开学了……大部分时间不让上网……凄凉了……
为啥我用校园网的时候比现在还快cmn_891127 wrote:
悲剧的校园网……
cmn_891127 wrote:
额……我才发现有第二页
原来可以这样传啊……我又白了
shabao_pig wrote:
随便MOD了一个DIFF,个人意见仅供参考
Glare at Midnight
00:37:742 slider与前边的距离有迷惑性,很容易抢拍子
01:48:861 同上,我觉得可以适当拉大距离
01:57:008 个人认为这个slider可以减少一个返程,同时向后推移1/2拍,如果觉得不够紧凑可以在这个时间补充一个circle
02:09:834 我做的话会把1、2、3的方向做成从下向上,整体位置向下一点,4、5、6左移一些
02:55:595 这个circle距离离前一个slider近一点会好些
03:34:359 这个circle可以去掉
04:05:432 这里可以用一个三连打结束这串cirle,04:05:087这个拍子空出来
04:06:309 这里连续的两个slider中间间隔还是比较长的,建议不要叠在一起
04:21:550 结尾为什么不放在整拍上 - -
总体感觉CLAP有点乱……这个我也不是很擅长,就不说了。一般感觉,如果不是过渡小节的话,44拍的CLAP不要打在第二拍上。我感觉打在3拍上是比较有节奏感的:)
Halo in Nightfall
这个不细说了,我对简单的图也头疼……clap是一个问题,还是就是这个图对新手来说迷惑性有点强>_<
最后,总体不错的,star
thank u~NonxE wrote:
STAR
fixed in diff [halo]karenying wrote:
change spacing...plz
Sunny Holic wrote:
[Glare at Midnight]
00:07:742 - add a note
00:21:978 - 00:28:866 - distance is very confusing, chose 1 distance value
00:36:853 (1) - remove new combo
00:56:853 (9) - slider can't stack slider. it's can't be seen
01:16:646 (4) - ^
[Halo in Nightfall]
00:07:630 - 00:16:408 - distance is very confusing, chose 1 distance value
非常感谢~aabc271 wrote:
嗯~
我來作 Timing recheck 和 Taiko mod 的~
藍色~ 你一定要修改
紫色 你最好修改看看
粉紅色~ 只是建議
[Overall]
嗯~ 現在兩個 Osu diff 的 Timing 好多了
不過 Taiko diff 的第一個 offest 還是強烈建議用 9520 或 7742
( 如果想 offset 在第一個 beat 前請用 7742, 否則用 9520 )
因為 00:07 ~ 00:08 的 BPM 太難測了, 直接在那兒找 offset 很易會 off timing
( 換句話說, 如果第一下 beat 的 timing 正確, 不代表之後的 timing 亦正確 )
[cmn's Taiko stage]
嗯~ 這是你第一張弄的太鼓圖嗎 ? 感覺有頗多東西要 fix 的說...![]()
建議使用 SV 1.4, 大都分太鼓圖都是用 1.4~
01:17:591 ~ 01:48:147 全部往前 1/4 格, 之前的 Timing 錯誤太大, 導致連 Resnap all notes 都失效了... orz
02:09:949 ( 8 ~ 13 ) ^
02:31:190 (9) 這個 note 往前 1/4 格
02:36:555 (1) ^
02:17:394 ~ 02:20:898 全部 ( 02:18:927 ( 1 ) 除外 ) 往後 1/4 格, 之前的 Timing 錯誤太大, 導致連 Resnap all notes 都失效了... orz
02:06:446 ( 8 ~ 10 ) ^ 全部往後 1/4 格
03:56:810 ~ 04:21:555 ^02:29:657 ( 1 ~ 9 ) 1~8 往後 1/4 格, 9 往前 1/4 格, 02:31:519 加一個 note
- 03:25:716 ~ 03:53:088 ^ ( 03:29:000 ( 1 ) 和 03:30:643 ( 9 ) 除外 )
之後再於 03:52:321 (x) 加一個 note
刪掉 Spinner ( 03:53:416 ( 1 ) )
弄個由 03:53:635 到 03:56:263 的 Spinner
再於 03:52:321 (x) 加一個 note
02:29:329 (1) 不要在 1/4 或以上使用大圓 ( 請取消 finish )
03:39:621 (1) ^
03:52:321 (x) 加一個 note ?
03:24:511 ( 14 ~ 15 ) 刪掉 15, 14 加 finish ?
Edit: 我有空的或者會直接上傳 fixed ver..... 因為有太多要 fix 了 ( 暈倒
all of them have been fixedKuraiPettan wrote:
[Halo in Nightfall]
01:55:853 (1,2) - Move 1/4 later
01:57:853 (1) - ^
02:09:949 (1,2,3,4,5) - ^
You should map all the song
[Glare at Midnight]
00:39:519 (5,6,7) - Those notes sounds weird, change them by a slider would be better
01:17:297 (5) - New combo
01:57:853 (1) - Extand it by 1/4
02:00:075 (1) - Move 1/4 later
02:40:059 (1) - Move 1/2 earlier and end it at the same spot it was
03:06:774 (1,1) - Lol, Extand the first spinner by 1/8 and move the second spinner 1/8 or 1/4 later, end it at the same spot it was.
[Taiko]
Increase the sample volume by 2 ticksSPOILERyeah, you win. lol03:56:810 (1,1,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - Move them 1/4 later. I bet you've resnap all note not manually
Star :33
thanks in advanceShiroKitty wrote:
hello:)
Im gonna mod Your beatmap, when it will be uploaded after the lasts moddings)
非常感谢rin的mod~NatsumeRin wrote:
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.
[General]
Preview time没有设。 fixed
两个难度的难度和分差都比较大。这可能会给你rank带来麻烦(刚刚看到这样一件事)建议增添一个Normal+~Hard的难度。 fixing...
下次把SB图片都放到一个文件夹里,会比较有条理(至少让看的人这么觉得) 了解了
whistle这个音加的方法不是你圈起一段note来然后啪的一点。。。听起来让人有些烦躁。 fix了大多数 漏网之鱼也许会有
[Halo in Nightfall]
00:20:853 (1) - finish? fixed
00:53:519 (5) - 结尾应该往后1/4。注意节奏。 fixed
00:56:408 (3) - whistle不要加在slider上,会让slider有噪音,请分别点击每个音加。这个问题出了不少次,请自己订正下 我能找到的都fix了
02:02:942 (1) - 虽然听起来没错,但节奏上实际该提前1/4。。。这vocal太不老实果然很难办。。。 fixed
02:27:358 (1,2) - 交换new combo,和你之后的对应。 fixed
02:36:555 (1) - 虽然对称拉的挺好,但一个,不好看,更关键的,节奏听起来不爽。往后1/2结束比较好。 fixed
建议做完。 我会做一个新的hard难度 所以easy我就决定做到这个地方了 完整版对一个新手来说太长了
[Glare at Midnight]
请注意,当你设置好0.5x 区间时,间距请一定手动调整!因为玩家在打到slider前不会知道是0.5x,在这之前就把间距缩小一倍是没有意义的!00:08:631 (3,4,5) - 例,这里45的间距是34的1/2,没有理由把4到5的时间也读为1/1。 fixed
请先改正这个问题(因为有点多)。其他的问题不大。
[cmn's Taiko Stage]
timing和之前的难度不一样。 fixed
00:07:631 (1) - 因为这个音不合整体节奏,我来做的话多半会拿掉。 fixed
01:47:758 (3) - not snapped. 不知道如何fix..resnap all notes能解决么?
节奏显的有点单调了。另外偶数连最好成对出现。
thanks for your modding and most of these items have been fixed!Leorda wrote:
NI HAO
[General]
1) Add "imperishable" and "night" in tags, since that word is from Imperishable Night game
2) Maybe, disable letterbox during breaks? Since you have a SB?
[Halo in Nightfall]
*) Ugh, the slider velocity and approach rate is too high for easy diff
*) Inconsistent mapping, please map it full, or this diff is become shit/dumb/boring
00:20:853 (1) - This spinner is very too short for easy diff
01:18:408 (1,1,1) - This combo are makes no sense, please remove it
01:31:742 (1,1,1) - ^
01:57:964 (1) - This spinner is very too short for easy diff
02:01:519 (1) - Fnish at beginning?
[Into the Dark]
*) Inconsistent mapping too, please map it full, or this diff is become shit/dumb/boring
*) This diff are needs more hitsounds
00:49:297 (4) - Move it like this? http://osu.ppy.sh/ss/34776
00:57:075 (7) - Not stack perfectly with 00:56:408 (6)
01:57:964 (3) - Perhaps, make it like this? http://osu.ppy.sh/ss/34777
02:19:037 (1) - Move backward to 02:18:927 and extend it to 02:19:256? Since many object are following vocal?
02:21:883 (4) - Move 2 grid right and 1 grid up? So the pattern looks like triangle?
02:22:540 (1) - Move backward to 02:22:431 and extend it to 02:22:759?
[Glare at Midnight]
01:57:853 (1) - Move forward to 01:57:964 and cut short to 01:59:297?
03:26:263 (7) - Move 1 grid right?
[cmn's Taiko Stage]
Fine~
Great song
STAR
辛苦啦辛苦啦cmn_891127 wrote:
按照之前众位大人们的建议,我又把太鼓图改了改……
ShiroKitty wrote:
Hi^^
Sorry for late modding
Halo in Nightfall:
Nothing found
Into the Dark:
02:57:577 Hmm.. a 0.5x section, huh?? so maybe change here the distance spacing to 2.0 and remap notes? so they would have the same spacing as the whole song?? (its just my suggestion;) ) fixed
03:39:402 (1) this slider is kinda invisible.. fixed
04:20:132 - 04:21:555 why here are so many new combos?wanna play a trick at last and fixed
![]()
Glare at Midnight:
02:51:008 whats with the distance between notes (2),(3) and (1) ? fixed
04:20:789 - 04:21:555 the same as in diff "Halo in Nightfall"
I skip Taiko diff cuz I cant mod it yet T___T :// it doesn't matter
Star^^
嗯嗯~没关系~scarlethana wrote:
辛苦啦辛苦啦cmn_891127 wrote:
按照之前众位大人们的建议,我又把太鼓图改了改……
不过我觉得还是把第一个音放到蓝线上好一点.. 于是就改了这么一点点 不介意吧
thanks for your starnarakucrimson wrote:
Just two words to say:
Awesome work!
Found no issues at all.
I believe that would deserve a star, right nwn?
jericho2442 wrote:
Halo in Nightfall
alot of fixing needs done on this map, so for now now i will just combo mod and do a tiny placement mod
........eh, this is meant to be the easy yet it has smaller circles than the hard xD, i advise to up the circle size
AR is abit high for easy i think, lower it abit fixed
COMBO MOD
00:14:853 (4) - newcombo fixed
00:17:075 (1) - remove new combo fixed
00:31:297 (1) - remove newcombo fixed
00:32:630 (2) - newcombo fixed
00:33:519 (1) - remove newcombo fixed
00:36:186 (1) - remove newcombo, and then stack under the note before it fixed
00:46:853 (1) - remove newcombo fixed
00:48:186 (3) - newcombo fixed
00:49:519 (1) - remove newcombo fixed
00:57:519 (1,2) - put the newcombo on the (2) insted to be consistant fixed
00:59:742 (1) - remove newcombo fixed
02:43:562 (1) - remove newcombo fixed
map mod
00:44:186 (4) - remove this note, it plays REALLY bad fixed
00:51:964 (1) - feems too close to the combo before it, move it abit more away fixed
01:18:853 - 01:47:297 tooooo much break with just a spinner in the middle of this, you need to map more of it fixed mapped
Into the Dark
02:26:701 (4,5) - the spacing between these two notes does not play good, i advise to give them the same spacing as the rest of the song fixed
04:21:555 (1) - remove newcombo fixed
Glare at Midnight
this map does not start good, it would start much better if you started it in the same place you start the hard diff
ok some advise for now on this
first off the start of the maps spacing is a lil too cramped i do advise to give it the same spacing all the way through, it would give it a better flow and play better fixed
i also think your using a few too many spinners, spinners are good but when you have soo many small ones it can really knock the play off. i would advise to see if you can map where some of the spinners are, this way it will make the map more fun for pplremaped 4 spinners
---------------------------------
ok this is getting better, you still have abit of way to go, but keep at it and it should be great o/
lepidopodus wrote:
Halo in Nightfall
- I think you can put more hitsound in non-kiai parts...? Putting clap or whistle in 3rd beat of a measure constantly would work? fixed
- Spinners are quite close to next notes, if we consider this is 2.32 star map. i think 1 beat maybe a bit short but still ok
00:16:630 (5) - New combo here, instead of 00:17:075 (1)? removed new combo here
00:21:075 (5,6) - Put some hitsound here? (clap or whistle or finish or something else?) fixed
00:53:519 (5) - I was confused about this one. Would you like to make it bigger triangle so the start & end point of slider can be distinguished more better? consider to add an arrow in sb
01:15:742 (3) - How about moving this one grid left? fixed
01:29:519 (1) - Two long break and only about 2sec long spinner is between them, hmm... would you like to map this part more than this? get mapped
02:30:862 (4) - How about moving this one grid left? fixed
02:32:613 (4) - How about moving this one grid down? fixed
Into the Dark
00:53:964 (2) - New combo here, instead of 00:53:519 (1)? fixed
01:04:408 (1) - Add finish in the start point of the slider? fixed
01:33:519 (2) - How about moving this one grid right? fixed
01:37:964 (4) - ^ fixed
03:25:387 (1) - Add finish in the start point of the slider? fixed
cmn's Taiko Stage
00:36:630 (2,3,4,5,6) - Well, let's start this vocal part with 'light patterns'? (a.k.a. consider using simpler pattern?)
00:37:742 (6,7,8,9,10,11,12) - ^ (Both of these also applies to counterparts in other parts.)
00:46:853 (20~28) - This kind of complex 1/4 stream isn't fit that well with this quite momment. Try using this in more epic part. (This also applies to counterparts in other parts.)
02:29:438 (1) - Move to 02:29:329.
03:52:102 (X) - Add a note?
03:56:482 (1,2,3,4,1) - Remove 1,2,4,1 and make 3 big note?
04:21:664 (79,80) - Remove those and add k in 04:21:555.
Glare at Midnight
00:22:853 (5,6) - I just felt this rhythm is somewhat weird to me. Maybe ok to you. remapped some of notes but it does't make any help with the rhythm![]()
00:45:964 (5,6,7) - Move 5 one grid up and move 7 one grid down? fixed
01:04:408 (1) - Finish in the start of the slider? fixed
01:04:853 (2) - How about moving this one grid left? fixed
01:10:186 (1,2) - ^ fixed
01:13:297 (7) - How about moving this one grid right? fixed
01:18:853 (8) - Add finish? fixed
01:51:519 (1) - Lower volume except the end of the spinner? reduce 2 grid in volume
02:10:278 (4,5,6) - Move 4 one grid up and move 6 one grid down? fixed
02:29:329 (10) - Clap, or something like that? added finish
02:38:745 (2,3) - How about moving this one grid left? fixed
03:34:584 (1) - Moving 2 grid right & 2 grid up? fixed
03:52:978 (1) - Add finish? fixed
04:20:898 (1,1,1,1) - Remove new combo? just wanna play a trick and not fixed
Well, maybe helpful, maybe not.
thanks very much for all your modding and precious advicesLicnect wrote:
hi 英文有點差 用中文Modding ~
[Overall]
soft-slap 的拍手聲蠻適合這首歌的2.4拍
何謂2.4拍呢? 就是長白線算第一拍 之後的小白線是第二拍 以此類推 fixed
有興趣的話可以參考我的Test diff
其他我就不Mod了
大致上沒有大問題
只是節奏上有些問題而已
Sorry~ poor modding
改完……lepidopodus wrote:
cmn's Taiko Stage
00:36:630 (2,3,4,5,6) - Well, let's start this vocal part with 'light patterns'? (a.k.a. consider using simpler pattern?)
change as d_d_k
00:37:742 (6,7,8,9,10,11,12) - ^ (Both of these also applies to counterparts in other parts.)
change as kdd_kdd
00:46:853 (20~28) - This kind of complex 1/4 stream isn't fit that well with this quite momment. Try using this in more epic part. (This also applies to counterparts in other parts.)
change as kdd_k_k_k
02:29:438 (1) - Move to 02:29:329.
fixed
03:52:102 (X) - Add a note?
fixed
03:56:482 (1,2,3,4,1) - Remove 1,2,4,1 and make 3 big note?
fixed
04:21:664 (79,80) - Remove those and add k in 04:21:555.
fixed
辛苦了cmn_891127 wrote:
lepidopodus大人是好人……
继续改Taiko
thanks very much for your easy diff advices!SapphireGhost wrote:
Halo in Nightfall
00:49:519 (3) This note could be considered as too hard for an easy difficulty. maybe there would be a bit hard to read but i guess it wouldn't be an obstacle to pass the diff
01:04:408 (1) Could cause some "omg note after spinner agh" moments. changed circle to a slider. maybe this would be easier?
01:46:408 I advise a note here, or a break. fixed
Into the Dark
(Note: I see the breaks are fairly uneven here. The first half has one, and the second half has three. No big sweat though.)
01:35:297 There is nothing here. A note or break would be nice. for someone, the latter he plays, the more break he needs, right?![]()
Glare at Midnight
01:40:168 Is the break required? You can do fun things with beats here. yeah i remapped in this break
03:41:154 (11) I'm not sure if this is intentional, but the 11 is not in line with the 10. quite ok, isn't it?
Love the song and the map! Star
thank for your hitsound advices and starRoddie wrote:
Hi
Halo in the Nightfall:
00:07:630 (1)-Remove that clap. Add a finish instead. fixed
00:21:964 (x)-Add a note. fixed
00:43:297 (3)-Add a finish on the beginning of that slider. fixed
00:50:408 (5)-^ fixed
01:47:297 (1)-^ fixed
02:01:519 (1)-^ fixed
02:08:526 (1)-^? fixed
02:29:548 (1)-Add a finish. fixed
02:38:745 (2, 4)-Add claps here. fixed
Into the Dark:
00:21:964 (1 , 2, 5)-On 1 and 2, Add claps on the end of those sliders. And on 5, Add a clap. fixed
00:50:408 (1, 4)-On 1, add a finish on the beginning of that slider. And on 4, Add a clap. fixed
01:18:853 (x)-Add a note and a finish. fixed
02:15:314 (1)-Add a finish on the beginning of that slider. fixed
02:43:562 (x)-Add a note. fixed
cmn's Taiko Stage:
Skipping.
Glare at Midnight:
00:21:853 (x)-Add a note and stack with this note on 00:21:964? :3 good idea
00:36:186 (1)-Add a finish on the beginning of that slider. fixed
01:33:519 to 01:45:075-Add some hitsounds. i intend to set a no effect part here
02:01:519 (1)-Add a finish on the beginning of that slider. fixed
02:15:314 (1)-^? fixed
03:39:621 (5)-Add a finish. fixed
04:07:650 (1)-^? fixed
Not bad for someone's first map. Nice work!
Good luck getting this ranked!
Star!
非常感谢tonoko前辈的指点Tonoko wrote:
hi
[Halo in Nightfall]
01:18:408 kiai包括最后的note吧
一些位置放得比较随意 没对齐什么的 注意细节哦
后面两个难度也很不错了
一些感觉稍微不对的地方也不是技术上的问题,是一些习惯和各自节奏的不同的问题。
最后的谢谢故事版还没播完就没了 fix一下。。。
歌很喜欢.><
thanks for your helpthekillerhjkhjk wrote:
[timing]
1st red timing point: BPM: 134.967
Offset: 609
2nd red timing point: BPM:137
Offset: 121,527
Resnap afterwards fixed
[Glare at Midnight]
Rename [Midnight Glare]? it sounds more mysterious and its two letters shorter :3 it's a good idea :3
00:07:631 (1,2) - Make this into a slider, the music's awkward note placement makes it counter-intuitive fixed
02:27:358 (4) - pretty bad underlap, move the slider tail please? fixed
[into the dark]
why does this difficulty start at a different time as the rest?
one issue i have is that this difficulty seems a bit claustrophobic, if you know what i mean
The notes are stacked regularly, and clustered together. Would you mind spacing out your mapping a bit more?
also your short sliders that you shape as points don't help this case either.
you even find out my emotion when i mapping this diff.
yes i feel very depressed at the time.
so this negative feeling maybe brought to the spacing and some other facts
i have to say sorry here but i'll keep it with my willing
[halo at nightfall]
00:53:519 (5) - LOLOLOLOL an arrow to tell which way to go. One of my problems with slider artists is that its hard to see which way to start XD would you mind making the arrow appear earlier? there's not much time to react at the moment. what the hell i did! and fixed
02:36:555 (1) - move the end point of the slider left one tiny square, and then move the middle slider point down one tiny square fixed
overall a nice map.
Fix timing and repost in my queue and ill star
sooooooooo fastthekillerhjkhjk wrote:
sounds good!
star
fixedkioukiou wrote:
[Into the Dark]
04:08:960 (7) - 感覺有點難以注意到是slider. 換個方式排?
all storyboarding issues have been fixing and i'll full-upload laterJames2250 wrote:
Have to pop this for now, mainly because of sb issues but there are some other things to check too
If possible resize wave01 so it is 800x600 or under (atm it is 1146x250)
Keep kiai consistent on all of your difficulties
Halo in Nightfall:
-Get rid of all of the lyrics after the map ends or the map will not finish by itself (I would also move the "thanks for playing" to the end of this map not the end of the mp3)
-Try and avoid anti jumps on the easiest difficulty (will point some out)
-Slightly hard for the easiest difficulty but I guess it can pass
00:43:293 (3,1) - space out more slightly remapped here
00:53:515 (5) - needs to be separated out so beginners can read which way the slider goes
01:36:626 (1,2,3,4) - too hard for beginners to read in my opinion (its covered by hitbursts), try and make a different pattern slightly remapped here
01:50:404 (5,1) - space out more fixed
Into the Dark:
Why not start this difficulty at the same place as the others? (where the sb starts)
03:03:485 (1,1,1) - most people don't like 3 spinners in a row but they can stay if you want
03:53:631 (1) - end this spinner at 03:56:916 like midnight glare? fixed
04:08:522 (5,6,1) - spacing change here could be confusing to players (same for one after it) today is eveless' birthday isn't it?
cmn's Taiko Stage:
Would be nice if you could make the lyrics that appear at the center of the screen lower on this difficulty, or else they look kind of strange as the taiko bar blocks them
Midnight Glare:
0.5 sliders seem out of place at the start slightly remapped here
00:37:293 (4,1) - space out more (0.5 makes distance snap look odd) fixed
00:41:071 (3,1,1) - spacing fixed
01:11:626 (1,2,3) - sounds odd on blue ticks, and is the only stack that is on these ticks in the map that I see delayed these 3 notes by 1/4 beat
01:56:849 (3,4) - don't have hidden repeats though i don't think this is a hidden repeat but still fixed XD
02:14:872 (8,1) - space out more fixed
02:24:069 (7,1) - ^ i think this part is quite ok or i have to change the whole stucture here![]()
03:33:814 (8,9,1) - odd spacing fixed
04:20:785 (1,1,1,1,1) - all new combos aren't really needed but they're not annoying, isn't it?
Go through and try and keep spacing more consistent in general
It would be nicer if you could get 1 or 2 more mods and then call me back for a rebubble
I still strongly recommend this, it is odd sitting there waiting for the map to begin but still seeing the sbJames2250 wrote:
Into the Dark:
Why not start this difficulty at the same place as the others? (where the sb starts)
~ I still think it could have some slight improvements but if no one else thinks so then okJames2250 wrote:
It would be nicer if you could get 1 or 2 more mods and then call me back for a rebubble
qinche wrote:
ok mod
[overall]
normal-sliderslide并没有用过,可以删掉 fixed
第一条BPM的offset我的感觉是622 我用QQ姐给的627打第二个难度mistime hit率也只有10几点 难道还是太高了吗![]()
[midnight glare]
00:55:960 (7,8,9) - 玩的时候我只有这里不太确定,漏了一个note,如果可以的话,请换个排列吧 是♪
总体来说,我建议以后做图可以多试试看跟着大体节奏,不一定非要跟着歌词语调走,因为这首歌很轻飘飘的,所以跟歌词就比较难map(尤其是vocal偶尔会抢拍)
04:20:785 (1,1,1,1,1,1) - 这个串,我觉得可以删成和音乐一样的x x x,排列可以放开一点 最后一个note在蓝线上的缘故所以我觉得如果把这儿做成jumping note可能会坑到不少人![]()
[into the dark]
orz特大圈看得我好痛苦,也是一不留神就哪个地方漏了一个,可以的话换成大圈吧,好读很多难道不是因为呆呆太呆了吗?fixed 其实AR再高一点也许就好读了
如果你是想有个过渡的diff(即可以当hard也可以当normal),还是作罢吧,很多排列其实相当难,normal玩家来说会fail的
[halo in nightfall]
00:59:071 (1,2) - 建议摆的再放开一点 摆开一点会比较好读吗? fixed
我蛮喜欢这歌的~star
感谢呆呆的mod还有冰咖啡的star ❤~Ice coffee wrote:
8-)
what's this !!!!!!!!!!scarlethana wrote:
James2250 wrote:
Into the Dark:
Why not start this difficulty at the same place as the others? (where the sb starts)
03:03:485 (1,1,1) - most people don't like 3 spinners in a row but they can stay if you want
03:53:631 (1) - end this spinner at 03:56:916 like midnight glare? fixed
04:08:522 (5,6,1) - spacing change here could be confusing to players (same for one after it) today is eveless' birthday isn't it?
二二五零我PM给他发了两次没回应soulfear wrote:
別墳阿 快去找人拿回泡
感谢呆呆 :>qinche wrote:
ok for fun.
unless you do want it..?
呆呆辛苦qinche wrote:
哇啊啊啊啊上学的时候突然想起来干了一件蠢事,忘了把音效附加上了
等我回家补上来囧!
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http://puu.sh/158n <--加上这个听起来应该正常了,记得full submit
不要等二又二百五了,给了他一个多月的时间也没反应,果断换个MAT或者BAT来看图吧
我怀疑会有人说我做的不够长和其他几个diff不对应,如果情况是这样,我会补到最后,不过实在是太吃梗了囧
-------
还有惑わされない sining voice in back这句是不是写错了,是singing吧?
thanks for your help, sakura hanaSakura Hana wrote:
Ok i heard the story from James2250 and i cant ignore a mapper in need of help so i decided to give this a look o/ even tho it's not in my queue.
[General]
As many ppl know already i hate inconsistent diff lengths, i strongly recommend that all diffs end at the same spot.
[Storyboard]
wave 01.png has some unnecessary transparencies at the top. i really don't know how to solve this issue.....
[quinche]
Snap the first kiai to the long white tick, even if it's in middle of a slider, it makes sense since it's the strong beat, unless you want to change that slider into something else =P
Same for 2nd kiai.
And the 3rd...
You're starting kiai on the build-up vocal for the chorus' strong beat, instead of the strong beat itself, it makes way more sense for kiai to start up on the long white tick remember that.
[Midnight Glare]
Spinners are lacking new combos. Need new combos to prevent spinner bug. Specially noticeable here: 03:06:770 (1) and other instances with 2 spinners in a row, since this happens http://osu.ppy.sh/ss/61885 fixed
04:20:785 (1,1,1,1,1,1) - New combo spam can screw up HP calculations. HP calculations aren't important enough at the end of the whole map, imo
[Into the Dark]
Once again spinners are lacking new combos, same reason. fixed
[Halo in Nightfall]
Same comment about spinners and new combos i can't find any two spinners in a row(?)
00:53:515 (5) - Unrankable, a slider start and end CANNOT overlap. but i have made an arrow to show how to follow this slider, is it still unrankable?
02:22:536 (1,2,3) - [Nazi] (3) 1 grid up. fixed
Well when stuff's fixed call me back and i'll recheck, for now i'll restore the star icon this map should have since it was bubbled once before
Sprite,Foreground,Centre,"SBwave 01.png",320,240
F,0,191144,191582,0,0.5759999
M,0,191144,192905,428,395,403,400
S,0,191144,205599,0.7760004
F,0,191582,205161,0.5759999,0.5599998
M,0,192905,205599,403,400,230,395
F,0,205161,205599,0.5599998,0
also thanks to lunah's comment and star!Sakura Hana wrote:
As far as your spinners, yeah ALL spinners need new combos, not necessarily because there are 2 in a row. fixed
Kiai does need to be snapped to the long white tick, on its current position it looks reeaaaaally awkward.
Yeah slider start and end cannot overlap even if you have an arrow, tbh i didnt even see the arrow? fixed
To solve the unnecessary transparency issue, just go to your program that you use to edit images and select all but the transparencie and crop to selection. thanks to qinche~