Many people like to spam clockwise patterns in their maps and rarely go counterclockwise (lefthanded players the other way around). That's my personal observation at least. Might be faulty.
That video is about wireless mouse tracking in a high interference environment so I'm not sure if that drift is due to the interference or sensor inaccuracy. He did say later on in the video that the testing jig is very well isolated from the sensor so I don't think the jig causes any drift.Phobos wrote:
There will be some drift over time due to the inaccuracy of a mouse sensor, but with the good sensors we have in many mice these days, this effect is pretty small and takes a relatively long time to become a problem. This video does a good job of showing this effect for a couple of mice, and I'm not convinced that even these drifts are entirely due to the sensors or could be related to their testing jig:
https://youtu.be/wQxw-pX4dak?t=141
That's a good point. 0o I've only observed that my mouse has drifted up-right, and I'm pretty sure I've noticed that drift in several maps. But I've only recorded my hand when I played on a particular map to see the drift.M3ATL0V3R wrote:
Is the drift in the same direction for every map? Because I get drift for certain maps in the same direction too, especially ones that don't let me re position so easily. Some maps its away from my palm yet others drift my mouse towards itTimo Timo wrote:
What I do see, however, is that my mouse drifts consistently to my right and upwards. Since sensor drift is random, and my observed drift is not random, my observed drift is probably due to something other than sensor drift.
He tests the tracking both without interferance and with extreme amounts of interference. The consistently drifting circles you see in the start are made without interference.M3ATL0V3R wrote:
That video is about wireless mouse tracking in a high interference environment so I'm not sure if that drift is due to the interference or sensor inaccuracy. He did say later on in the video that the testing jig is very well isolated from the sensor so I don't think the jig causes any drift.Phobos wrote:
There will be some drift over time due to the inaccuracy of a mouse sensor, but with the good sensors we have in many mice these days, this effect is pretty small and takes a relatively long time to become a problem. This video does a good job of showing this effect for a couple of mice, and I'm not convinced that even these drifts are entirely due to the sensors or could be related to their testing jig:
https://youtu.be/wQxw-pX4dak?t=141
I intend on making this a legit playstyle. Here's a guide I made on setting area for a mablet using DPI measurements: t/464468Timo Timo wrote:
This is so brilliant. D: +10 Timopoints to you.
Have you actually tried playing like this? : P If it were to actually work, I assume you would need a larger tablet to move your mouse/pen on.
They do before and after for the interference, so the nice even circles are how the mice behave just by themselves. They are logitech, so you would assume they know what they're doing with the jigs, but without being able to go and have a look myself I wouldn't be completely sure that there isn't some movement of the mouse in the holder. Either way, the drift due to the sensor won't be any worse than whats seen in that video, which backs up our point.M3ATL0V3R wrote:
That video is about wireless mouse tracking in a high interference environment so I'm not sure if that drift is due to the interference or sensor inaccuracy. He did say later on in the video that the testing jig is very well isolated from the sensor so I don't think the jig causes any drift.Phobos wrote:
There will be some drift over time due to the inaccuracy of a mouse sensor, but with the good sensors we have in many mice these days, this effect is pretty small and takes a relatively long time to become a problem. This video does a good job of showing this effect for a couple of mice, and I'm not convinced that even these drifts are entirely due to the sensors or could be related to their testing jig:
https://youtu.be/wQxw-pX4dak?t=141
any fixes?No
You mean preventing your wrist from moving mouse and only use your arm and fingers instead? It seems to me that most of the mouse rotating I do is when I reach jumps by tilting my wrist, so finding another way to do jumps will possibly reduce mouse drift.Hamster Only wrote:
Well this thread blew my mind.
Time to wear a tight wrist band to keep mouse from tilting/rotating.
Oh yeah, I don't even use my arm for aim lol literally like, my wrist is the main power for my jumps or any movement of the mouse, while my fingers stabilize the mouse. I'd say it's probably solid. I was thinking about this thread last night and I found out another good way to test your angle. Basically, visualize the screen having a x/y axis, with the center being the center of a spinner (obviously). Now, you want to find the most comfortable position for your wrist on the mouse. Afterwards, move it left to right quickly, from side to side of the screen, keeping along the x axis (horizontal middle of screen). You should be able to comfortably keep it pretty close to that line -- if it leans from top left to bottom right (or vice versa) then you need to change the angle because it is unnatural for your wrist.Timo Timo wrote:
Interesting. Training spinners to get better at not rotating your mouse. I'll have to test it.
I haven't thought about it sufficiently, but my current leading hypothesis is that by letting your fingers and wrist take care of the movement of the mouse, I'm better able to learn fine and accurate movement. My arm is much heavier and, it seems to me, not built for as fine and precise control as my fingers are. If I try to move my mouse with my arm rapidly, it's going to be hard to stop the mouse at precisely the desired spot, for the same reason a large and heavy car can't reduce its speed from 100 km/h to 0 immediately: inertia.
But it also seems to me that if you let your fingers and wrist take care of mouse movement, you tend to rotate the mouse more, thus creating more drift than what you would if you let your arm do the moving. Given the benefits of finger/wrist movements I explained above, switching to moving with my arm is not an option for me.
It's glorious.The Gambler wrote:
Also Timo, this is for you
One way of countering it is by getting a mouse with absolute positioning. Another way is to change how you use your hand.Endie- wrote:
Mouse drift is something that can be countered by your own actions. I played through BD's new 22 min map without any big mouse drift problems. It all comes down to hand positioning imo.