[General]
The light combo color is really hard to see against the video - especially with the Insane difficulty. Please darken it or try a different color.
fixed[quo's Easy]
00:34:600 (3) - Not a fan of stacks under sliders like that. It's hard to discern what the rhythm is.
fixed00:40:247 (1) - End this at 00:40:776 - ?
fixed00:56:129 (1) - Remove new combo
fixed00:56:482 (2) - New combo
fixed01:34:600 (1,1) - I think the transition from the slow slider to the next combo isn't very smooth. It could be rather disorienting. Think you can come up with a way to make this better? Maybe start with a couple sliders that go into the normal hits?
fixed01:46:953 (1) - Remove new combo
fixed01:48:364 (3) - New combo
fixed[Normal]
Hrm, the general design of the map is kind of bland. You have mostly straight lines in either a vertical or horizontal orientation and it makes for an uninteresting map design to play. Think you can maybe rearrange things to focus on making things a little more memorable? Kind of like what you did with 01:03:188 (1,2,3,4,5,6,1,2,3,4,5,6) -
rearranged~00:39:894 (1) - Way too soon after a spinner for a normal difficulty. Please give at least 2 beats post-spinner for players to realign.
fixed00:41:659 (3,4,5,6) - Kind of a confusing rhythm. Maybe delete the 5?
fixed00:43:776 (2) - Move to 00:43:600 - ?
fixed00:49:423 (1) - Hrm, maybe end this at 00:50:835 - and add a beat at 00:51:541 - ?
fixedKind of wish the Kiai sections had a more diverse rhythm though. Hitting the beat the entire time gets a little boring.
That said, I found 01:11:129 (1,2) - to be kind of awkward to play.
fixedMaybe try and focus on redesigning how the notes are arranged, and some emphasis on making the rhythm a little more interesting and diverse. It will make the map much more memorable and fun to play.

[Hard]
01:09:012 (2,3) - Maybe reduce the distance to about 1.8x - 2x spacing? Seems a bit far right now.
fixed01:45:541 (4,5,6,7,8,9) - That's pretty mean. ;_;
;__;01:59:836 (2,3) - Same thing as last time
fixedSome of the patterns (like the one near the end) is more of an insane-level style map. I'd recommend that you tone them down a bit to keep this within the Hard realm.
[MForever's Insane]
01:39:365 (3) - This kind of disrupts the flow of jumps you set up here. Perhaps set this up as a jump too?
fixed