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Mai Kotoge - Halo Glare

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den1092den
+ Star ~
soulfear
你也被二二無靈哥2到了么._.
Topic Starter
scarlethana
大概...
tsuka
8-)
eveless

scarlethana wrote:

James2250 wrote:

Into the Dark:
Why not start this difficulty at the same place as the others? (where the sb starts)
03:03:485 (1,1,1) - most people don't like 3 spinners in a row but they can stay if you want
03:53:631 (1) - end this spinner at 03:56:916 like midnight glare? fixed
04:08:522 (5,6,1) - spacing change here could be confusing to players (same for one after it) today is eveless' birthday isn't it?
what's this !!!!!!!!!!
it's no relation with it and today isnt my birthday my birthday is only Nov.23!!!!!!!!!!!!
soulfear
別墳阿 快去找人拿回泡
qinche
ok for fun.

unless you do want it..?

Download: Mai Kotoge - Halo Glare (scarlethana) [qinche].osu
Topic Starter
scarlethana

soulfear wrote:

別墳阿 快去找人拿回泡
二二五零我PM给他发了两次没回应
游戏里面找了他一次他说有空会看
于是就一直没有下文了 :<

qinche wrote:

ok for fun.

unless you do want it..?
感谢呆呆 :>
LuPiiTa
;)
qinche
哇啊啊啊啊上学的时候突然想起来干了一件蠢事,忘了把音效附加上了

等我回家补上来囧!


-------

http://puu.sh/158n <--加上这个听起来应该正常了,记得full submit

不要等二又二百五了,给了他一个多月的时间也没反应,果断换个MAT或者BAT来看图吧

我怀疑会有人说我做的不够长和其他几个diff不对应,如果情况是这样,我会补到最后,不过实在是太吃梗了囧

-------

还有惑わされない sining voice in back这句是不是写错了,是singing吧?
Topic Starter
scarlethana

qinche wrote:

哇啊啊啊啊上学的时候突然想起来干了一件蠢事,忘了把音效附加上了

等我回家补上来囧!


-------

http://puu.sh/158n <--加上这个听起来应该正常了,记得full submit

不要等二又二百五了,给了他一个多月的时间也没反应,果断换个MAT或者BAT来看图吧

我怀疑会有人说我做的不够长和其他几个diff不对应,如果情况是这样,我会补到最后,不过实在是太吃梗了囧

-------

还有惑わされない sining voice in back这句是不是写错了,是singing吧?
呆呆辛苦

其实因为你的diff没有到最后所以我才把那之后的sb都删掉说

关于singing 那里确实是如此
只是我担心某个懒人会懒到去改
我这儿可怜到连工具都没 :(
Sakura
Ok i heard the story from James2250 and i cant ignore a mapper in need of help so i decided to give this a look o/ even tho it's not in my queue.
[General]
As many ppl know already i hate inconsistent diff lengths, i strongly recommend that all diffs end at the same spot.

[Storyboard]
wave 01.png has some unnecessary transparencies at the top.

[quinche]
Snap the first kiai to the long white tick, even if it's in middle of a slider, it makes sense since it's the strong beat, unless you want to change that slider into something else =P
Same for 2nd kiai.
And the 3rd...
You're starting kiai on the build-up vocal for the chorus' strong beat, instead of the strong beat itself, it makes way more sense for kiai to start up on the long white tick remember that.

[Midnight Glare]
Spinners are lacking new combos. Need new combos to prevent spinner bug. Specially noticeable here: 03:06:770 (1) and other instances with 2 spinners in a row, since this happens http://osu.ppy.sh/ss/61885
04:20:785 (1,1,1,1,1,1) - New combo spam can screw up HP calculations.

[Into the Dark]
Once again spinners are lacking new combos, same reason.

[Halo in Nightfall]
Same comment about spinners and new combos
00:53:515 (5) - Unrankable, a slider start and end CANNOT overlap.
02:22:536 (1,2,3) - [Nazi] (3) 1 grid up.

Well when stuff's fixed call me back and i'll recheck, for now i'll restore the star icon this map should have since it was bubbled once before
qinche
i dont really wanna change the kiai time becuz it hit right on with the main vocal and the SB glow. it should not be very awkward during play?

finished till last beat with green wall imustbecrazysomehow

anyways this should do

可以把SB加回来了@v@

Download: Mai Kotoge - Halo Glare (scarlethana) [qinche].osu
Topic Starter
scarlethana

Sakura Hana wrote:

Ok i heard the story from James2250 and i cant ignore a mapper in need of help so i decided to give this a look o/ even tho it's not in my queue.
[General]
As many ppl know already i hate inconsistent diff lengths, i strongly recommend that all diffs end at the same spot.

[Storyboard]
wave 01.png has some unnecessary transparencies at the top. i really don't know how to solve this issue.....

[quinche]
Snap the first kiai to the long white tick, even if it's in middle of a slider, it makes sense since it's the strong beat, unless you want to change that slider into something else =P
Same for 2nd kiai.
And the 3rd...
You're starting kiai on the build-up vocal for the chorus' strong beat, instead of the strong beat itself, it makes way more sense for kiai to start up on the long white tick remember that.

[Midnight Glare]
Spinners are lacking new combos. Need new combos to prevent spinner bug. Specially noticeable here: 03:06:770 (1) and other instances with 2 spinners in a row, since this happens http://osu.ppy.sh/ss/61885 fixed
04:20:785 (1,1,1,1,1,1) - New combo spam can screw up HP calculations. HP calculations aren't important enough at the end of the whole map, imo

[Into the Dark]
Once again spinners are lacking new combos, same reason. fixed

[Halo in Nightfall]
Same comment about spinners and new combos i can't find any two spinners in a row(?)
00:53:515 (5) - Unrankable, a slider start and end CANNOT overlap. but i have made an arrow to show how to follow this slider, is it still unrankable?
02:22:536 (1,2,3) - [Nazi] (3) 1 grid up. fixed

Well when stuff's fixed call me back and i'll recheck, for now i'll restore the star icon this map should have since it was bubbled once before
thanks for your help, sakura hana :P
Sakura
As far as your spinners, yeah ALL spinners need new combos, not necessarily because there are 2 in a row.
Kiai does need to be snapped to the long white tick, on its current position it looks reeaaaaally awkward.
Yeah slider start and end cannot overlap even if you have an arrow, tbh i didnt even see the arrow?
To solve the unnecessary transparency issue, just go to your program that you use to edit images and select all but the transparencie and crop to selection.

All of these i want taken care of at least before i bubble this
Lunah_old

Sakura Hana wrote:

Kiai does need to be snapped to the long white tick, on its current position it looks reeaaaaally awkward.
It doesn't fit on white tick with rhythm, it is correct.
qinche
ive tried my best to cut this png, the top part isnt totally transparent, with my macbook i can see it is fading out till the top bit. so i cant cut much from there, but i did cut the right hand side becuz its useless

so overall it should be smaller :D

but change the code becuz it moved:

Sprite,Foreground,Centre,"SBwave 01.png",320,240
F,0,191144,191582,0,0.5759999
M,0,191144,192905,428,395,403,400
S,0,191144,205599,0.7760004
F,0,191582,205161,0.5759999,0.5599998
M,0,192905,205599,403,400,230,395
F,0,205161,205599,0.5599998,0

PS:我了个去去去爷爷给我传错了音效重抓了一下听起来好2,麻烦换成这个(哈哈哈哈……
http://puu.sh/15QW

about the kiai time...eh...i really dont think it fits on long white tick becuz the vocal and the beat start right on the red tick strongly.

Sakura
Then that means that the other diffs are wrong with their kiai start and yours is correct?
Topic Starter
scarlethana
hmmm
i think cancel kiai parts in the map is a good idea?

and

Sakura Hana wrote:

As far as your spinners, yeah ALL spinners need new combos, not necessarily because there are 2 in a row. fixed
Kiai does need to be snapped to the long white tick, on its current position it looks reeaaaaally awkward.
Yeah slider start and end cannot overlap even if you have an arrow, tbh i didnt even see the arrow? fixed
To solve the unnecessary transparency issue, just go to your program that you use to edit images and select all but the transparencie and crop to selection. thanks to qinche~
also thanks to lunah's comment and star! :)
Sakura
That would be the easy way out, both kiai sections start at the same time, except qinche's 1/2 earlier than the others, just decide which one you want to use, i'm tired of arguing about this....
Edit: Have you probably thought that your offset maybe it's wrong by 1/2? or that the metronome shifts? those are other possible reasons for this confusion
Edit 2: orz too late you already killed kiai everywhere (even on Taiko diff where it's important to gameplay)
Edit 3: Also you shouldnt spam kiai fountains...
qinche
holy cow what is happening to that kiai fountain, i think u forgot to change the ones on soft sample, and greenlines r all messed up...

anyway wait for a moment, ill get the correct version

ok this, should be fine

Download: Mai Kotoge - Halo Glare (scarlethana) [qinche].osu
Lunah_old
deleting kiai time is not the way.


#1 KIAI Time :

starts here : 01:04:404
ends here : 01:18:849

#2 KIAI Time :

stars here : 02:15:310
ends here : 02:43:558

#3 KIAI Time

stars here : 03:25:383
ends here : 03:53:631 (or 03:52:755 (?))


I never saw a rules that say "You must start KIAI time on the white tick, maybe i'm wrong" , KIAI time should start following the rhythm and not ticks (qinche's one was correct)


Sakura Hana wrote:

Edit 3: Also you shouldnt spam kiai fountains...
What, there are not more KIAI fountains (you never noticed?) xD, so why should she spams


and another thing, i never undestood why KIAI time should be equal for all difficulties o_O .. is just a precision thing, nothing to force to change
Topic Starter
scarlethana
thanks, lunah

but i decided to kill these kiai parts to prevent more arguing.
and i have to say sorry to taiko players about killing these kiai parts.

and may i ask for a recheck again?
i'm going to get a bbl for this map.

edit:
i also want to know why kiai lines should be consistent in all diffs.
Sakura

Lunah wrote:

and another thing, i never undestood why KIAI time should be equal for all difficulties o_O .. is just a precision thing, nothing to force to change
No there's no rule that says that or about the white tick, it's just that ALMOST always it goes on the long white tick, however seeing as that one kiai and the one in the previous diffs were just off by 1/2 made me wonder, the strong beat does start on 1/1 not 1/2, but if you guys find it makes more sense on the 1/2 one i dont mind at all, however it would make more sense since both diffs have kiai times around the same spots, to also share the start time of the kiai.
All in all it's just what makes more sense rather than "rules" so yeah, and there WAS a kiai fountain spam before http://puu.sh/163r i still remember that i took a puush of it, but if that got fixed then no problem i'll recheck this map shortly.
Edit: So in the end you removed kiai because you didnt want kiai to make sense huh... if that's how you want to play it then i suggest you start looking for another MAT to bubble this because i dont want to bubble a mapper that's taking the easy way out, or even touching a guest taiko diff where kiai IS important.
qinche

Sakura Hana wrote:

Lunah wrote:

and another thing, i never undestood why KIAI time should be equal for all difficulties o_O .. is just a precision thing, nothing to force to change
No there's no rule that says that or about the white tick, it's just that ALMOST always it goes on the long white tick, however seeing as that one kiai and the one in the previous diffs were just off by 1/2 made me wonder, the strong beat does start on 1/1 not 1/2, but if you guys find it makes more sense on the 1/2 one i dont mind at all, however it would make more sense since both diffs have kiai times around the same spots, to also share the start time of the kiai.
All in all it's just what makes more sense rather than "rules" so yeah, and there WAS a kiai fountain spam before http://puu.sh/163r i still remember that i took a puush of it, but if that got fixed then no problem i'll recheck this map shortly.
Edit: So in the end you removed kiai because you didnt want kiai to make sense huh... if that's how you want to play it then i suggest you start looking for another MAT to bubble this because i dont want to bubble a mapper that's taking the easy way out, or even touching a guest taiko diff where kiai IS important.

ridiculous. if this is what you asked for, why didnt you say it in the last post? now she worked all the way till this point waiting for a bubble (suppose to be restored a month ago) and still gets nothing.

it is not making sense for kiai to start at 1/1 or 1/2 on my diff becuz i have a beat on the blue tick, why would player hit a note and feel the kiai afterward? i dunno how that would make sense. she started on 1/1 because her note arrangement is different from mine, it will not make sense if kiai starts and no notes are hited.

anyhow, either we restore our kiai settings, or we dont have kiai. and if your choice is to not bubble it, ok. we might need to hunt another mat then. thank you for taking your time.
Sakura
Working Hard = Instead of fixing kiai, removing it completely?
I'm impressed that you guys take something so simple this far, I just dislike mappers that rather than fix just scrap out everything and throw it away, i've seen instances where mappers rather throw a map to the graveyard than fix, if this is how you want to do it then do it, but as i said, dont ask me for a bubble then. If you do decide to restore and fix kiai contact me again, but for now I should just stop coming back to this thread.
Topic Starter
scarlethana
it will never being too exhausted to get a bbl, right? XD
killing kiai parts will never comfort anyone but myself.
so, this is my choice and i'll never complain about anything.

once i wanna give up, but there still have someone loving this song and willing this map getting ranked.
and in order to telling me about this in chinese he even used an interpreting machine.
though that pm was so hard to read, i was deeply moved.
that is why i'm still here in this long long journey.

thanks to kioukiou, james2250 and sakura hana for your patience to have a look at this awkwardly creation.
thanks to all modders who once modded in this thread.
thanks to all friends who gave your star to this map.
thanks to all players who ever played this map.

now it's time to stop arguing and seeking for further modding.
:)
Sakura

scarlethana wrote:

it will never being too exhausted to get a bbl, right? XD
killing kiai parts will never comfort anyone but myself.
so, this is my choice and i'll never complain about anything.

once i wanna give up, but there still have someone loving this song and willing this map getting ranked.
and in order to telling me about this in chinese he even used an interpreting machine.
though that pm was so hard to read, i was deeply moved.
that is why i'm still here in this long long journey.

thanks to kioukiou, james2250 and sakura hana for your patience to have a look at this awkwardly creation.
thanks to all modders who once modded in this thread.
thanks to all friends who gave your star to this map.
thanks to all players who ever played this map.

now it's time to stop arguing and seeking for further modding.
:)
Your kind words, show me proof enough that you do care about your map, that's all i needed to know, for a momment there i thought you were just ragequitting on the map, so i'll recheck this map as you wish

[quinche]
02:57:135 (1,1,1,1,1) - New combo spam screws HP calculations
03:10:055 (1,1,1,1) - ^
03:31:843 (6) - Slider track barely visible due to hitburst.

Some spinners are still lacking new combos like 01:43:738 (1) on [Into the Dark]
I would prefer if [Halo in Nightfall] lasted until the end.

sighs... maybe im way too nice, in either case i cant ignore a mapper in trouble so here's the recheck
Lunah_old

Sakura Hana wrote:

Working Hard = Instead of fixing kiai, removing it completely?
I'm impressed that you guys take something so simple this far, I just dislike mappers that rather than fix just scrap out everything and throw it away, i've seen instances where mappers rather throw a map to the graveyard than fix, if this is how you want to do it then do it, but as i said, dont ask me for a bubble then. If you do decide to restore and fix kiai contact me again, but for now I should just stop coming back to this thread.
I think she "throw it away" because she doesn't agree with you about what you said for KIAI times.

so, she deleted all KIAI sections for avoid to fight against you and get the bubble, what to do ? I mean .. she/we can't fight against a MAT if the MAT should give the bubble..



(Personal Comment) : You should not care how the mapper fix the thing, if he/she wants remove it, so.. let him/her remove it .. I mean is not ur problem, saying something like "i dislike you because you deleted KIAI time for get easy way so, i will not bubble it" after she worked hard.. and yes she worked hard, we're talking about the map, a map is not only KIAI time sections, but beats,sliders,timing sections, audio, rhythm .. etc.. etc.. more and more .


dont' see this like an insult, i'm just saying what i think ..



qinche wrote:

it is not making sense for kiai to start at 1/1 or 1/2 on my diff becuz i have a beat on the blue tick, why would player hit a note and feel the kiai afterward? i dunno how that would make sense. she started on 1/1 because her note arrangement is different from mine, it will not make sense if kiai starts and no notes are hited.
I have to agree.. it depends from the map too.
Natteke
oh my sakura stop being nazi it's disgusting
qinche

Sakura Hana wrote:

[quinche]
02:57:135 (1,1,1,1,1) - New combo spam screws HP calculations
03:10:055 (1,1,1,1) - ^
03:31:843 (6) - Slider track barely visible due to hitburst.
first one no problem, second one cant be removed becuz it is a slow down, the spacing varies very much from before, removing newcombo means players need to concentrate on beats more than they need to
third one, not necessary, i have ppl tested and no problem at that point

so @scarlethana, please remove the nc on 02:57:135 for me, thx

edit:

ill shoot a pink star for ur effort, 不要灰心。
Lunah_old

Natteke wrote:

oh my sakura stop being nazi it's disgusting
Dont' say this.


Also Sakura is a good MAT and Modder.
I hope that you can find agreement for the bubble.



Sakura Hana wrote:

[quinche]
02:57:135 (1,1,1,1,1) - New combo spam screws HP calculations
03:10:055 (1,1,1,1) - ^
03:31:843 (6) - Slider track barely visible due to hitburst.

Sakura Hana wrote:

[quinche]

Sakura Hana wrote:

quinche

Dai Dai quinche <3
Sakura

Lunah wrote:

Also Sakura is a good MAT and Modder.
I hope that you can find agreement for the bubble.
Don't worry, as long as the mapper cares for their map i'll continue to help them out, i wanted to stop earlier because i thought mapper was ragequitting because of the kiai discussion, but from their last post i can clearly see they do care so i came back to it, i dont mind the kiai at all if it's what the mapper wants, so all needs to be fixed is that NC spam, although i still think it's not that hard to move that slider track a bit.
Topic Starter
scarlethana

qinche wrote:

so @scarlethana, please remove the nc on 02:57:135 for me, thx

done

edit:

ill shoot a pink star for ur effort, 不要灰心。

thank you guys.
and sakura you win my respect with your own principle.
the most, daidai you works too hard for me.
Sakura
Well, there's nothing else i can do here for you, so enjoy your well earned Rebubble~ Really hope this gets ranked soon
Topic Starter
scarlethana

Sakura Hana wrote:

Well, there's nothing else i can do here for you, so enjoy your well earned Rebubble~ Really hope this gets ranked soon
thank you sakura, and it is still need one step to be ranked.
Alace
<Into the Dark>
04:08:960 (6) - new combo
04:10:712 (6) - ^
04:11:150 (7) - ^
04:11:369 (1) - cancel the new combo

That`s all
Topic Starter
scarlethana

Alace wrote:

<Into the Dark>
04:08:960 (6) - new combo
04:10:712 (6) - ^
04:11:150 (7) - ^
04:11:369 (1) - cancel the new combo

That`s all
done
谢谢老师 :)
Alace
OK let`s go
KanaRin
公喜 :)
qinche
不容易,恭喜了
Tonoko
:oops: 爱啊!
Sandpig
恭喜喽>w<
Cyclone
I was thinking of mapping a song from this album. I approve of the song choice.
Lunah_old
gratz
Topic Starter
scarlethana
thank you all :)
Sakura
Congratz
Leorda
gratz
Tonoko
那时我mod完把这个加到fav b里 我不知道这歌能不能rank 只是不想我遗忘掉

有时真希望某些高人不要如此斤斤计较,又kiai又这又哪,喧宾夺主。

废话就这么多了

add online fav
tsuka
:lol: nice map
Hinanawi-sama
[Into the dark] is THEE most fun Hard diff i have ever played
this fav will never be removed
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