> AquaBlue
arigatou~
arigatou~
> arien666arien666 wrote:
SPOILERAll fixed~ :3[quo's Easy]
01:33:894 (4) - [Nazi Suggestion] How about move 1 grid left to fit nazi spacing :3?
[Normal]
01:43:423 (3,4) - [Nazi] I wonder if you align these with 01:44:129 (5)'s start :3
[Hard]
01:44:482 (4,5,6) - [Nazi] Spacing orz
[MForever's Insane]
:3
Okay.
I rarely download +18 game but this game is puzzle game so dling <3
:3
Right, I would consider about something :3
> GarvenGarven wrote:
As per your request:SPOILER[General]
The light combo color is really hard to see against the video - especially with the Insane difficulty. Please darken it or try a different color.fixed
[quo's Easy]
00:34:600 (3) - Not a fan of stacks under sliders like that. It's hard to discern what the rhythm is. fixed
00:40:247 (1) - End this at 00:40:776 - ? fixed
00:56:129 (1) - Remove new combo fixed
00:56:482 (2) - New combo fixed
01:34:600 (1,1) - I think the transition from the slow slider to the next combo isn't very smooth. It could be rather disorienting. Think you can come up with a way to make this better? Maybe start with a couple sliders that go into the normal hits? fixed
01:46:953 (1) - Remove new combo fixed
01:48:364 (3) - New combo fixed
[Normal]
Hrm, the general design of the map is kind of bland. You have mostly straight lines in either a vertical or horizontal orientation and it makes for an uninteresting map design to play. Think you can maybe rearrange things to focus on making things a little more memorable? Kind of like what you did with 01:03:188 (1,2,3,4,5,6,1,2,3,4,5,6) - rearranged~
00:39:894 (1) - Way too soon after a spinner for a normal difficulty. Please give at least 2 beats post-spinner for players to realign. fixed
00:41:659 (3,4,5,6) - Kind of a confusing rhythm. Maybe delete the 5? fixed
00:43:776 (2) - Move to 00:43:600 - ? fixed
00:49:423 (1) - Hrm, maybe end this at 00:50:835 - and add a beat at 00:51:541 - ? fixed
Kind of wish the Kiai sections had a more diverse rhythm though. Hitting the beat the entire time gets a little boring.
That said, I found 01:11:129 (1,2) - to be kind of awkward to play. fixed
Maybe try and focus on redesigning how the notes are arranged, and some emphasis on making the rhythm a little more interesting and diverse. It will make the map much more memorable and fun to play.
[Hard]
01:09:012 (2,3) - Maybe reduce the distance to about 1.8x - 2x spacing? Seems a bit far right now. fixed
01:45:541 (4,5,6,7,8,9) - That's pretty mean. ;_; ;__;
01:59:836 (2,3) - Same thing as last time fixed
Some of the patterns (like the one near the end) is more of an insane-level style map. I'd recommend that you tone them down a bit to keep this within the Hard realm.
[MForever's Insane]
01:39:365 (3) - This kind of disrupts the flow of jumps you set up here. Perhaps set this up as a jump too? fixed
Keep it up!
Edit: Oh hey, it was bubbled, haha. See if you can work that Normal into something a little more memorable and call me back. o/
> Card N'FoRcECard N'FoRcE wrote:
I know that ranking criteria say to use 800*600 as maximum video resolution, but next time please consider useing 640*480 since it takes less CPU usage and it's better for aged computers
Also, 15MB for a 2 min video are a bit too much, so i re-encoded it to a smaller size (slightly over 10MB now), 640*480 still good quality:
http://www.mediafire.com/?djdpcnwwfdc3wep
Not forcing you on replacing, but please consider it for the sake of the players. used your video~ thx >.<
I don't really like how Hard begins regularly then it has those changes of spacing, but I don't see anything unreadable/unplayable, it's just my own opinion. hmm.. sorry no change ;_;
Sadly, there are some things that really bug me in the Insane:Fixed~
- 01:45:364 - the lack of a beat here feels highly unintuitive for various reasons: it really breaks the flow you followed up to that point and there's singing in there -> so the player thinks there's a beat in that spot -> the jumpy patterns between new combos up to that point make the player hit 01:45:541 (1) at the wrong time.
To fix this, consider adding a beat at 01:45:364 in the same position where 01:45:012 (4) is. Fixed~- 01:56:659 - same thing, and I suggest to fix this way (since the patter should get fixes for the new beat):
Feel free to PM me after fixing.
- The fact that these two things feel confusing even with AR8 is a sign that maybe they can be better
gogo w Find CNF & rebubble~>w<swish wrote:
> orioncomet, Alace sensei
timing check thx~ >.<
thx >_<Alace wrote:
<Insane>
HD+1 ? scores will +20% fixed HD+1
everything is good,