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kusakabe001
star~ヾ(゚ω゚)ノ゛
Topic Starter
swish
> kusakabe001
atigatou~ ヾ(゚ω゚)ノ゛
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
could feel a gap between [Normal] & [Hard], try to make the Normal harder? (Hard has many jumps, but Normal has a slow slider speed even slower than Easy, also a short spacing...)
maybe offset +3~+5, not really sure.

[quo's Easy]
i think you could increase the Stack Leniency a bit... 0.3 is a little weird in Easy and may cause confusing to newbies.
00:45:894 (4) - add finish at the end?
00:55:776 (5) - miss a whistle here
01:38:129 (3,4) - i'd prefer to switch the place of the two notes (maybe also 7&8, but it's related to the next notes), since we don't need tricks for newbies ..? :P
01:59:306 (6) - whistle?
02:02:835 (1) - finish

[Normal]
increase the Stack Leniency... same as Easy
as i said in General... i strongly suggest you to make this diff harder to fill the gap.
00:43:070 (1) - end 1/2 earlier
00:47:659 (1) - remove new combo
00:59:835 (5) - whstle
01:20:482 (1,2,3) - all end 1/2 later, (also 01:26:129 (1,2,3) - then add reverse to 3), it fits the piano much better

[Hard]
00:47:835 (2,4,6) - remove whistle
01:02:394 (4) - it's at a very strange place... reduce one reverse, and move it 1/4 later. you can add a circle at current place instead of that reverse.
01:11:129 (2,1,2) - i'll say no to this spacing...orz. maybe sth like this

01:20:482 (1,2,3) - same slider suggestions as Normal
01:37:423 (1,2,3,4,5,6,7,8) - the jump starts a little suddenly... and yeah... hard. 1.5x spacing is enough?
01:53:217 (4) - same as 01:02:394 (4)
01:54:717 (1,2,3,4,5,6,7,8,9,10) - not fit.. imo
02:01:423 (1,2,1,2) - same as 01:11:129 (2,1,2)

[MForever's Insane]
finish is a bit overused, triangle placement is a bit overused... well seems you really like them = =
suggestion for the 2 kiai parts: if you want to use "clap at every 2nd/4th white line" technique, then just use it all the way, the change of clap pace won't make people feel better.
01:03:188 (1) - exception here, remove clap, since the whole structure is a xox ooxox
Topic Starter
swish

NatsumeRin wrote:

SPOILER
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
could feel a gap between [Normal] & [Hard], try to make the Normal harder? (Hard has many jumps, but Normal has a slow slider speed even slower than Easy, also a short spacing...) Normal diff remake spacing x0.8→x1.2 ._.
maybe offset +3~+5, not really sure. hmm.. sorry no change ;_;

[quo's Easy]
i think you could increase the Stack Leniency a bit... 0.3 is a little weird in Easy and may cause confusing to newbies.fixed
00:45:894 (4) - add finish at the end? fixed
00:55:776 (5) - miss a whistle here fixed
01:38:129 (3,4) - i'd prefer to switch the place of the two notes (maybe also 7&8, but it's related to the next notes), since we don't need tricks for newbies ..? :P fixed~
01:59:306 (6) - whistle? fixed
02:02:835 (1) - finish fixed

[Normal]
increase the Stack Leniency... same as Easy fixed
as i said in General... i strongly suggest you to make this diff harder to fill the gap.
00:43:070 (1) - end 1/2 earlier fixed
00:47:659 (1) - remove new combo fixed
00:59:835 (5) - whstle fixed
01:20:482 (1,2,3) - all end 1/2 later, (also 01:26:129 (1,2,3) - then add reverse to 3), it fits the piano much better
fixed
[Hard]
00:47:835 (2,4,6) - remove whistle fixed
01:02:394 (4) - it's at a very strange place... reduce one reverse, and move it 1/4 later. you can add a circle at current place instead of that reverse. sorry, nochange ;_;
01:11:129 (2,1,2) - i'll say no to this spacing...orz. maybe sth like this
[attachment=0:d7d0e]44.png[/attachment:d7d0e] fixed
01:20:482 (1,2,3) - same slider suggestions as Normal fixed
01:37:423 (1,2,3,4,5,6,7,8) - the jump starts a little suddenly... and yeah... hard. 1.5x spacing is enough? x1.5spacing fixed
01:53:217 (4) - same as 01:02:394 (4) sorry, no change ;__;
01:54:717 (1,2,3,4,5,6,7,8,9,10) - not fit.. imo ^
02:01:423 (1,2,1,2) - same as 01:11:129 (2,1,2) fixed

[MForever's Insane]
finish is a bit overused, triangle placement is a bit overused... well seems you really like them = = sorry, no change
suggestion for the 2 kiai parts: if you want to use "clap at every 2nd/4th white line" technique, then just use it all the way, the change of clap pace won't make people feel better. fixed
01:03:188 (1) - exception here, remove clap, since the whole structure is a xox ooxox fixed

> NatsumeRin
thx mod and star~ :oops:
Cuuuuri
><
Topic Starter
swish
> Qrool
arigato~ desu >.<
nimi
Hey hey ^_^

Easy
01:23:306 (1) - hmm I don't see a reason for this new combo D:
01:26:129 (1) - ^
01:28:953 (1) - ^ (For this and the two other ones, feel free to ignore, it's not a big problem, just my opinion about it XD)

Normal
Nothing to say here, everything seems ok ^-^

Hard
-1 tick approach rate? ._.
01:45:188 (1) - remove new combo

Cool jumps here <3

Mforever's Insane
01:36:717 (8) - new combo

That's all. And oh, don't make sad faces in map description/asking for mod as if your map was terrible or something like >_< It's really really good, specially for you first map :) Good luck, hope you get this map ranked soon ^_^
Topic Starter
swish

Wiinter wrote:

SPOILER
Hey hey ^_^
Easy
01:23:306 (1) - hmm I don't see a reason for this new combo D:
01:26:129 (1) - ^
01:28:953 (1) - ^ (For this and the two other ones, feel free to ignore, it's not a big problem, just my opinion about it XD)

Normal
Nothing to say here, everything seems ok ^-^

Hard
-1 tick approach rate? ._.
01:45:188 (1) - remove new combo

Cool jumps here <3

Mforever's Insane
01:36:717 (8) - new combo
All fixed~

That's all. And oh, don't make sad faces in map description/asking for mod as if your map was terrible or something like >_< It's really really good, specially for you first map :) Good luck, hope you get this map ranked soon ^_^
> Wiinter
thx mod and star~ >.<
Pereira006
easy <- is fine :D
Normal <- is fine :D
Hard <- is hard but is fine :D
MForever's Insane <- O_O but is fine :D xD

nice song and aswome map ;)

stars dude
Topic Starter
swish
> Pereira006
star thx~ ._.
kiririn_
:)
Topic Starter
swish
> kiririn_
thx star~ :)
Mucha_old
fight~!! :)
Topic Starter
swish
> Mucha
Mucha san mo ganbattene~
starr thx :D
senaya
Ohwow. I don't think I can help you much at this stage :?
I have just one suggestion.

[Normal]
00:43:070 (1,2,3,4,5,6) - change this part to follow Nao's voice? Something like this?


Hard and Insane are fine as they are.
Good luck ;)
Topic Starter
swish

senaya wrote:

Ohwow. I don't think I can help you much at this stage :?
I have just one suggestion.

[Normal]
00:43:070 (1,2,3,4,5,6) - change this part to follow Nao's voice? Something like this?
some fixed

Hard and Insane are fine as they are.
Good luck ;)
> senaya
thank you mod and star~ :)
James2250
Some of the lighter combo colors can become hard to see with the video + kiai time in my opinion

quo's Easy:
Looks good

Normal:
00:58:953 (3,1) - avoid overlap?
01:08:129 (6) - add whistle to the end of this to follow your pattern
01:52:600 (5,6) - try and avoid hidden repeats on the easier difficulties
01:58:952 (6) - add whistle to the end?

Hard:
01:05:482 (6,1) - spacing
01:44:835 (1,2,3) - seems an odd place to have a jump

MForever's Insane:
Looks good

Some nicely done maps, not really any major issues
Deserves a star~
namazun
;)
Cyril Scarlet
あれ、まだ投げてなかったっけ ( ・∀・ )ノ
Topic Starter
swish

James2250 wrote:

Some of the lighter combo colors can become hard to see with the video + kiai time in my opinion hmm.. sorry no change ;_;

quo's Easy:
Looks good

Normal:
00:58:953 (3,1) - avoid overlap? fixed
01:08:129 (6) - add whistle to the end of this to follow your pattern fixed
01:52:600 (5,6) - try and avoid hidden repeats on the easier difficulties fixed
01:58:952 (6) - add whistle to the end? fixed

Hard:
01:05:482 (6,1) - spacing fixed
01:44:835 (1,2,3) - seems an odd place to have a jump fixed

MForever's Insane:
Looks good

Some nicely done maps, not really any major issues
Deserves a star~
> James2250
thx mod and star~ >.<

> namazun, S i R i R u
star arigato desu :oops:
Niko
star :3
Shana
starrrrrrrrrrr
Topic Starter
swish
> Niko-, Shana
star thx :3
AquaBlue_old
nice map :)
Topic Starter
swish
> AquaBlue
arigatou~ :)
Mikkuri
star ~
Topic Starter
swish
> 0OoMickeyoO0
thx~ >_<
arien666
[quo's Easy]
01:33:894 (4) - [Nazi Suggestion] How about move 1 grid left to fit nazi spacing :3?

[Normal]
01:43:423 (3,4) - [Nazi] I wonder if you align these with 01:44:129 (5)'s start :3

[Hard]
01:44:482 (4,5,6) - [Nazi] Spacing orz

[MForever's Insane]
:3



Okay.
I rarely download +18 game but this game is puzzle game so dling <3
:3

Right, I would consider about something :3
Topic Starter
swish

arien666 wrote:

SPOILER
[quo's Easy]
01:33:894 (4) - [Nazi Suggestion] How about move 1 grid left to fit nazi spacing :3?

[Normal]
01:43:423 (3,4) - [Nazi] I wonder if you align these with 01:44:129 (5)'s start :3

[Hard]
01:44:482 (4,5,6) - [Nazi] Spacing orz

[MForever's Insane]
:3
All fixed~ :3

Okay.
I rarely download +18 game but this game is puzzle game so dling <3
:3

Right, I would consider about something :3
> arien666
thx modding and star~ :33
arien666
Then, it seems fine anyway :3
Have a bubble orz
[/me is scared<<<]
Garven
As per your request:

[General]
The light combo color is really hard to see against the video - especially with the Insane difficulty. Please darken it or try a different color.

[quo's Easy]
00:34:600 (3) - Not a fan of stacks under sliders like that. It's hard to discern what the rhythm is.
00:40:247 (1) - End this at 00:40:776 - ?
00:56:129 (1) - Remove new combo
00:56:482 (2) - New combo
01:34:600 (1,1) - I think the transition from the slow slider to the next combo isn't very smooth. It could be rather disorienting. Think you can come up with a way to make this better? Maybe start with a couple sliders that go into the normal hits?
01:46:953 (1) - Remove new combo
01:48:364 (3) - New combo

[Normal]
Hrm, the general design of the map is kind of bland. You have mostly straight lines in either a vertical or horizontal orientation and it makes for an uninteresting map design to play. Think you can maybe rearrange things to focus on making things a little more memorable? Kind of like what you did with 01:03:188 (1,2,3,4,5,6,1,2,3,4,5,6) -
00:39:894 (1) - Way too soon after a spinner for a normal difficulty. Please give at least 2 beats post-spinner for players to realign.
00:41:659 (3,4,5,6) - Kind of a confusing rhythm. Maybe delete the 5?
00:43:776 (2) - Move to 00:43:600 - ?
00:49:423 (1) - Hrm, maybe end this at 00:50:835 - and add a beat at 00:51:541 - ?
Kind of wish the Kiai sections had a more diverse rhythm though. Hitting the beat the entire time gets a little boring.
That said, I found 01:11:129 (1,2) - to be kind of awkward to play.
Maybe try and focus on redesigning how the notes are arranged, and some emphasis on making the rhythm a little more interesting and diverse. It will make the map much more memorable and fun to play. :D

[Hard]
01:09:012 (2,3) - Maybe reduce the distance to about 1.8x - 2x spacing? Seems a bit far right now.
01:45:541 (4,5,6,7,8,9) - That's pretty mean. ;_;
01:59:836 (2,3) - Same thing as last time
Some of the patterns (like the one near the end) is more of an insane-level style map. I'd recommend that you tone them down a bit to keep this within the Hard realm.

[MForever's Insane]
01:39:365 (3) - This kind of disrupts the flow of jumps you set up here. Perhaps set this up as a jump too?

Keep it up!

Edit: Oh hey, it was bubbled, haha. See if you can work that Normal into something a little more memorable and call me back. o/
Topic Starter
swish

Garven wrote:

As per your request:
SPOILER
[General]
The light combo color is really hard to see against the video - especially with the Insane difficulty. Please darken it or try a different color.fixed


[quo's Easy]
00:34:600 (3) - Not a fan of stacks under sliders like that. It's hard to discern what the rhythm is. fixed
00:40:247 (1) - End this at 00:40:776 - ? fixed
00:56:129 (1) - Remove new combo fixed
00:56:482 (2) - New combo fixed
01:34:600 (1,1) - I think the transition from the slow slider to the next combo isn't very smooth. It could be rather disorienting. Think you can come up with a way to make this better? Maybe start with a couple sliders that go into the normal hits? fixed
01:46:953 (1) - Remove new combo fixed
01:48:364 (3) - New combo fixed

[Normal]
Hrm, the general design of the map is kind of bland. You have mostly straight lines in either a vertical or horizontal orientation and it makes for an uninteresting map design to play. Think you can maybe rearrange things to focus on making things a little more memorable? Kind of like what you did with 01:03:188 (1,2,3,4,5,6,1,2,3,4,5,6) - rearranged~
00:39:894 (1) - Way too soon after a spinner for a normal difficulty. Please give at least 2 beats post-spinner for players to realign. fixed
00:41:659 (3,4,5,6) - Kind of a confusing rhythm. Maybe delete the 5? fixed
00:43:776 (2) - Move to 00:43:600 - ? fixed
00:49:423 (1) - Hrm, maybe end this at 00:50:835 - and add a beat at 00:51:541 - ? fixed
Kind of wish the Kiai sections had a more diverse rhythm though. Hitting the beat the entire time gets a little boring.
That said, I found 01:11:129 (1,2) - to be kind of awkward to play. fixed
Maybe try and focus on redesigning how the notes are arranged, and some emphasis on making the rhythm a little more interesting and diverse. It will make the map much more memorable and fun to play. :D

[Hard]
01:09:012 (2,3) - Maybe reduce the distance to about 1.8x - 2x spacing? Seems a bit far right now. fixed
01:45:541 (4,5,6,7,8,9) - That's pretty mean. ;_; ;__;
01:59:836 (2,3) - Same thing as last time fixed
Some of the patterns (like the one near the end) is more of an insane-level style map. I'd recommend that you tone them down a bit to keep this within the Hard realm.

[MForever's Insane]
01:39:365 (3) - This kind of disrupts the flow of jumps you set up here. Perhaps set this up as a jump too? fixed

Keep it up!

Edit: Oh hey, it was bubbled, haha. See if you can work that Normal into something a little more memorable and call me back. o/
> Garven
thx modding~ :D
Garven
Tiny bit of IRC modding: changed one rhythm in Normal and raised stack leniency in Hard and MForever's Insane.

Normal plays a lot better now. :D

Anyway, rebubbled!
Topic Starter
swish
> Garven
IRC Mod thx~ :3
Card N'FoRcE
I know that ranking criteria say to use 800*600 as maximum video resolution, but next time please consider useing 640*480 since it takes less CPU usage and it's better for aged computers :P
Also, 15MB for a 2 min video are a bit too much, so i re-encoded it to a smaller size (slightly over 10MB now), 640*480 still good quality:
http://www.mediafire.com/?djdpcnwwfdc3wep
Not forcing you on replacing, but please consider it for the sake of the players.

I don't really like how Hard begins regularly then it has those changes of spacing, but I don't see anything unreadable/unplayable, it's just my own opinion.

Sadly, there are some things that really bug me in the Insane:
  1. 01:45:364 - the lack of a beat here feels highly unintuitive for various reasons: it really breaks the flow you followed up to that point and there's singing in there -> so the player thinks there's a beat in that spot -> the jumpy patterns between new combos up to that point make the player hit 01:45:541 (1) at the wrong time.
    To fix this, consider adding a beat at 01:45:364 in the same position where 01:45:012 (4) is.
  2. 01:56:659 - same thing, and I suggest to fix this way (since the patter should get fixes for the new beat):
  • The fact that these two things feel confusing even with AR8 is a sign that maybe they can be better :P
Feel free to PM me after fixing.
Topic Starter
swish

Card N'FoRcE wrote:

I know that ranking criteria say to use 800*600 as maximum video resolution, but next time please consider useing 640*480 since it takes less CPU usage and it's better for aged computers :P
Also, 15MB for a 2 min video are a bit too much, so i re-encoded it to a smaller size (slightly over 10MB now), 640*480 still good quality:
http://www.mediafire.com/?djdpcnwwfdc3wep
Not forcing you on replacing, but please consider it for the sake of the players. used your video~ thx >.<

I don't really like how Hard begins regularly then it has those changes of spacing, but I don't see anything unreadable/unplayable, it's just my own opinion. hmm.. sorry no change ;_;

Sadly, there are some things that really bug me in the Insane:
  1. 01:45:364 - the lack of a beat here feels highly unintuitive for various reasons: it really breaks the flow you followed up to that point and there's singing in there -> so the player thinks there's a beat in that spot -> the jumpy patterns between new combos up to that point make the player hit 01:45:541 (1) at the wrong time.
    To fix this, consider adding a beat at 01:45:364 in the same position where 01:45:012 (4) is. Fixed~
  2. 01:56:659 - same thing, and I suggest to fix this way (since the patter should get fixes for the new beat):
Fixed~
  • The fact that these two things feel confusing even with AR8 is a sign that maybe they can be better :P
Feel free to PM me after fixing.
> Card N'FoRcE
thx modding~ :)
Card N'FoRcE
Everything should be ok, but sometimes the timing really bugs me and i feel that rebubbling might be dangerous...
Please ask a modder who's good in timing to check it (especially between ~1:20:00 - ~1:37:00 because it feels late to me there)

I dunno if I'll be able to do that soon, that's why i am asking you to find someone else at the moment.
If I don't see updates in some time I'll give it a try.
orioncomet
I got nothing and I not sure about it so I asked sensei to help me out.
00:01 <Alace> : i think the offset is ok XD
00:01 <Alace> : one offset is fine
Topic Starter
swish
> orioncomet, Alace sensei
timing check thx~ >.<
KanaRin

swish wrote:

> orioncomet, Alace sensei
timing check thx~ >.<
gogo w Find CNF & rebubble~>w<
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