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fripSide - magicaride

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Shana
starrrrrrrrrrr
Topic Starter
swish
> Niko-, Shana
star thx :3
AquaBlue_old
nice map :)
Topic Starter
swish
> AquaBlue
arigatou~ :)
Mikkuri
star ~
Topic Starter
swish
> 0OoMickeyoO0
thx~ >_<
arien666
[quo's Easy]
01:33:894 (4) - [Nazi Suggestion] How about move 1 grid left to fit nazi spacing :3?

[Normal]
01:43:423 (3,4) - [Nazi] I wonder if you align these with 01:44:129 (5)'s start :3

[Hard]
01:44:482 (4,5,6) - [Nazi] Spacing orz

[MForever's Insane]
:3



Okay.
I rarely download +18 game but this game is puzzle game so dling <3
:3

Right, I would consider about something :3
Topic Starter
swish

arien666 wrote:

SPOILER
[quo's Easy]
01:33:894 (4) - [Nazi Suggestion] How about move 1 grid left to fit nazi spacing :3?

[Normal]
01:43:423 (3,4) - [Nazi] I wonder if you align these with 01:44:129 (5)'s start :3

[Hard]
01:44:482 (4,5,6) - [Nazi] Spacing orz

[MForever's Insane]
:3
All fixed~ :3

Okay.
I rarely download +18 game but this game is puzzle game so dling <3
:3

Right, I would consider about something :3
> arien666
thx modding and star~ :33
arien666
Then, it seems fine anyway :3
Have a bubble orz
[/me is scared<<<]
Garven
As per your request:

[General]
The light combo color is really hard to see against the video - especially with the Insane difficulty. Please darken it or try a different color.

[quo's Easy]
00:34:600 (3) - Not a fan of stacks under sliders like that. It's hard to discern what the rhythm is.
00:40:247 (1) - End this at 00:40:776 - ?
00:56:129 (1) - Remove new combo
00:56:482 (2) - New combo
01:34:600 (1,1) - I think the transition from the slow slider to the next combo isn't very smooth. It could be rather disorienting. Think you can come up with a way to make this better? Maybe start with a couple sliders that go into the normal hits?
01:46:953 (1) - Remove new combo
01:48:364 (3) - New combo

[Normal]
Hrm, the general design of the map is kind of bland. You have mostly straight lines in either a vertical or horizontal orientation and it makes for an uninteresting map design to play. Think you can maybe rearrange things to focus on making things a little more memorable? Kind of like what you did with 01:03:188 (1,2,3,4,5,6,1,2,3,4,5,6) -
00:39:894 (1) - Way too soon after a spinner for a normal difficulty. Please give at least 2 beats post-spinner for players to realign.
00:41:659 (3,4,5,6) - Kind of a confusing rhythm. Maybe delete the 5?
00:43:776 (2) - Move to 00:43:600 - ?
00:49:423 (1) - Hrm, maybe end this at 00:50:835 - and add a beat at 00:51:541 - ?
Kind of wish the Kiai sections had a more diverse rhythm though. Hitting the beat the entire time gets a little boring.
That said, I found 01:11:129 (1,2) - to be kind of awkward to play.
Maybe try and focus on redesigning how the notes are arranged, and some emphasis on making the rhythm a little more interesting and diverse. It will make the map much more memorable and fun to play. :D

[Hard]
01:09:012 (2,3) - Maybe reduce the distance to about 1.8x - 2x spacing? Seems a bit far right now.
01:45:541 (4,5,6,7,8,9) - That's pretty mean. ;_;
01:59:836 (2,3) - Same thing as last time
Some of the patterns (like the one near the end) is more of an insane-level style map. I'd recommend that you tone them down a bit to keep this within the Hard realm.

[MForever's Insane]
01:39:365 (3) - This kind of disrupts the flow of jumps you set up here. Perhaps set this up as a jump too?

Keep it up!

Edit: Oh hey, it was bubbled, haha. See if you can work that Normal into something a little more memorable and call me back. o/
Topic Starter
swish

Garven wrote:

As per your request:
SPOILER
[General]
The light combo color is really hard to see against the video - especially with the Insane difficulty. Please darken it or try a different color.fixed


[quo's Easy]
00:34:600 (3) - Not a fan of stacks under sliders like that. It's hard to discern what the rhythm is. fixed
00:40:247 (1) - End this at 00:40:776 - ? fixed
00:56:129 (1) - Remove new combo fixed
00:56:482 (2) - New combo fixed
01:34:600 (1,1) - I think the transition from the slow slider to the next combo isn't very smooth. It could be rather disorienting. Think you can come up with a way to make this better? Maybe start with a couple sliders that go into the normal hits? fixed
01:46:953 (1) - Remove new combo fixed
01:48:364 (3) - New combo fixed

[Normal]
Hrm, the general design of the map is kind of bland. You have mostly straight lines in either a vertical or horizontal orientation and it makes for an uninteresting map design to play. Think you can maybe rearrange things to focus on making things a little more memorable? Kind of like what you did with 01:03:188 (1,2,3,4,5,6,1,2,3,4,5,6) - rearranged~
00:39:894 (1) - Way too soon after a spinner for a normal difficulty. Please give at least 2 beats post-spinner for players to realign. fixed
00:41:659 (3,4,5,6) - Kind of a confusing rhythm. Maybe delete the 5? fixed
00:43:776 (2) - Move to 00:43:600 - ? fixed
00:49:423 (1) - Hrm, maybe end this at 00:50:835 - and add a beat at 00:51:541 - ? fixed
Kind of wish the Kiai sections had a more diverse rhythm though. Hitting the beat the entire time gets a little boring.
That said, I found 01:11:129 (1,2) - to be kind of awkward to play. fixed
Maybe try and focus on redesigning how the notes are arranged, and some emphasis on making the rhythm a little more interesting and diverse. It will make the map much more memorable and fun to play. :D

[Hard]
01:09:012 (2,3) - Maybe reduce the distance to about 1.8x - 2x spacing? Seems a bit far right now. fixed
01:45:541 (4,5,6,7,8,9) - That's pretty mean. ;_; ;__;
01:59:836 (2,3) - Same thing as last time fixed
Some of the patterns (like the one near the end) is more of an insane-level style map. I'd recommend that you tone them down a bit to keep this within the Hard realm.

[MForever's Insane]
01:39:365 (3) - This kind of disrupts the flow of jumps you set up here. Perhaps set this up as a jump too? fixed

Keep it up!

Edit: Oh hey, it was bubbled, haha. See if you can work that Normal into something a little more memorable and call me back. o/
> Garven
thx modding~ :D
Garven
Tiny bit of IRC modding: changed one rhythm in Normal and raised stack leniency in Hard and MForever's Insane.

Normal plays a lot better now. :D

Anyway, rebubbled!
Topic Starter
swish
> Garven
IRC Mod thx~ :3
Card N'FoRcE
I know that ranking criteria say to use 800*600 as maximum video resolution, but next time please consider useing 640*480 since it takes less CPU usage and it's better for aged computers :P
Also, 15MB for a 2 min video are a bit too much, so i re-encoded it to a smaller size (slightly over 10MB now), 640*480 still good quality:
http://www.mediafire.com/?djdpcnwwfdc3wep
Not forcing you on replacing, but please consider it for the sake of the players.

I don't really like how Hard begins regularly then it has those changes of spacing, but I don't see anything unreadable/unplayable, it's just my own opinion.

Sadly, there are some things that really bug me in the Insane:
  1. 01:45:364 - the lack of a beat here feels highly unintuitive for various reasons: it really breaks the flow you followed up to that point and there's singing in there -> so the player thinks there's a beat in that spot -> the jumpy patterns between new combos up to that point make the player hit 01:45:541 (1) at the wrong time.
    To fix this, consider adding a beat at 01:45:364 in the same position where 01:45:012 (4) is.
  2. 01:56:659 - same thing, and I suggest to fix this way (since the patter should get fixes for the new beat):
  • The fact that these two things feel confusing even with AR8 is a sign that maybe they can be better :P
Feel free to PM me after fixing.
Topic Starter
swish

Card N'FoRcE wrote:

I know that ranking criteria say to use 800*600 as maximum video resolution, but next time please consider useing 640*480 since it takes less CPU usage and it's better for aged computers :P
Also, 15MB for a 2 min video are a bit too much, so i re-encoded it to a smaller size (slightly over 10MB now), 640*480 still good quality:
http://www.mediafire.com/?djdpcnwwfdc3wep
Not forcing you on replacing, but please consider it for the sake of the players. used your video~ thx >.<

I don't really like how Hard begins regularly then it has those changes of spacing, but I don't see anything unreadable/unplayable, it's just my own opinion. hmm.. sorry no change ;_;

Sadly, there are some things that really bug me in the Insane:
  1. 01:45:364 - the lack of a beat here feels highly unintuitive for various reasons: it really breaks the flow you followed up to that point and there's singing in there -> so the player thinks there's a beat in that spot -> the jumpy patterns between new combos up to that point make the player hit 01:45:541 (1) at the wrong time.
    To fix this, consider adding a beat at 01:45:364 in the same position where 01:45:012 (4) is. Fixed~
  2. 01:56:659 - same thing, and I suggest to fix this way (since the patter should get fixes for the new beat):
Fixed~
  • The fact that these two things feel confusing even with AR8 is a sign that maybe they can be better :P
Feel free to PM me after fixing.
> Card N'FoRcE
thx modding~ :)
Card N'FoRcE
Everything should be ok, but sometimes the timing really bugs me and i feel that rebubbling might be dangerous...
Please ask a modder who's good in timing to check it (especially between ~1:20:00 - ~1:37:00 because it feels late to me there)

I dunno if I'll be able to do that soon, that's why i am asking you to find someone else at the moment.
If I don't see updates in some time I'll give it a try.
orioncomet
I got nothing and I not sure about it so I asked sensei to help me out.
00:01 <Alace> : i think the offset is ok XD
00:01 <Alace> : one offset is fine
Topic Starter
swish
> orioncomet, Alace sensei
timing check thx~ >.<
KanaRin

swish wrote:

> orioncomet, Alace sensei
timing check thx~ >.<
gogo w Find CNF & rebubble~>w<
Card N'FoRcE
Ok then, i guess it was just my impression.
Alace
<Insane>
HD+1 ? scores will +20%

everything is good,
Topic Starter
swish

Alace wrote:

<Insane>
HD+1 ? scores will +20% fixed HD+1

everything is good,
thx >_<
Alace
OKOK time to rank
regenz
おめでとうございます。 swishさん。
Muya
gratz!!!!!!!
Patchouli
grats!
Cyril Scarlet
(*゚▽゚)/゚・:*【祝】*:・゚\(゚▽゚*)
val0108
ome!!
h3k1ru
awesome
Suzully
Congratz~~ :)
y u c a
おめでとーヾ(*´∀`*)ノ゛
Firo Prochainezo
Congratulations!
arien666
I didn't know that it was ranked >.>
Good job :3
eveless
おめでとー
Topic Starter
swish
thx all !! :oops:
I'm very happy!
Sure
Congratulations on your first ranked beatmap. (/^_^)/
KanaRin
おめでとう! 
banvi
おめ~ヾ(●´▽`●)ノ彡
S o r d a
おめでとーー!
NatsumeRin
congrats~
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