12:22 <hoLysoup> : hey do you mind doing a recheck on my map?
12:22 <Garven> : Ah, have the link?
12:22 *hoLysoup is listening to (Aya Sakamoto & Ruka Kawada - Oshichau Zo)[http://osu.ppy.sh/s/26643]
12:25 <Garven> : Well, just at first glance, you may want to consider how you pace the mapping. there are breaks all over the place.
12:25 <Garven> : I think it would feel kind of interruptive of play, to be honest
12:25 <hoLysoup> : pace the mapping?
12:26 <hoLysoup> : sorry I'mdon't understasnd
12:26 <hoLysoup> : I*
12:26 <Garven> : Yeah, so give longer stretches of actual playing instead of having so many breaks riddled throughout the song
12:26 <Garven> : Let me give the map a run and maybe I can give a suggestion on that
12:26 <hoLysoup> : sure
12:26 <hoLysoup> : well it's a long song as well
12:26 <hoLysoup> : and I can't decrease break time since the max score's already pushing the limit at 15.9M
12:28 <Garven> : That's more because you'r emapping for such a long stretch of the song.
12:28 <Garven> : Consider starting the map later on
12:28 <hoLysoup> : k.. well aside from that are there any major concerns?
12:28 <hoLysoup> : issues even?
12:29 <Garven> : Um, haven't really had time to play it all yet.

12:29 <hoLysoup> : it's gotten much better since you last checked it
12:29 <hoLysoup> : I promise
12:30 <Garven> : Well, in normal:
12:31 <Garven> : 00:56:310 (1,2,3) - I recommend you don't do a rhythm like this introduced as a stack
12:31 <Garven> : Try a repeating slider or something
12:31 <hoLysoup> : ok
12:32 <Garven> : Your strobing ends in such a strange spot
12:32 <Garven> : And there are a couple spots after that first kiai where it could work as well (basically the strong points in the music as the chorus is
12:32 <Garven> : cooling down)
12:33 <hoLysoup> : wait this is referring to the SB right?
12:33 <Garven> : 01:42:172 (2) - I don't recommend stacking under slider ends in the easiest difficulty simply because the rhythm is difficult to discern
12:33 <Garven> : compared to normal stacking
12:34 <Garven> : 01:59:414 (6,7) - ^
12:35 <hoLysoup> : fixed both
12:35 <Garven> : 02:10:793 - Why have .5 slider speed here?
12:36 <Garven> : 00:50:793 (1) - Compared to here
12:36 <Garven> : 02:22:862 (1) - Start this at 02:23:206 -
12:36 <Garven> : 02:24:931 (1) - Way too soon after a spinner for a normal
12:36 <Garven> : Give new players time to realign their cursor after spinning
12:36 <Garven> : At this temp, I'd recommend 2-3 beats
12:36 <hoLysoup> : k fixed
12:36 <Garven> : tempo*
12:37 <Garven> : 02:41:827 (3,1) - I think I saw some earlier, but I was paying attention to something else: I really don't recommend larger jumps like
12:37 <Garven> : this in the easiest difficulty.
12:38 <Garven> : Since it's the easiest, you need to keep things fairly simple
12:39 <Garven> : 03:09:069 - This break feels quite interruptive of play considering you only play for a few measures before, after a really long break
12:39 <hoLysoup> : k fixed
12:39 <Garven> : So... do those Sb images have anything to do with the lyrics at all?
12:39 <Garven> : Or they just showing off the girls?
12:39 <hoLysoup> : mm.. well it's the same break times for all the
12:39 <hoLysoup> : diffs
12:39 <hoLysoup> : huh?
12:39 <hoLysoup> : oh you prolly have the
12:39 <hoLysoup> : old SB
12:40 <hoLysoup> : I switched out that pic
12:40 <hoLysoup> : you're talking about with all the girls
12:40 <Garven> : Well, there have been several
12:40 <Garven> : Just raising comment now. ;p
12:40 <Garven> : But yeah, I didn't redownload - just updated
12:40 <Garven> : So I'll refrain from Sb comments then
12:40 <hoLysoup> : kk
12:41 <Garven> : But I'd map through that break I mentioned. It's just not fun to wait, play a tiny bit, and wait again.
12:42 <Garven> : So yeah, to cut down on mapping time a little as well to help with the score issue, start mapping at 00:17:689 - and end at 04:21:827 -
12:43 <hoLysoup> : then I'm prolly only doing it for the Normal
12:43 <Garven> : Hm?
12:43 <hoLysoup> : cause I like the way it starts from scratch for hard and insane
12:43 <Garven> : Then it's going to be harder to adjust the scoring
12:43 <Garven> : And it's best to keep the play times consistent throughout all of your difficulties
12:43 <Garven> : So apply it to all or none.
12:44 <hoLysoup> : k then I'll leave it
12:47 <Garven> : Just glancing at the hard... the difficulty jump is pretty high from Normal
12:48 <hoLysoup> : you mean spacing is too far for normal?
12:48 <Garven> : Yeah
12:48 <Garven> : The general pacing seems much much higher
12:48 <Garven> : And I just played a fraction of the Insane, and it felt really samey to the Hard (mostly because of the same intro pattern)
12:49 <hoLysoup> : really samey?
12:49 <Garven> : 00:06:655 (1,2,3,4) - in hard
12:49 <Garven> : 00:06:655 (1,2,3,4) - Insane
12:49 <hoLysoup> : oh.
12:49 <Garven> : Also you have the same slider speed i nboth difficulties
12:49 <hoLysoup> : ok yea only the instrumental opening
12:49 <Garven> : This will also lead to a very same feel of general velocity
12:50 <Garven> : The only thing that feels different at first glance is that the AR is higher, and HP drain
12:50 <Garven> : You may want to give each of your difficulties a bit more identity
12:51 <hoLysoup> : sure..
12:51 <Garven> : Probably reducing the Hard diff's slider velocity would be easiest, though you'd have to essentially reposition the entire map.
12:52 <Garven> : And another thing: since you don't want to reduce the play time, I recommend just a general toning down of the difficulty in general of
12:52 <Garven> : your two harder difficulties.
12:52 <Garven> : This will cull down the score a lot (mostly be removing added beats) and make it more aligned with the ranking standards
12:52 <hoLysoup> : is there a way to change slider velocity but keep the sliders at the time frames they were set at?
12:52 <Garven> : Not really. :/
12:53 <Garven> : You'll have to manually resnap them once you apply the new velocity
12:53 <Garven> : Though it will give you a good opportunity to look over your style and see if you can keep things better difficulty spread-wise
12:56 <Garven> : Well, I'll leave things at that for now. I really recommend you adjust the start/end of the map though. It would help a lot more with the
12:56 <Garven> : score issue than remapping significant portions.
12:56 <Garven> : Anyway, good luck~
12:56 <hoLysoup> : thanks