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Ingame Overlay of RealTimePPDisplayer(Compatible mode is supported)

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oSumAtrIX
Doesn't work, will try to find the bug later :) Thanks again for helping
Hibiku
This is the only in game fullscreen PP display that I could get to work. Thanks for this! :D
Kyesu

KedamaOvO wrote:

Pizz4lpha wrote:

it crashes when i click "open editor" :'(

Can you send me your Sync?
or try this(Sync with RealtimePPPlugin + OsuLiveStatusPanelPlugin + IngameDisplayerPlugin)

i downloaded from this link, i redownloaded it but it still crashes
Topic Starter
KedamaOvO

Pizz4lpha wrote:

KedamaOvO wrote:

Pizz4lpha wrote:

it crashes when i click "open editor" :'(

Can you send me your Sync?
or try this(Sync with RealtimePPPlugin + OsuLiveStatusPanelPlugin + IngameDisplayerPlugin)

i downloaded from this link, i redownloaded it but it still crashes

Can you give me the console screenshots and log files when Sync crashes?
-ShadyDesu-
What? The game also shows these questions.
Topic Starter
KedamaOvO

-ShadyDesu- wrote:

What? The game also shows these questions.

Try changing "," to "."
-ShadyDesu-

KedamaOvO wrote:

-ShadyDesu- wrote:

What? The game also shows these questions.
Try changing "," to "."
No, it not working :(
Topic Starter
KedamaOvO

-ShadyDesu- wrote:

KedamaOvO wrote:

-ShadyDesu- wrote:

What? The game also shows these questions.

Try changing "," to "."


No, it not working :(

try this. https://puu.sh/AZPsz/cdae42dec9.7z
If it still doesn't work, can you tell us your region and language?
We have to try to reproduce the problem.
-ShadyDesu-


No, that doesn't work either.
BUT.
For some reason, the program shows me the numbers (in the example) only when I add acc-pp again, but change there", " to ".(you can see it in the screenshot). But in the game it's all the same questions. "p p" is the one that should have appeared with numbers, and" P P " is the question as in the sample. But still, and the first and second,"???" in the game.
country Russia
Region: Moscow
Language: Russian
DarkProjector

-ShadyDesu- wrote:



No, that doesn't work either.
BUT.
For some reason, the program shows me the numbers (in the example) only when I add acc-pp again, but change there", " to ".(you can see it in the screenshot). But in the game it's all the same questions. "p p" is the one that should have appeared with numbers, and" P P " is the question as in the sample. But still, and the first and second,"???" in the game.
country Russia
Region: Moscow
Language: Russian
Plz try this updated OLSP plugin: OLSP2.1.0 just download it and then extract to Sync folder directly.
Or you can try this I packed: Sync
-ShadyDesu-

DarkProjector wrote:

-ShadyDesu- wrote:



No, that doesn't work either.
BUT.
For some reason, the program shows me the numbers (in the example) only when I add acc-pp again, but change there", " to ".(you can see it in the screenshot). But in the game it's all the same questions. "p p" is the one that should have appeared with numbers, and" P P " is the question as in the sample. But still, and the first and second,"???" in the game.
country Russia
Region: Moscow
Language: Russian
Plz try this updated OLSP plugin: OLSP2.1.0 just download it and then extract to Sync folder directly.
Or you can try this I packed: Sync
Now work. Thanks so much. Although I thought to abandon this idea and not concerned about you this problem. I'm sorry to have tormented you with this problem. :D
DarkProjector

-ShadyDesu- wrote:

Now work. Thanks so much. Although I thought to abandon this idea and not concerned about you this problem. I'm sorry to have tormented you with this problem. :D
Because this plugins doesnt completely support gobalization for other region.
in your region(ru-RU) , decimal separator is "," like "12,64"
but in our region(zh-CN) , separator is "." like "12.64"
So plugin cant parse float because of confused value format。

If you still found some problems and tell me immediatly. :D
YourSandwich
thanks KedamaOvO i got this finally to run i took his Sync folder and modded them a little bit and its startet to work but i dont get it to run on the compatibility mode becouse of the api and this is sad becouse i lose like 400FPS on my laptop thanks nvidia optimus. The problem was that the nvidia laptops have two graphiccards and they runing useing the nvidia optimus technology whats work like a simulator and put the program what runs on the nvidia card in a seperated system becouse that Sync cant inject properly i hope it will work for you guys too i put my configuration here GL and dont forget to disable compatibility mode in osu
https://mega.nz/#!TQQ2FIqT!MelS5pT5-JVml1sURhWLGzJWak1QmSRFa2yW0UKAyEo

is there a way to run it in compatibility mode KedamaOvO? cosue my laptop have 60fps cap without them.
Kyesu

KedamaOvO wrote:

Pizz4lpha wrote:

KedamaOvO wrote:

Pizz4lpha wrote:

it crashes when i click "open editor" :'(

Can you send me your Sync?
or try this(Sync with RealtimePPPlugin + OsuLiveStatusPanelPlugin + IngameDisplayerPlugin)

i downloaded from this link, i redownloaded it but it still crashes

Can you give me the console screenshots and log files when Sync crashes?


There you go :
Exception non gérée : System.TypeInitializationException: Une exception a été levée par l'initialiseur de type pour 'SelectFontCommand'. ---> System.ArgumentException: Un élément avec la même clé a déjà été ajouté.
à System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
à System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
à System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy.SelectFontCommand..cctor()
--- Fin de la trace de la pile d'exception interne ---
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy.SelectFontCommand..ctor()
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy..ctor(OverlayConfigItem obj, OverlayEditor win)
à RealTimePPIngameOverlay.Gui.OverlayEditor.<.ctor>b__5_0(OverlayConfigItem c)
à System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
à System.Collections.ObjectModel.ObservableCollection`1.CopyFrom(IEnumerable`1 collection)
à System.Collections.ObjectModel.ObservableCollection`1..ctor(IEnumerable`1 collection)
à RealTimePPIngameOverlay.Gui.OverlayEditor..ctor()
à RealTimePPIngameOverlay.Gui.OverlayConfigurationItemCreator.<CreateControl>b__1_0(Object s, RoutedEventArgs e)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
à System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
à System.Windows.Controls.Primitives.ButtonBase.OnClick()
à System.Windows.Controls.Button.OnClick()
à System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
à System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
à System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
à System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
à System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
à System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
à System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
à System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
à System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
à System.Windows.Input.InputManager.ProcessStagingArea()
à System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
à System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
à System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
à System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
à System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
à System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
à System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
à MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
à MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
à System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
à System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
à System.Windows.Application.RunDispatcher(Object ignore)
à System.Windows.Application.RunInternal(Window window)
à System.Windows.Application.Run(Window window)
à ConfigGUI.ConfigGuiPlugin.<>c.<.ctor>b__6_0()
à System.Threading.ThreadHelper.ThreadStart_Context(Object state)
à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
à System.Threading.ThreadHelper.ThreadStart()
Topic Starter
KedamaOvO

Srayer wrote:

thanks KedamaOvO i got this finally to run i took his Sync folder and modded them a little bit and its startet to work but i dont get it to run on the compatibility mode becouse of the api and this is sad becouse i lose like 400FPS on my laptop thanks nvidia optimus. The problem was that the nvidia laptops have two graphiccards and they runing useing the nvidia optimus technology whats work like a simulator and put the program what runs on the nvidia card in a seperated system becouse that Sync cant inject properly i hope it will work for you guys too i put my configuration here GL and dont forget to disable compatibility mode in osu
https://mega.nz/#!TQQ2FIqT!MelS5pT5-JVml1sURhWLGzJWak1QmSRFa2yW0UKAyEo

is there a way to run it in compatibility mode KedamaOvO? cosue my laptop have 60fps cap without them.


I have not used DirectX, so it takes a while to support compatibility mode.
YourSandwich

KedamaOvO wrote:

Srayer wrote:

thanks KedamaOvO i got this finally to run i took his Sync folder and modded them a little bit and its startet to work but i dont get it to run on the compatibility mode becouse of the api and this is sad becouse i lose like 400FPS on my laptop thanks nvidia optimus. The problem was that the nvidia laptops have two graphiccards and they runing useing the nvidia optimus technology whats work like a simulator and put the program what runs on the nvidia card in a seperated system becouse that Sync cant inject properly i hope it will work for you guys too i put my configuration here GL and dont forget to disable compatibility mode in osu
https://mega.nz/#!TQQ2FIqT!MelS5pT5-JVml1sURhWLGzJWak1QmSRFa2yW0UKAyEo

is there a way to run it in compatibility mode KedamaOvO? cosue my laptop have 60fps cap without them.


I have not used DirectX, so it takes a while to support compatibility mode.


ok thanks i will wait ;)
Topic Starter
KedamaOvO

Pizz4lpha wrote:

KedamaOvO wrote:

Pizz4lpha wrote:

KedamaOvO wrote:

Pizz4lpha wrote:

it crashes when i click "open editor" :'(

Can you send me your Sync?
or try this(Sync with RealtimePPPlugin + OsuLiveStatusPanelPlugin + IngameDisplayerPlugin)

i downloaded from this link, i redownloaded it but it still crashes

Can you give me the console screenshots and log files when Sync crashes?


There you go :
Exception non gérée : System.TypeInitializationException: Une exception a été levée par l'initialiseur de type pour 'SelectFontCommand'. ---> System.ArgumentException: Un élément avec la même clé a déjà été ajouté.
à System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
à System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
à System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy.SelectFontCommand..cctor()
--- Fin de la trace de la pile d'exception interne ---
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy.SelectFontCommand..ctor()
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy..ctor(OverlayConfigItem obj, OverlayEditor win)
à RealTimePPIngameOverlay.Gui.OverlayEditor.<.ctor>b__5_0(OverlayConfigItem c)
à System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
à System.Collections.ObjectModel.ObservableCollection`1.CopyFrom(IEnumerable`1 collection)
à System.Collections.ObjectModel.ObservableCollection`1..ctor(IEnumerable`1 collection)
à RealTimePPIngameOverlay.Gui.OverlayEditor..ctor()
à RealTimePPIngameOverlay.Gui.OverlayConfigurationItemCreator.<CreateControl>b__1_0(Object s, RoutedEventArgs e)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
à System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
à System.Windows.Controls.Primitives.ButtonBase.OnClick()
à System.Windows.Controls.Button.OnClick()
à System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
à System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
à System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
à System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
à System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
à System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
à System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
à System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
à System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
à System.Windows.Input.InputManager.ProcessStagingArea()
à System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
à System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
à System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
à System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
à System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
à System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
à System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
à MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
à MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
à System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
à System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
à System.Windows.Application.RunDispatcher(Object ignore)
à System.Windows.Application.RunInternal(Window window)
à System.Windows.Application.Run(Window window)
à ConfigGUI.ConfigGuiPlugin.<>c.<.ctor>b__6_0()
à System.Threading.ThreadHelper.ThreadStart_Context(Object state)
à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
à System.Threading.ThreadHelper.ThreadStart()

Try this:
https://github.com/OsuSync/IngameOverlay/releases/download/v0.2.2/IngameOverlay-0.2.2.zip
YourSandwich

KedamaOvO wrote:

Pizz4lpha wrote:

KedamaOvO wrote:

Pizz4lpha wrote:

KedamaOvO wrote:

Pizz4lpha wrote:

it crashes when i click "open editor" :'(

Can you send me your Sync?
or try this(Sync with RealtimePPPlugin + OsuLiveStatusPanelPlugin + IngameDisplayerPlugin)

i downloaded from this link, i redownloaded it but it still crashes

Can you give me the console screenshots and log files when Sync crashes?


There you go :
Exception non gérée : System.TypeInitializationException: Une exception a été levée par l'initialiseur de type pour 'SelectFontCommand'. ---> System.ArgumentException: Un élément avec la même clé a déjà été ajouté.
à System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
à System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
à System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy.SelectFontCommand..cctor()
--- Fin de la trace de la pile d'exception interne ---
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy.SelectFontCommand..ctor()
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy..ctor(OverlayConfigItem obj, OverlayEditor win)
à RealTimePPIngameOverlay.Gui.OverlayEditor.<.ctor>b__5_0(OverlayConfigItem c)
à System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
à System.Collections.ObjectModel.ObservableCollection`1.CopyFrom(IEnumerable`1 collection)
à System.Collections.ObjectModel.ObservableCollection`1..ctor(IEnumerable`1 collection)
à RealTimePPIngameOverlay.Gui.OverlayEditor..ctor()
à RealTimePPIngameOverlay.Gui.OverlayConfigurationItemCreator.<CreateControl>b__1_0(Object s, RoutedEventArgs e)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
à System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
à System.Windows.Controls.Primitives.ButtonBase.OnClick()
à System.Windows.Controls.Button.OnClick()
à System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
à System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
à System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
à System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
à System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
à System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
à System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
à System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
à System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
à System.Windows.Input.InputManager.ProcessStagingArea()
à System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
à System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
à System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
à System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
à System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
à System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
à System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
à MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
à MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
à System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
à System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
à System.Windows.Application.RunDispatcher(Object ignore)
à System.Windows.Application.RunInternal(Window window)
à System.Windows.Application.Run(Window window)
à ConfigGUI.ConfigGuiPlugin.<>c.<.ctor>b__6_0()
à System.Threading.ThreadHelper.ThreadStart_Context(Object state)
à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
à System.Threading.ThreadHelper.ThreadStart()

Try this:
https://github.com/OsuSync/IngameOverlay/releases/download/v0.2.2/IngameOverlay-0.2.2.zip


Hey kedamoOvO I dont know why but this version of the plugin fixed my compatibility modus problem and a now I can play with normal fps and no fps cap. Thank you very mcuh but i still hope for directx version :D
Kyesu
Haibara-Chan
The Sync with RealtimePPPlugin + OsuLiveStatusPanelPlugin + IngameDisplayerPlugin crashes.
The Sync with RealtimePPPlugin also crashes after almost finishing the step. Same with normal sync. Can we do teamviewer lool. Like I've tried for 30 times already and experimented sometimes I am able to reach the step where black thing appear then the nxt thing I know everytime I open sync its gonna stopped working everytime. Usually its after installing the overlay manually. since plugins install overlay isn't the way
kosma
woops my eula doesn't show despite changing around wpf,mmf to wpf,mff-split to only mff and mff-split


at least the pp counter works
kinda sucks that i can't make it transparent so i don't chokeeeeeee
Topic Starter
KedamaOvO

kosma wrote:

woops my eula doesn't show despite changing around wpf,mmf to wpf,mff-split to only mff and mff-split


at least the pp counter works
kinda sucks that i can't make it transparent so i don't chokeeeeeee

type "config", IngameOverlay ->OverlayConfig -> OpenEditor -> Color -> Background -> Standard Color-> 1st is transparent
J3vyn
I don't seem to have the EULA option... Any help?
Topic Starter
KedamaOvO

TripleJTheBest wrote:

I don't seem to have the EULA option... Any help?

type "o i"
Alma_Tes
when i open sync.exe everything seems to load fine but when i play a map or a replay it starts spamming the console with this https://imgur.com/a/UXNHylj

theres one thing thats not in english and thats "metoda nebyla nalezena" meaning the method was not found
thanks in advance
Topic Starter
KedamaOvO

Alma_Tes wrote:

when i open sync.exe everything seems to load fine but when i play a map or a replay it starts spamming the console with this https://imgur.com/a/UXNHylj

theres one thing thats not in english and thats "metoda nebyla nalezena" meaning the method was not found
thanks in advance


Install .net framework 4.6 or use the version.
Eddy1991
how to get this to work? i done everything explained in the first post.. nothing


nevermind.. Cutting Edge was the problem it seems D: xD ^^
Tornalex
I have a problem: once i click "new" in the Overlay Config Editor, no black squares appear in osu, however, the rtpp works fine, it's just a Overlay Config's problem. I did all the passages like 3 or 4 times. How can i solve this?
VeryOriginal
I did everything in the tutorial and managed to get a black square to appear. However, when I change the config MMF name to rtpp it displays nothing, changing to mmf-split and back shows nothing, using rtpp-pp does nothing, running in administrator does nothing. All I have is one black box sitting on my screen. Am I doing something wrong? What would I have to do to fix this?
Topic Starter
KedamaOvO

ReNeWaNcE wrote:

I did everything in the tutorial and managed to get a black square to appear. However, when I change the config MMF name to rtpp it displays nothing, changing to mmf-split and back shows nothing, using rtpp-pp does nothing, running in administrator does nothing. All I have is one black box sitting on my screen. Am I doing something wrong? What would I have to do to fix this?

If you use mmf as the output method, please fill in the "rtpp" in the "MMF Name" in the "Overlay Config Editor".
like this

Output Methods:

rtpp:

If it is mmf-split. Please fill in the "rtpp-pp" or "rtpp-hit" in the "MMF Name" in the "Overlay Config Editor".
like this

Output Methods:

rtpp-pp:

rtpp-hit:


You can also type "rtpp add console" and use Autoplay to test if RTPPD is working. (RTPPD 1.5.0 or later)
Topic Starter
KedamaOvO

Tornalessandro wrote:

I have a problem: once i click "new" in the Overlay Config Editor, no black squares appear in osu, however, the rtpp works fine, it's just a Overlay Config's problem. I did all the passages like 3 or 4 times. How can i solve this?
Please check that osu is not in compatibility mode and osu is stabel.
Kelthon
In the video at the end of the original post it showed that your counter indicates max pp. How do i set that? D:
kanto69
guy I think my pp format doesn't work. All the current pp, max pp, max combo format, it's just show 0.00
Surabe
Is there a way to disable EULA on plagin starts?
Konomatari
Can I get this on mac
nanoya
HELP! when i try to move in the content of the ingameoverlay.rar file it says that i don't have perms to move that loader.exe file! what do i do?
i uhh
guess it just doesn't work for me oh well
flareCyborg
After I successfully inject the game, I type config and it says Command execution failed
Please help
Topic Starter
KedamaOvO

flareCyborg wrote:

After I successfully inject the game, I type config and it says Command execution failed
Please help
install ConfigGui.
https://1drv.ms/u/s!AiDHMZIqThV1hqBLQ_Ao02XTQi3Ssg
awen478
https://i.imgur.com/L3lX2fH.png

get this error

edit: its working now thanks for the program https://osu.ppy.sh/ss/11831808

this is my setting if anyone want it : - https://i.imgur.com/IL0jNdC.png
- https://i.imgur.com/ED66JVk.png
J I K A Z U
when i open sync it crashes instantly
[-ImArbitray-]
this is weird, everything in the console says it's fine, but it doesn't show me the overlay.

it also doesn't show me the settings such as "outputmethods"

edit: looks like i fixed it, but the pp counter doesn't show ingame??
Kirina Akarin
the thread link seems dead to me :/
Bread173811
I did all of the instructions up to the outputmethods. The thing is, my config.ini doesn't have Output Methods.
Here it is
[Sync.DefaultConfiguration]
Client=
Source=Bilibili
Language=en-US
LoggerFile=Log.txt
EnableViewersChangedNotify=False
EnableGiftChangedNotify=False
CheckUpdateOnStartup=True
MessageManagerDefaultOption=Auto
[Beatmap Suggest Command.BeatmapSuggestPlugin]
EnableInsoMirrorLink=False
OsuApiKey=
SuggestHistoryCapacity=10
[Now Playing.NpFilter]
EnableAdvanceFeature=False
[Default Plug-ins.BiliBili]
Cookies=
RoomID=
[Default Plug-ins.Twitch]
HostChannelName=
DefaultClientID=esmhw2lcvrgtqw545ourqjwlg7twee
CurrentClientID=
IsUsingCurrentClientID=1
SOAuth=
[Default Plug-ins.DirectOSUIRCBot]
IRCBotName=
IRCBotPasswd=
IRCNick=
[OsuRTDataProvider.SettingIni]
ListenInterval=100
EnableTourneyMode=
TeamSize=
DebugMode=
ForceOsuSongsDirectory=
GameMode=Auto
DisableProcessNotFoundInformation=False
EnableModsChangedAtListening=False
[IngameOverlay.OverlayConfig]
GlyphRanges=Default
OverlayConfigJson=H4sIAAAAAAAEAKtW8i9LLcpJrHTOz0vLTPcsSc0tVrKKjq0FAOTzsmIZAAAA
OsuExecPath=
AcceptEula=False
RxqK_
Sync closes as soon a i open it?
kaybee
I tried downloading the latest version of Sync for this but it doesn't let me type anything and crashes shortly after, and whenever it does stay it always has these weird characters that I can't read and makes me scared that I've downloaded a virus, despite using only link provided by this thread.
Topic Starter
KedamaOvO

kaijucorn wrote:

I tried downloading the latest version of Sync for this but it doesn't let me type anything and crashes shortly after, and whenever it does stay it always has these weird characters that I can't read and makes me scared that I've downloaded a virus, despite using only link provided by this thread.

Give me a screenshot of the sync crash. or you can check out this FAQs.
Grefer
I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx
ViAik
I seem to have done everything correctly, but for some reason all I see in osu! is a single black square; I can move it around, change its scale and colors, but no text is displayed on it. I tried setting the MMF name to rtpp, and I tried changing OutputMethods to mmf-split and then setting the MMF name to rtpp-pp, nothing works for me. Any help?
Topic Starter
KedamaOvO

ViAik wrote:

I seem to have done everything correctly, but for some reason all I see in osu! is a single black square; I can move it around, change its scale and colors, but no text is displayed on it. I tried setting the MMF name to rtpp, and I tried changing OutputMethods to mmf-split and then setting the MMF name to rtpp-pp, nothing works for me. Any help?
You may need to use Auto to play once. (Sync needs to play once to initialize the rtpp counter. )
Topic Starter
KedamaOvO

Grefer wrote:

I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx
Try typing "o osu" in sync to start osu.
Grefer

KedamaOvO wrote:

Grefer wrote:

I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx

Try typing "o osu" in sync to start osu.

There still nothing appear ingame.
Topic Starter
KedamaOvO

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx

Try typing "o osu" in sync to start osu.

There still nothing appear ingame.

Is "compatible mode" checked in "osu!"?
Janko
I have two questions

First
Why is "???" visible for 94% (the numbers only appear with the percentages shown) and how to fix it?

Second
Can I change the colors of each of these lines? Is it limited by dividing it into "rtpp-pp" and "rtpp-hit"?

Thanks
Grefer

KedamaOvO wrote:

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx

Try typing "o osu" in sync to start osu.

There still nothing appear ingame.

Is "compatible mode" checked in "osu!"?

Yes i have turned it on since i have a pretty crappy PC
Topic Starter
KedamaOvO

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx

Try typing "o osu" in sync to start osu.

There still nothing appear ingame.

Is "compatible mode" checked in "osu!"?

Yes i have turned it on since i have a pretty crappy PC

Now overlay only supports non-compatible mode.
Topic Starter
KedamaOvO

Janko wrote:

I have two questions

First
Why is "???" visible for 94% (the numbers only appear with the percentages shown) and how to fix it?

Second
Can I change the colors of each of these lines? Is it limited by dividing it into "rtpp-pp" and "rtpp-hit"?

Thanks
1. Restart sync. (the bug was fixed in new olsp)
2. No. A configuration item can only have one color.
Grefer

KedamaOvO wrote:

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx

Try typing "o osu" in sync to start osu.

There still nothing appear ingame.

Is "compatible mode" checked in "osu!"?

Yes i have turned it on since i have a pretty crappy PC

Now overlay only supports non-compatible mode.

No no no i have already turned it on and have been using it for a long time and its still not working.
P/s: I just have tried to download and use Sync with full plugins on the RTPP Displayer page, the RealTimePPDisplayer has disappear but there still nothing in the game. Im start to thinking maybe my PC might missing some program or something else needed so please help me. Thx
Topic Starter
KedamaOvO

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx

Try typing "o osu" in sync to start osu.

There still nothing appear ingame.

Is "compatible mode" checked in "osu!"?

Yes i have turned it on since i have a pretty crappy PC

Now overlay only supports non-compatible mode.

No no no i have already turned it on and have been using it for a long time and its still not working.
P/s: I just have tried to download and use Sync with full plugins on the RTPP Displayer page, the RealTimePPDisplayer has disappear but there still nothing in the game. Im start to thinking maybe my PC might missing some program or something else needed so please help me. Thx

No, the overlay only supports non-compatible mode. so you should turned it off.
Grefer

KedamaOvO wrote:

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx

Try typing "o osu" in sync to start osu.

There still nothing appear ingame.

Is "compatible mode" checked in "osu!"?

Yes i have turned it on since i have a pretty crappy PC

Now overlay only supports non-compatible mode.

No no no i have already turned it on and have been using it for a long time and its still not working.
P/s: I just have tried to download and use Sync with full plugins on the RTPP Displayer page, the RealTimePPDisplayer has disappear but there still nothing in the game. Im start to thinking maybe my PC might missing some program or something else needed so please help me. Thx

No, the overlay only supports non-compatible mode. so you should turned it off.

Oh my bad im sorry. But there still problem, after i typed o i and o osu, the game starts and closed instantly.
Topic Starter
KedamaOvO

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx

Try typing "o osu" in sync to start osu.

There still nothing appear ingame.

Is "compatible mode" checked in "osu!"?

Yes i have turned it on since i have a pretty crappy PC

Now overlay only supports non-compatible mode.

No no no i have already turned it on and have been using it for a long time and its still not working.
P/s: I just have tried to download and use Sync with full plugins on the RTPP Displayer page, the RealTimePPDisplayer has disappear but there still nothing in the game. Im start to thinking maybe my PC might missing some program or something else needed so please help me. Thx

No, the overlay only supports non-compatible mode. so you should turned it off.

Oh my bad im sorry. But there still problem, after i typed o i and o osu, the game starts and closed instantly.

Try to typing only "o osu".
Grefer

KedamaOvO wrote:

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx

Try typing "o osu" in sync to start osu.

There still nothing appear ingame.

Is "compatible mode" checked in "osu!"?

Yes i have turned it on since i have a pretty crappy PC

Now overlay only supports non-compatible mode.

No no no i have already turned it on and have been using it for a long time and its still not working.
P/s: I just have tried to download and use Sync with full plugins on the RTPP Displayer page, the RealTimePPDisplayer has disappear but there still nothing in the game. Im start to thinking maybe my PC might missing some program or something else needed so please help me. Thx

No, the overlay only supports non-compatible mode. so you should turned it off.

Oh my bad im sorry. But there still problem, after i typed o i and o osu, the game starts and closed instantly.

Try to typing only "o osu".

Also closed instantly.
Topic Starter
KedamaOvO

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

KedamaOvO wrote:

Grefer wrote:

I added a new overlay config nothing appear in the game but the RTPP displayer is still working normally outside main screen. I have tried doing it several times but still got the same result can you help me ? If anything is needed then tell me. Thx

Try typing "o osu" in sync to start osu.

There still nothing appear ingame.

Is "compatible mode" checked in "osu!"?

Yes i have turned it on since i have a pretty crappy PC

Now overlay only supports non-compatible mode.

No no no i have already turned it on and have been using it for a long time and its still not working.
P/s: I just have tried to download and use Sync with full plugins on the RTPP Displayer page, the RealTimePPDisplayer has disappear but there still nothing in the game. Im start to thinking maybe my PC might missing some program or something else needed so please help me. Thx

No, the overlay only supports non-compatible mode. so you should turned it off.

Oh my bad im sorry. But there still problem, after i typed o i and o osu, the game starts and closed instantly.

Try to typing only "o osu".

Also closed instantly.

There are no "overlay-log.log" and "crash_memory_dump.dmp" files in the directory of "osu!", please send it to me if you have one. (moe@mao-yu.net)
Janko
Hi o/

I have another question:

I wanted to create an acc meter but it rounds to the whole. Is it possible to create a function that will return the decimal value?

code
Acc: ${((50*n50+100*n100+200*n200+300*(n300+n300g))/(300*(nmiss+n50+n100+n200+n300+n300g)))*100@0}%

[/img]

thx
Topic Starter
KedamaOvO

Janko wrote:

Hi o/

I have another question:

I wanted to create an acc meter but it rounds to the whole. Is it possible to create a function that will return the decimal value?

code
Acc: ${((50*n50+100*n100+200*n200+300*(n300+n300g))/(300*(nmiss+n50+n100+n200+n300+n300g)))*100@0}%


[/img]


thx

Acc: ${((50*n50+100*n100+200*n200+300*(n300+n300g))/(300*(nmiss+n50+n100+n200+n300+n300g)))*100@0}%
=>
Acc: ${((50*n50+100*n100+200*n200+300*(n300+n300g))/(300*(nmiss+n50+n100+n200+n300+n300g)))*100@2}%
'@' is followed by the number of decimal places.
Janko
:o good to know. Thanks
GabeD
Is there any way to toggle the overlay on and off? I do that on the OSU interface with SHIFT+TAB, so I can toggle it on only on long pauses (to avoid distractions), and I wish I could do that with that plugin too...

Also, is there a way to only show it on the ranking screen (https://osu.ppy.sh/help/wiki/Interface/img/Accuracy_osu!.jpg), and hide it on the gameplay itself? I tried setting the "When is it visible", only checking the "Rank" option, but it still shows on the gameplay too, along with the rank screen...
Topic Starter
KedamaOvO

Jakk wrote:

Is there any way to toggle the overlay on and off? I do that on the OSU interface with SHIFT+TAB, so I can toggle it on only on long pauses (to avoid distractions), and I wish I could do that with that plugin too...

Also, is there a way to only show it on the ranking screen (https://osu.ppy.sh/help/wiki/Interface/img/Accuracy_osu!.jpg), and hide it on the gameplay itself? I tried setting the "When is it visible", only checking the "Rank" option, but it still shows on the gameplay too, along with the rank screen...

This feature has been added (no shortcut key).
https://github.com/OsuSync/IngameOverlay/releases/tag/v0.2.4
YourPalMffin
This is the worst tutorial ever, can't it just specify what to do when, how, and ect.?
awen478

DeadlyMffin wrote:

This is the worst tutorial ever, can't it just specify what to do when, how, and ect.?


just because you can't do it doesn't make this tutorial worst, the tutorial is pretty simple if you read carefully and if you have error just say where is the error and don't just say its worst because you can't fix it, if your attitude is like that nobody gonna help you
KaitoH2O
I was going to say I had an issue, but it fixed itself (??) But I think it's still worth to look into

Sometimes the overlay affects the game and creates this kind of blurry view


Well then it happened again lmao

Anyway to make sure it doesn't happen again?
Michi Kuroki
Hello KedamaOvo! I really like this application, is it possible if you could make the command processor themed app look like a proper and more modern looking app? Also is there a way for me to minimize the application into my tool bar so it doesn't get in the way? Thanks :)
Topic Starter
KedamaOvO

James15253545 wrote:

Hello KedamaOvo! I really like this application, is it possible if you could make the command processor themed app look like a proper and more modern looking app? Also is there a way for me to minimize the application into my tool bar so it doesn't get in the way? Thanks :)

A1:
This is unlikely because we don't have artist.

A2:
Tray Plugin: https://1drv.ms/u/s!AiDHMZIqThV1hq1O750cbzyh2yd1-A
Double click the icon to hide the window.
Michi Kuroki

KedamaOvO wrote:

James15253545 wrote:

Hello KedamaOvo! I really like this application, is it possible if you could make the command processor themed app look like a proper and more modern looking app? Also is there a way for me to minimize the application into my tool bar so it doesn't get in the way? Thanks :)

A1:
This is unlikely because we don't have artist.

A2:
Tray Plugin: https://1drv.ms/u/s!AiDHMZIqThV1hq1O750cbzyh2yd1-A
Double click the icon to hide the window.


Thankyou! :)
NTH
can we display the the hit100-count, hit50-count, hitMiss-count in different box ?
I want to edit like this !
https://imgur.com/gallery/bhJ3Efc
DrTrouserPlank
I've never come across something with such an utterly incomprehensible installation.. jesus. No idea where to even begin.
CoNzz97
Anyone else experiencing a crash?
First, it sits here for around a minute: https://gyazo.com/fe3db635a96171180d685b8b8e9e3739

Then it shows this and crashes: https://gyazo.com/228ac62a91346d0f7841a7ac0c348265
Bob Swaggit
I got it working and everything for a few weeks and everything was working fine, but now when I open up sync, it says
Unhandled Exception: System.Net.WebException: The remote server returned an error: (502) Bad Gateway.
at System.Net.WebClient.OpenRead(Uri address)
at System.Net.WebClient.OpenRead(String address)
at Sync.Tools.Builtin.PluginCommand.Serializer[T](String url)
at Sync.Tools.Builtin.PluginCommand.Latest()
at Sync.Tools.StartupHelper.InitSync()
at Sync.Tools.StartupHelper.Start()
at Sync.Program.Main(String[] args)
After about a second once this shows up, sync closes.
memeboi
It works just fine except nothing appears in game.
Here is my Sync folder...
https://drive.google.com/drive/folders/1Q_jS_Fm-2irHhSx_uN3fi_-uj0UgYcrZ?usp=sharing
Using wpf works just fine by the way, and I've tried a lot of things trying to get this to work so common solutions probably won't work unless I missed something.
Topic Starter
KedamaOvO

Rhys Lopez wrote:

I got it working and everything for a few weeks and everything was working fine, but now when I open up sync, it says
Unhandled Exception: System.Net.WebException: The remote server returned an error: (502) Bad Gateway.
at System.Net.WebClient.OpenRead(Uri address)
at System.Net.WebClient.OpenRead(String address)
at Sync.Tools.Builtin.PluginCommand.Serializer[T](String url)
at Sync.Tools.Builtin.PluginCommand.Latest()
at Sync.Tools.StartupHelper.InitSync()
at Sync.Tools.StartupHelper.Start()
at Sync.Program.Main(String[] args)
After about a second once this shows up, sync closes.



CoNzz97 wrote:

Anyone else experiencing a crash?
First, it sits here for around a minute: https://gyazo.com/fe3db635a96171180d685b8b8e9e3739

Then it shows this and crashes: https://gyazo.com/228ac62a91346d0f7841a7ac0c348265

https://osu.ppy.sh/community/forums/posts/6882782
Topic Starter
KedamaOvO

memeboi wrote:

It works just fine except nothing appears in game.
Here is my Sync folder...
https://drive.google.com/drive/folders/1Q_jS_Fm-2irHhSx_uN3fi_-uj0UgYcrZ?usp=sharing
Using wpf works just fine by the way, and I've tried a lot of things trying to get this to work so common solutions probably won't work unless I missed something.
Make sure your osu is not running in compatibility mode.
Never4Ever
Hi, I would like to use Sync to have more information on what I'm mapping, but apparently, every time you go to the editor, the status gets cleaned, is that normal?
http://prntscr.com/lpiz4t
Topic Starter
KedamaOvO

Never4Ever wrote:

Hi, I would like to use Sync to have more information on what I'm mapping, but apparently, every time you go to the editor, the status gets cleaned, is that normal?
http://prntscr.com/lpiz4t

Yes, it is normal. It only outputs information when in the Playing and Listen(SelectSong, MatchSetup, Lobby, Idle) states.
whiteviper
Thanks man i love this plugin. More plugins to come!
vincent4399
I tried all the steps but I didn't get the EULA.
I only see the squares but not the pp counter.
How can I solve it?
Kunky
Holy shit this is so complicated... Can you make this like the first few that appeared ? Download, click on fucking Sync and there you have your PP display. I didn't need to go through all this shit to get a PP display why do I need now ?
Nourios
I think i have a problem:
This is how my sync looks (cant understand shit):
When I switch to normal Sync (in console/terminal idk) it looks the same

And in my config looks like that:

(looks the same for every plugin)
Also the black box disappears after I start playing a map and doesn't come back unless I set it up again
Brainage
[1:06:38 AM] ???? C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\Plugins\BanManager.dll (Could not load file or assembly 'file:///C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\cache\cache_3ad2bbd0\BanManager.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515))
[1:06:38 AM] ???? C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\Plugins\BeatmapSuggest.dll (Could not load file or assembly 'file:///C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\cache\cache_3ad2bbd0\BeatmapSuggest.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515))
[1:06:38 AM] ???? C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\Plugins\DefaultPlugin.dll (Could not load file or assembly 'file:///C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\cache\cache_3ad2bbd0\DefaultPlugin.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515))
[1:06:38 AM] ???? C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\Plugins\Newtonsoft.Json.dll (Could not load file or assembly 'file:///C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\cache\cache_3ad2bbd0\Newtonsoft.Json.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515))
[1:06:38 AM] ???? C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\Plugins\NowPlaying.dll (Could not load file or assembly 'file:///C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\cache\cache_3ad2bbd0\NowPlaying.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515))
[1:06:38 AM] ???? C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\Plugins\PPQuery.dll (Could not load file or assembly 'file:///C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\cache\cache_3ad2bbd0\PPQuery.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515))
[1:06:38 AM] ???? C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\Plugins\RecentlyUserQuery.dll (Could not load file or assembly 'file:///C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\cache\cache_3ad2bbd0\RecentlyUserQuery.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515))

Red text that showed up when I started up Sync. Help me please!!!
Topic Starter
KedamaOvO

Nourios wrote:

I think i have a problem:
This is how my sync looks (cant understand shit):
When I switch to normal Sync (in console/terminal idk) it looks the same
And in my config looks like that:
(looks the same for every plugin)
Also the black box disappears after I start playing a map and doesn't come back unless I set it up again
enter "lang en-US"
Topic Starter
KedamaOvO

Brainage wrote:

[1:06:38 AM] ???? C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\Plugins\BanManager.dll (Could not load file or assembly 'file:///C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\cache\cache_3ad2bbd0\BanManager.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515))
[1:06:38 AM] ???? C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\Plugins\BeatmapSuggest.dll (Could not load file or assembly 'file:///C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\cache\cache_3ad2bbd0\BeatmapSuggest.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515))
[1:06:38 AM] ???? C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\Plugins\DefaultPlugin.dll (Could not load file or assembly 'file:///C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\cache\cache_3ad2bbd0\DefaultPlugin.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515))
[1:06:38 AM] ???? C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\Plugins\Newtonsoft.Json.dll (Could not load file or assembly 'file:///C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\cache\cache_3ad2bbd0\Newtonsoft.Json.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515))
[1:06:38 AM] ???? C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\Plugins\NowPlaying.dll (Could not load file or assembly 'file:///C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\cache\cache_3ad2bbd0\NowPlaying.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515))
[1:06:38 AM] ???? C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\Plugins\PPQuery.dll (Could not load file or assembly 'file:///C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\cache\cache_3ad2bbd0\PPQuery.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515))
[1:06:38 AM] ???? C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\Plugins\RecentlyUserQuery.dll (Could not load file or assembly 'file:///C:\01 TM\Applications\Sync (for osu! pp display)\Sync-Full-2.18.2\cache\cache_3ad2bbd0\RecentlyUserQuery.dll' or one of its dependencies. Operation is not supported. (Exception from HRESULT: 0x80131515))

Red text that showed up when I started up Sync. Help me please!!!
see https://osu.ppy.sh/forum/t/685031/start=24
YaniFR
Why there is that ? :( if someone can help me x)
Luluo
For some reason Sync is crashing when I decide to open the editor. I tried a fresh install of sync and got to a point where it loaded and then crashed when I clicked new, but now it's back to doing it when I open the editor.
Screenshot here. If need be I managed to get it on video too.


(using all the latest versions of all the plugins and sync)

Would appreciate some help because the overlay works, but I can't edit it.
Lafreniere
Hello, thanks for the great application you've made! I was fortunate and got everything working except the PP counter (RT, FC, MAX). No errors as well in the console.

I don't know what's going on here, is it because my osu client is way too up-to-date? Or is it because I've done something wrong? (I see the latest release for RTPPDisplay on Github was last month)


Here's the picture of a play I just made (the PPs stays at 0):


Best regards!
Hoornito
Hello, this is what i get when i accept the EULA


And the plugins i get when i type config are those only


can anyone help?
thanks.
kevinm31
When I go to the config menu, I don't see RealTimePPDisplayer or RealTimePPIngameOverlay.
Also, when I go ingame, I can see the black square, but it never displays any text.
EpsilonMaiagare
Osu Status Panel is not updating help pl0x :)
Edit: l0l nvm wtf
AGhostyTSQ
For some reason the overlay doesn't work :C
The Ruins
Hey, by chance is this supported on Mac? And if not is there any way to be able to get one on Mac?
oSumAtrIX

The Ruins wrote:

Hey, by chance is this supported on Mac? And if not is there any way to be able to get one on Mac?


No sorry, you could try wine but i doubt that the injection part will work

AGhostyTSQ wrote:

For some reason the overlay doesn't work :C

Any more informtion you could provide

Hoornito wrote:

Hello, this is what i get when i accept the EULA


And the plugins i get when i type config are those only


can anyone help?
thanks.


can you send your logs?

Lafreniere wrote:

Hello, thanks for the great application you've made! I was fortunate and got everything working except the PP counter (RT, FC, MAX). No errors as well in the console.

I don't know what's going on here, is it because my osu client is way too up-to-date? Or is it because I've done something wrong? (I see the latest release for RTPPDisplay on Github was last month)


Here's the picture of a play I just maade (the PPs stays at 0):


Best regards!


Did u try reinstalling sync completely? Does the realtimeppdisplayer show pp?
Th3Ant
Sorry if it's not the right place...

Is it possible to add non-MMF file to the IngameOverlay? Ex. LyricDisplayerPlugin exports lyrics to .txt file but adding it to IngameOverlay is not working...

I'd really like to see lyrics in-game without using OBS or any other programs :P
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