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ASIAN KUNG-FU GENERATION - After Dark (TV Size)

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Topic Starter
arien666
This beatmap was submitted using in-game submission on 2011년 3월 24일 목요일 at 오전 9:02:38

Artist: ASIAN KUNG-FU GENERATION
Title: After Dark (TV Size)
Source: BLEACH
Tags: taiko taikosu op7 arken1015
BPM: 191
Filesize: 13423kb
Play Time: 01:27
Difficulties Available:
  1. Futsuu (2.83 stars, 117 notes)
  2. Kantan (1.63 stars, 105 notes)
  3. Muzukashii (4.39 stars, 164 notes)
  4. Oni (5 stars, 358 notes)
Download: ASIAN KUNG-FU GENERATION - After Dark (TV Size)
Download: ASIAN KUNG-FU GENERATION - After Dark (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
TaikOsu for BLEACH
OP7 (After Dark) - OP8 (CHU-BURA)

Right, the artist is 'ASIAN KUNG-FU GENERATION' not 'Asian Kung-fu Generation' ...reason1 reason2

If you hate TaikOsu, why don't you ranked set by ztrot first?

28th beatmap and 24th TaikOsu song
OP7 of Anime 'BLEACH'

Taiko-authentic confirmed by lepidon
(Of course, 2021 doesn't allow authentic patterns anymore so be careful when mapping TaikOsu :p)
Zorlok_
-Mod

-General
  1. Sets the Bg color
-Timing
  1. Nothing
-Kantan

00:13:778 (2) - Aline it into line with the 00:11:265 (2) -


-Futsuu

00:09:380 (3) - Grid. One cell right.
00:11:893 (3) - Grid. One cell left.
00:13:150 (1) - Grid. You want to keep the center? :<
01:13:464 (1) - Grid. One cell left.
01:26:030 (1,2,3,4) - Jumps in normal? D:

-Muzukashii

00:55:872 (8) - Unexpectedly

-Oni

00:29:799 (4) - Straighten up a bit.
01:19:904 (7,8) - Aline it into line with the 01:18:804 (2) - ?
Very nice :3

Enough for today, I'm tired :D
Good luck~
Star.
Topic Starter
arien666

Zorlok_ wrote:

-Mod

-General
  1. Sets the Bg color Not necessery orz
-Timing
  1. Nothing
-Kantan

00:13:778 (2) - Aline it into line with the 00:11:265 (2) - Okay :3


-Futsuu

00:09:380 (3) - Grid. One cell right. Okay :3
00:11:893 (3) - Grid. One cell left. Okay :3
00:13:150 (1) - Grid. You want to keep the center? :< No, Just middle line, not center of whole area
01:13:464 (1) - Grid. One cell left. Okay :3
01:26:030 (1,2,3,4) - Jumps in normal? D: Final part so orz. Will keep atm

-Muzukashii

00:55:872 (8) - Unexpectedly lol, I didn't Flip it again

-Oni

00:29:799 (4) - Straighten up a bit. Okay :3
01:19:904 (7,8) - Aline it into line with the 01:18:804 (2) - ? Since it's opposite position from 01:19:590 (6) via y-axis, sorry orz
Very nice :3

Enough for today, I'm tired :D
Good luck~
Star.
Thanks for modding :3
Tanmak
:D
Riboflavin
.
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[Kantan]
00:08:124 (1,2,3) - make them a "curve"? like the next combos maybe.
00:35:767 (1) - slider is kinda bad... *sigh

01:21:003 (1) - any need to start at such a place? move all notes after this right a bit.

[Futsuu]
AR+1
00:59:643 (3) - remove the middle tick... since the 2 sliders before are linear.
01:02:469 (5,1,2,3) - it's not so good (3 is likely to stack but not perfect), change the direction of the notes flow?
01:05:925 (1) - remove sliderwhistle
01:17:234 (1,2,3,4,5) - not sure of using jump in a Normal. btw 4 should be 2 grid left to at the symmetry place if you won't change.

[Muzukashii]
AR+1
00:35:454 (3) - move it to the top-right would be much better (just for example: 4 grids right, 2 grids up.)
01:10:009 (5,1) - spacing
01:17:234 (5) - new combo plz

[Oni]
AR9 is a wrong choice, -1 plz. though the song is 191 BPM (still not really fast), most time it doesn't even have enough 1/2s to fill in all the song. AR9 is just use in a wrong way.
00:33:255 (1) - whatever... i just mean you should draw sliders better arken...= =|||

01:05:925 (1,2,3) - better to move them further from 01:05:611 (8) (on the line of 01:06:396 (5,6,7) maybe)


btw... start combos from the very left of the screen is a bad habit.

Topic Starter
arien666

NatsumeRin wrote:

Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[Kantan]
00:08:124 (1,2,3) - make them a "curve"? like the next combos maybe.
00:35:767 (1) - slider is kinda bad... *sigh
[attachment=1:234c7]61.png[/attachment:234c7]
01:21:003 (1) - any need to start at such a place? move all notes after this right a bit.

[Futsuu]
AR+1
00:59:643 (3) - remove the middle tick... since the 2 sliders before are linear.
01:02:469 (5,1,2,3) - it's not so good (3 is likely to stack but not perfect), change the direction of the notes flow?
01:05:925 (1) - remove sliderwhistle
01:17:234 (1,2,3,4,5) - not sure of using jump in a Normal. btw 4 should be 2 grid left to at the symmetry place if you won't change.

[Muzukashii]
AR+1
00:35:454 (3) - move it to the top-right would be much better (just for example: 4 grids right, 2 grids up.)
01:10:009 (5,1) - spacing
01:17:234 (5) - new combo plz

[Oni]
AR9 is a wrong choice, -1 plz. though the song is 191 BPM (still not really fast), most time it doesn't even have enough 1/2s to fill in all the song. AR9 is just use in a wrong way.
00:33:255 (1) - whatever... i just mean you should draw sliders better arken...= =|||
[attachment=0:234c7]62.png[/attachment:234c7]
01:05:925 (1,2,3) - better to move them further from 01:05:611 (8) (on the line of 01:06:396 (5,6,7) maybe)


btw... start combos from the very left of the screen is a bad habit.
All fixed :3
THanks for modding <3
Zekira
[General]
-Offset: -20 from current -_-
I normally would bitch you about this because it's incredibly off, but never mind, revenge doesn't solve anything.
-Decrease hitsound volume a little.

[Kantan]
00:10:637 (1,2,3) - move 2 grid down :/
00:13:778 (2) - isn't perfectly in the middle of 1 and 3, turn off grid snap if you have to, or use Grid Level 4

[Muzukashii]
Remove break

[Oni]
00:33:255 (1) - hahahaha
Topic Starter
arien666

Zekira wrote:

[General]
-Offset: -20 from current -_- Okay orz
I normally would bitch you about this because it's incredibly off, but never mind, revenge doesn't solve anything.
-Decrease hitsound volume a little. Reduced by 10%

[Kantan]
00:10:637 (1,2,3) - move 2 grid down :/ Okay
00:13:778 (2) - isn't perfectly in the middle of 1 and 3, turn off grid snap if you have to, or use Grid Level 4 Since it's just for curve+spacing_snapped, sorry orz

[Muzukashii]
Remove break Done

[Oni]
00:33:255 (1) - hahahaha don-chan or Arumi<<<
Donkat
Zekira
Is it bad if I actually kinda liked how Oni was mapped this time

For some reason it just actually seems to work here O_O

[Oni]
00:33:235 (1) - this slider is still making me lol
Topic Starter
arien666

Zekira wrote:

Is it bad if I actually kinda liked how Oni was mapped this time

For some reason it just actually seems to work here O_O

[Oni]
00:33:235 (1) - this slider is still making me lol
Maybe, it would not be bad :3<<<
BTW,


wonder about this orz
Zekira
Better ♥3♥

Would be epic if you can put two black hitcircles above it too, hahahaha!
Topic Starter
arien666

Zekira wrote:

Better ♥3♥
Not this song orz

Maaya Sakamoto - Triangler (Taiko Cut)

orz
Zekira
I know

Would be epic if you can put two black hitcircles above it too, hahahaha!
Topic Starter
arien666

Zekira wrote:

I know

Would be epic if you can put two black hitcircles above it too, hahahaha!
If possible, I would orz
BTW,

TOO off-topic lol<<<
Zekira
Not really since it's still about mapping anyway owo
Topic Starter
arien666

Zekira wrote:

Not really since it's still about mapping anyway owo
It seems like just increasing posts<<<

Whatever, I would work something anyway <3
lepidopodus
Hey you already got some nice modders already, you cruel.

Kantan
00:38:261 (1) - This is not that good to see, the previous slider hides this note.

Futsuu
- Jumps in Normal, hmm. Hope they're not that cruel.

Muzukashii
00:54:596 (5,6) - Personally I don't like this kind of note, cause you can't distinguish 1 return-a beat-note from 2 return-1/2 beat-note by just seeing their formation.
01:04:648 (5,6) - ^


Oni
- Overmapped, but whatever.
00:00:565 (1) -

NatsumeRin wrote:

btw... start combos from the very left of the screen is a bad habit.
I agree with that.

That's all, yeah, I'm crappy and lazy modder.
I didn't check authenticity yet, tell me when you need one.
Topic Starter
arien666

lepidopodus wrote:

Hey you already got some nice modders already, you cruel.

Kantan
00:38:261 (1) - This is not that good to see, the previous slider hides this note. Fixed to stack

Futsuu
- Jumps in Normal, hmm. Hope they're not that cruel.

Muzukashii
00:54:596 (5,6) - Personally I don't like this kind of note, cause you can't distinguish 1 return-a beat-note from 2 return-1/2 beat-note by just seeing their formation.
01:04:648 (5,6) - ^
Sorry but wonder about these notes yet orz

Oni
- Overmapped, but whatever.
00:00:565 (1) -

NatsumeRin wrote:

btw... start combos from the very left of the screen is a bad habit.
I agree with that. Moved :3

That's all, yeah, I'm crappy and lazy modder.
I didn't check authenticity yet, tell me when you need one.
Pizza orz
Zelos
Kantan:

00:13:130 (1,2,3,1,2,3) - perhaps make symmetrical? it changes spacing a little but i think it will be fine.

Futsuu:

This is just my opinion. i think the spacing is kinda big but i would leave it. in fact you shouldve ignored this sentence like a boss.

Yeah crap couldnt find anything else wrong. you are getting better arien-san

star
Topic Starter
arien666

Zelos wrote:

Kantan:

00:13:130 (1,2,3,1,2,3) - perhaps make symmetrical? it changes spacing a little but i think it will be fine. Tried to make :3

Futsuu:

This is just my opinion. i think the spacing is kinda big but i would leave it. in fact you shouldve ignored this sentence like a boss. Seems fine but whatever orz

Yeah crap couldnt find anything else wrong. you are getting better arien-san

star
Thanks for checking anyway ;_;
Aleks719
Oni
nothing

Muzukashii
00:50:512 (7) - add note?

Futsuu
01:05:905 (1) - make it from 01:05:591 till 01:07:161 ?

Kantan
Make end of diff like in other diffs? (add spinner as example)

That's all, star.
mekadon_old
Kantan
00:48:313 (1,2) - IMO copy this and copy those relevant notes after that each by 72 degrees
01:12:188 (3) - Feels more natural if you put in into (2)
01:17:214 (3,4) - IMO make them all hitcircles.

Futsuu
00:10:617 (1,2) - 4 grids left
00:11:873 (3,4) - ^
00:33:235 (1,3) - IMHO the curves are kinda plain D:
01:26:481 (2,3) - I'd really like to swap this, but it's Futsuu anyway.

Muzu
00:03:078 (1,2,3,4) - Ctrl+R individually for a little extra spice
01:13:758 (2) - 2 grids left
01:26:010 (1,2,3,4,5,6,7,8) - Why aren't there jumps? ;_;

Oni
00:24:753 (1,2,3,4,5,6,7,8) - try making triangle-shaped
01:09:674 (1,2,3,4) - Ctrl+R individually

Muzu is easy. Oni is ADSASFASDAFASFDASFAS ;__;
star
Topic Starter
arien666

Aleks719 wrote:

Oni
nothing

Muzukashii
00:50:512 (7) - add note?

Futsuu
01:05:905 (1) - make it from 01:05:591 till 01:07:161 ?

Kantan
Make end of diff like in other diffs? (add spinner as example)

That's all, star.
Sorry but all are ignored since Taiko-authentic ;_;



mekadon wrote:

Kantan
00:48:313 (1,2) - IMO copy this and copy those relevant notes after that each by 72 degrees Since (4) is on x-axis, I'll keep orz
01:12:188 (3) - Feels more natural if you put in into (2) Okay :3
01:17:214 (3,4) - IMO make them all hitcircles. Okay :3

Futsuu
00:10:617 (1,2) - 4 grids left 3-grids is enough :3
00:11:873 (3,4) - ^
00:33:235 (1,3) - IMHO the curves are kinda plain D: Some redesigned but whatever ;_;
01:26:481 (2,3) - I'd really like to swap this, but it's Futsuu anyway. Stacking is stupid so leave orz

Muzu
00:03:078 (1,2,3,4) - Ctrl+R individually for a little extra spice
01:13:758 (2) - 2 grids left 1-grid is enough ;_;
01:26:010 (1,2,3,4,5,6,7,8) - Why aren't there jumps? ;_; Okay okay orz made to square

Oni
00:24:753 (1,2,3,4,5,6,7,8) - try making triangle-shaped Too close so I'll leave into stacking sorry ;_;
01:09:674 (1,2,3,4) - Ctrl+R individually Okay and some moved orz

Muzu is easy. Oni is ADSASFASDAFASFDASFAS ;__; http://osu.ppy.sh/ss/56906 Damn 6mil TaikOsu lolol
star
Thanks for modding :3
James2250
Audio lead-in isn't needed on the first 3 difficulties

Muzukashii:
00:19:727 (4,1) - space out more if possible
00:22:240 (4,1) - ^
00:33:235 (1,3) - avoid overlap to make it look neater?

Just a few minor suggestions, everything else should be rankable
Seeing as it was submitted fairly recently might want to get a few more mods first
Deserves a star~ (don't kudosu)
Topic Starter
arien666

James2250 wrote:

Audio lead-in isn't needed on the first 3 difficulties

Muzukashii:
00:19:727 (4,1) - space out more if possible Okay :3
00:22:240 (4,1) - ^ Moved as possible ;_;
00:33:235 (1,3) - avoid overlap to make it look neater? Okay :3

Just a few minor suggestions, everything else should be rankable
Seeing as it was submitted fairly recently might want to get a few more mods first
Deserves a star~ (don't kudosu)
:3
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