thx for all your star 

fixedkioukiou wrote:
[Into the Dark]
04:08:960 (7) - 感覺有點難以注意到是slider. 換個方式排?
all storyboarding issues have been fixing and i'll full-upload laterJames2250 wrote:
Have to pop this for now, mainly because of sb issues but there are some other things to check too
If possible resize wave01 so it is 800x600 or under (atm it is 1146x250)
Keep kiai consistent on all of your difficulties
Halo in Nightfall:
-Get rid of all of the lyrics after the map ends or the map will not finish by itself (I would also move the "thanks for playing" to the end of this map not the end of the mp3)
-Try and avoid anti jumps on the easiest difficulty (will point some out)
-Slightly hard for the easiest difficulty but I guess it can pass
00:43:293 (3,1) - space out more slightly remapped here
00:53:515 (5) - needs to be separated out so beginners can read which way the slider goes
01:36:626 (1,2,3,4) - too hard for beginners to read in my opinion (its covered by hitbursts), try and make a different pattern slightly remapped here
01:50:404 (5,1) - space out more fixed
Into the Dark:
Why not start this difficulty at the same place as the others? (where the sb starts)
03:03:485 (1,1,1) - most people don't like 3 spinners in a row but they can stay if you want
03:53:631 (1) - end this spinner at 03:56:916 like midnight glare? fixed
04:08:522 (5,6,1) - spacing change here could be confusing to players (same for one after it) today is eveless' birthday isn't it?
cmn's Taiko Stage:
Would be nice if you could make the lyrics that appear at the center of the screen lower on this difficulty, or else they look kind of strange as the taiko bar blocks them
Midnight Glare:
0.5 sliders seem out of place at the start slightly remapped here
00:37:293 (4,1) - space out more (0.5 makes distance snap look odd) fixed
00:41:071 (3,1,1) - spacing fixed
01:11:626 (1,2,3) - sounds odd on blue ticks, and is the only stack that is on these ticks in the map that I see delayed these 3 notes by 1/4 beat
01:56:849 (3,4) - don't have hidden repeats though i don't think this is a hidden repeat but still fixed XD
02:14:872 (8,1) - space out more fixed
02:24:069 (7,1) - ^ i think this part is quite ok or i have to change the whole stucture here![]()
03:33:814 (8,9,1) - odd spacing fixed
04:20:785 (1,1,1,1,1) - all new combos aren't really needed but they're not annoying, isn't it?
Go through and try and keep spacing more consistent in general
It would be nicer if you could get 1 or 2 more mods and then call me back for a rebubble
I still strongly recommend this, it is odd sitting there waiting for the map to begin but still seeing the sbJames2250 wrote:
Into the Dark:
Why not start this difficulty at the same place as the others? (where the sb starts)
~ I still think it could have some slight improvements but if no one else thinks so then okJames2250 wrote:
It would be nicer if you could get 1 or 2 more mods and then call me back for a rebubble
qinche wrote:
ok mod
[overall]
normal-sliderslide并没有用过,可以删掉 fixed
第一条BPM的offset我的感觉是622 我用QQ姐给的627打第二个难度mistime hit率也只有10几点 难道还是太高了吗![]()
[midnight glare]
00:55:960 (7,8,9) - 玩的时候我只有这里不太确定,漏了一个note,如果可以的话,请换个排列吧 是♪
总体来说,我建议以后做图可以多试试看跟着大体节奏,不一定非要跟着歌词语调走,因为这首歌很轻飘飘的,所以跟歌词就比较难map(尤其是vocal偶尔会抢拍)
04:20:785 (1,1,1,1,1,1) - 这个串,我觉得可以删成和音乐一样的x x x,排列可以放开一点 最后一个note在蓝线上的缘故所以我觉得如果把这儿做成jumping note可能会坑到不少人![]()
[into the dark]
orz特大圈看得我好痛苦,也是一不留神就哪个地方漏了一个,可以的话换成大圈吧,好读很多难道不是因为呆呆太呆了吗?fixed 其实AR再高一点也许就好读了
如果你是想有个过渡的diff(即可以当hard也可以当normal),还是作罢吧,很多排列其实相当难,normal玩家来说会fail的
[halo in nightfall]
00:59:071 (1,2) - 建议摆的再放开一点 摆开一点会比较好读吗? fixed
我蛮喜欢这歌的~star
感谢呆呆的mod还有冰咖啡的star ❤~Ice coffee wrote:
8-)
what's this !!!!!!!!!!scarlethana wrote:
James2250 wrote:
Into the Dark:
Why not start this difficulty at the same place as the others? (where the sb starts)
03:03:485 (1,1,1) - most people don't like 3 spinners in a row but they can stay if you want
03:53:631 (1) - end this spinner at 03:56:916 like midnight glare? fixed
04:08:522 (5,6,1) - spacing change here could be confusing to players (same for one after it) today is eveless' birthday isn't it?
二二五零我PM给他发了两次没回应soulfear wrote:
別墳阿 快去找人拿回泡
感谢呆呆 :>qinche wrote:
ok for fun.
unless you do want it..?
呆呆辛苦qinche wrote:
哇啊啊啊啊上学的时候突然想起来干了一件蠢事,忘了把音效附加上了
等我回家补上来囧!
-------
http://puu.sh/158n <--加上这个听起来应该正常了,记得full submit
不要等二又二百五了,给了他一个多月的时间也没反应,果断换个MAT或者BAT来看图吧
我怀疑会有人说我做的不够长和其他几个diff不对应,如果情况是这样,我会补到最后,不过实在是太吃梗了囧
-------
还有惑わされない sining voice in back这句是不是写错了,是singing吧?
thanks for your help, sakura hanaSakura Hana wrote:
Ok i heard the story from James2250 and i cant ignore a mapper in need of help so i decided to give this a look o/ even tho it's not in my queue.
[General]
As many ppl know already i hate inconsistent diff lengths, i strongly recommend that all diffs end at the same spot.
[Storyboard]
wave 01.png has some unnecessary transparencies at the top. i really don't know how to solve this issue.....
[quinche]
Snap the first kiai to the long white tick, even if it's in middle of a slider, it makes sense since it's the strong beat, unless you want to change that slider into something else =P
Same for 2nd kiai.
And the 3rd...
You're starting kiai on the build-up vocal for the chorus' strong beat, instead of the strong beat itself, it makes way more sense for kiai to start up on the long white tick remember that.
[Midnight Glare]
Spinners are lacking new combos. Need new combos to prevent spinner bug. Specially noticeable here: 03:06:770 (1) and other instances with 2 spinners in a row, since this happens http://osu.ppy.sh/ss/61885 fixed
04:20:785 (1,1,1,1,1,1) - New combo spam can screw up HP calculations. HP calculations aren't important enough at the end of the whole map, imo
[Into the Dark]
Once again spinners are lacking new combos, same reason. fixed
[Halo in Nightfall]
Same comment about spinners and new combos i can't find any two spinners in a row(?)
00:53:515 (5) - Unrankable, a slider start and end CANNOT overlap. but i have made an arrow to show how to follow this slider, is it still unrankable?
02:22:536 (1,2,3) - [Nazi] (3) 1 grid up. fixed
Well when stuff's fixed call me back and i'll recheck, for now i'll restore the star icon this map should have since it was bubbled once before
Sprite,Foreground,Centre,"SBwave 01.png",320,240
F,0,191144,191582,0,0.5759999
M,0,191144,192905,428,395,403,400
S,0,191144,205599,0.7760004
F,0,191582,205161,0.5759999,0.5599998
M,0,192905,205599,403,400,230,395
F,0,205161,205599,0.5599998,0
also thanks to lunah's comment and star!Sakura Hana wrote:
As far as your spinners, yeah ALL spinners need new combos, not necessarily because there are 2 in a row. fixed
Kiai does need to be snapped to the long white tick, on its current position it looks reeaaaaally awkward.
Yeah slider start and end cannot overlap even if you have an arrow, tbh i didnt even see the arrow? fixed
To solve the unnecessary transparency issue, just go to your program that you use to edit images and select all but the transparencie and crop to selection. thanks to qinche~
What, there are not more KIAI fountains (you never noticed?) xD, so why should she spamsSakura Hana wrote:
Edit 3: Also you shouldnt spam kiai fountains...
No there's no rule that says that or about the white tick, it's just that ALMOST always it goes on the long white tick, however seeing as that one kiai and the one in the previous diffs were just off by 1/2 made me wonder, the strong beat does start on 1/1 not 1/2, but if you guys find it makes more sense on the 1/2 one i dont mind at all, however it would make more sense since both diffs have kiai times around the same spots, to also share the start time of the kiai.Lunah wrote:
and another thing, i never undestood why KIAI time should be equal for all difficulties o_O .. is just a precision thing, nothing to force to change
Sakura Hana wrote:
No there's no rule that says that or about the white tick, it's just that ALMOST always it goes on the long white tick, however seeing as that one kiai and the one in the previous diffs were just off by 1/2 made me wonder, the strong beat does start on 1/1 not 1/2, but if you guys find it makes more sense on the 1/2 one i dont mind at all, however it would make more sense since both diffs have kiai times around the same spots, to also share the start time of the kiai.Lunah wrote:
and another thing, i never undestood why KIAI time should be equal for all difficulties o_O .. is just a precision thing, nothing to force to change
All in all it's just what makes more sense rather than "rules" so yeah, and there WAS a kiai fountain spam before http://puu.sh/163r i still remember that i took a puush of it, but if that got fixed then no problem i'll recheck this map shortly.
Edit: So in the end you removed kiai because you didnt want kiai to make sense huh... if that's how you want to play it then i suggest you start looking for another MAT to bubble this because i dont want to bubble a mapper that's taking the easy way out, or even touching a guest taiko diff where kiai IS important.
Your kind words, show me proof enough that you do care about your map, that's all i needed to know, for a momment there i thought you were just ragequitting on the map, so i'll recheck this map as you wishscarlethana wrote:
it will never being too exhausted to get a bbl, right? XD
killing kiai parts will never comfort anyone but myself.
so, this is my choice and i'll never complain about anything.
once i wanna give up, but there still have someone loving this song and willing this map getting ranked.
and in order to telling me about this in chinese he even used an interpreting machine.
though that pm was so hard to read, i was deeply moved.
that is why i'm still here in this long long journey.
thanks to kioukiou, james2250 and sakura hana for your patience to have a look at this awkwardly creation.
thanks to all modders who once modded in this thread.
thanks to all friends who gave your star to this map.
thanks to all players who ever played this map.
now it's time to stop arguing and seeking for further modding.
I think she "throw it away" because she doesn't agree with you about what you said for KIAI times.Sakura Hana wrote:
Working Hard = Instead of fixing kiai, removing it completely?
I'm impressed that you guys take something so simple this far, I just dislike mappers that rather than fix just scrap out everything and throw it away, i've seen instances where mappers rather throw a map to the graveyard than fix, if this is how you want to do it then do it, but as i said, dont ask me for a bubble then. If you do decide to restore and fix kiai contact me again, but for now I should just stop coming back to this thread.
I have to agree.. it depends from the map too.qinche wrote:
it is not making sense for kiai to start at 1/1 or 1/2 on my diff becuz i have a beat on the blue tick, why would player hit a note and feel the kiai afterward? i dunno how that would make sense. she started on 1/1 because her note arrangement is different from mine, it will not make sense if kiai starts and no notes are hited.
first one no problem, second one cant be removed becuz it is a slow down, the spacing varies very much from before, removing newcombo means players need to concentrate on beats more than they need toSakura Hana wrote:
[quinche]
02:57:135 (1,1,1,1,1) - New combo spam screws HP calculations
03:10:055 (1,1,1,1) - ^
03:31:843 (6) - Slider track barely visible due to hitburst.
Dont' say this.Natteke wrote:
oh my sakura stop being nazi it's disgusting
Sakura Hana wrote:
[quinche]
02:57:135 (1,1,1,1,1) - New combo spam screws HP calculations
03:10:055 (1,1,1,1) - ^
03:31:843 (6) - Slider track barely visible due to hitburst.
Sakura Hana wrote:
[quinche]
Sakura Hana wrote:
quinche
Don't worry, as long as the mapper cares for their map i'll continue to help them out, i wanted to stop earlier because i thought mapper was ragequitting because of the kiai discussion, but from their last post i can clearly see they do care so i came back to it, i dont mind the kiai at all if it's what the mapper wants, so all needs to be fixed is that NC spam, although i still think it's not that hard to move that slider track a bit.Lunah wrote:
Also Sakura is a good MAT and Modder.
I hope that you can find agreement for the bubble.
qinche wrote:
so @scarlethana, please remove the nc on 02:57:135 for me, thx
done
edit:
ill shoot a pink star for ur effort, 不要灰心。
thank you guys.
and sakura you win my respect with your own principle.
the most, daidai you works too hard for me.
thank you sakura, and it is still need one step to be ranked.Sakura Hana wrote:
Well, there's nothing else i can do here for you, so enjoy your well earned Rebubble~ Really hope this gets ranked soon
doneAlace wrote:
<Into the Dark>
04:08:960 (6) - new combo
04:10:712 (6) - ^
04:11:150 (7) - ^
04:11:369 (1) - cancel the new combo
That`s all