star~ヾ(゚ω゚)ノ゛
NatsumeRin wrote:
SPOILERRed: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.
[General]
could feel a gap between [Normal] & [Hard], try to make the Normal harder? (Hard has many jumps, but Normal has a slow slider speed even slower than Easy, also a short spacing...) Normal diff remake spacing x0.8→x1.2 ._.
maybe offset +3~+5, not really sure. hmm.. sorry no change ;_;
[quo's Easy]
i think you could increase the Stack Leniency a bit... 0.3 is a little weird in Easy and may cause confusing to newbies.fixed
00:45:894 (4) - add finish at the end? fixed
00:55:776 (5) - miss a whistle here fixed
01:38:129 (3,4) - i'd prefer to switch the place of the two notes (maybe also 7&8, but it's related to the next notes), since we don't need tricks for newbies ..? fixed~
01:59:306 (6) - whistle? fixed
02:02:835 (1) - finish fixed
[Normal]
increase the Stack Leniency... same as Easy fixed
as i said in General... i strongly suggest you to make this diff harder to fill the gap.
00:43:070 (1) - end 1/2 earlier fixed
00:47:659 (1) - remove new combo fixed
00:59:835 (5) - whstle fixed
01:20:482 (1,2,3) - all end 1/2 later, (also 01:26:129 (1,2,3) - then add reverse to 3), it fits the piano much better
fixed
[Hard]
00:47:835 (2,4,6) - remove whistle fixed
01:02:394 (4) - it's at a very strange place... reduce one reverse, and move it 1/4 later. you can add a circle at current place instead of that reverse. sorry, nochange ;_;
01:11:129 (2,1,2) - i'll say no to this spacing...orz. maybe sth like this
[attachment=0:d7d0e]44.png[/attachment:d7d0e] fixed
01:20:482 (1,2,3) - same slider suggestions as Normal fixed
01:37:423 (1,2,3,4,5,6,7,8) - the jump starts a little suddenly... and yeah... hard. 1.5x spacing is enough? x1.5spacing fixed
01:53:217 (4) - same as 01:02:394 (4) sorry, no change ;__;
01:54:717 (1,2,3,4,5,6,7,8,9,10) - not fit.. imo ^
02:01:423 (1,2,1,2) - same as 01:11:129 (2,1,2) fixed
[MForever's Insane]
finish is a bit overused, triangle placement is a bit overused... well seems you really like them = = sorry, no change
suggestion for the 2 kiai parts: if you want to use "clap at every 2nd/4th white line" technique, then just use it all the way, the change of clap pace won't make people feel better. fixed
01:03:188 (1) - exception here, remove clap, since the whole structure is a xox ooxox fixed
> NatsumeRin
thx mod and star~
> WiinterWiinter wrote:
SPOILERAll fixed~Hey hey ^_^
Easy
01:23:306 (1) - hmm I don't see a reason for this new combo D:
01:26:129 (1) - ^
01:28:953 (1) - ^ (For this and the two other ones, feel free to ignore, it's not a big problem, just my opinion about it XD)
Normal
Nothing to say here, everything seems ok ^-^
Hard
-1 tick approach rate? ._.
01:45:188 (1) - remove new combo
Cool jumps here <3
Mforever's Insane
01:36:717 (8) - new combo
That's all. And oh, don't make sad faces in map description/asking for mod as if your map was terrible or something like >_< It's really really good, specially for you first map Good luck, hope you get this map ranked soon ^_^
> senayasenaya wrote:
Ohwow. I don't think I can help you much at this stage
I have just one suggestion.
[Normal]
00:43:070 (1,2,3,4,5,6) - change this part to follow Nao's voice? Something like this?
some fixed
Hard and Insane are fine as they are.
Good luck
> James2250James2250 wrote:
Some of the lighter combo colors can become hard to see with the video + kiai time in my opinion hmm.. sorry no change ;_;
quo's Easy:
Looks good
Normal:
00:58:953 (3,1) - avoid overlap? fixed
01:08:129 (6) - add whistle to the end of this to follow your pattern fixed
01:52:600 (5,6) - try and avoid hidden repeats on the easier difficulties fixed
01:58:952 (6) - add whistle to the end? fixed
Hard:
01:05:482 (6,1) - spacing fixed
01:44:835 (1,2,3) - seems an odd place to have a jump fixed
MForever's Insane:
Looks good
Some nicely done maps, not really any major issues
Deserves a star~
> arien666arien666 wrote:
SPOILERAll fixed~ :3[quo's Easy]
01:33:894 (4) - [Nazi Suggestion] How about move 1 grid left to fit nazi spacing :3?
[Normal]
01:43:423 (3,4) - [Nazi] I wonder if you align these with 01:44:129 (5)'s start :3
[Hard]
01:44:482 (4,5,6) - [Nazi] Spacing orz
[MForever's Insane]
:3
Okay.
I rarely download +18 game but this game is puzzle game so dling <3
:3
Right, I would consider about something :3
> GarvenGarven wrote:
As per your request:SPOILER[General]
The light combo color is really hard to see against the video - especially with the Insane difficulty. Please darken it or try a different color.fixed
[quo's Easy]
00:34:600 (3) - Not a fan of stacks under sliders like that. It's hard to discern what the rhythm is. fixed
00:40:247 (1) - End this at 00:40:776 - ? fixed
00:56:129 (1) - Remove new combo fixed
00:56:482 (2) - New combo fixed
01:34:600 (1,1) - I think the transition from the slow slider to the next combo isn't very smooth. It could be rather disorienting. Think you can come up with a way to make this better? Maybe start with a couple sliders that go into the normal hits? fixed
01:46:953 (1) - Remove new combo fixed
01:48:364 (3) - New combo fixed
[Normal]
Hrm, the general design of the map is kind of bland. You have mostly straight lines in either a vertical or horizontal orientation and it makes for an uninteresting map design to play. Think you can maybe rearrange things to focus on making things a little more memorable? Kind of like what you did with 01:03:188 (1,2,3,4,5,6,1,2,3,4,5,6) - rearranged~
00:39:894 (1) - Way too soon after a spinner for a normal difficulty. Please give at least 2 beats post-spinner for players to realign. fixed
00:41:659 (3,4,5,6) - Kind of a confusing rhythm. Maybe delete the 5? fixed
00:43:776 (2) - Move to 00:43:600 - ? fixed
00:49:423 (1) - Hrm, maybe end this at 00:50:835 - and add a beat at 00:51:541 - ? fixed
Kind of wish the Kiai sections had a more diverse rhythm though. Hitting the beat the entire time gets a little boring.
That said, I found 01:11:129 (1,2) - to be kind of awkward to play. fixed
Maybe try and focus on redesigning how the notes are arranged, and some emphasis on making the rhythm a little more interesting and diverse. It will make the map much more memorable and fun to play.
[Hard]
01:09:012 (2,3) - Maybe reduce the distance to about 1.8x - 2x spacing? Seems a bit far right now. fixed
01:45:541 (4,5,6,7,8,9) - That's pretty mean. ;_; ;__;
01:59:836 (2,3) - Same thing as last time fixed
Some of the patterns (like the one near the end) is more of an insane-level style map. I'd recommend that you tone them down a bit to keep this within the Hard realm.
[MForever's Insane]
01:39:365 (3) - This kind of disrupts the flow of jumps you set up here. Perhaps set this up as a jump too? fixed
Keep it up!
Edit: Oh hey, it was bubbled, haha. See if you can work that Normal into something a little more memorable and call me back. o/
> Card N'FoRcECard N'FoRcE wrote:
I know that ranking criteria say to use 800*600 as maximum video resolution, but next time please consider useing 640*480 since it takes less CPU usage and it's better for aged computers
Also, 15MB for a 2 min video are a bit too much, so i re-encoded it to a smaller size (slightly over 10MB now), 640*480 still good quality:
http://www.mediafire.com/?djdpcnwwfdc3wep
Not forcing you on replacing, but please consider it for the sake of the players. used your video~ thx >.<
I don't really like how Hard begins regularly then it has those changes of spacing, but I don't see anything unreadable/unplayable, it's just my own opinion. hmm.. sorry no change ;_;
Sadly, there are some things that really bug me in the Insane:Fixed~
- 01:45:364 - the lack of a beat here feels highly unintuitive for various reasons: it really breaks the flow you followed up to that point and there's singing in there -> so the player thinks there's a beat in that spot -> the jumpy patterns between new combos up to that point make the player hit 01:45:541 (1) at the wrong time.
To fix this, consider adding a beat at 01:45:364 in the same position where 01:45:012 (4) is. Fixed~- 01:56:659 - same thing, and I suggest to fix this way (since the patter should get fixes for the new beat):
Feel free to PM me after fixing.
- The fact that these two things feel confusing even with AR8 is a sign that maybe they can be better
gogo w Find CNF & rebubble~>w<swish wrote:
> orioncomet, Alace sensei
timing check thx~ >.<