+1MetalMario201 wrote:
Epileptic SB layer?
Isn't the idea meant for those cases mainly?MetalMario201 wrote:
You're going to cry me a river.
Oh this.Card N'FoRcE wrote:
Hey, remember this?MetalMario201 wrote:
Epileptic SB layer?How about adding "E" (epilepsy inducing) for an object that may cause epilepsy?_P,[...],pp: the effect parameter to apply
H - horizontal flip
V - vertical flip
A - additive-blend colour (as opposed to alpha-blend)
(Also how about something like a "R" (reverse-able) for HardRock too?)
peppy wrote:
Edit: Okay, I'll actually leave this unlocked, but please refrain from continuing the same argument to the point of destruction. Before you post, consider this argument from a mapper's perspective too.
also is nothing good enough for you people >:CWishy22 wrote:
I still want to know what I'm gonna do when I play on my notebook and have to wait for the whole song to be autoplayed for being able to disable it's SB.
have the replay go at 2x and get over the fact that it's 2~4 minutes of your lifeWishy22 wrote:
I still want to know what I'm gonna do when I play on my notebook and have to wait for the whole song to be autoplayed for being able to disable it's SB.
osz2, can't delete map filesJesusYamato wrote:
Also is the fact that we watched the SB at least once local? What if we delete the .db files?
Actual system is way better since I can choose to watch it or not, giving me the possibility to save time and don't have to suffer the stress from playing with very low FPS for then playing with good FPS (notebook talking). Hope we eventually get an option that allows us to do things like we do now, but with osz2. Plus if this gets implemented (I mean the new format) I hope BATs start seriously looking at skins/SBs and all that stuff mappers usually add just to be deleted since it makes the map unplayable for lots of players.E-Hooker wrote:
have the replay go at 2x and get over the fact that it's 2~4 minutes of your life
IMO that is a very fair condition and one that I, as a person who generally gets distracted by SB's, am very happy with.
still sucks for the epileptic people, I guess they can just ignore their computer while auto plays through it then disable the SB.
Wishy22 wrote:
Actual system is way better since I can choose to watch it or not, giving me the possibility to save time and don't have to suffer the stress from playing with very low FPS for then playing with good FPS (notebook talking).
Ok, peppy will change his mind, put all his work about osz2 in trash and whole community will agree with you just to make you happy.
Hope we eventually get an option that allows us to do things like we do now, but with osz2. Plus if this gets implemented (I mean the new format)
It will.
I hope BATs start seriously looking at skins/SBs and all that stuff mappers usually add just to be deleted since it makes the map unplayable for lots of players. I only agree with this. Feels like BATs dont really care much about skin/sb mods except for max size allowed or missing files :/
Did you read the initial post? Are you against my compromised solution?FireballFlame wrote:
I am against any possibility of disabling SB and skins.
From the perspective of a mapper for obvious reasons.
From the perspective of a player because I want everyone to see the same and have the same chances.
I've always already disliked the "no video" mod for this reason. Why do people have to have crappy computers
I wonder if I should implement a forum ignore feature..Wishy22 wrote:
everything
There are 4 layers currently:deadbeat wrote:
also can someone explain this Epileptic SB layer idea...i'm really stupid when it comes to...well everything :/
awesome. thx ziinziin wrote:
There are 4 layers currently:deadbeat wrote:
also can someone explain this Epileptic SB layer idea...i'm really stupid when it comes to...well everything :/
Foreground - displays on top
Background - displays on bottom, otherwise identical to foreground
Pass - displays if you are currently "passing" the song with good health
Fail - displays if you are currently "failing" the song with bad health
The suggested new layers would be:
Epileptic - displays only if (presumably) a toggle is set in the options that you do NOT have epilepsy and can see flashes >3Hz without having a seizure.
kinda wish he would...so far all this has caused is us to yell at each otherZetta wrote:
Guys, peppy has gone from a flat out "No, fuck you" to a "OK, you can disable both the skin AND storyboard but with a tiny, minuscule catch which will literally only hinder your playing time by 2-3 minutes."
This is a GOOD thing, if he wanted to he could go back to the "no fuck you" mode.
I did. It's good as a compromise and I guess if storyboards really cause lag for so many people it can't be helped.peppy wrote:
FireballFlame wrote:
Did you read the initial post? Are you against my compromised solution?
You sure should, thought this forum already had one.peppy wrote:
I wonder if I should implement a forum ignore feature..
Also, list the storyboards that do lag you, and your osu! settings. You are quite possibly doing-it-wrong, since SBs should NOT LAG 99.999999999999998% of PCs.
In fact, disabling SBs would be even more serious than disabling BGs because of what you said, a mapper makes an SB, most BGs are pics taken from http://www.somewallpapersite.com or Google.TKiller wrote:
I believe same reasoning as with storyboard disabling might work here too, except backgrounds are mostly random pictures from internet and I think it wouldn't hurt the mapper as much as if I've had to delete the storyboard he took time and effort making.
that's basically what I've saidWishy22 wrote:
In fact, disabling SBs would be even more serious than disabling BGs because of what you said, a mapper makes an SB, most BGs are pics taken from http://www.somewallpapersite.com or Google.
This is unrankable in case you didnt knowTKiller wrote:
I had to delete them for quite a number of times and for different reasons, like too many white/very bright colors, combo colours blending with the background too much (this especially applies to hidden).
^ this.Zetta wrote:
Guys, peppy has gone from a flat out "No, fuck you" to a "OK, you can disable both the skin AND storyboard but with a tiny, minuscule catch which will literally only hinder your playing time by 2-3 minutes."
TKiller wrote:
too many white/very bright colors, combo colours blending with the background too much (this especially applies to hidden)
use speccyWishy22 wrote:
about computer specs
and it still happens :)Sakura Hana wrote:
This is unrankable in case you didnt knowTKiller wrote:
I had to delete them for quite a number of times and for different reasons, like too many white/very bright colors, combo colours blending with the background too much (this especially applies to hidden).
Combo colors should NOT be blending with the background on any ranked map
Is human eye even capable of noticing a difference within 120 constant FPS and 2000Human eye can perceive up to 200 images per second I think but that doesn't really matter as your screen refresh rate limits everything to 59.97-60-120-200hz (depending on your monitor and GPU)
60FPS is absolutely brilliant for most games, but for osu!, it's crap.Wishy22 wrote:
Is human eye even capable of noticing a difference within 120 constant FPS and 2000? xd
You just need not to have freezes, if you have constant 60 FPS it should be fine... at least I played tons of games with FPS limited to 60 or 120 and it was all good.
I don't really know how to explain.I'm stuck on vsync and that's my average fps, if I use 120 or unlimited my pointer gets stuck at each spinner (plus, it doesn't get the click input properly)JesusYamato wrote:
How can you play with 45fps, if i have less than 200 fps I can't play correctly at all. (Yes I can feel a difference between 120fps and unlimited, I run at 3000+ constantly)
This. It saddens me that people these days keep complaining about everything and can't seem to be satisfiable.Card N'FoRcE wrote:
Really, take me back to 2007, when noone complained about anything, and we all played everything without complaining everytime.
Or adjustable combo colours?MetalMario201 wrote:
HAY, I got an idea: a BAT-controllable background dimmer. Then backgrounds won't need to be disableable!
eddieee wrote:
Or adjustable combo colours?MetalMario201 wrote:
HAY, I got an idea: a BAT-controllable background dimmer. Then backgrounds won't need to be disableable!
Or adjustable combo colours?The reason i usually rename BGs are because sometimes the notes are hard to see even though i use a grayish overlay on my hitcircles.
Good job missing the point of everything said on this threaddeadbeat wrote:
back on topic, how about a no SB download option as well?
Grinding for an FC also isn't the objective of multiplayer?dvorak wrote:
I'm so lazy to check whole, so leave this post if there is discussion about this.
Also need option for multiplayer.
We basically don't play same song twice in mp, so need personal option to disable skin and sb ?
nevermind!
Not enjoying the game due to inability to play the map properly is the objective of multiplayer?MetalMario201 wrote:
Grinding for an FC also isn't the objective of multiplayer?dvorak wrote:
I'm so lazy to check whole, so leave this post if there is discussion about this.
Also need option for multiplayer.
We basically don't play same song twice in mp, so need personal option to disable skin and sb ?
nevermind!
dont make silly skins..?MetalMario201 wrote:
Don't play unenjoyable maps?
For me this is the only case when I would like to disable SBJarby wrote:
The only other thing of note I would like to bring up regarding this is the freedom to automatically disable all storyboards marked with an epilepsy warning. Of course, that could simply end in regular users enabling it, but I still think it's something to consider.
Do you happen do check the song folder for skin/SB elements (and delete them if they exist) everytime you download a map in multiplayer matches?eddieee wrote:
Edit2: oh yes, this idea of first playing a map before you can toggle skin, SB would ruin 99% of random multi games for me... srr to say it
The point is that osz2 will not allow deletion of skin elements, so this toggle is a workaround.SuperMaay wrote:
Do you happen do check the song folder for skin/SB elements (and delete them if they exist) everytime you download a map in multiplayer matches?eddieee wrote:
Edit2: oh yes, this idea of first playing a map before you can toggle skin, SB would ruin 99% of random multi games for me... srr to say it
Anyway, I like this idea. The toggle will actually save me some time as I won't need to open the song folder and delete stuff, and I don't really delete skins/SBs before actually playing with them on at least once, anyway.
Actually I only dislike custom hitbursts and spinner backgrounds. SBs aren't much of a burden, except for stuff like Jarto and Strangeprogram...
I ask the host if there is some nasty skin, it's not like every skin is bad, but sometimes i just can't play with them... it's not that i dont respect the work that has gone into the skin or SB but as a competetive player i just can't use them all the time.SuperMaay wrote:
Do you happen do check the song folder for skin/SB elements (and delete them if they exist) everytime you download a map in multiplayer matches?
bad visuals ruin good maps.RemmyX25 wrote:
I know I said this elsewhere, but god forbid any of you play an arcade rhythm game. Whalt about DDR, Taiko (the two tame ones), as well as DJMAX and Technika, etc to name a few? Half of their challenge is to not get distracted by the visuals. Why should osu! be different?
Encouraging mappers to make distracting storyboards is the last thing we need. And I will always see storyboarding as a visual complement at its best, not a distraction.RemmyX25 wrote:
Half of their challenge is to not get distracted by the visuals. Why should osu! be different?
ziin wrote:
The point is that osz2 will not allow deletion of skin elements, so this toggle is a workaround.
... unless I missed something, that is.peppy wrote:
If there is a storyboard toggle, there will also be a skin toggle. It will work in a similar way. Kiai is completely out of the question.
For most of the players, it isn't. Skin/SB will just act as unnecessary distraction to those who aim for a good rank.SuperMaay wrote:
isn't it the same when it comes down to gameplay terms
then dont play for rank play for fun!galvenize wrote:
For most of the players, it isn't. Skin/SB will just act as unnecessary distraction to those who aim for a good rank.SuperMaay wrote:
isn't it the same when it comes down to gameplay terms
Then complain to the MP host or start your own game. It's not like they couldn't have also picked one with terrible mapping.aevv wrote:
nvm its not fun to play with retard SB/skin/bg by retard mappers
Actually when we play some map with a really shitty BG/SB/Skin, we tell the rest of the players that we'd like to recommend them to delete everything from the map in order to be able to play it.SuperMaay wrote:
Do you happen do check the song folder for skin/SB elements (and delete them if they exist) everytime you download a map in multiplayer matches?eddieee wrote:
Edit2: oh yes, this idea of first playing a map before you can toggle skin, SB would ruin 99% of random multi games for me... srr to say it
Anyway, I like this idea. The toggle will actually save me some time as I won't need to open the song folder and delete stuff, and I don't really delete skins/SBs before actually playing with them on at least once, anyway.
Actually I only dislike custom hitbursts and spinner backgrounds. SBs aren't much of a burden, except for stuff like Jarto and Strangeprogram...
I meant it as in between the deletion of skin/SBs and the ability to toggle them off. Other than the fact that you'll need to watch auto or actually play the map once, they're pretty much the same in gameplay terms ('cept that you won't be able to edit backgrounds anymore, I guess...).galvenize wrote:
For most of the players, it isn't. Skin/SB will just act as unnecessary distraction to those who aim for a good rank.SuperMaay wrote:
isn't it the same when it comes down to gameplay terms
I don't care.eddieee wrote:
WHY THE F*** is this conversation still going, let players choose how they want to play...
and LoL @ CnF, i just read it now... I play your maps how I want to play them WITHOUT sb and WITHOUT skin, that way i ENJOY YOUR map more... TADAAAAAAAAAAAA there you have it... stoptearsnow.com
JesusYamato wrote:
The only issue that I see is that it's applied to old maps, a lot of people achieved mod records on these by deleting the BG/Skins which will make it unfair to those who will HAVE TO play with BG (and maybe skin if there's no toggle)
Basically rank as much map as possible you can now with HR/DT because it'll be harder to do so with osz2 (unless you have eagle eyes).
There you have it.peppy wrote:
If there is a storyboard toggle, there will also be a skin toggle. It will work in a similar way. Kiai is completely out of the question.
there's no official reply regarding backgrounds for now, thoughCard N'FoRcE wrote:
There you have it.
SuperMaay wrote:
there's no official reply regarding backgrounds for now, thoughCard N'FoRcE wrote:
There you have it.
peppy wrote:
If I add a background disable function, it will also disable all hit objects, sounds, and osu! itself.
lol you can't force player to not play maps that you submitted.. stop saying dumb things... and accept the fact that with osz2 + the video, skin and sb toggle osu! is the game that is for EVERYONE.. you should be proud of that!Card N'FoRcE wrote:
I don't care.
Don't play them.
Read my previous posts in this thread, i already explained why I ameddieee wrote:
lol you can't force player to not play maps that you submitted.. stop saying dumb things... and accept the fact that with osz2 + the video, skin and sb toggle osu! is the game that is for EVERYONE.. you should be proud of that!
I can't help being stubborn with people more stubborn than me, sorry about that.eddieee wrote:
this is the way i see it. this would make osu! by far the most awesome thing ever. everyone gets what they want. I just can't understand that you can't accept that... YOU are the one that is being stubborn...
ummm, the only way one would know that is if the play told the mapper (which i don't know how often that happens). If i am playing a map that has a questionable skin and SB, i'm more likely to just flat-out delete the map :<Card N'FoRcE wrote:
Try making a map with a SB/Skin/Hitsounds then tell me if you won't get angry at people loldeleting it without trying them once when you cared a lot about making them fun and satisfying to play.
Oh right. That was silly of all us to forget this point.RandomJibberish wrote:
Also, is not allowing SB toggling on approval maps an option? Approval maps don't affect ranked score, and lots of them rely completely on the SB and not having it would completely ruin the point and experience, e.g. Disturbia, StrangeProgram.
having an approval map to have SB always display flag is a bit unfair imo, well you can always choose to disable the SB toogling if you wanted to enjoy theTKiller wrote:
Oh right. That was silly of all us to forget this point.RandomJibberish wrote:
Also, is not allowing SB toggling on approval maps an option? Approval maps don't affect ranked score, and lots of them rely completely on the SB and not having it would completely ruin the point and experience, e.g. Disturbia, StrangeProgram.
Disturbia might just have a SBDisplayAlways flag or sort of that, appliable only to Approval maps, but what to do with storyboards which are supposed to distract, but contain flashing (epilepsy etc)? I actually have no idea how to solve this...
Most mappers can't do their own maps with DT/HR (+HD), and some mappers can't even play they insanes they map, so they can't actually really understand how bothering a BG/SB could be. Of course there are mappers like Lesjuh and KanbeKotori who can do all the crazy stuff, but hey look at their maps, you can always play them with it's BG since it isn't really a bothering one (at least I've never deleted, as far as I remember, any BG from those 2 mappers).RandomJibberish wrote:
Uh, a mapper is capable of playing their own map seeing how distracted they are by an SB, as are all of the map's modders. It's just that someone who plays for fun (like most mappers and modders seem to be) would say a good quality SB adds to the experience, wheras someone who plays for score would say it detracts.