Privet
General
1) Please crop the unnesescary transparent space in your SB elements. Or it will be add too much SB Load
2) I have 2 Thumbs.db, remove it please http://puu.sh/18vY http://puu.sh/18w0
Hard
01:06:756 (3) - New combo? Since the previous combo are just to notify there is the jumps on previous combo
01:16:014 (7) - New combo?
01:19:614 (9) - New combo?
01:19:785 (1) - Remove new combo?
02:34:185 (3) - New combo? Since the previous combo are just to notify there is the jumps on previous combo
02:48:414 (2) - Not stack perfectly with tail slider, or it will be weird stack during gameplay
02:49:442 (5) - Do you mean this as jumps? If so, please new combo here and remove new combo at 02:49:957 (1)
02:54:585 (6) - New combo to hint the different timing
03:48:242 (6) - New combo?
03:57:328 (6) - New combo to hint the different timing
04:11:214 (3) - New combo for different pattern
04:16:699 (3) - ^
Collab
00:21:157 (1,2,3) - This jumps seems unbalanced. The jumps are unbalanced because 00:21:157 (1,2) are in white tick, but 00:22:014 (3) are in red tick. I suggest you to change it something that jumps makes balanced
00:43:956 (9) - This pause are seems awkward and not noticeable
01:06:242 (4,1) - This objects are create some jumps. To notify if there is some jumps, place the new combo at 01:06:242 (4) and remove new combo at 01:06:414 (1). Also, 01:06:757 (2) should turn the new combo on
01:16:014 (5) - New combo to hint the different pattern
01:21:499 (4) - ^ (maybe?)
01:35:214 (4) - New combo?
02:25:442 (8,9) - Can you make a jump instead?
03:07:442 (1,2,3,1,2,3,4) - This stacking are too much, spread in out
03:10:185 (1,2,3,1,2,3,4,5,6) - ^
03:42:757 (3) - New combo to notify there is a jumps
03:49:099 (1,2,3) - This jumps are evil shit
05:38:985 (1,2,3,4,5) - IMO, this is hard to read
That's all folks'
General
1) Please crop the unnesescary transparent space in your SB elements. Or it will be add too much SB Load
2) I have 2 Thumbs.db, remove it please http://puu.sh/18vY http://puu.sh/18w0
Hard
01:06:756 (3) - New combo? Since the previous combo are just to notify there is the jumps on previous combo
01:16:014 (7) - New combo?
01:19:614 (9) - New combo?
01:19:785 (1) - Remove new combo?
02:34:185 (3) - New combo? Since the previous combo are just to notify there is the jumps on previous combo
02:48:414 (2) - Not stack perfectly with tail slider, or it will be weird stack during gameplay
02:49:442 (5) - Do you mean this as jumps? If so, please new combo here and remove new combo at 02:49:957 (1)
02:54:585 (6) - New combo to hint the different timing
03:48:242 (6) - New combo?
03:57:328 (6) - New combo to hint the different timing
04:11:214 (3) - New combo for different pattern
04:16:699 (3) - ^
Collab
00:21:157 (1,2,3) - This jumps seems unbalanced. The jumps are unbalanced because 00:21:157 (1,2) are in white tick, but 00:22:014 (3) are in red tick. I suggest you to change it something that jumps makes balanced
00:43:956 (9) - This pause are seems awkward and not noticeable
01:06:242 (4,1) - This objects are create some jumps. To notify if there is some jumps, place the new combo at 01:06:242 (4) and remove new combo at 01:06:414 (1). Also, 01:06:757 (2) should turn the new combo on
01:16:014 (5) - New combo to hint the different pattern
01:21:499 (4) - ^ (maybe?)
01:35:214 (4) - New combo?
02:25:442 (8,9) - Can you make a jump instead?
03:07:442 (1,2,3,1,2,3,4) - This stacking are too much, spread in out
03:10:185 (1,2,3,1,2,3,4,5,6) - ^
03:42:757 (3) - New combo to notify there is a jumps
03:49:099 (1,2,3) - This jumps are evil shit
05:38:985 (1,2,3,4,5) - IMO, this is hard to read
That's all folks'