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Mai Kotoge - Halo Glare

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Topic Starter
scarlethana
remapping notes in [Glare at Midnight] ... ...

complete
Topic Starter
scarlethana
self testing ... ...

complete
cmn_891127

lepidopodus wrote:

cmn's Taiko Stage
00:36:630 (2,3,4,5,6) - Well, let's start this vocal part with 'light patterns'? (a.k.a. consider using simpler pattern?)
change as d_d_k
00:37:742 (6,7,8,9,10,11,12) - ^ (Both of these also applies to counterparts in other parts.)
change as kdd_kdd
00:46:853 (20~28) - This kind of complex 1/4 stream isn't fit that well with this quite momment. Try using this in more epic part. (This also applies to counterparts in other parts.)
change as kdd_k_k_k
02:29:438 (1) - Move to 02:29:329.
fixed
03:52:102 (X) - Add a note?
fixed
03:56:482 (1,2,3,4,1) - Remove 1,2,4,1 and make 3 big note?
fixed
04:21:664 (79,80) - Remove those and add k in 04:21:555.
fixed
改完……

Download: Mai Kotoge - Halo Glare (scarlethana) [cmn's Taiko Stage].osu
Topic Starter
scarlethana

cmn_891127 wrote:

lepidopodus大人是好人……
继续改Taiko
辛苦了
我本来昨晚想顺手帮你改掉
结果看了半天发现看不太懂taiko的mod...
SapphireGhost
Halo in Nightfall
00:49:519 (3) This note could be considered as too hard for an easy difficulty.
01:04:408 (1) Could cause some "omg note after spinner agh" moments.
01:46:408 I advise a note here, or a break.
Into the Dark
(Note: I see the breaks are fairly uneven here. The first half has one, and the second half has three. No big sweat though.)
01:35:297 There is nothing here. A note or break would be nice.
Glare at Midnight
01:40:168 Is the break required? You can do fun things with beats here.
03:41:154 (11) I'm not sure if this is intentional, but the 11 is not in line with the 10.

Love the song and the map! Star :)
Topic Starter
scarlethana

SapphireGhost wrote:

Halo in Nightfall
00:49:519 (3) This note could be considered as too hard for an easy difficulty. maybe there would be a bit hard to read but i guess it wouldn't be an obstacle to pass the diff
01:04:408 (1) Could cause some "omg note after spinner agh" moments. changed circle to a slider. maybe this would be easier?
01:46:408 I advise a note here, or a break. fixed
Into the Dark
(Note: I see the breaks are fairly uneven here. The first half has one, and the second half has three. No big sweat though.)
01:35:297 There is nothing here. A note or break would be nice. for someone, the latter he plays, the more break he needs, right? ;)
Glare at Midnight
01:40:168 Is the break required? You can do fun things with beats here. yeah i remapped in this break
03:41:154 (11) I'm not sure if this is intentional, but the 11 is not in line with the 10. quite ok, isn't it?

Love the song and the map! Star :)
thanks very much for your easy diff advices!
and some of them are fixed
Roddie
Hi

Halo in the Nightfall:
00:07:630 (1)-Remove that clap. Add a finish instead.
00:21:964 (x)-Add a note.
00:43:297 (3)-Add a finish on the beginning of that slider.
00:50:408 (5)-^
01:47:297 (1)-^
02:01:519 (1)-^
02:08:526 (1)-^?
02:29:548 (1)-Add a finish.
02:38:745 (2, 4)-Add claps here.

Into the Dark:
00:21:964 (1 , 2, 5)-On 1 and 2, Add claps on the end of those sliders. And on 5, Add a clap.
00:50:408 (1, 4)-On 1, add a finish on the beginning of that slider. And on 4, Add a clap.
01:18:853 (x)-Add a note and a finish.
02:15:314 (1)-Add a finish on the beginning of that slider.
02:43:562 (x)-Add a note.

cmn's Taiko Stage:

Skipping.

Glare at Midnight:
00:21:853 (x)-Add a note and stack with this note on 00:21:964? :3
00:36:186 (1)-Add a finish on the beginning of that slider.
01:33:519 to 01:45:075-Add some hitsounds.
02:01:519 (1)-Add a finish on the beginning of that slider.
02:15:314 (1)-^?
03:39:621 (5)-Add a finish.
04:07:650 (1)-^?

Not bad for someone's first map. Nice work!

Good luck getting this ranked!

Star!
Topic Starter
scarlethana

Roddie wrote:

Hi

Halo in the Nightfall:
00:07:630 (1)-Remove that clap. Add a finish instead. fixed
00:21:964 (x)-Add a note. fixed
00:43:297 (3)-Add a finish on the beginning of that slider. fixed
00:50:408 (5)-^ fixed
01:47:297 (1)-^ fixed
02:01:519 (1)-^ fixed
02:08:526 (1)-^? fixed
02:29:548 (1)-Add a finish. fixed
02:38:745 (2, 4)-Add claps here. fixed

Into the Dark:
00:21:964 (1 , 2, 5)-On 1 and 2, Add claps on the end of those sliders. And on 5, Add a clap. fixed
00:50:408 (1, 4)-On 1, add a finish on the beginning of that slider. And on 4, Add a clap. fixed
01:18:853 (x)-Add a note and a finish. fixed
02:15:314 (1)-Add a finish on the beginning of that slider. fixed
02:43:562 (x)-Add a note. fixed

cmn's Taiko Stage:

Skipping.

Glare at Midnight:
00:21:853 (x)-Add a note and stack with this note on 00:21:964? :3 good idea
00:36:186 (1)-Add a finish on the beginning of that slider. fixed
01:33:519 to 01:45:075-Add some hitsounds. i intend to set a no effect part here
02:01:519 (1)-Add a finish on the beginning of that slider. fixed
02:15:314 (1)-^? fixed
03:39:621 (5)-Add a finish. fixed
04:07:650 (1)-^? fixed

Not bad for someone's first map. Nice work!

Good luck getting this ranked!

Star!
thank for your hitsound advices and star :P
Tonoko
hi

[Halo in Nightfall]
01:18:408 kiai包括最后的note吧
一些位置放得比较随意 没对齐什么的 注意细节哦

后面两个难度也很不错了
一些感觉稍微不对的地方也不是技术上的问题,是一些习惯和各自节奏的不同的问题。

最后的谢谢故事版还没播完就没了 fix一下。。。

歌很喜欢.><
Topic Starter
scarlethana

Tonoko wrote:

hi

[Halo in Nightfall]
01:18:408 kiai包括最后的note吧
一些位置放得比较随意 没对齐什么的 注意细节哦

后面两个难度也很不错了
一些感觉稍微不对的地方也不是技术上的问题,是一些习惯和各自节奏的不同的问题。

最后的谢谢故事版还没播完就没了 fix一下。。。

歌很喜欢.><
非常感谢tonoko前辈的指点 :P
thekillerhjkhjk
[timing]

1st red timing point: BPM: 134.967
Offset: 609

2nd red timing point: BPM:137
Offset: 121,527

Resnap afterwards

[Glare at Midnight]
Rename [Midnight Glare]? it sounds more mysterious and its two letters shorter :3

00:07:631 (1,2) - Make this into a slider, the music's awkward note placement makes it counter-intuitive
02:27:358 (4) - pretty bad underlap, move the slider tail please?

[into the dark]

why does this difficulty start at a different time as the rest?

one issue i have is that this difficulty seems a bit claustrophobic, if you know what i mean
The notes are stacked regularly, and clustered together. Would you mind spacing out your mapping a bit more?

also your short sliders that you shape as points don't help this case either.

[halo at nightfall]

00:53:519 (5) - LOLOLOLOL an arrow to tell which way to go. One of my problems with slider artists is that its hard to see which way to start XD would you mind making the arrow appear earlier? there's not much time to react at the moment.

02:36:555 (1) - move the end point of the slider left one tiny square, and then move the middle slider point down one tiny square

overall a nice map.

Fix timing and repost in my queue and ill star
Topic Starter
scarlethana

thekillerhjkhjk wrote:

[timing]

1st red timing point: BPM: 134.967
Offset: 609

2nd red timing point: BPM:137
Offset: 121,527

Resnap afterwards fixed

[Glare at Midnight]
Rename [Midnight Glare]? it sounds more mysterious and its two letters shorter :3 it's a good idea :3

00:07:631 (1,2) - Make this into a slider, the music's awkward note placement makes it counter-intuitive fixed
02:27:358 (4) - pretty bad underlap, move the slider tail please? fixed

[into the dark]

why does this difficulty start at a different time as the rest?

one issue i have is that this difficulty seems a bit claustrophobic, if you know what i mean
The notes are stacked regularly, and clustered together. Would you mind spacing out your mapping a bit more?

also your short sliders that you shape as points don't help this case either.

you even find out my emotion when i mapping this diff.
yes i feel very depressed at the time.
so this negative feeling maybe brought to the spacing and some other facts
i have to say sorry here but i'll keep it with my willing


[halo at nightfall]

00:53:519 (5) - LOLOLOLOL an arrow to tell which way to go. One of my problems with slider artists is that its hard to see which way to start XD would you mind making the arrow appear earlier? there's not much time to react at the moment. what the hell i did! and fixed

02:36:555 (1) - move the end point of the slider left one tiny square, and then move the middle slider point down one tiny square fixed

overall a nice map.

Fix timing and repost in my queue and ill star
thanks for your help ;)
thekillerhjkhjk
sounds good!

star
Topic Starter
scarlethana

thekillerhjkhjk wrote:

sounds good!

star
sooooooooo fast

i even haven't finished a full submit!

and thanks :)
thekillerhjkhjk
ArzatoRx
:lol:
kioukiou
Timing :

#1 BPM : 135.00 / offset : 627
#2 BPM : 137.00 / offset : 121,515

Don't forget resnap all notes、green lines and SB stuff.
Kyonko Hizara
:)
Topic Starter
scarlethana
thx for all your star :)
kioukiou
[Into the Dark]

04:08:960 (7) - 感覺有點難以注意到是slider. 換個方式排?
Topic Starter
scarlethana

kioukiou wrote:

[Into the Dark]

04:08:960 (7) - 感覺有點難以注意到是slider. 換個方式排?
fixed
kioukiou
Bubbled.
James2250
Have to pop this for now, mainly because of sb issues but there are some other things to check too

If possible resize wave01 so it is 800x600 or under (atm it is 1146x250)
Keep kiai consistent on all of your difficulties

Halo in Nightfall:
-Get rid of all of the lyrics after the map ends or the map will not finish by itself (I would also move the "thanks for playing" to the end of this map not the end of the mp3)
-Try and avoid anti jumps on the easiest difficulty (will point some out)
-Slightly hard for the easiest difficulty but I guess it can pass
00:43:293 (3,1) - space out more
00:53:515 (5) - needs to be separated out so beginners can read which way the slider goes
01:36:626 (1,2,3,4) - too hard for beginners to read in my opinion (its covered by hitbursts), try and make a different pattern
01:50:404 (5,1) - space out more

Into the Dark:
Why not start this difficulty at the same place as the others? (where the sb starts)
03:03:485 (1,1,1) - most people don't like 3 spinners in a row but they can stay if you want
03:53:631 (1) - end this spinner at 03:56:916 like midnight glare?
04:08:522 (5,6,1) - spacing change here could be confusing to players (same for one after it)

cmn's Taiko Stage:
Would be nice if you could make the lyrics that appear at the center of the screen lower on this difficulty, or else they look kind of strange as the taiko bar blocks them

Midnight Glare:
0.5 sliders seem out of place at the start
00:37:293 (4,1) - space out more (0.5 makes distance snap look odd)
00:41:071 (3,1,1) - spacing
01:11:626 (1,2,3) - sounds odd on blue ticks, and is the only stack that is on these ticks in the map that I see
01:56:849 (3,4) - don't have hidden repeats
02:14:872 (8,1) - space out more
02:24:069 (7,1) - ^
03:33:814 (8,9,1) - odd spacing
04:20:785 (1,1,1,1,1) - all new combos aren't really needed

Go through and try and keep spacing more consistent in general
It would be nicer if you could get 1 or 2 more mods and then call me back for a rebubble
soulfear
好簡單...可以再做難點的...
另外我覺得沒什麽要改的地方啊
真要我說 最後個難度AR+1吧
Topic Starter
scarlethana

James2250 wrote:

Have to pop this for now, mainly because of sb issues but there are some other things to check too

If possible resize wave01 so it is 800x600 or under (atm it is 1146x250)
Keep kiai consistent on all of your difficulties

Halo in Nightfall:
-Get rid of all of the lyrics after the map ends or the map will not finish by itself (I would also move the "thanks for playing" to the end of this map not the end of the mp3)
-Try and avoid anti jumps on the easiest difficulty (will point some out)
-Slightly hard for the easiest difficulty but I guess it can pass
00:43:293 (3,1) - space out more slightly remapped here
00:53:515 (5) - needs to be separated out so beginners can read which way the slider goes
01:36:626 (1,2,3,4) - too hard for beginners to read in my opinion (its covered by hitbursts), try and make a different pattern slightly remapped here
01:50:404 (5,1) - space out more fixed

Into the Dark:
Why not start this difficulty at the same place as the others? (where the sb starts)
03:03:485 (1,1,1) - most people don't like 3 spinners in a row but they can stay if you want
03:53:631 (1) - end this spinner at 03:56:916 like midnight glare? fixed
04:08:522 (5,6,1) - spacing change here could be confusing to players (same for one after it) today is eveless' birthday isn't it?

cmn's Taiko Stage:
Would be nice if you could make the lyrics that appear at the center of the screen lower on this difficulty, or else they look kind of strange as the taiko bar blocks them

Midnight Glare:
0.5 sliders seem out of place at the start slightly remapped here
00:37:293 (4,1) - space out more (0.5 makes distance snap look odd) fixed
00:41:071 (3,1,1) - spacing fixed
01:11:626 (1,2,3) - sounds odd on blue ticks, and is the only stack that is on these ticks in the map that I see delayed these 3 notes by 1/4 beat
01:56:849 (3,4) - don't have hidden repeats though i don't think this is a hidden repeat but still fixed XD
02:14:872 (8,1) - space out more fixed
02:24:069 (7,1) - ^ i think this part is quite ok or i have to change the whole stucture here :(
03:33:814 (8,9,1) - odd spacing fixed
04:20:785 (1,1,1,1,1) - all new combos aren't really needed but they're not annoying, isn't it?

Go through and try and keep spacing more consistent in general
It would be nicer if you could get 1 or 2 more mods and then call me back for a rebubble
all storyboarding issues have been fixing and i'll full-upload later
soulfear
吐槽一下...用了我AR+1建議也不給KUDOSU :P
Topic Starter
scarlethana
我错了 我有罪...
这个kd如果不会被bat给deny掉我就给 >w<
James2250

James2250 wrote:

Into the Dark:
Why not start this difficulty at the same place as the others? (where the sb starts)
I still strongly recommend this, it is odd sitting there waiting for the map to begin but still seeing the sb

James2250 wrote:

It would be nicer if you could get 1 or 2 more mods and then call me back for a rebubble
~ I still think it could have some slight improvements but if no one else thinks so then ok
qinche
ok mod

[overall]
normal-sliderslide并没有用过,可以删掉
第一条BPM的offset我的感觉是622

[midnight glare]

00:55:960 (7,8,9) - 玩的时候我只有这里不太确定,漏了一个note,如果可以的话,请换个排列吧
总体来说,我建议以后做图可以多试试看跟着大体节奏,不一定非要跟着歌词语调走,因为这首歌很轻飘飘的,所以跟歌词就比较难map(尤其是vocal偶尔会抢拍)
04:20:785 (1,1,1,1,1,1) - 这个串,我觉得可以删成和音乐一样的x x x,排列可以放开一点


[into the dark]

orz特大圈看得我好痛苦,也是一不留神就哪个地方漏了一个,可以的话换成大圈吧,好读很多
如果你是想有个过渡的diff(即可以当hard也可以当normal),还是作罢吧,很多排列其实相当难,normal玩家来说会fail的

[halo in nightfall]

00:59:071 (1,2) - 建议摆的再放开一点

我蛮喜欢这歌的~star
Ice coffee
8-)
Topic Starter
scarlethana

qinche wrote:

ok mod

[overall]
normal-sliderslide并没有用过,可以删掉 fixed
第一条BPM的offset我的感觉是622 我用QQ姐给的627打第二个难度mistime hit率也只有10几点 难道还是太高了吗 :(

[midnight glare]

00:55:960 (7,8,9) - 玩的时候我只有这里不太确定,漏了一个note,如果可以的话,请换个排列吧 是♪
总体来说,我建议以后做图可以多试试看跟着大体节奏,不一定非要跟着歌词语调走,因为这首歌很轻飘飘的,所以跟歌词就比较难map(尤其是vocal偶尔会抢拍)
04:20:785 (1,1,1,1,1,1) - 这个串,我觉得可以删成和音乐一样的x x x,排列可以放开一点 最后一个note在蓝线上的缘故所以我觉得如果把这儿做成jumping note可能会坑到不少人 :(


[into the dark]

orz特大圈看得我好痛苦,也是一不留神就哪个地方漏了一个,可以的话换成大圈吧,好读很多 难道不是因为呆呆太呆了吗? fixed 其实AR再高一点也许就好读了
如果你是想有个过渡的diff(即可以当hard也可以当normal),还是作罢吧,很多排列其实相当难,normal玩家来说会fail的

[halo in nightfall]

00:59:071 (1,2) - 建议摆的再放开一点 摆开一点会比较好读吗? fixed

我蛮喜欢这歌的~star

Ice coffee wrote:

8-)
感谢呆呆的mod还有冰咖啡的star ❤~
den1092den
+ Star ~
soulfear
你也被二二無靈哥2到了么._.
Topic Starter
scarlethana
大概...
tsuka
8-)
eveless

scarlethana wrote:

James2250 wrote:

Into the Dark:
Why not start this difficulty at the same place as the others? (where the sb starts)
03:03:485 (1,1,1) - most people don't like 3 spinners in a row but they can stay if you want
03:53:631 (1) - end this spinner at 03:56:916 like midnight glare? fixed
04:08:522 (5,6,1) - spacing change here could be confusing to players (same for one after it) today is eveless' birthday isn't it?
what's this !!!!!!!!!!
it's no relation with it and today isnt my birthday my birthday is only Nov.23!!!!!!!!!!!!
soulfear
別墳阿 快去找人拿回泡
qinche
ok for fun.

unless you do want it..?

Download: Mai Kotoge - Halo Glare (scarlethana) [qinche].osu
Topic Starter
scarlethana

soulfear wrote:

別墳阿 快去找人拿回泡
二二五零我PM给他发了两次没回应
游戏里面找了他一次他说有空会看
于是就一直没有下文了 :<

qinche wrote:

ok for fun.

unless you do want it..?
感谢呆呆 :>
LuPiiTa
;)
qinche
哇啊啊啊啊上学的时候突然想起来干了一件蠢事,忘了把音效附加上了

等我回家补上来囧!


-------

http://puu.sh/158n <--加上这个听起来应该正常了,记得full submit

不要等二又二百五了,给了他一个多月的时间也没反应,果断换个MAT或者BAT来看图吧

我怀疑会有人说我做的不够长和其他几个diff不对应,如果情况是这样,我会补到最后,不过实在是太吃梗了囧

-------

还有惑わされない sining voice in back这句是不是写错了,是singing吧?
Topic Starter
scarlethana

qinche wrote:

哇啊啊啊啊上学的时候突然想起来干了一件蠢事,忘了把音效附加上了

等我回家补上来囧!


-------

http://puu.sh/158n <--加上这个听起来应该正常了,记得full submit

不要等二又二百五了,给了他一个多月的时间也没反应,果断换个MAT或者BAT来看图吧

我怀疑会有人说我做的不够长和其他几个diff不对应,如果情况是这样,我会补到最后,不过实在是太吃梗了囧

-------

还有惑わされない sining voice in back这句是不是写错了,是singing吧?
呆呆辛苦

其实因为你的diff没有到最后所以我才把那之后的sb都删掉说

关于singing 那里确实是如此
只是我担心某个懒人会懒到去改
我这儿可怜到连工具都没 :(
Sakura
Ok i heard the story from James2250 and i cant ignore a mapper in need of help so i decided to give this a look o/ even tho it's not in my queue.
[General]
As many ppl know already i hate inconsistent diff lengths, i strongly recommend that all diffs end at the same spot.

[Storyboard]
wave 01.png has some unnecessary transparencies at the top.

[quinche]
Snap the first kiai to the long white tick, even if it's in middle of a slider, it makes sense since it's the strong beat, unless you want to change that slider into something else =P
Same for 2nd kiai.
And the 3rd...
You're starting kiai on the build-up vocal for the chorus' strong beat, instead of the strong beat itself, it makes way more sense for kiai to start up on the long white tick remember that.

[Midnight Glare]
Spinners are lacking new combos. Need new combos to prevent spinner bug. Specially noticeable here: 03:06:770 (1) and other instances with 2 spinners in a row, since this happens http://osu.ppy.sh/ss/61885
04:20:785 (1,1,1,1,1,1) - New combo spam can screw up HP calculations.

[Into the Dark]
Once again spinners are lacking new combos, same reason.

[Halo in Nightfall]
Same comment about spinners and new combos
00:53:515 (5) - Unrankable, a slider start and end CANNOT overlap.
02:22:536 (1,2,3) - [Nazi] (3) 1 grid up.

Well when stuff's fixed call me back and i'll recheck, for now i'll restore the star icon this map should have since it was bubbled once before
qinche
i dont really wanna change the kiai time becuz it hit right on with the main vocal and the SB glow. it should not be very awkward during play?

finished till last beat with green wall imustbecrazysomehow

anyways this should do

可以把SB加回来了@v@

Download: Mai Kotoge - Halo Glare (scarlethana) [qinche].osu
Topic Starter
scarlethana

Sakura Hana wrote:

Ok i heard the story from James2250 and i cant ignore a mapper in need of help so i decided to give this a look o/ even tho it's not in my queue.
[General]
As many ppl know already i hate inconsistent diff lengths, i strongly recommend that all diffs end at the same spot.

[Storyboard]
wave 01.png has some unnecessary transparencies at the top. i really don't know how to solve this issue.....

[quinche]
Snap the first kiai to the long white tick, even if it's in middle of a slider, it makes sense since it's the strong beat, unless you want to change that slider into something else =P
Same for 2nd kiai.
And the 3rd...
You're starting kiai on the build-up vocal for the chorus' strong beat, instead of the strong beat itself, it makes way more sense for kiai to start up on the long white tick remember that.

[Midnight Glare]
Spinners are lacking new combos. Need new combos to prevent spinner bug. Specially noticeable here: 03:06:770 (1) and other instances with 2 spinners in a row, since this happens http://osu.ppy.sh/ss/61885 fixed
04:20:785 (1,1,1,1,1,1) - New combo spam can screw up HP calculations. HP calculations aren't important enough at the end of the whole map, imo

[Into the Dark]
Once again spinners are lacking new combos, same reason. fixed

[Halo in Nightfall]
Same comment about spinners and new combos i can't find any two spinners in a row(?)
00:53:515 (5) - Unrankable, a slider start and end CANNOT overlap. but i have made an arrow to show how to follow this slider, is it still unrankable?
02:22:536 (1,2,3) - [Nazi] (3) 1 grid up. fixed

Well when stuff's fixed call me back and i'll recheck, for now i'll restore the star icon this map should have since it was bubbled once before
thanks for your help, sakura hana :P
Sakura
As far as your spinners, yeah ALL spinners need new combos, not necessarily because there are 2 in a row.
Kiai does need to be snapped to the long white tick, on its current position it looks reeaaaaally awkward.
Yeah slider start and end cannot overlap even if you have an arrow, tbh i didnt even see the arrow?
To solve the unnecessary transparency issue, just go to your program that you use to edit images and select all but the transparencie and crop to selection.

All of these i want taken care of at least before i bubble this
Lunah_old

Sakura Hana wrote:

Kiai does need to be snapped to the long white tick, on its current position it looks reeaaaaally awkward.
It doesn't fit on white tick with rhythm, it is correct.
qinche
ive tried my best to cut this png, the top part isnt totally transparent, with my macbook i can see it is fading out till the top bit. so i cant cut much from there, but i did cut the right hand side becuz its useless

so overall it should be smaller :D

but change the code becuz it moved:

Sprite,Foreground,Centre,"SBwave 01.png",320,240
F,0,191144,191582,0,0.5759999
M,0,191144,192905,428,395,403,400
S,0,191144,205599,0.7760004
F,0,191582,205161,0.5759999,0.5599998
M,0,192905,205599,403,400,230,395
F,0,205161,205599,0.5599998,0

PS:我了个去去去爷爷给我传错了音效重抓了一下听起来好2,麻烦换成这个(哈哈哈哈……
http://puu.sh/15QW

about the kiai time...eh...i really dont think it fits on long white tick becuz the vocal and the beat start right on the red tick strongly.

Sakura
Then that means that the other diffs are wrong with their kiai start and yours is correct?
Topic Starter
scarlethana
hmmm
i think cancel kiai parts in the map is a good idea?

and

Sakura Hana wrote:

As far as your spinners, yeah ALL spinners need new combos, not necessarily because there are 2 in a row. fixed
Kiai does need to be snapped to the long white tick, on its current position it looks reeaaaaally awkward.
Yeah slider start and end cannot overlap even if you have an arrow, tbh i didnt even see the arrow? fixed
To solve the unnecessary transparency issue, just go to your program that you use to edit images and select all but the transparencie and crop to selection. thanks to qinche~
also thanks to lunah's comment and star! :)
Sakura
That would be the easy way out, both kiai sections start at the same time, except qinche's 1/2 earlier than the others, just decide which one you want to use, i'm tired of arguing about this....
Edit: Have you probably thought that your offset maybe it's wrong by 1/2? or that the metronome shifts? those are other possible reasons for this confusion
Edit 2: orz too late you already killed kiai everywhere (even on Taiko diff where it's important to gameplay)
Edit 3: Also you shouldnt spam kiai fountains...
qinche
holy cow what is happening to that kiai fountain, i think u forgot to change the ones on soft sample, and greenlines r all messed up...

anyway wait for a moment, ill get the correct version

ok this, should be fine

Download: Mai Kotoge - Halo Glare (scarlethana) [qinche].osu
Lunah_old
deleting kiai time is not the way.


#1 KIAI Time :

starts here : 01:04:404
ends here : 01:18:849

#2 KIAI Time :

stars here : 02:15:310
ends here : 02:43:558

#3 KIAI Time

stars here : 03:25:383
ends here : 03:53:631 (or 03:52:755 (?))


I never saw a rules that say "You must start KIAI time on the white tick, maybe i'm wrong" , KIAI time should start following the rhythm and not ticks (qinche's one was correct)


Sakura Hana wrote:

Edit 3: Also you shouldnt spam kiai fountains...
What, there are not more KIAI fountains (you never noticed?) xD, so why should she spams


and another thing, i never undestood why KIAI time should be equal for all difficulties o_O .. is just a precision thing, nothing to force to change
Topic Starter
scarlethana
thanks, lunah

but i decided to kill these kiai parts to prevent more arguing.
and i have to say sorry to taiko players about killing these kiai parts.

and may i ask for a recheck again?
i'm going to get a bbl for this map.

edit:
i also want to know why kiai lines should be consistent in all diffs.
Sakura

Lunah wrote:

and another thing, i never undestood why KIAI time should be equal for all difficulties o_O .. is just a precision thing, nothing to force to change
No there's no rule that says that or about the white tick, it's just that ALMOST always it goes on the long white tick, however seeing as that one kiai and the one in the previous diffs were just off by 1/2 made me wonder, the strong beat does start on 1/1 not 1/2, but if you guys find it makes more sense on the 1/2 one i dont mind at all, however it would make more sense since both diffs have kiai times around the same spots, to also share the start time of the kiai.
All in all it's just what makes more sense rather than "rules" so yeah, and there WAS a kiai fountain spam before http://puu.sh/163r i still remember that i took a puush of it, but if that got fixed then no problem i'll recheck this map shortly.
Edit: So in the end you removed kiai because you didnt want kiai to make sense huh... if that's how you want to play it then i suggest you start looking for another MAT to bubble this because i dont want to bubble a mapper that's taking the easy way out, or even touching a guest taiko diff where kiai IS important.
qinche

Sakura Hana wrote:

Lunah wrote:

and another thing, i never undestood why KIAI time should be equal for all difficulties o_O .. is just a precision thing, nothing to force to change
No there's no rule that says that or about the white tick, it's just that ALMOST always it goes on the long white tick, however seeing as that one kiai and the one in the previous diffs were just off by 1/2 made me wonder, the strong beat does start on 1/1 not 1/2, but if you guys find it makes more sense on the 1/2 one i dont mind at all, however it would make more sense since both diffs have kiai times around the same spots, to also share the start time of the kiai.
All in all it's just what makes more sense rather than "rules" so yeah, and there WAS a kiai fountain spam before http://puu.sh/163r i still remember that i took a puush of it, but if that got fixed then no problem i'll recheck this map shortly.
Edit: So in the end you removed kiai because you didnt want kiai to make sense huh... if that's how you want to play it then i suggest you start looking for another MAT to bubble this because i dont want to bubble a mapper that's taking the easy way out, or even touching a guest taiko diff where kiai IS important.

ridiculous. if this is what you asked for, why didnt you say it in the last post? now she worked all the way till this point waiting for a bubble (suppose to be restored a month ago) and still gets nothing.

it is not making sense for kiai to start at 1/1 or 1/2 on my diff becuz i have a beat on the blue tick, why would player hit a note and feel the kiai afterward? i dunno how that would make sense. she started on 1/1 because her note arrangement is different from mine, it will not make sense if kiai starts and no notes are hited.

anyhow, either we restore our kiai settings, or we dont have kiai. and if your choice is to not bubble it, ok. we might need to hunt another mat then. thank you for taking your time.
Sakura
Working Hard = Instead of fixing kiai, removing it completely?
I'm impressed that you guys take something so simple this far, I just dislike mappers that rather than fix just scrap out everything and throw it away, i've seen instances where mappers rather throw a map to the graveyard than fix, if this is how you want to do it then do it, but as i said, dont ask me for a bubble then. If you do decide to restore and fix kiai contact me again, but for now I should just stop coming back to this thread.
Topic Starter
scarlethana
it will never being too exhausted to get a bbl, right? XD
killing kiai parts will never comfort anyone but myself.
so, this is my choice and i'll never complain about anything.

once i wanna give up, but there still have someone loving this song and willing this map getting ranked.
and in order to telling me about this in chinese he even used an interpreting machine.
though that pm was so hard to read, i was deeply moved.
that is why i'm still here in this long long journey.

thanks to kioukiou, james2250 and sakura hana for your patience to have a look at this awkwardly creation.
thanks to all modders who once modded in this thread.
thanks to all friends who gave your star to this map.
thanks to all players who ever played this map.

now it's time to stop arguing and seeking for further modding.
:)
Sakura

scarlethana wrote:

it will never being too exhausted to get a bbl, right? XD
killing kiai parts will never comfort anyone but myself.
so, this is my choice and i'll never complain about anything.

once i wanna give up, but there still have someone loving this song and willing this map getting ranked.
and in order to telling me about this in chinese he even used an interpreting machine.
though that pm was so hard to read, i was deeply moved.
that is why i'm still here in this long long journey.

thanks to kioukiou, james2250 and sakura hana for your patience to have a look at this awkwardly creation.
thanks to all modders who once modded in this thread.
thanks to all friends who gave your star to this map.
thanks to all players who ever played this map.

now it's time to stop arguing and seeking for further modding.
:)
Your kind words, show me proof enough that you do care about your map, that's all i needed to know, for a momment there i thought you were just ragequitting on the map, so i'll recheck this map as you wish

[quinche]
02:57:135 (1,1,1,1,1) - New combo spam screws HP calculations
03:10:055 (1,1,1,1) - ^
03:31:843 (6) - Slider track barely visible due to hitburst.

Some spinners are still lacking new combos like 01:43:738 (1) on [Into the Dark]
I would prefer if [Halo in Nightfall] lasted until the end.

sighs... maybe im way too nice, in either case i cant ignore a mapper in trouble so here's the recheck
Lunah_old

Sakura Hana wrote:

Working Hard = Instead of fixing kiai, removing it completely?
I'm impressed that you guys take something so simple this far, I just dislike mappers that rather than fix just scrap out everything and throw it away, i've seen instances where mappers rather throw a map to the graveyard than fix, if this is how you want to do it then do it, but as i said, dont ask me for a bubble then. If you do decide to restore and fix kiai contact me again, but for now I should just stop coming back to this thread.
I think she "throw it away" because she doesn't agree with you about what you said for KIAI times.

so, she deleted all KIAI sections for avoid to fight against you and get the bubble, what to do ? I mean .. she/we can't fight against a MAT if the MAT should give the bubble..



(Personal Comment) : You should not care how the mapper fix the thing, if he/she wants remove it, so.. let him/her remove it .. I mean is not ur problem, saying something like "i dislike you because you deleted KIAI time for get easy way so, i will not bubble it" after she worked hard.. and yes she worked hard, we're talking about the map, a map is not only KIAI time sections, but beats,sliders,timing sections, audio, rhythm .. etc.. etc.. more and more .


dont' see this like an insult, i'm just saying what i think ..



qinche wrote:

it is not making sense for kiai to start at 1/1 or 1/2 on my diff becuz i have a beat on the blue tick, why would player hit a note and feel the kiai afterward? i dunno how that would make sense. she started on 1/1 because her note arrangement is different from mine, it will not make sense if kiai starts and no notes are hited.
I have to agree.. it depends from the map too.
Natteke
oh my sakura stop being nazi it's disgusting
qinche

Sakura Hana wrote:

[quinche]
02:57:135 (1,1,1,1,1) - New combo spam screws HP calculations
03:10:055 (1,1,1,1) - ^
03:31:843 (6) - Slider track barely visible due to hitburst.
first one no problem, second one cant be removed becuz it is a slow down, the spacing varies very much from before, removing newcombo means players need to concentrate on beats more than they need to
third one, not necessary, i have ppl tested and no problem at that point

so @scarlethana, please remove the nc on 02:57:135 for me, thx

edit:

ill shoot a pink star for ur effort, 不要灰心。
Lunah_old

Natteke wrote:

oh my sakura stop being nazi it's disgusting
Dont' say this.


Also Sakura is a good MAT and Modder.
I hope that you can find agreement for the bubble.



Sakura Hana wrote:

[quinche]
02:57:135 (1,1,1,1,1) - New combo spam screws HP calculations
03:10:055 (1,1,1,1) - ^
03:31:843 (6) - Slider track barely visible due to hitburst.

Sakura Hana wrote:

[quinche]

Sakura Hana wrote:

quinche

Dai Dai quinche <3
Sakura

Lunah wrote:

Also Sakura is a good MAT and Modder.
I hope that you can find agreement for the bubble.
Don't worry, as long as the mapper cares for their map i'll continue to help them out, i wanted to stop earlier because i thought mapper was ragequitting because of the kiai discussion, but from their last post i can clearly see they do care so i came back to it, i dont mind the kiai at all if it's what the mapper wants, so all needs to be fixed is that NC spam, although i still think it's not that hard to move that slider track a bit.
Topic Starter
scarlethana

qinche wrote:

so @scarlethana, please remove the nc on 02:57:135 for me, thx

done

edit:

ill shoot a pink star for ur effort, 不要灰心。

thank you guys.
and sakura you win my respect with your own principle.
the most, daidai you works too hard for me.
Sakura
Well, there's nothing else i can do here for you, so enjoy your well earned Rebubble~ Really hope this gets ranked soon
Topic Starter
scarlethana

Sakura Hana wrote:

Well, there's nothing else i can do here for you, so enjoy your well earned Rebubble~ Really hope this gets ranked soon
thank you sakura, and it is still need one step to be ranked.
Alace
<Into the Dark>
04:08:960 (6) - new combo
04:10:712 (6) - ^
04:11:150 (7) - ^
04:11:369 (1) - cancel the new combo

That`s all
Topic Starter
scarlethana

Alace wrote:

<Into the Dark>
04:08:960 (6) - new combo
04:10:712 (6) - ^
04:11:150 (7) - ^
04:11:369 (1) - cancel the new combo

That`s all
done
谢谢老师 :)
Alace
OK let`s go
KanaRin
公喜 :)
qinche
不容易,恭喜了
Tonoko
:oops: 爱啊!
Sandpig
恭喜喽>w<
Cyclone
I was thinking of mapping a song from this album. I approve of the song choice.
Lunah_old
gratz
Topic Starter
scarlethana
thank you all :)
Sakura
Congratz
Leorda
gratz
Tonoko
那时我mod完把这个加到fav b里 我不知道这歌能不能rank 只是不想我遗忘掉

有时真希望某些高人不要如此斤斤计较,又kiai又这又哪,喧宾夺主。

废话就这么多了

add online fav
tsuka
:lol: nice map
Hinanawi-sama
[Into the dark] is THEE most fun Hard diff i have ever played
this fav will never be removed
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