok
02:23:206 (1) - End of spinner in 02:24:241,since the next note is too far. I changed it to slider
02:32:862 (4) - New combo? nah
03:41:827 (7) - New combo and 03:42:172 (1) - remove new combo.^
03:56:655 (1) - End of spinner in 03:58:034 ^
04:06:655 (4) - New combo and 04:07:344 (1) - remove new combo. ^
[Hard]
00:17:689 (4) - Move 2 grid up and 4 drid left (lv.4) ok
00:17:862 (1) - Move 1 grid up (lv.4) ^
00:18:034 (2) - Move 2 drid up (lv.4) ^
00:18:034 (2,3) - Spacing. fixed
00:46:655 (4) - New combo.^
00:53:551 (7) - ^ ^
00:59:586 (1) - Remove new combo.this one is nono
01:19:068 (1) - ^ ^
04:16:483 (2,3) - Spacing,too far.fixeD
[Insane]
00:56:310 (4) - New combo and 00:56:828 (1) - remove it. nah
fine.
Sorry for my poor eng..t^t your english is perfectly fine
Nice map![]()
thank you!!
banvi wrote:
hihi~
Hi~~
[All diff(except for taiko)]
01:20:965 - resnap kiai end here fixed
02:40:965 - ^ ^
03:52:689 - ^ ^
04:14:758 - ^ ^
[Normal]
OD is too high for normal. OD -2 please fixed
01:47:172 (4) remove whistle to silder's body ok
01:48:724 ~ 01:51:138 add hitsound more?? ehh think it will be too much
02:16:310 (1) remove whistle to silder's body this is ok I think
02:19:069 (1) ^ ^
02:35:965 (2,3,4,5) remove whistle or clap oh sure
04:09:758 (2,3,4,5) ^ ^
04:27:344 (1) add whistle at the end? sure
04:30:103 (1) ^ ^
[Hard]
00:10:965 (3,4,5,6,7) adjust spacing fixed
00:56:827 (1) remove new combo I think this is alright..
00:59:586 (1) ^ ^
01:07:344 (4) move 2 grid down and 2 grid right?(grid lv4) k i've made it symmetric
01:18:379 (5) new combo ok
01:19:068 (1) remove new combo ok
01:25:793 (8,1) confused a bit for me because spacing is far comparing with 01:25:103 (6,7). oh.. ok I've fixed this
02:16:827 (1) remove new combo this is alright I think
02:19:586 (1) ^ ^
02:23:206 (1) adjust symmetry ok
02:23:896 (3) ^ ^
03:05:792 (1,2) spacing is close fixed
03:20:620 (4) move 1 grid up & 1 grid right done
03:25:793 (1) remove new combo same as before~
03:28:551 (1) ^ ^
[Insane]
00:17:690 ~ 00:26:138 add soft-default whistle like [Hard]?? mm~ I think it's alright with the silentness
00:28:034 (4,5) add soft-default whistle by 1/2 beat?? sure
00:33:896 (6) move 1 grid down & 1 grid right fixed
00:56:827 (1) remove new combo same as before~
00:59:586 (1) ^ ^
01:20:103 (1,2,3,4) adjust spacing fixed
01:46:138 (1) move 2 grid left & 3 grid up? ok
02:16:827 (1) remove new combo ^same as before
02:19:586 (1) ^ ^
03:20:276 (3) adjust symmetry ok
03:25:793 (1) remove new combo same as before
03:28:551 (1) ^ ^
04:12:172 (5) adjust symmetry lol I don't know how.. cuase this slider is super long :O
04:15:793 (4,1) move 1 grid up? done
04:21:827 (3) move upward making the triangle with (1,2,3)?? Sure
Sorry for my poor english. orz Your english is perfect :>
Nice map for your 1st map! Thank you !
star~
KingsAL2 wrote:
*by AL2 mod queue.
[Insane]
00:35:620 (7) - I think remove it and change 00:35:793 (8) - to be a new combo. After. remove 00:35:965 (1) new combo. Is much better. fixed
00:48:034 (5,6) - Spacing problem. fixed
01:22:345 (1) - Remove clap ok
01:23:724 (1) - ^ ^
01:24:586 (5) - Clap ^
01:25:103 (8-1st) - clap ^
Or
01:24:931 (7) - Remove clap
01:25:103 (8-1st) - Finish
02:44:414 (3-2nd) - Finish ok
03:24:586 (5) - New comob ok
03:54:069 (1) - Remove clap fixed
03:55:448 (1) - ^ ^
03:56:310 (3,4,5,6) - Red solution is much better than adding clap like this. k I've fixed it to make it sound better
[All]
Well, STAR.
Thank you!
val0108 wrote:
hey o/
Hi~
[General]
Please put just snap timing line All diff. ok
[Normal]
00:25:965 - add note ok
01:25:103 (1) - slider end here 01:25:620 ok
02:24:586 - add note ok
04:13:206 (2,3) - small overlap fixed
[Hard]
00:56:310 (3) - new combo ok
00:56:827 (1) - Remove new combo ok
00:59:586 (1) - ^ ok
01:24:586 (3) - so near.Please put far form 2. ok
01:49:241 (3,4) - ^ ok
01:49:931 (5,6) - ^ ok
02:16:827 (1) - remove new combo ok
02:19:586 (1) - ^ ok
03:04:413 (1) - ^ ok
03:25:276 (3) - new combo ok
03:25:793 (1) - remove new combo ok
03:28:551 (1) - ^ ok
03:49:758 (5) - Please put far from Next 1 slider. ok
04:02:343 (1) - remove new combo ok
04:28:034 (2,3,1) - Put just stack. mm I don't understand.. :C
[Insane]
00:35:448 (6) - put just stack ok
00:43:724 (1) - remove new combo ok
00:56:310 (4) - new combo ok
00:56:828 (1) - remove new combo ok
00:59:586 (1) - ^ ok
01:23:034 (3) - just stack end slider ok
01:55:103 (4) - I thought slider here... oh haha sorry...
02:16:310 (3) - new combo ok
02:16:827 (1) - remove new combo ok
02:19:586 (1) - ^ ok
02:32:172 (1,2,3) - x:488 y:80 ok
02:40:793 (5) - just stack ok
03:22:517 (2) - Ctl+R? sure
03:25:276 (3) - new combo ok
03:25:793 (1) - remove new combo ok
03:28:551 (1) - ^ ok
03:35:965 (4) - new combo ok
03:54:758 (3) - just stuck end slider ok
04:32:000 (6) - new combo ok
04:32:172 (1) - remove new combo ok
+50star thank you so much
Thank you!net45291 wrote:
Soup > ~ <b ~!
Thank yoU~ShiroKitty wrote:
Hi!!:)
Here's my mod:)
Hi~~~!
Easy:
Nothing found:) :)
Hard:
00:41:827 new combo? ok
01:07:689 new combo? ok
Insane:
00:42:517 (5) 2 grids up? sure
Catch a Star!
No Kudosu, pls
all fixed~MoodyRPG wrote:
[Normal]
00:32:862 (7) - New combo
01:59:413 (6) - Maybe new combo?
04:00:103 (3) - Make symetric with (1)
[Hard]
01:50:448 (4) - Make symetric with (2)
[Insane]
Fine
Star~
Sakura Hana wrote:
Holy cow! you've improved a lot since the last time i saw this map O_O this might actually be the newbie mapper map i've had the most fun with. :D thank yOU!
[General]
Combo colors 2 and 3 are pretty similar and in a row and become quite annoying to play sometimes http://puu.sh/2EV5
ok I've darkened combo colour 3
[Insane]
I think AR-1 would be better to be easier to read those short sliders (specially the ones that are after a note, ending on the same spot of that note) better. Sure why not
02:40:448 (3,4,5,6) - This is clearly a confusing pattern, instead of going back and forth, stack on one side, then on the next? fixed
02:46:655 - I recommend you make this break shorter. But 16m is too much according to osuplayer111 soand I want this to be ranked
03:54:758 (3) - Semi-Hidden, might be good to move it a bit. fixed
04:05:103 (3,4,5,6,7) - Spacing inconsistence. fixed
04:11:138 (2,3) - Not a spot for a jump. fixed and made the slider blanket like
[MM's Taiko]
01:59:757 (9) - katsu instead? I'll pm MM
[Normal]
04:01:138 (1) - You may want to switch to a different color here (color hax) because the dark blue color is blending with the girl's hair on the storyboard picture. fixed
whymeman wrote:
Alright then. To start off...
Thank you sir
Glad you took the time to learn on working with the Storyboard yourself, but there are some things that does need to be fixed.....
dot.png doesn't exist. Delete those out. fixed
No fade for the anime logo? fixed
The pluses aren't doing much.... Using images smaller than the background for the pulses makes it look like the background is shrinking and reduces the effect. omg fixed this took me a while
Where is Booklet 01.jpg? Oh.. fixed
I see an extra 403899.jpg, but its not actually there. fixed
[Normal]
Please DO NOT disable stacking. Its unrankable. (!)
sorry, fixed.
[MM's Taiko] I will msg MM about this
02:45:275 (1) - Please, DO NOT use ninja spinners in any map. The use of those is already outdated and unrankable. Replace the spinner with some notes or a drum roll. If not, then try to make the spinner longer please. (!)
03:56:999 (1) - ^ (!)
(To make things worse, the short spinners actually crashed my osu!....)
[Insane]
Please DO NOT disable stacking. Its unrankable. (!)
fixed
Could try turning up the Approach Rate and Overall Difficulty to 8 (check your spinners if you do adjust the OD). Also, Combo Color #3 seems to be giving some visability problems at different parts of the map. See if you can make this color lighter or change it with another color (but the change has to be done with all difficulties as well). I do think AR needs to be higher so I turned it up. I left the OD at 7 however because I think it's too hard to get 300s with OD 8. I have colorhaxed the areas where approachcircles blend in with the BG.
Ninja spinners are used frequently inside the TnT game, (Mint Tears and Jyoubutsu 2000, have several that are even shorter than this) and this spinner isn't very "ninja". With that being said i'm not removing this.whymeman wrote:
[MM's Taiko]
02:45:275 (1) - Please, DO NOT use ninja spinners in any map. The use of those is already outdated and unrankable. Replace the spinner with some notes or a drum roll. If not, then try to make the spinner longer please. (!)
03:56:999 (1) - ^ (!)
So you're telling me that a really short spinner is okay to use based on something done from another game to a non-authentic map? Seriously, not everything from another game is perfect and has to be copied note for note. If this was an actual Taiko authentic map, then I would be saying otherwise. I'll let it stay this time though but seriously, there are better choices of notes to use.MMzz wrote:
Ninja spinners are used frequently inside the TnT game, (Mint Tears and Jyoubutsu 2000, have several that are even shorter than this) and this spinner isn't very "ninja". With that being said i'm not removing this.whymeman wrote:
[MM's Taiko]
02:45:275 (1) - Please, DO NOT use ninja spinners in any map. The use of those is already outdated and unrankable. Replace the spinner with some notes or a drum roll. If not, then try to make the spinner longer please. (!)
03:56:999 (1) - ^ (!)
All fixed sirosuplayer111 wrote:
[General]
Title is wrong. You should change it to "Oshichau Zo!!" and do a full submission.
[MM's Taiko]
01:00:448 (x) - Remove this break.
That's all, pretty nice map ^_^
Make sure to fix both things and I'll rank this beauty.