Hi, nice work with your ppdisplayer, very simple to configure.
But all configurations are not save when you quit sync. Any way to fix that?
But all configurations are not save when you quit sync. Any way to fix that?
Pizz4lpha wrote:
it crashes when i click "open editor" :'(
oSumAtrIX wrote:
Thanks again for an awesome plugin like this one =] If I am right, this doesn't work ingame? Also whats the difference between this and the standard WPF plugin?
Also can you update the source code section =]? Don't want to add the directive references by hand everytime ^^
KedamaOvO wrote:
oSumAtrIX wrote:
Thanks again for an awesome plugin like this one =] If I am right, this doesn't work ingame? Also whats the difference between this and the standard WPF plugin?
Also can you update the source code section =]? Don't want to add the directive references by hand everytime ^^
The WPF output is an early implementation, which has a high CPU usage when displaying fast changing text. And if you play in fullscreen, WPF will stop working(Unless you have two screens). but WPF is very easy to use.
Ingame pre-renders all the letters and numbers onto a texture. A lot of CPU time is not used when rendering text.
So, the recommended output method is mmf or mmf-split now. Both the obs plugin and ingame can get text from mmf.
The source code is on the new-overlay branch. The end of the test will be merged into the master branch.
oSumAtrIX wrote:
KedamaOvO wrote:
oSumAtrIX wrote:
Thanks again for an awesome plugin like this one =] If I am right, this doesn't work ingame? Also whats the difference between this and the standard WPF plugin?
Also can you update the source code section =]? Don't want to add the directive references by hand everytime ^^
The WPF output is an early implementation, which has a high CPU usage when displaying fast changing text. And if you play in fullscreen, WPF will stop working(Unless you have two screens). but WPF is very easy to use.
Ingame pre-renders all the letters and numbers onto a texture. A lot of CPU time is not used when rendering text.
So, the recommended output method is mmf or mmf-split now. Both the obs plugin and ingame can get text from mmf.
The source code is on the new-overlay branch. The end of the test will be merged into the master branch.
Thank you very much <3 You're the best =]
Sorry, i didn't test out the new ingame overlay, i just missunderstood, that it works like wpf, anyways, now after testing it, is this update the new layout for the ingame overlay? As an output method I guess "ingame" doesn't work anymore and got replaced with the new one? Also, based on mmf and usable with OsuLiveStatusPanel, I should be able to show text from OsuLiveStatusPanel on the song selection menu, but I am not sure if I am doing everything the right way, since I cannot see anything from the live status panel. Do I have to add the live status panel to the ingame overlay in the config?
oSumAtrIX wrote:
Alright, I found out that live status panel handels it with mmf://pp for example, but I cannot see the pp with {pp:100.00%}pp fa. Anyways I guess this should be a problem with live panel so I shouldn't bother you with that :> thanks for responding btw
KedamaOvO wrote:
oSumAtrIX wrote:
Alright, I found out that live status panel handels it with mmf://pp for example, but I cannot see the pp with {pp:100.00%}pp fa. Anyways I guess this should be a problem with live panel so I shouldn't bother you with that :> thanks for responding btw
RealtimePPDisplay thread updated a compressed file containing RealtimePPDisplayer, OsuLiveStatusPanle and Ingame. There are pre-configured OsuLiveStatusPanle and Ingame. You can download and see how the overlay reads the output of OsuLiveStatusPanle.
I hope it is useful to you.
edit: I will also try to make a gif or video to demonstrate how to use the output of OsuLiveStatusPanle.
oSumAtrIX wrote:
KedamaOvO wrote:
oSumAtrIX wrote:
Alright, I found out that live status panel handels it with mmf://pp for example, but I cannot see the pp with {pp:100.00%}pp fa. Anyways I guess this should be a problem with live panel so I shouldn't bother you with that :> thanks for responding btw
RealtimePPDisplay thread updated a compressed file containing RealtimePPDisplayer, OsuLiveStatusPanle and Ingame. There are pre-configured OsuLiveStatusPanle and Ingame. You can download and see how the overlay reads the output of OsuLiveStatusPanle.
I hope it is useful to you.
edit: I will also try to make a gif or video to demonstrate how to use the output of OsuLiveStatusPanle.
Thought I already found out how live panel works, {pp:100.00%}pp looks in osu like this -> pp
the content of the brackets is not beeing shown, but anyways this is a problem with live panel so I shouldn't bother you with that
KedamaOvO wrote:
Pizz4lpha wrote:
it crashes when i click "open editor" :'(
Can you send me your Sync?
or try this(Sync with RealtimePPPlugin + OsuLiveStatusPanelPlugin + IngameDisplayerPlugin)
Pizz4lpha wrote:
KedamaOvO wrote:
Pizz4lpha wrote:
it crashes when i click "open editor" :'(
Can you send me your Sync?
or try this(Sync with RealtimePPPlugin + OsuLiveStatusPanelPlugin + IngameDisplayerPlugin)
i downloaded from this link, i redownloaded it but it still crashes
-ShadyDesu- wrote:
KedamaOvO wrote:
-ShadyDesu- wrote:
What? The game also shows these questions.
Try changing "," to "."
No, it not working
Plz try this updated OLSP plugin: OLSP2.1.0 just download it and then extract to Sync folder directly.-ShadyDesu- wrote:
No, that doesn't work either.
BUT.
For some reason, the program shows me the numbers (in the example) only when I add acc-pp again, but change there", " to ".(you can see it in the screenshot). But in the game it's all the same questions. "p p" is the one that should have appeared with numbers, and" P P " is the question as in the sample. But still, and the first and second,"???" in the game.
country Russia
Region: Moscow
Language: Russian
Now work. Thanks so much. Although I thought to abandon this idea and not concerned about you this problem. I'm sorry to have tormented you with this problem.DarkProjector wrote:
Plz try this updated OLSP plugin: OLSP2.1.0 just download it and then extract to Sync folder directly.-ShadyDesu- wrote:
No, that doesn't work either.
BUT.
For some reason, the program shows me the numbers (in the example) only when I add acc-pp again, but change there", " to ".(you can see it in the screenshot). But in the game it's all the same questions. "p p" is the one that should have appeared with numbers, and" P P " is the question as in the sample. But still, and the first and second,"???" in the game.
country Russia
Region: Moscow
Language: Russian
Or you can try this I packed: Sync
Because this plugins doesnt completely support gobalization for other region.-ShadyDesu- wrote:
Now work. Thanks so much. Although I thought to abandon this idea and not concerned about you this problem. I'm sorry to have tormented you with this problem.
KedamaOvO wrote:
Pizz4lpha wrote:
KedamaOvO wrote:
Pizz4lpha wrote:
it crashes when i click "open editor" :'(
Can you send me your Sync?
or try this(Sync with RealtimePPPlugin + OsuLiveStatusPanelPlugin + IngameDisplayerPlugin)
i downloaded from this link, i redownloaded it but it still crashes
Can you give me the console screenshots and log files when Sync crashes?
Srayer wrote:
thanks KedamaOvO i got this finally to run i took his Sync folder and modded them a little bit and its startet to work but i dont get it to run on the compatibility mode becouse of the api and this is sad becouse i lose like 400FPS on my laptop thanks nvidia optimus. The problem was that the nvidia laptops have two graphiccards and they runing useing the nvidia optimus technology whats work like a simulator and put the program what runs on the nvidia card in a seperated system becouse that Sync cant inject properly i hope it will work for you guys too i put my configuration here GL and dont forget to disable compatibility mode in osu
https://mega.nz/#!TQQ2FIqT!MelS5pT5-JVml1sURhWLGzJWak1QmSRFa2yW0UKAyEo
is there a way to run it in compatibility mode KedamaOvO? cosue my laptop have 60fps cap without them.
KedamaOvO wrote:
Srayer wrote:
thanks KedamaOvO i got this finally to run i took his Sync folder and modded them a little bit and its startet to work but i dont get it to run on the compatibility mode becouse of the api and this is sad becouse i lose like 400FPS on my laptop thanks nvidia optimus. The problem was that the nvidia laptops have two graphiccards and they runing useing the nvidia optimus technology whats work like a simulator and put the program what runs on the nvidia card in a seperated system becouse that Sync cant inject properly i hope it will work for you guys too i put my configuration here GL and dont forget to disable compatibility mode in osu
https://mega.nz/#!TQQ2FIqT!MelS5pT5-JVml1sURhWLGzJWak1QmSRFa2yW0UKAyEo
is there a way to run it in compatibility mode KedamaOvO? cosue my laptop have 60fps cap without them.
I have not used DirectX, so it takes a while to support compatibility mode.
Pizz4lpha wrote:
KedamaOvO wrote:
Pizz4lpha wrote:
KedamaOvO wrote:
Pizz4lpha wrote:
it crashes when i click "open editor" :'(
Can you send me your Sync?
or try this(Sync with RealtimePPPlugin + OsuLiveStatusPanelPlugin + IngameDisplayerPlugin)
i downloaded from this link, i redownloaded it but it still crashes
Can you give me the console screenshots and log files when Sync crashes?
There you go :Exception non gérée : System.TypeInitializationException: Une exception a été levée par l'initialiseur de type pour 'SelectFontCommand'. ---> System.ArgumentException: Un élément avec la même clé a déjà été ajouté.
à System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
à System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
à System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy.SelectFontCommand..cctor()
--- Fin de la trace de la pile d'exception interne ---
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy.SelectFontCommand..ctor()
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy..ctor(OverlayConfigItem obj, OverlayEditor win)
à RealTimePPIngameOverlay.Gui.OverlayEditor.<.ctor>b__5_0(OverlayConfigItem c)
à System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
à System.Collections.ObjectModel.ObservableCollection`1.CopyFrom(IEnumerable`1 collection)
à System.Collections.ObjectModel.ObservableCollection`1..ctor(IEnumerable`1 collection)
à RealTimePPIngameOverlay.Gui.OverlayEditor..ctor()
à RealTimePPIngameOverlay.Gui.OverlayConfigurationItemCreator.<CreateControl>b__1_0(Object s, RoutedEventArgs e)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
à System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
à System.Windows.Controls.Primitives.ButtonBase.OnClick()
à System.Windows.Controls.Button.OnClick()
à System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
à System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
à System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
à System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
à System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
à System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
à System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
à System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
à System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
à System.Windows.Input.InputManager.ProcessStagingArea()
à System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
à System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
à System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
à System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
à System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
à System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
à System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
à MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
à MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
à System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
à System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
à System.Windows.Application.RunDispatcher(Object ignore)
à System.Windows.Application.RunInternal(Window window)
à System.Windows.Application.Run(Window window)
à ConfigGUI.ConfigGuiPlugin.<>c.<.ctor>b__6_0()
à System.Threading.ThreadHelper.ThreadStart_Context(Object state)
à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
à System.Threading.ThreadHelper.ThreadStart()
KedamaOvO wrote:
Pizz4lpha wrote:
KedamaOvO wrote:
Pizz4lpha wrote:
KedamaOvO wrote:
Pizz4lpha wrote:
it crashes when i click "open editor" :'(
Can you send me your Sync?
or try this(Sync with RealtimePPPlugin + OsuLiveStatusPanelPlugin + IngameDisplayerPlugin)
i downloaded from this link, i redownloaded it but it still crashes
Can you give me the console screenshots and log files when Sync crashes?
There you go :Exception non gérée : System.TypeInitializationException: Une exception a été levée par l'initialiseur de type pour 'SelectFontCommand'. ---> System.ArgumentException: Un élément avec la même clé a déjà été ajouté.
à System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
à System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
à System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy.SelectFontCommand..cctor()
--- Fin de la trace de la pile d'exception interne ---
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy.SelectFontCommand..ctor()
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy..ctor(OverlayConfigItem obj, OverlayEditor win)
à RealTimePPIngameOverlay.Gui.OverlayEditor.<.ctor>b__5_0(OverlayConfigItem c)
à System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
à System.Collections.ObjectModel.ObservableCollection`1.CopyFrom(IEnumerable`1 collection)
à System.Collections.ObjectModel.ObservableCollection`1..ctor(IEnumerable`1 collection)
à RealTimePPIngameOverlay.Gui.OverlayEditor..ctor()
à RealTimePPIngameOverlay.Gui.OverlayConfigurationItemCreator.<CreateControl>b__1_0(Object s, RoutedEventArgs e)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
à System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
à System.Windows.Controls.Primitives.ButtonBase.OnClick()
à System.Windows.Controls.Button.OnClick()
à System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
à System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
à System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
à System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
à System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
à System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
à System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
à System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
à System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
à System.Windows.Input.InputManager.ProcessStagingArea()
à System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
à System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
à System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
à System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
à System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
à System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
à System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
à MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
à MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
à System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
à System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
à System.Windows.Application.RunDispatcher(Object ignore)
à System.Windows.Application.RunInternal(Window window)
à System.Windows.Application.Run(Window window)
à ConfigGUI.ConfigGuiPlugin.<>c.<.ctor>b__6_0()
à System.Threading.ThreadHelper.ThreadStart_Context(Object state)
à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
à System.Threading.ThreadHelper.ThreadStart()
Try this:
https://github.com/OsuSync/IngameOverlay/releases/download/v0.2.2/IngameOverlay-0.2.2.zip
KedamaOvO wrote:
Try this:
https://github.com/OsuSync/IngameOverlay/releases/download/v0.2.2/IngameOverlay-0.2.2.zip
kosma wrote:
woops my eula doesn't show despite changing around wpf,mmf to wpf,mff-split to only mff and mff-split
at least the pp counter works
kinda sucks that i can't make it transparent so i don't chokeeeeeee
TripleJTheBest wrote:
I don't seem to have the EULA option... Any help?
Alma_Tes wrote:
when i open sync.exe everything seems to load fine but when i play a map or a replay it starts spamming the console with this https://imgur.com/a/UXNHylj
theres one thing thats not in english and thats "metoda nebyla nalezena" meaning the method was not found
thanks in advance
ReNeWaNcE wrote:
I did everything in the tutorial and managed to get a black square to appear. However, when I change the config MMF name to rtpp it displays nothing, changing to mmf-split and back shows nothing, using rtpp-pp does nothing, running in administrator does nothing. All I have is one black box sitting on my screen. Am I doing something wrong? What would I have to do to fix this?
Please check that osu is not in compatibility mode and osu is stabel.Tornalessandro wrote:
I have a problem: once i click "new" in the Overlay Config Editor, no black squares appear in osu, however, the rtpp works fine, it's just a Overlay Config's problem. I did all the passages like 3 or 4 times. How can i solve this?
install ConfigGui.flareCyborg wrote:
After I successfully inject the game, I type config and it says Command execution failed
Please help
kaijucorn wrote:
I tried downloading the latest version of Sync for this but it doesn't let me type anything and crashes shortly after, and whenever it does stay it always has these weird characters that I can't read and makes me scared that I've downloaded a virus, despite using only link provided by this thread.
You may need to use Auto to play once. (Sync needs to play once to initialize the rtpp counter. )ViAik wrote:
I seem to have done everything correctly, but for some reason all I see in osu! is a single black square; I can move it around, change its scale and colors, but no text is displayed on it. I tried setting the MMF name to rtpp, and I tried changing OutputMethods to mmf-split and then setting the MMF name to rtpp-pp, nothing works for me. Any help?
Try typing "o osu" in sync to start osu.Grefer wrote:
I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx
KedamaOvO wrote:
Grefer wrote:
I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx
Try typing "o osu" in sync to start osu.
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx
Try typing "o osu" in sync to start osu.
There still nothing appear ingame.
KedamaOvO wrote:
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx
Try typing "o osu" in sync to start osu.
There still nothing appear ingame.
Is "compatible mode" checked in "osu!"?
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx
Try typing "o osu" in sync to start osu.
There still nothing appear ingame.
Is "compatible mode" checked in "osu!"?
Yes i have turned it on since i have a pretty crappy PC
1. Restart sync. (the bug was fixed in new olsp)Janko wrote:
I have two questions
FirstWhy is "???" visible for 94% (the numbers only appear with the percentages shown) and how to fix it?
SecondCan I change the colors of each of these lines? Is it limited by dividing it into "rtpp-pp" and "rtpp-hit"?
Thanks
KedamaOvO wrote:
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx
Try typing "o osu" in sync to start osu.
There still nothing appear ingame.
Is "compatible mode" checked in "osu!"?
Yes i have turned it on since i have a pretty crappy PC
Now overlay only supports non-compatible mode.
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx
Try typing "o osu" in sync to start osu.
There still nothing appear ingame.
Is "compatible mode" checked in "osu!"?
Yes i have turned it on since i have a pretty crappy PC
Now overlay only supports non-compatible mode.
No no no i have already turned it on and have been using it for a long time and its still not working.
P/s: I just have tried to download and use Sync with full plugins on the RTPP Displayer page, the RealTimePPDisplayer has disappear but there still nothing in the game. Im start to thinking maybe my PC might missing some program or something else needed so please help me. Thx
KedamaOvO wrote:
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx
Try typing "o osu" in sync to start osu.
There still nothing appear ingame.
Is "compatible mode" checked in "osu!"?
Yes i have turned it on since i have a pretty crappy PC
Now overlay only supports non-compatible mode.
No no no i have already turned it on and have been using it for a long time and its still not working.
P/s: I just have tried to download and use Sync with full plugins on the RTPP Displayer page, the RealTimePPDisplayer has disappear but there still nothing in the game. Im start to thinking maybe my PC might missing some program or something else needed so please help me. Thx
No, the overlay only supports non-compatible mode. so you should turned it off.
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx
Try typing "o osu" in sync to start osu.
There still nothing appear ingame.
Is "compatible mode" checked in "osu!"?
Yes i have turned it on since i have a pretty crappy PC
Now overlay only supports non-compatible mode.
No no no i have already turned it on and have been using it for a long time and its still not working.
P/s: I just have tried to download and use Sync with full plugins on the RTPP Displayer page, the RealTimePPDisplayer has disappear but there still nothing in the game. Im start to thinking maybe my PC might missing some program or something else needed so please help me. Thx
No, the overlay only supports non-compatible mode. so you should turned it off.
Oh my bad im sorry. But there still problem, after i typed o i and o osu, the game starts and closed instantly.
KedamaOvO wrote:
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx
Try typing "o osu" in sync to start osu.
There still nothing appear ingame.
Is "compatible mode" checked in "osu!"?
Yes i have turned it on since i have a pretty crappy PC
Now overlay only supports non-compatible mode.
No no no i have already turned it on and have been using it for a long time and its still not working.
P/s: I just have tried to download and use Sync with full plugins on the RTPP Displayer page, the RealTimePPDisplayer has disappear but there still nothing in the game. Im start to thinking maybe my PC might missing some program or something else needed so please help me. Thx
No, the overlay only supports non-compatible mode. so you should turned it off.
Oh my bad im sorry. But there still problem, after i typed o i and o osu, the game starts and closed instantly.
Try to typing only "o osu".
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
KedamaOvO wrote:
Grefer wrote:
I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx
Try typing "o osu" in sync to start osu.
There still nothing appear ingame.
Is "compatible mode" checked in "osu!"?
Yes i have turned it on since i have a pretty crappy PC
Now overlay only supports non-compatible mode.
No no no i have already turned it on and have been using it for a long time and its still not working.
P/s: I just have tried to download and use Sync with full plugins on the RTPP Displayer page, the RealTimePPDisplayer has disappear but there still nothing in the game. Im start to thinking maybe my PC might missing some program or something else needed so please help me. Thx
No, the overlay only supports non-compatible mode. so you should turned it off.
Oh my bad im sorry. But there still problem, after i typed o i and o osu, the game starts and closed instantly.
Try to typing only "o osu".
Also closed instantly.
Janko wrote:
Hi o/
I have another question:
I wanted to create an acc meter but it rounds to the whole. Is it possible to create a function that will return the decimal value?
codeAcc: ${((50*n50+100*n100+200*n200+300*(n300+n300g))/(300*(nmiss+n50+n100+n200+n300+n300g)))*100@0}%
[/img]
thx
Jakk wrote:
Is there any way to toggle the overlay on and off? I do that on the OSU interface with SHIFT+TAB, so I can toggle it on only on long pauses (to avoid distractions), and I wish I could do that with that plugin too...
Also, is there a way to only show it on the ranking screen (https://osu.ppy.sh/help/wiki/Interface/img/Accuracy_osu!.jpg), and hide it on the gameplay itself? I tried setting the "When is it visible", only checking the "Rank" option, but it still shows on the gameplay too, along with the rank screen...
DeadlyMffin wrote:
This is the worst tutorial ever, can't it just specify what to do when, how, and ect.?
James15253545 wrote:
Hello KedamaOvo! I really like this application, is it possible if you could make the command processor themed app look like a proper and more modern looking app? Also is there a way for me to minimize the application into my tool bar so it doesn't get in the way? Thanks
KedamaOvO wrote:
James15253545 wrote:
Hello KedamaOvo! I really like this application, is it possible if you could make the command processor themed app look like a proper and more modern looking app? Also is there a way for me to minimize the application into my tool bar so it doesn't get in the way? Thanks
A1:
This is unlikely because we don't have artist.
A2:
Tray Plugin: https://1drv.ms/u/s!AiDHMZIqThV1hq1O750cbzyh2yd1-A
Double click the icon to hide the window.
Rhys Lopez wrote:
I got it working and everything for a few weeks and everything was working fine, but now when I open up sync, it says
Unhandled Exception: System.Net.WebException: The remote server returned an error: (502) Bad Gateway.
at System.Net.WebClient.OpenRead(Uri address)
at System.Net.WebClient.OpenRead(String address)
at Sync.Tools.Builtin.PluginCommand.Serializer[T](String url)
at Sync.Tools.Builtin.PluginCommand.Latest()
at Sync.Tools.StartupHelper.InitSync()
at Sync.Tools.StartupHelper.Start()
at Sync.Program.Main(String[] args)
After about a second once this shows up, sync closes.
CoNzz97 wrote:
Anyone else experiencing a crash?
First, it sits here for around a minute: https://gyazo.com/fe3db635a96171180d685b8b8e9e3739
Then it shows this and crashes: https://gyazo.com/228ac62a91346d0f7841a7ac0c348265
Make sure your osu is not running in compatibility mode.memeboi wrote:
It works just fine except nothing appears in game.
Here is my Sync folder...
https://drive.google.com/drive/folders/1Q_jS_Fm-2irHhSx_uN3fi_-uj0UgYcrZ?usp=sharing
Using wpf works just fine by the way, and I've tried a lot of things trying to get this to work so common solutions probably won't work unless I missed something.
Never4Ever wrote:
Hi, I would like to use Sync to have more information on what I'm mapping, but apparently, every time you go to the editor, the status gets cleaned, is that normal?
http://prntscr.com/lpiz4t