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BanYa & Warak - Beethoven Influenza [OsuMania]

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Topic Starter
ExPew

juankristal wrote:

So this is what I find out to be what I would end up doing, ExPew, I would like your thoughts on this and potentially talk about it to get into a middle point with it and both be okey.

Infection diff:

02:33:292 -

The way I drafted this is in a way where it is symetrical-ish I guess. You can also do some mixing and instead of making it full like that it could be [67][23][56] etc (all of them being 2 note jacks ofc). I think it would be more playable overall.

based on pic, people can fc with ease by simply spam with 3 finger ( no need to read the note column changes ) and easier than Insane diff jack.
referring to the right finger jack i made last time, due to the complaint where it caused a spike on the right and a bit too long, i arranged it with 2 fingers left and right together for better playability which some player has difficulty of a weak right spot for the jack

This is another example of the usage, a bit more challlenging and harder:

But then again we reach another issue which would be the other long jacks:

continuous jack on space is not recommend for me because we don't know player will play it by using left or right thumb since it's a long jack on this part.

02:25:527 - 02:14:233 - this ones being the most significants. So here it would happen the thing I mentioned earlier but in the opposite way. How to fix this well, you always have the option of rotating this into 2 sets of jacks instead only one but I imagine you want to keep them so, you could try and use the 4th column a bit in the ending to balance that gap out a little bit. In my honest opinion, I would change the remaining jacks that I marked into 2 bllocks of jacks or maybe even like the ending I proposed splitting them into 2 note jacks.

i have to refuse. im following the instrument pitch and this section is not for extensive long jack. if you think there is a less column usage, the music already fit it well with the current note.]

Tell me what you think about them so we decide what to do after all.

For the insane difficulty however I believe that would create a gap between both endings so you probably want to change that ending a little bit too. Keeping it as a double trill until 02:34:351 - that part should be good enough but I guess you could draft something else like having sudden 2 note jacks instead. Just make it easier than the proposed ending of the hardest diff and avoid the 4note jack usage for spread reasons. In any case, I am up for debating this further and reach conclusions that satisfies both of us.

considering to nerf the jack due to slight gap on Hard diff (single note stream without any jack). this might look better


Waiting for your answer then.
i change again ending jack pattern make it more balance. please look again.

apart from the jack ending part issue, if you are still not satisfied then kindly enlighten me.
with a video or maybe a liveplay to ensure that you can actually nominate stuff that you can "judge". jk
juankristal
So, the insane part looks cool so let leave that as resolved already.

For the ending, I guess your arguments are fair. I understasnd your point of FC with ease by spamming and I find it fair enough to let it as it is.

Although, I think that if you ended up changing that ending you should stay consistent with the rest, I know the change hurts and it might be against your ideals, but hey, you can keep up the difficulty level of the ending into the other parts too.

So lets mark all the long jacks that are questionable:

02:07:880 (127880|6,127880|4,127969|6,127969|4,128057|4,128057|6,128145|4,128145|6) - Just doing a ctrl+h here to split the 8 note jack into 2 different 4 blocks should be good enough for players to still take it as a challenge yet not be completely out of place compared to the rest of the chart.

02:14:233 - For this section, I think using blocks of 2 jacks each would be the best idea to go. Think it this way, if the ending is supposed to be the harder part of the map then this should have somewhat of an easier pattering and having an extended lenght of 2 jack blocks is probably a good setup for the harder ending. Other options are also viable such as separating it into 3 blocks of 4 jacks or doing something like the ending but in an easier scale.

02:25:527 - Same thing should apply here, in fact, if you want to make the players have to deal with a challenge you could have something a bit different or some sort of deviation of the previous suggestion/ending since at the end of the day, if all the patterns work the same "way" as in, they have the same strucutre, it would target just a specific term of playstyle but you can very well test it in different ways avoiding pattern repetition if that makes sense.


This would also sorta fix the gap between insane and infection difficulties which were kinda huge even before the first change ever.

when did I say I was going to rebubble this mfw, anyways, dont worry about that
Akasha-
:D
Topic Starter
ExPew

juankristal wrote:

So, the insane part looks cool so let leave that as resolved already.

For the ending, I guess your arguments are fair. I understasnd your point of FC with ease by spamming and I find it fair enough to let it as it is.

Although, I think that if you ended up changing that ending you should stay consistent with the rest, I know the change hurts and it might be against your ideals, but hey, you can keep up the difficulty level of the ending into the other parts too.

So lets mark all the long jacks that are questionable:

02:07:880 (127880|6,127880|4,127969|6,127969|4,128057|4,128057|6,128145|4,128145|6) - Just doing a ctrl+h here to split the 8 note jack into 2 different 4 blocks should be good enough for players to still take it as a challenge yet not be completely out of place compared to the rest of the chart.

02:14:233 - For this section, I think using blocks of 2 jacks each would be the best idea to go. Think it this way, if the ending is supposed to be the harder part of the map then this should have somewhat of an easier pattering and having an extended lenght of 2 jack blocks is probably a good setup for the harder ending. Other options are also viable such as separating it into 3 blocks of 4 jacks or doing something like the ending but in an easier scale.

02:25:527 - Same thing should apply here, in fact, if you want to make the players have to deal with a challenge you could have something a bit different or some sort of deviation of the previous suggestion/ending since at the end of the day, if all the patterns work the same "way" as in, they have the same strucutre, it would target just a specific term of playstyle but you can very well test it in different ways avoiding pattern repetition if that makes sense.


This would also sorta fix the gap between insane and infection difficulties which were kinda huge even before the first change ever.

when did I say I was going to rebubble this mfw, anyways, dont worry about that
i might not explain in detail on the above post. i follow the music pitch on this section and this is not the kind of abuse like ending part i did previously.

to be honest, the ending part is a bit more harder than older ver ( due to your point stating to nerf the right-part jack. yes i nerf it though it does not look like one. everything is now spread together with both column jack. we both can take the pain too, sounds fair? )

although, maybe this kind of music itself fits the jack pattern (blame the composer kthxbye). like other beatmap too which has good put on the sv change that looks 'too much' and might be 'abusive' in terms of readability ( ofc you need to play more and memorize the sv flow ) and i don't say they're abusing anymore since we want more advanced and new unique things.
Soul Evans
Yeah you pretty much made it worse man

There is alot of ways to do the ending better than what you did but oh well.

The fact this is now underrated also makes me kinda sad, especially since the jacks for some sections aren't consistent at all with the ending, and you raised HP now i think? anyways, i'd rather fail the old version with an S than playing this new one, not saying the old one was perfect and all, but you had done it in a way that's not as better as the old one, which is why i'm gonna take some time modding this later or talk to you about it and what not.
Another Lie
Maybe a bit suggestion after conflict ends. I'm shocked when i updated the new ver, oh god 9.6HP T_T
Feel free to do as you wish for my suggestion :D
Infection
01:06:116 (66116|4,66160|5,66204|6,66248|4,66292|2,66336|0,66380|1,66425|2) - maybe you could make it like this or reversed ver of these notes 02:13:880 (133880|2,133925|0,133969|2,134013|0,134057|4,134101|6,134145|4,134189|6) -
i feel this original is pretty harder to read because of 01:06:248 (66248|4,66292|2) - i thought you were separating them by 4 notes [i mean 2 notes in 2 column] but i was mistaken.
I'm looking forward for your re-bubble
Akasha-
How many times I had to repeat myself
1. To follow everyone's taste is not an easy task, people want this, then people want that.
2. It's fine to spoke out your opinion, but not in a forced way, this was how ExPew make a map, or I would say "Personal Concept", the way you think the map is bad but he think it's good, you can think your opinion is good and they must fix it but that could not be good to other. So this is how forum and disscussion exists, everyone can say their opinion here and the mapper has a job is to reply and fix it if it's reasonable to him/her, opposite, they can refuse to fix it if it's not a good way to solve the problem but make it worse. The circle is still going, and we won't find the solution here.
3. You can't change things made by other with your own taste. ExPew knows what is the best for this map (Especially that someone can even FC old one). New pattern basically harder because it wasn't focus on one-hand like the old one, however, you still can managed to pass it, it may look harder but we fixed that 24-jack like what you said. Or did you want [13] [57] and [12][34][56][71][23][45][67] (?)

Nothing to say more. You're free to understand it.
Topic Starter
ExPew

Soul Evans wrote:

Yeah you pretty much made it worse man

There is alot of ways to do the ending better than what you did but oh well.
i'd like your point modding later cause i rejected juankristal's point ending part cause 'too easy' with simply spam

The fact this is now underrated also makes me kinda sad,
it doesn't matter to me. (SR is a crap and easy to abuse)

especially since the jacks for some sections aren't consistent at all with the ending, and you raised HP now i think?
im already out of idea pattern and try to avoid use 'space' column note, definitely i would reject it, HP? yes for anti-spam

anyways, i'd rather fail the old version with an S than playing this new one, not saying the old one was perfect and all, but you had done it in a way that's not as better as the old one, which is why i'm gonna take some time modding this later or talk to you about it and what not.
older version was easier to fc than latest you need to reading skill to jack'em perfectly. let's hear your modding later.
Kamikaze
star rating is destryoing this game, no joke lmao
people only care about it nowadays, and that's sad

I support the HP raise as well, just 10 pesos this time
Topic Starter
ExPew
check this thread :thonking:

-Kamikaze- wrote:

star rating is destryoing this game, no joke lmao
people only care about it nowadays, and that's sad

I support the HP raise as well, just 10 pesos this time
2017 mapper still care the SR? lmao
this chart quite 'easy to read' so yeah it worth to raise HP i want HP10
AncuL
knowing the diff have a part with super long jacks (02:25:527 - ), i think it'd be better if the ending is made around that kind of difficulty becasuse imo the ending should be the hardest part of the game (nerfing that long jack part is also quite alright if you want to separate it into 3 4-note long jacks)
Topic Starter
ExPew

AncuL wrote:

knowing the diff have a part with super long jacks (02:25:527 - ), i think it'd be better if the ending is made around that kind of difficulty becasuse imo the ending should be the hardest part of the game (nerfing that long jack part is also quite alright if you want to separate it into 3 4-note long jacks)
i think current ending part already hardest i made, cause you cannot simply spam when note jack column keep changing. ( obviously you will get '50 or miss' )
AncuL

ExPew wrote:

i think current ending part already hardest i made, cause you cannot simply spam when note jack column keep changing. ( obviously you will get '50 or miss' )
my score
here's some replay if necessary
there you can see where i do better and where i do worse. i managed to 300 on many notes at the ending while i struggle from having misses on the long jacks. well yeah i can't do jacks for more than 4 notes straight but if you aim this to be played by players who plays 6-7 star maps, don't expect them to really spam the ending because they won't
my suggestion would be to use longer jacks (4-6 notes) but still keeping the "hard-to-spam" nature to the pattern because currently the longest jack on the ending is just two notes long jack and it's not that hard to nail

and hey it's just my suggestion feel free to deny
Topic Starter
ExPew

Another Lie wrote:

Maybe a bit suggestion after conflict ends. I'm shocked when i updated the new ver, oh god 9.6HP T_T
Feel free to do as you wish for my suggestion :D
Infection
01:06:116 (66116|4,66160|5,66204|6,66248|4,66292|2,66336|0,66380|1,66425|2) - maybe you could make it like this or reversed ver of these notes 02:13:880 (133880|2,133925|0,133969|2,134013|0,134057|4,134101|6,134145|4,134189|6) -
i feel this original is pretty harder to read because of 01:06:248 (66248|4,66292|2) - i thought you were separating them by 4 notes [i mean 2 notes in 2 column] but i was mistaken. All fixed, but hey i didn't expect this pattern can do well lol
I'm looking forward for your re-bubble

AncuL wrote:

ExPew wrote:

i think current ending part already hardest i made, cause you cannot simply spam when note jack column keep changing. ( obviously you will get '50 or miss' )
my score
here's some replay if necessary
there you can see where i do better and where i do worse. i managed to 300 on many notes at the ending while i struggle from having misses on the long jacks. well yeah i can't do jacks for more than 4 notes straight but if you aim this to be played by players who plays 6-7 star maps, don't expect them to really spam the ending because they won't.
if they won't, then they can read the pattern together with jack very well. the different is previously part is not to use your reading skills. so yeah you can full force on your jack skills.
my suggestion would be to use longer jacks (4-6 notes) but still keeping the "hard-to-spam" nature to the pattern because currently the longest jack on the ending is just two notes long jack and it's not that hard to nail
if ending part you think easier, i think previously part jack is easier to me. Fair right?

and hey it's just my suggestion feel free to deny

aaand i don't see incoming mod in 21days and got nothing reply on my post. oh well, time to move on.
Akasha-
All I can see is just a thread of a BN popped a bubble and a couple of people want to against this map because they think the map wasn't ready and I am not being able to judges the map.

Not mentioning about the joke because it was April Fools, the BN did pop bubble for this map is not appearing for a long period already, almost one month, go along with other who said they will mod it but all we got are just fall hopes

It seems like all they want is to kill mapper's movitation and let's this map go to graveyard. Seems like you guys don't want to give more mods to this map. I will give you 72 hours, If no one appeared to against this map or they don't want to, I will take over this map once again.

All I need is just a spare time from real life works.
juankristal
Not really, I gave my opinion already but besides the ending, nothing changed. I saw some people trying to mod this and they got shut down by a negative attitude so no big news there either.

I am still against the long 12/10 note jack so there isnt much I can really express anymore about it. I am keeping my veto on this one because of it and I am not really on the mood to keep modding this. Since the rules allowes you to re-bubble this since this is not STD just go ahead and do it (there should be another time to talk about that specific rule to rework it so vetoing actually makes some sense lol).

I still think it doesnt really make sense to map something hard because you can map it hard and there are like a small part of the playerbase who is actually able to play it but oh well. Might this be the reason to start mapping really bullshit stuff for real from now on :p

I support the HP raise tho, because it makes more sense for the playerbase you are aiming for.
Akasha-
Isn't the mapper already gave the replies? You can think it's bad and you want to change it but that's not how it works, the mapper can either change or reject it if it's not good to themself. You can't just being away for the whole month and come back: "Hey, you not changing like what I said? It's not like I care about your reply but dude, change it or else no bubble"

There is a few things: veto doesn't mean you must let the mapper change everything by your own opinion, they're also have their opinions, ExPew's long years experienced in mapping, more than anyone else in here. If the things is bad and he argees with your mod, he will fix, he can reply to you that he will or he will not fix it along with reasons of why.
If this is what you want how the veto rules go by then, I already make a big long thread in MEMORIA about why you still keep that? From the results, I don't because of: First, the mapper already giving why and should change/keep, I'm fine either ways if the map going well too. Second, I'm not that good in 4K, so go to you with 7K as your current experienced in 7K. And third: even stepmania have their own rank. And most of all, you still don't want to let us to rebubble the map because you want to change it even the mapper already tired enough to reply with reason every single posts and go away for a whole month without a single notify on why you don't want to recheck it.
If you don't want to recheck anymore, doesn't mean you can let this map go to graveyard, doesn't mean you can abandon the map.

Again, If you DON'T want to recheck this map because you still think it's bad and the mapper must change it, just say, so we will handle all the things from now on. We knows what is the best for this map should be, we're not monster that kills your keyboard. So just don't give us fall hopes.

Thank you! Have a good day.
Topic Starter
ExPew

juankristal wrote:

Not really, I gave my opinion already but besides the ending, nothing changed. I saw some people trying to mod this and they got shut down by a negative attitude so no big news there either.

I am still against the long 12/10 note jack so there isnt much I can really express anymore about it. I am keeping my veto on this one because of it and I am not really on the mood to keep modding this. Since the rules allowes you to re-bubble this since this is not STD just go ahead and do it (there should be another time to talk about that specific rule to rework it so vetoing actually makes some sense lol).
did you read post on 22 days ago? or you just don't want to see it? i've told you how the music work able to follow (as long they're not abused). the main issue has been fixed looong ago due to ending jack part is was 'retarded' you said. and then you're trying to nerf everything related with music now. lol

I still think it doesnt really make sense to map something hard because you can map it hard and there are like a small part of the playerbase who is actually able to play it but oh well. Might this be the reason to start mapping really bullshit stuff for real from now on :p
same reason i said before i might not explain here anymore :facepalm:. if you think this map is bullshit because of jack style. think about it with someone already abuse it with other style.I don't want to say anymore and i just you want think before act

I support the HP raise tho, because it makes more sense for the playerbase you are aiming for.
juankristal
Isnt a Veto being against something thats happening? I mean yeah, its probably more extreme than that but again, this is not something I think deserves to be ranked at this state for reasons that I already pointed out. I understand tho that you are mad at me because I took to long to even give a reply to this (and yeah, I am sorry for that, not even going to give an excuse tbh)

You using your own mindsets to answer my complains wont change my mind on this which is why I am keeping the veto on it. About your post on Memoria its your fault for not doing the veto if you felt it was overmapped or wrong/bad/anything. Thats why the veto exists, its about something being subjective.

I wasnt even going to rebubble this at all since the very first post because I dont want to icon this.

And again, me being on Veto against this doesnt mean he cant rank this anymore. Absolutely the opposite, prove me wrong that the community really supports and wants this and get the BNs needed to get this ranked still and then I would have to eat my words (which again, is part of how the veto works, finding an agreement or finding more people who supports what it is).

Expew: Using "jack style" doesnt mean you have to use an overdone amount of them. You could very well keep that jack style and make it so your map is still challenging (and even harder actually) without using the [57] repetition jack over there. Or even so, if you are claiming to be using a "jack style" you could very well apply it to the whole map and not just to the ending to spike the hell out of it in that specific style. Beside the fact of the intro being so undermapped overall as well. I could just state the same I stated multiple times but its not worth it.

Finally, what the kek went up with stepmania on your thread KK, I am seriously confused.

Sleep time, in case you still want to talk about this later I will take a while to answer.
Akasha-

juankristal wrote:

Isnt a Veto being against something thats happening? I mean yeah, its probably more extreme than that but again, this is not something I think deserves to be ranked at this state for reasons that I already pointed out. I understand tho that you are mad at me because I took to long to even give a reply to this (and yeah, I am sorry for that, not even going to give an excuse tbh)

You using your own mindsets to answer my complains wont change my mind on this which is why I am keeping the veto on it. About your post on Memoria its your fault for not doing the veto if you felt it was overmapped or wrong/bad/anything. Thats why the veto exists, its about something being subjective.

I wasnt even going to rebubble this at all since the very first post because I dont want to icon this.
That's what I want to know, you can at least say it directly from one month ago though, but thanks.

And again, me being on Veto against this doesnt mean he cant rank this anymore. Absolutely the opposite, prove me wrong that the community really supports and wants this and get the BNs needed to get this ranked still and then I would have to eat my words (which again, is part of how the veto works, finding an agreement or finding more people who supports what it is).
The whole community, every single people in the community are against this or something? I can see there are still people against this map, which make them feel uncomfortable to their gameplay, they can come up with an arguement and all we can do is to reply to it with reason why to keep or change it. But yet, there are also people are supporting this map. We're not always right, so does you, veto is means to make an arguement to the best opinion, but yet, you can't just force them to change it to your veto and igroned all of ExPew's reply why he keep it.
Or you're the leader of osu!mania community that you know everyone against this map (?)


Expew: Using "jack style" doesnt mean you have to use an overdone amount of them. You could very well keep that jack style and make it so your map is still challenging (and even harder actually) without using the [57] repetition jack over there. Or even so, if you are claiming to be using a "jack style" you could very well apply it to the whole map and not just to the ending to spike the hell out of it in that specific style. Beside the fact of the intro being so undermapped overall as well. I could just state the same I stated multiple times but its not worth it.
He already changed new patterns and you guys still not satisfied? Cheeee...
The fact that there is the feeling on some parts which is better to make with easy patterns and yet, to comfortable with music itself and a little warm-up to the players! Not every parts need to be hard just because it's an Extra diff. Not every single sound you need to presents it with a note.


Finally, what the kek went up with stepmania on your thread KK, I am seriously confused.
Confused

Sleep time, in case you still want to talk about this later I will take a while to answer.
Spinning posts make me dizzy, I want to take a rest already.
Topic Starter
ExPew

juankristal wrote:

Isnt a Veto being against something thats happening? I mean yeah, its probably more extreme than that but again, this is not something I think deserves to be ranked at this state for reasons that I already pointed out. I understand tho that you are mad at me because I took to long to even give a reply to this (and yeah, I am sorry for that, not even going to give an excuse tbh)

You using your own mindsets to answer my complains wont change my mind on this which is why I am keeping the veto on it. About your post on Memoria its your fault for not doing the veto if you felt it was overmapped or wrong/bad/anything. Thats why the veto exists, its about something being subjective.
is it part of your fault too? you also appear on that thread why not veto it by yourself? meh nvm, something comes up to me about veto, nice rule :>.

I wasnt even going to rebubble this at all since the very first post because I dont want to icon this.
okay :>.

And again, me being on Veto against this doesnt mean he cant rank this anymore. Absolutely the opposite, prove me wrong that the community really supports and wants this and get the BNs needed to get this ranked still and then I would have to eat my words (which again, is part of how the veto works, finding an agreement or finding more people who supports what it is).
first of thing, im not type to find attention or advertise my map to get support (at least the 'favorite' considered as support my map and i'm very grateful to them). they free will to support or not to support. Can you clarify 'the community' support but they didn't give any feedback on the thread to ensure your support? i'd like their 'complains' what are they thinking.


Expew: Using "jack style" doesnt mean you have to use an overdone amount of them. You could very well keep that jack style and make it so your map is still challenging (and even harder actually) without using the [57] repetition jack over there. Or even so, if you are claiming to be using a "jack style" you could very well apply it to the whole map and not just to the ending to spike the hell out of it in that specific style.
i don't get what the hell are you talking about. did i fixed it ending jack and replied your mod post with my reason? just i want to know WHY you don't accept on music instrument follow or pitch on certain parts in short time? it's not claim as jackstyle just you said but this music is able to use jack pattern. btw ,check latest update please. (you're argue about 3 months ago ending jack pattern)

??? ???

Beside the fact of the intro being so undermapped overall as well. I could just state the same I stated multiple times but its not worth it.
???????????????????
so what's the problem with undermapped/underrate? isnt this chart is quite clear easy to read? it's worth current SR with current pattern instead of chordmashstreamteleportstarabuseblablabla you support it. In fact, you're PP lover.



Finally, what the kek went up with stepmania on your thread KK, I am seriously confused.

Sleep time, in case you still want to talk about this later I will take a while to answer.
Lirai
Go Wild !
Arzenvald
reversed density w
17VA
Nice map Nice quality Nice arrangements Nice style but poor bn
Topic Starter
ExPew
¯\_(ツ)_/¯

Actually it's ready to go now. Just wanna wait little bit time

EDIT update 16/5/17:

updated infection diff intro note getting little harder (due older version quite similar with Insane diff)
Soul Evans
Hopefully, after this the set can go to qualify soon, sorry for the big delay

Soul's Modding

1 / 2 / 3 / 4 / 5 / 6 / 7

General


  1. BPM: Okay
  2. Offset: Okay
  3. AiMod: Okay
  4. Tags: Okay
  5. BG: Okay
  6. Kiai: Okay
  7. Metadata: Okay
  8. Folder’s problem: None
  9. Hitsound: Okay
  10. Timing: Okay
  11. Other: Okay
    [Infection]
  12. 00:09:469 (9469|0,9469|2,9645|2,9645|0,9822|1,9998|0,10175|1,10351|2,10351|0,10527|2,10704|0,10704|1,10880|1,10880|2,11057|1,11057|0) - I kinda urge you to change this, seems a bit left hand bias and everything went smooth until arrange of patterns came up, felt really weird in comparison, i think you can move a few notes to the right side, especially this 00:10:527 (10527|2,10704|0,10704|1,10880|2,10880|1,11057|0,11057|1) -
  13. 00:12:116 - to 00:12:380 - i think you can add a bit of 1/4 to give it a more effect, since last ones had notes in them and i personally think it would be a good idea doing so.
  14. 00:12:822 - This leaves a bit of opportunity for mapping either the 1/2 i'm hearing above, or making the 3 note chord have LNs in them, they fit your style and the type of rhythm i'm hearing would make it work out nicely, i think you should go with it for more fun ideas.
  15. 00:31:175 (31175|2,31175|0,31175|4) - So i was thinking this could be a bit at the right column so that it could be more pitch relevant
  16. 00:32:057 - For some reason this comes off as mindblocky, not really an issue per-say but i feel like you could think of a pattern that plays out nicely and smoothly overall to counter the beginning SVs
  17. 00:32:586 (32586|0,32939|0,33292|0,33645|0,33998|0,34351|0,34704|0,35057|0) - Is there something you can do to break these 1/1s? i feel like it's giving more work to the left hand and not really giving proper balance, hence it's a bit of a hindrance.
  18. 00:33:998 (33998|4) - you know, this sound you're following feels like 3-sounds more than 1 long one, which is why there are notes in the 1/2 but i thought you could do something different (and more creative) for it.
  19. 00:34:704 (34704|5,34880|5) - I don't like how this plays out for the middle finger, especially with the LN and the pattern the player has to face infront, so i want you to move it to the index finger or reverse it with the LN i guess, because it felt awkward to hit.
  20. 00:35:057 - Now i don't understand why this is a 4 note chord when the others were 3, i know you used it for the fact it's not with an LN attached or that you are mixing it with the violin sound the 1/4 is using, but i find it limiting considering you can make the 1/4 consistent with the 1/2 here 00:35:233 (35233|3,35233|1) - these are 2 note chords while the blue ticks on 1/4 are 1 when they are both the same sound, so you can limit the 4-note to be 3 note instead and make the blue ticks be chords instead of one, much more consistent that way, rather than something unbalanced.
  21. 00:35:410 (35410|2,36116|6) - How about you make these notes i highlighted short 1/4 LNs? it follows the theme and give it more spice and consistency which sounds pretty good to me. and i highlighted it so it can be Pitch relevant.
  22. 00:40:880 (40880|1) - tbh, this is giving a stack that isn't really good or give the original feeling the upper pattern is giving, which is why i recommend moving it to the 7th column, it should also be more pitch relevant that way leaving the fuss of the current problem, also worth noting that 00:40:704 (40704|4,40880|3) - should be reversed maybe, so that it can also follow PR correctly.
  23. 00:43:351 - this is the same as the intro with the short 1/4 LNs so why isn't it the same? i recommend doing that.
  24. 00:44:233 - 00:44:939 - 00:45:645 - should be 3 note chords, the same as you did earlier so i don't get how they are regular bracket chords.
  25. 00:46:351 - same for this, this use to be 4 note chords but now it's 2 notes like the one earlier?
  26. 00:48:292 - I was thinking of a fun idea for this, how about you make these into 1/4 LN? it would make it alot more interesting and fit the theme, imo.
  27. 00:52:351 - This is probably the most awkward and weird part of the entire map, (yes even weirder than the ending) this is what i am mostly complaining about, no matter how much i retry it it's always hard to weird, always hard to execute, plays out poorly and has nothing consistent about it's patterns, most of the jacks are long and aren't mini ones like displayed here, and you haven't added short LNs for consistency too, you might have you proper justification for it but i consider it improper for what it is, and a difficulty spike at that, why mix streams with mini jacks? does it follow the same pitch you make for jacks properly? why does the ending have chord jack when the second one below it have 1 for each mini jack? it's not the same thing i recognize with your style and pattern scheme, i can suggest you change it with better execution for the jacks and more flow for the patterns, also be sure to use LNs or short ones, alot of opportunity to use those too. it's just how i feel it, and sorry for the rant but it's my most detestable part, haha.
  28. 00:54:645 - maybe adding short 1/4 LNs for the guitar sound i'm hearing would be more appropriate?
  29. 00:55:175 - with sections like these too. I think you can make the section a bit more fun and consistent to the pattern scheme making them 1/4 short LNs
  30. 01:08:586 (68586|4,68763|0) - If you're trying out PR like the previous ones, i was thinking you could probably reverse these for a more accurate pitch.
  31. 01:15:645 (75645|6,75998|4) - I feel like these shouldn't be 2 LNs, feel like it should be 4, why limiting it to only regular notes for the rest of the split?
  32. 01:16:351 - I'm not so sure about these since i can't hear it properly but it sounds very similar to the intro LNs like the ones at 00:25:527 - Etc. Which is why i recommend making it something more consistent like those, it seemed to work that time and it's very nice to play in, pretty good!
  33. 01:17:763 - So, i'm not sure this section in-particular has a specific purpose here, the 1/4 LNs here while it is technically okay it seemed dull, like not interesting compared to the rest of the map, i can say that i can here 1/2s that could be LNs that may end up a bit more interesting (ofcourse you can still keep the 1/4 if you decided to add 1/2s) and i could recommend also to make it more Pitch relevant, but it depends entirely on whether you want to make the section more interesting by working on it or not, but i'd still thing it's a good idea.
  34. 01:21:998 - Poor you, they made you change the LN shield didn't they? i thought it was interesting but i guess when you look at it in different comparison mainly consistency it could be an issue, but fear not! i was thinking of maybe you can do your LN style for it, remember the white columns? how about you do something like that to rearrange it? it could work, i remember something in your ANiMA diff that contained something like that so it would work like that too.
  35. 01:23:410 - Same thing as i said about it above i guess, pretty much a more optimal idea, but this is a test of determination on how badly you want to bother yourself to improve the map's pliability's side.
  36. 01:26:233 - Well to be fair, this isn't the same one earlier which i'm not fond of, it's pretty different and i wouldn't know if it's consistent so whichever option you went with i could recommend going with what you did earlier.
  37. 01:27:645 (87645|4,87645|6,87998|4,87998|6,88175|6,88175|4,88351|6,88351|4) - Okay, what i have to say about this is that it's weird, it's inconsistent a bit and i can hear difference in pitch so why keep it the same columns? try varying it a bit.
  38. 01:34:704 - My only complaint about this is that it's on an odd column compared to the rest of the jacks, you should make it in an even column so it would be symmetrical enough and also consistent/ better pliability aswell, maybe the columns like the ones at 00:22:704 - would work.
  39. 01:38:939 - this could feel more like a stack rather than ascending notes to pitch, it should leave the pattern scheming better too.
  40. 01:40:351 (100351|5,100439|5,100704|4,100792|4,101057|5,101145|5) - I don't find this really consistent with your theme, however i thought making these bracket mini jacks would suit the map more, so the ones i highlighted move them by one column to the left (as in column 5 4 5)
  41. 01:44:057 (104057|4,104145|3,104233|2,104322|3,104410|4,104498|3) - there should be a more proper ladder pattern for this that doesn't revolve around the middle column and that it could follow pitch in a good manner too, so i'm suggesting that
  42. 02:02:939 - Honestly this could be varied a bit, and my opinion on it is that it's dull and too bland for my taste, and you could make them a bit varied or you could use LNs for it or SVs that would probably suit it better.
  43. 02:03:822 - Ok so, my complaint about this section is that the whole LNs feel awkward, like the previous LNs felt a good wonky feeling, while this one felt a bad wonky feeling, i feel like this section could have been better in terms of pliability, because something like 02:05:410 (125410|0,125586|1,125586|0,125763|0,125763|1,125763|2) - is pretty awkward and hand bias towards the section, and you can make it a bit Pitch relevant, but if this is your only reason for it then i heavily suggest you reconsider, never ever sacrifice pliability for PR, and you told me that, remember? i really would like giving you ideas about this but i don't want to because i don't want to ruin your vision and style for the map, your patterns are unique and i want it to stay but you need to take the good part of your style and separate it from these sorts of patterns, hope you make the right decision pew.
  44. 02:07:175 - now this felt rather odd to me because it sounded very similar to 00:35:410 - so i was thinking going back to that would be a better idea overall for consistency and better pattern choice (man i really love the first patterns felt really fun)
  45. 02:13:704 (133704|1,133792|1,133880|2,133925|1,134013|2) - This is very awkward and it's really hard and feels uncomfortable to hit, i can recommend changing the pattern scheme for the 3 note ladder overall, something like http://puu.sh/vWYjs/072b2d4419.png could work too.
  46. 02:15:645 - This actually felt more awkward than the previous one, and uncomfortable to hit, especially when you hit the notes on top of LNs like that, which i think can be improved to be more playable and have pitch relevancy too, this is just some ideas i have but you should try and find good ways to remap it with the white columns for your style of mapping.
  47. 02:17:939 - also i don't know if i mentioned it before, but i can tell this could be better being either 1/2 or 1/4 LNs more rather than regular notes, making it have more LNs would be better for the pattern scheme of things, which is something i advise you to do for the map more.
  48. 02:19:175 - Now about this, i don't want to give you an essay about changing it but i want to ask you a question, do you think this is the best pattern you can represent the 1/8 with? is this pattern really anti use for farmers trying to pass this map? is it in anyway a suitable match for this map and patterns you displayed and the own mapping style you are using? if you don't think that, then try thinking really hard on what you can possibly do to turn it into a non bland spam-able pattern, while you think that making it into that pattern for pliability, this is actually pretty rush-able but people can still spam it, so you should ask around or experiment, please consider this as it's one of the crucial part for the map.
  49. 02:32:586 (152586|5) - This probably doesn't matter but i think it plays out a bit nicely if it was on the 4th column.
  50. 02:32:939 - Now, about the ending, if you want to make the chart difficult for spammers you should be focusing on making the jacks more diverse in patterning instead of the same ones on some columns because if anything that gives the spammers an advantage, people suggested you to use the right jack left jack one but you didn't like it, but if you should find something more consistent with the long jack theme and also un spammable for the players, i can only think about this, you should really sit and think about it for a while, this would be the way players would be satisfied with how the ending played out, you should really consider possibilities, and i hope you wont let me down expew, show them how skilled in creative thinking you really are!

Well, hope this helped 'w'
And if you decided about the ending and the 1/8 stream, you should return the original HP to how it was considering you made it harder, i put alot of effort into modding this to be suitable and at the same time not spam-able for players, hope we can see this set be in the ranked section soon buddy~
Topic Starter
ExPew

Soul Evans wrote:

Hopefully, after this the set can go to qualify soon, sorry for the big delay

Soul's Modding

1 / 2 / 3 / 4 / 5 / 6 / 7

General


  1. BPM: Okay
  2. Offset: Okay
  3. AiMod: Okay
  4. Tags: Okay
  5. BG: Okay
  6. Kiai: Okay
  7. Metadata: Okay
  8. Folder’s problem: None
  9. Hitsound: Okay
  10. Timing: Okay
  11. Other: Okay
    [Infection]
  12. 00:09:469 (9469|0,9469|2,9645|2,9645|0,9822|1,9998|0,10175|1,10351|2,10351|0,10527|2,10704|0,10704|1,10880|1,10880|2,11057|1,11057|0) - I kinda urge you to change this, seems a bit left hand bias and everything went smooth until arrange of patterns came up, felt really weird in comparison, i think you can move a few notes to the right side, especially this 00:10:527 (10527|2,10704|0,10704|1,10880|2,10880|1,11057|0,11057|1) - i don't know you expect to fill whole column and make it more balance but the pitch goes well so it's fine. changed some pattern make it inverted
  13. 00:12:116 - to 00:12:380 - i think you can add a bit of 1/4 to give it a more effect, since last ones had notes in them and i personally think it would be a good idea doing so. i rather let it single instrument on this part to make it ending spot before going to new chorus
  14. 00:12:822 - This leaves a bit of opportunity for mapping either the 1/2 i'm hearing above, or making the 3 note chord have LNs in them, they fit your style and the type of rhythm i'm hearing would make it work out nicely, i think you should go with it for more fun ideas. it's not going well adding LNs when you facing new chorus of the music.
  15. 00:31:175 (31175|2,31175|0,31175|4) - So i was thinking this could be a bit at the right column so that it could be more pitch relevant hmm, kinda bit not feeling well if moving on right column
  16. 00:32:057 - For some reason this comes off as mindblocky, not really an issue per-say but i feel like you could think of a pattern that plays out nicely and smoothly overall to counter the beginning SVs currently something like?? can give me any suggestion pattern?
  17. 00:32:586 (32586|0,32939|0,33292|0,33645|0,33998|0,34351|0,34704|0,35057|0) - Is there something you can do to break these 1/1s? i feel like it's giving more work to the left hand and not really giving proper balance, hence it's a bit of a hindrance. changed a bit
  18. 00:33:998 (33998|4) - you know, this sound you're following feels like 3-sounds more than 1 long one, which is why there are notes in the 1/2 but i thought you could do something different (and more creative) for it. im trying not to use too much note instrument on playfield cause getting messy as intro part, for the beginning of the music let the note follow each instrument. (something like 1 note = 1 instrument )
  19. 00:34:704 (34704|5,34880|5) - I don't like how this plays out for the middle finger, especially with the LN and the pattern the player has to face infront, so i want you to move it to the index finger or reverse it with the LN i guess, because it felt awkward to hit. guess i already change this part according your point at 00:32:586 -
  20. 00:35:057 - Now i don't understand why this is a 4 note chord when the others were 3, i know you used it for the fact it's not with an LN attached or that you are mixing it with the violin sound the 1/4 is using, but i find it limiting considering you can make the 1/4 consistent with the 1/2 here 00:35:233 (35233|3,35233|1) - these are 2 note chords while the blue ticks on 1/4 are 1 when they are both the same sound, so you can limit the 4-note to be 3 note instead and make the blue ticks be chords instead of one, much more consistent that way, rather than something unbalanced. ahaha, why suddenly 4 notes also idk but yeah i remove as unknown note instrument without hitsound
  21. 00:35:410 (35410|2,36116|6) - How about you make these notes i highlighted short 1/4 LNs? it follows the theme and give it more spice and consistency which sounds pretty good to me. and i highlighted it so it can be Pitch relevant. sorry im not making 1/4 ln on this part
  22. 00:40:880 (40880|1) - tbh, this is giving a stack that isn't really good or give the original feeling the upper pattern is giving, which is why i recommend moving it to the 7th column, it should also be more pitch relevant that way leaving the fuss of the current problem, also worth noting that 00:40:704 (40704|4,40880|3) - should be reversed maybe, so that it can also follow PR correctly. reversed pitch also acceptable
  23. 00:43:351 - this is the same as the intro with the short 1/4 LNs so why isn't it the same? i recommend doing that. re-add
  24. 00:44:233 - 00:44:939 - 00:45:645 - should be 3 note chords, the same as you did earlier so i don't get how they are regular bracket chords. it's different on current chorus with less music stuff, there only has 2 sounds on basic and no melody/violin here. when adding a note, it turns to a ghost note
  25. 00:46:351 - same for this, this use to be 4 note chords but now it's 2 notes like the one earlier? ^
  26. 00:48:292 - I was thinking of a fun idea for this, how about you make these into 1/4 LN? it would make it alot more interesting and fit the theme, imo. i don't want to add 1/4 ln on this specific time
  27. 00:52:351 - This is probably the most awkward and weird part of the entire map, (yes even weirder than the ending) this is what i am mostly complaining about, no matter how much i retry it it's always hard to weird, always hard to execute, plays out poorly and has nothing consistent about it's patterns, most of the jacks are long and aren't mini ones like displayed here, and you haven't added short LNs for consistency too, you might have you proper justification for it but i consider it improper for what it is, and a difficulty spike at that, why mix streams with mini jacks? does it follow the same pitch you make for jacks properly? why does the ending have chord jack when the second one below it have 1 for each mini jack? it's not the same thing i recognize with your style and pattern scheme, i can suggest you change it with better execution for the jacks and more flow for the patterns, also be sure to use LNs or short ones, alot of opportunity to use those too. it's just how i feel it, and sorry for the rant but it's my most detestable part, haha. already discuss this reason why i remain now
  28. 00:54:645 - maybe adding short 1/4 LNs for the guitar sound i'm hearing would be more appropriate? not guitar, it's kinda deep drum which added 1/4 normal note.
  29. 00:55:175 - with sections like these too. I think you can make the section a bit more fun and consistent to the pattern scheme making them 1/4 short LNs wait, does this part has 1/4? i cant hear it
  30. 01:08:586 (68586|4,68763|0) - If you're trying out PR like the previous ones, i was thinking you could probably reverse these for a more accurate pitch. following correct pitch might break your quality patterns, remember that.
  31. 01:15:645 (75645|6,75998|4) - I feel like these shouldn't be 2 LNs, feel like it should be 4, why limiting it to only regular notes for the rest of the split? yes, the regular note beside LN is rest of violin note, its my mapping like
  32. 01:16:351 - I'm not so sure about these since i can't hear it properly but it sounds very similar to the intro LNs like the ones at 00:25:527 - Etc. Which is why i recommend making it something more consistent like those, it seemed to work that time and it's very nice to play in, pretty good! yeah you noticed that, i was refer from that timeline . i fix the pattern bit here make more consistent
  33. 01:17:763 - So, i'm not sure this section in-particular has a specific purpose here, the 1/4 LNs here while it is technically okay it seemed dull, like not interesting compared to the rest of the map, i can say that i can here 1/2s that could be LNs that may end up a bit more interesting (ofcourse you can still keep the 1/4 if you decided to add 1/2s) and i could recommend also to make it more Pitch relevant, but it depends entirely on whether you want to make the section more interesting by working on it or not, but i'd still thing it's a good idea. only this part i release for 1/4 LNs which good way to follow it as epic chorus.
  34. 01:21:998 - Poor you, they made you change the LN shield didn't they? i thought it was interesting but i guess when you look at it in different comparison mainly consistency it could be an issue, but fear not! i was thinking of maybe you can do your LN style for it, remember the white columns? how about you do something like that to rearrange it? it could work, i remember something in your ANiMA diff that contained something like that so it would work like that too. that LN still too early for our ages of osumania rn, so i remapped again make it easier
  35. 01:23:410 - Same thing as i said about it above i guess, pretty much a more optimal idea, but this is a test of determination on how badly you want to bother yourself to improve the map's pliability's side. ^
  36. 01:26:233 - Well to be fair, this isn't the same one earlier which i'm not fond of, it's pretty different and i wouldn't know if it's consistent so whichever option you went with i could recommend going with what you did earlier. kawawa recommend me this pattern, i did last part was a mess :D
  37. 01:27:645 (87645|4,87645|6,87998|4,87998|6,88175|6,88175|4,88351|6,88351|4) - Okay, what i have to say about this is that it's weird, it's inconsistent a bit and i can hear difference in pitch so why keep it the same columns? try varying it a bit. isn't same sound? to make it vary could eat some column spacing.
  38. 01:34:704 - My only complaint about this is that it's on an odd column compared to the rest of the jacks, you should make it in an even column so it would be symmetrical enough and also consistent/ better pliability aswell, maybe the columns like the ones at 00:22:704 - would work. this current column works better cause if i move it to 2 and 6 it will affect of this note 01:34:527 (94527|1) - if you point playability
  39. 01:38:939 - this could feel more like a stack rather than ascending notes to pitch, it should leave the pattern scheming better too. make it stack

  40. 01:40:351 (100351|5,100439|5,100704|4,100792|4,101057|5,101145|5) - I don't find this really consistent with your theme, however i thought making these bracket mini jacks would suit the map more, so the ones i highlighted move them by one column to the left (as in column 5 4 5) moved them
  41. 01:44:057 (104057|4,104145|3,104233|2,104322|3,104410|4,104498|3) - there should be a more proper ladder pattern for this that doesn't revolve around the middle column and that it could follow pitch in a good manner too, so i'm suggesting that rearranged
  42. 02:02:939 - Honestly this could be varied a bit, and my opinion on it is that it's dull and too bland for my taste, and you could make them a bit varied or you could use LNs for it or SVs that would probably suit it better. nice idea, lets have a try
  43. 02:03:822 - Ok so, my complaint about this section is that the whole LNs feel awkward, like the previous LNs felt a good wonky feeling, while this one felt a bad wonky feeling, i feel like this section could have been better in terms of pliability, because something like 02:05:410 (125410|0,125586|1,125586|0,125763|0,125763|1,125763|2) - is pretty awkward and hand bias towards the section, and you can make it a bit Pitch relevant, but if this is your only reason for it then i heavily suggest you reconsider, never ever sacrifice pliability for PR, and you told me that, remember? i really would like giving you ideas about this but i don't want to because i don't want to ruin your vision and style for the map, your patterns are unique and i want it to stay but you need to take the good part of your style and separate it from these sorts of patterns, hope you make the right decision pew. this is 2015 pattern, i can't be a good like i was active before..to modify this pattern im all out already. mentioning about PR was my terms but don't overdo or will suffer your patterns. i change move little gap of this LN to make it easier play 02:04:880 - 02:05:586 -
  44. 02:07:175 - now this felt rather odd to me because it sounded very similar to 00:35:410 - so i was thinking going back to that would be a better idea overall for consistency and better pattern choice (man i really love the first patterns felt really fun) it's totally different on the past lelel
  45. 02:13:704 (133704|1,133792|1,133880|2,133925|1,134013|2) - This is very awkward and it's really hard and feels uncomfortable to hit, i can recommend changing the pattern scheme for the 3 note ladder overall, something like http://puu.sh/vWYjs/072b2d4419.png could work too. your img has some trouble on middle note before jack parts would affect/interrupt your mashing . got another idea? this current pattern already fit 3 notes on right column
  46. 02:15:645 - This actually felt more awkward than the previous one, and uncomfortable to hit, especially when you hit the notes on top of LNs like that, which i think can be improved to be more playable and have pitch relevancy too, this is just some ideas i have but you should try and find good ways to remap it with the white columns for your style of mapping. remap is too absurd way , this pattern quite similar at 02:04:351 - if you found it, and shorten LN strings due cover with clap/snare note make it more brilliant gameplay this kind of pattern.
  47. 02:17:939 - also i don't know if i mentioned it before, but i can tell this could be better being either 1/2 or 1/4 LNs more rather than regular notes, making it have more LNs would be better for the pattern scheme of things, which is something i advise you to do for the map more. violin already took as LN, so let the melody stay remain as normal note
  48. 02:19:175 - Now about this, i don't want to give you an essay about changing it but i want to ask you a question, do you think this is the best pattern you can represent the 1/8 with? is this pattern really anti use for farmers trying to pass this map? is it in anyway a suitable match for this map and patterns you displayed and the own mapping style you are using? if you don't think that, then try thinking really hard on what you can possibly do to turn it into a non bland spam-able pattern, while you think that making it into that pattern for pliability, this is actually pretty rush-able but people can still spam it, so you should ask around or experiment, please consider this as it's one of the crucial part for the map. if you have another idea for 2notes 1/8 pattern? however there's a trick you could able to fc this part. just spam it and don't look them like a stair.
  49. 02:32:586 (152586|5) - This probably doesn't matter but i think it plays out a bit nicely if it was on the 4th column. moved
  50. 02:32:939 - Now, about the ending, if you want to make the chart difficult for spammers you should be focusing on making the jacks more diverse in patterning instead of the same ones on some columns because if anything that gives the spammers an advantage, people suggested you to use the right jack left jack one but you didn't like it, but if you should find something more consistent with the long jack theme and also un spammable for the players, i can only think about this, you should really sit and think about it for a while, this would be the way players would be satisfied with how the ending played out, you should really consider possibilities, and i hope you wont let me down expew, show them how skilled in creative thinking you really are!. i guess i did same explain to someone else this part the reason why i did anti spam note at ending part and im not going to say it here , here read this conversation p/5948240.

Well, hope this helped 'w'
And if you decided about the ending and the 1/8 stream, you should return the original HP to how it was considering you made it harder, i put alot of effort into modding this to be suitable and at the same time not spam-able for players, hope we can see this set be in the ranked section soon buddy~
Ryzen_old_1
Mod from nowhere
Infection
01:07:969 (67969|3) - should be on 1/8? 01:08:013 -
01:08:101 - missed something here?
01:08:675 (68675|1) - should be on 1/8? 01:08:719 -
Maybe consider reduce the max Jack from 12 to 10. This map shouldn't be like Another Lie's Beethoven [he's doing jack like your old ver of infection]
Topic Starter
ExPew

Ryzen wrote:

Mod from nowhere
Infection
01:07:969 (67969|3) - should be on 1/8? 01:08:013 - wait confirm by someone since i don't have headset rn
01:08:101 - missed something here? there's no sound here,
01:08:675 (68675|1) - should be on 1/8? 01:08:719 - same problem
Maybe consider reduce the max Jack from 12 to 10. This map shouldn't be like Another Lie's Beethoven [he's doing jack like your old ver of infection]
12 jack already reach the limit instead 16 note (whole measure line) based current BPM170 this song no longer acceptable.

Updated for a moment...gonna add SV change for final update this saturday

EDIT : i dont think it's 1/8 but feels like 1/12 snap more accurate here but thanks to point out i resnap this .
Maiz94
Sudoku
lewd
02:04 *ExPew is editing [https://osu.ppy.sh/b/1349403 BanYa & Warak - Beethoven Influenza [latest fix]]
02:05 Maiz94: uh, bukan ke kata nak fix brain power?
02:06 ExPew: aaih
02:06 ExPew: aku kata sv change
02:06 Maiz94: ok jap
02:06 Maiz94: downloading
02:07 ExPew: brain power xleh rank lagi
02:07 ExPew: selagi map ni x rank\
02:08 Maiz94: pulak
02:08 Maiz94: ok
02:13 *Maiz94 is editing [https://osu.ppy.sh/b/1349403 BanYa & Warak - Beethoven Influenza [latest fix]]
02:13 ExPew: jap
02:13 ExPew: aku cari mod budak tu suggest sv
02:14 Maiz94: sapa budak tu?
02:14 ExPew: 01:58:704 -
02:16 ExPew: dia kata
02:16 ExPew: 02:02:939 - Honestly this could be varied a bit, and my opinion on it is that it's dull and too bland for my taste, and you could make them a bit varied or you could use LNs for it or SVs that would probably suit it better.
02:16 ExPew: kalau la nk add sv change
02:16 ExPew: aku rse overall kene add gak
02:18 Maiz94: dua2 part? 01:58:704- & 02:02:939- ?
02:19 Maiz94: ayy link rosak
02:19 ExPew: die mention akt sni nk add sv
02:19 ExPew: 02:02:939 -
02:19 ExPew: tp aku pikir kalau add sv kat sni mcm pelik
02:19 ExPew: asl x add kat start chorus baru
02:19 ExPew: 01:58:704 - chorus baru
02:20 Maiz94: tu aku stuju. mmg rasa plik dan perlu add sv kt awal chorus
02:21 ExPew: bile add sv
02:21 ExPew: aku risau 1/4 ni terjejas
02:21 ExPew: 02:01:527 -
02:21 ExPew: bile 1/4 ada sv change....aku akan point balik npe x add sv chg smue 1/4 jack
02:22 Maiz94: jangan add sv 1/4
02:22 ExPew: boleh ke?
02:23 ExPew: kosongkn kat situ?
02:23 Maiz94: boleh
02:24 Maiz94: sbab klau add pun, player xkan rasa sv kt situ
02:24 ExPew: suggest sket 1/1 sv flow
02:24 Maiz94: so, baik kosongkan
02:24 Maiz94: ok jap
02:24 ExPew: okeh
02:25 ExPew: limit x.25 ~x4
02:35 Maiz94: aku restart osu jap. gila frame rate dropping cam mabuk.
02:36 ExPew: ok
02:56 Maiz94: siap
02:58 Maiz94: http://puu.sh/wEKKI/976042d862.txt copypaste trus kt bhgian timing
02:59 ExPew: menarik
02:59 ExPew: kalau kat 02:00:116 -
02:59 ExPew: ok gak add
03:00 ExPew: sampai sni 02:01:527 - stop
03:00 ExPew: then sambung kat 02:02:939 -
03:09 Maiz94: kuat tul HP hang letak. hahaha
03:10 ExPew: haha
03:10 ExPew: mmg aku bg kaw2 yg anti jack
03:11 ExPew: kalau hp 9 leh lagi main2 lagi spam
03:11 ExPew: 9.6 jgn mimpi nk regen balik
03:13 ExPew: chart aku simple je mmg mudah nk bace]
03:15 Maiz94: siap
03:15 ExPew: lai2
Topic Starter
ExPew
everything fixed in latest fix diff.........
NXTKitKat
Random star shooting because I love this map
Akasha-
Ikuzo! Ikuzo!!
Topic Starter
ExPew

Kuo Kyoka wrote:

Ikuzo! Ikuzo!!
¯\_(ツ)_/¯ Phalanx pls

NXTKitKat wrote:

Random star shooting because I love this map
Thank you.
Arzenvald
y so long
quit w
Akasha-
What a wonderful year. Let's having another year again! ;)
Mochineko
merry christmas flomas
i really want to give this a go, here are just a little suggestion about last diff.
lower diff are good to me.

Infection
about the jacking part at 02:32:939 - i do think is kinda hard to hit them properly.
my suggestion > here
i think u can get the concept of the jack part here at 3-5 col
it still feel nice while keeping your jack intention here
Topic Starter
ExPew

Critical_Star wrote:

merry christmas flomas
i really want to give this a go, here are just a little suggestion about last diff.
lower diff are good to me.

Infection
about the jacking part at 02:32:939 - i do think is kinda hard to hit them properly.
my suggestion > here
i think u can get the concept of the jack part here at 3-5 col
it still feel nice while keeping your jack intention here
Merry Christmas :flotek:

fixed and discuss with irl mod, yeah no chat history i know.

also playtest both side can able to pass or fc based RNFinger kek
Mochineko
yep it is cool now , good luck! :)
[ A v a l o n ]
I miss cancer diff ;)
Feerum
When
Akasha-
It's already 84 years
When Pew?
Topic Starter
ExPew
don't ask me, it's already bubbled state. leave to other BN to decide it.

right now i'm busy, not gonna hunt any BN yet but soon i think.
SpectorDG
pew <3
Maxus
a bit mod i guess

[General]
You might wanna increase the HS volume from 30% > 50% just to be safe.

[Infection]
00:30:469 - I think this part can be made so it reflects the pitch that gets progressively higher. i will suggest http://puu.sh/zBwit/a58bc40c7e.png (started from 00:29:763 - )

00:36:469 (36469|2,36469|6) - Shouldn't these 2 notes at the same column as 00:36:292 (36292|5,36292|3,36645|3,36645|5) - ? felt a bit odd they are the one that's different alone in those 3 chord jacks.

00:54:292 (54292|1,54469|0) - Shouldn't these 2 notes be jacked together? since you did it at 00:53:763 (53763|5,53939|5) - when both those sounds are essentially exact same. i will suggest this pattern: http://puu.sh/zBwHF/17416f4186.png , imo it will be more neater.

01:06:822 (66822|2) - try move to col 2? just a bit aesthetic there.

01:23:410 (83410|5) - Move this note to col 4 here? the stack at 01:22:439 (82439|5,82616|5,82792|5,83057|5,83233|5,83410|5) - felt a bit inconsistent with the map structured imo, and started at 01:23:410 - already a new "Stanza" , so makes it at col 4 is alright.

01:53:233 (113233|3,113410|2,113410|6) - Try move to 5 [46]? because you do jack at 01:53:057 (113057|2,113057|6,113410|2,113410|6) - while in 01:54:469 (114469|1,114469|5,114822|4,114822|0) - you didn't.

[Insane]
00:53:675 (53675|0,53675|4) - Try move to col 2 and col 6? since the pitch already quite different here, so the pattern can have some differentiation a bit.

01:12:116 (72116|1) - Shouldn't this LN end at 01:12:645 - ? From what I saw in 01:06:469 (66469|6) - , it's supposed to be.

01:51:998 (111998|6,111998|2,112086|4,112086|0) - Try move to col [26] and [37] here? the crash sound already really different with the one at 01:51:822 (111822|6,111822|2,111910|4,111910|0) -

02:09:822 (129822|5,129998|5) - Having these jack in this area kinda inconsistent imo, try http://puu.sh/zBycS/fda5075c06.png

02:16:704 (136704|5) - Move to col 7 here? not really sure what the jack for.

Other diff is alright.
tatatat
hi
Topic Starter
ExPew
update for moving modding v2

@Maxus can u move ur mod to latest thread?
Topic Starter
ExPew
oh yee back... some mod from maxus fixed tgt irc mod too


EDIT 2 : last jack part was revert back again with 12 note jack (1/4) right and left after.
Shinsekai-
:OOOO ma favorite SV map ♥ GO GO
Topic Starter
ExPew
updated new BG and HP/OD rate reworked
Arzenvald
may take a look also holysh the BG is fabulous

folder usage okay, the sp 1|8 file though, its kinda too loud compared with other hitsound, consider to reduce the hitsound level to 30%
and maybe :

[Hard]
02:19:175 (139175|2) - use 1/4 here, Hard to Insane has quiet a huge gap (so you can use that weird SP hitsound too lol)
Topic Starter
ExPew

Arzenvald wrote:

may take a look also holysh the BG is fabulous

folder usage okay, the sp 1|8 file though, its kinda too loud compared with other hitsound, consider to reduce the hitsound level to 30%
and maybe :

[Hard]
02:19:175 (139175|2) - use 1/4 here, Hard to Insane has quiet a huge gap (so you can use that weird SP hitsound too lol)
yeah noisy af, try reducing bit vol.

about hard i can't make 1/4 due sounds obviously like 1/8. Emphasize them to 1/4 doesn't look good too. if about difficulty gap, kinda nonsense when it says difficult gap due ignore 1/8 notes
Akasha-
This is so cancer, alexa plays beethoven influenza
richardfeder
???
Feerum
👀
Shima Rin
When?
Starry-
~ ♥
Unpredictable
soon? (ʘᗩʘ’)
Topic Starter
ExPew
final update.

fixed snapping issue on HD/IN/INF

rename old diff and download latest if you want check difference

Unpredictable wrote:

soon? (ʘᗩʘ’)
too soon

Starry- wrote:

~ ♥
is this startear??? :ehhh:

Tofu1222 wrote:

When?

Feerum wrote:

👀
👀

now
Mochineko
We mainly discussed about snap issue and rework some pattern. Let's give it a go again :ehhh: :tea:
Akasha-


Please no more startear
Unpredictable
oh boy this is exciting! good luck!
-Shintarou
👀
AchsanLovers

Kuo Kyoka wrote:

This is so cancer, alexa plays beethoven influenza
Maxus
Having minor fixes and now should be fine, qualified!
Halogen-
initially DQ'd because of unplayability of chordjacks, only to be requalified with the chordjacks after they were initially removed

nice lol
lemonguy
Couldn't get it ranked with the jacks, let's wait a while so we can try again!
Feerum
Finally <3
Love that map. Gratz PewPew!
Akasha-
Congratulations, well deserved!
Topic Starter
ExPew

Gekido- wrote:

Couldn't get it ranked with the jacks, let's wait a while so we can try again!
explain why cannot be ranked with those jack. i guess they breaking long jack a month ago i think you know already the map but why now suddenly appeared this?

EDIT : with current music good for jack style i guess, and i do limit it the amount of jack used to prevent massive abuse chordjack and may unplayable
richardfeder
!!
Gratz!
Unpredictable
THIS IS IT CHIEF
FAMoss
cyberpunk 2077

gratz!
tatatat
hi
Scotty
hi

something i find to be kinda weird is the hitsounding. there's a lot of inconsistency in hitsounding between difficulties which is fine, maybe the diffs are following different sounds with their layering or something. but there's a lot of instances in which the layering and hitsounding are following the same sounds, but different samples are used which comes off as rather strange.

these are from insane diff compared to infection
00:44:233 - https://osu.ppy.sh/ss/11830030 both diffs are following percussion, but why are both snare_D and snare_L used in insane but only snare_L is used in infection?

00:54:292 - https://osu.ppy.sh/ss/11830184 in insane kick_D is followed by kick_L but its the opposite in infection.

01:21:998 - https://osu.ppy.sh/ss/11830333 both difficulties are following percussion again, but according to the hs in infection a kick and crash plays here but in insane only a crash plays even though insane is also following the kick sounds since 01:22:704 (82704|0) - has kick_L applied to it

this isn't only limited to these 2 diffs and these examples, but it'd be cool to know the reasoning behind these hitsound choices
Arzenvald
inb4 incoming new ruleset about longest allowed amount of jackhammer
Noch Einen
New world of jack in 2018 :think:
Scotty
jackhammers the new meta
Topic Starter
ExPew

KeppSado wrote:

hi

something i find to be kinda weird is the hitsounding. there's a lot of inconsistency in hitsounding between difficulties which is fine, maybe the diffs are following different sounds with their layering or something. but there's a lot of instances in which the layering and hitsounding are following the same sounds, but different samples are used which comes off as rather strange.

these are from insane diff compared to infection
00:44:233 - https://osu.ppy.sh/ss/11830030 both diffs are following percussion, but why are both snare_D and snare_L used in insane but only snare_L is used in infection?
can consider as missing hitsounds, it hard to check hitsounds with my current lappy since i lost hitsound template diff.

00:54:292 - https://osu.ppy.sh/ss/11830184 in insane kick_D is followed by kick_L but its the opposite in infection.
ops, this is an error. maybe i arrange the pattern might affect note placement hitsounds while i didnt open the hitsounds sample due FPS drop dramatically.

01:21:998 - https://osu.ppy.sh/ss/11830333 both difficulties are following percussion again, but according to the hs in infection a kick and crash plays here but in insane only a crash plays even though insane is also following the kick sounds since 01:22:704 (82704|0) - has kick_L applied to it
In Insane i ignore the kick base sounds focus only the violin, however each repeat chorus i add the crash to make different on HD a bit.

this isn't only limited to these 2 diffs and these examples, but it'd be cool to know the reasoning behind these hitsound choices
AncuL
the bg disturbs me i want to die

maybe small opinion about things on infection
00:24:292 - i think for this part it's good to reduce the chords to emphasize on the arrangement change, because the kick and snare sounds are now way smaller / non-existent. maybe remove 00:24:292 (24292|2,24469|4,24822|2,24822|6,24998|4,25175|0) - and so on

00:44:410 (44410|3) - there's only one note while 00:45:116 (45116|1,45116|5) - this one has two

00:45:469 (45469|2,45469|6,45822|4,45822|0,45998|3,45998|1) - i don't think it's appropriate to use 2-note chords here, especially because it overshadows the snare notes. meanwhile you can anchor 00:45:822 - and 00:45:998 -

00:46:175 - 00:51:822 - 2 notes?

01:21:998 - tbh i'd use longer LNs instead of doublestreams like this. i think you also did that too right? i liked it

01:26:233 - ^

01:31:351 - 2 notes?

01:41:233 - why 4 notes?

01:50:233 (110233|4,110233|6,110410|3,110410|5,110586|4,110586|2) - they're actually repeating itself so it'd make sense if you just make anchors. you also did that on 01:38:939 -

02:00:116 - i prefer having 1-1-2-2-1-1-2-2 pattern instead of just 1-2-1-2

02:07:175 - ^

02:13:880 - https://i.imgur.com/0yt3ooM.png it looks nicer this way imo but there's a problem that this jacks on 02:07:880 - and 02:25:527 - are also on the right hand

lmao modding on a qualifed map but you have something else to fix anyway so w/e
Lude
Hello, long time no see ExPew!!! Nice to see you on qualified section owo
Just a thing on 00:34:925 - , there's actually a melody sound at that part, I'd recommend to not skip it

Good luck!
17VA
2018 best map
Topic Starter
ExPew

AncuL wrote:

the bg disturbs me i want to die

maybe small opinion about things on infection
00:24:292 - i think for this part it's good to reduce the chords to emphasize on the arrangement change, because the kick and snare sounds are now way smaller / non-existent. maybe remove 00:24:292 (24292|2,24469|4,24822|2,24822|6,24998|4,25175|0) - and so on
your point was right but you didnt ask about to remove previously part was i also did same too, removing this kinda harsh for me. cause insane also did same though.

00:44:410 (44410|3) - there's only one note while 00:45:116 (45116|1,45116|5) -this one has two there has i follow different specific melody

00:45:469 (45469|2,45469|6,45822|4,45822|0,45998|3,45998|1) - i don't think it's appropriate to use 2-note chords here, especially because it overshadows the snare notes. meanwhile you can anchor 00:45:822 - and 00:45:998 - reduced the note here

00:46:175 - 00:51:822 - 2 notes? added kick missing conflict with insane diff has kick and violin

01:21:998 - tbh i'd use longer LNs instead of doublestreams like this. i think you also did that too right? i liked it cool i also think the same, i removed caused it shit old LN. will add if have good pattern to play LN

01:26:233 - ^^

01:31:351 - 2 notes? same issue as above ^

01:41:233 - why 4 notes? removed note has no hitsound

01:50:233 (110233|4,110233|6,110410|3,110410|5,110586|4,110586|2) - they're actually repeating itself so it'd make sense if you just make anchors. you also did that on 01:38:939 - plan to make difference , well looks people prefer the same-repeat i guess ok

02:00:116 - i prefer having 1-1-2-2-1-1-2-2 pattern instead of just 1-2-1-2 - worth

02:07:175 - ^ ^

02:13:880 - https://i.imgur.com/0yt3ooM.png it looks nicer this way imo but there's a problem that this jacks on 02:07:880 - and 02:25:527 - are also on the right hand i try to avoid too much right arm jack cause on next 12 jacks also right too and may unbalance, if flip horiz on next jack maybe it works

lmao modding on a qualifed map but you have something else to fix anyway so w/e

Lude wrote:

Hello, long time no see ExPew!!! Nice to see you on qualified section owo
Just a thing on 00:34:925 - , there's actually a melody sound at that part, I'd recommend to not skip it . need confirm this here has melody. ill ask maxus after then.

Good luck!
many thanks guys. it worth to dq for now

will edit this again some incoming hidden mod.
Maxus
Pew wants to improve certain part of the map, so will DQ it for now.

Good luck!
Topic Starter
ExPew
back,

something bothering me on 00:34:969 - currently im tried many time to get good strings pattern 1/8 to play here. still dont fit for it :shrug:
Shinsekai-
and then?
Dellvangel
[Influenza]
00:44:233 - start here until 00:54:116 - for similar parts like 00:44:233 - missed snare_D HS? I feel weird why Insane has more denser HS compared with this diff.
00:46:175 (46175|3,46175|5) - double same hitsound, remove one of these.
00:57:645 (57645|2,57645|4) - ctrl+h la, neater the HS position :ahhh:
02:11:763 (131763|4,131939|3) - maybe move the HS to 02:11:763 (131763|6,131939|6) - ? For consistency with 02:10:351 (130351|6,130527|6) - .
02:32:939 - until 02:34:969 - kick and snare HS placement looks so random for me, just move all to one same column for each HS is neater imo.

[Insane]
02:10:351 (130351|4) - missed snare_SP here.

Lazy HS mod lower diffs lol :ahhh:
Topic Starter
ExPew

Dellvangel wrote:

[Influenza]
00:44:233 - start here until 00:54:116 - for similar parts like 00:44:233 - missed snare_D HS? I feel weird why Insane has more denser HS compared with this diff.
00:46:175 (46175|3,46175|5) - double same hitsound, remove one of these.
00:57:645 (57645|2,57645|4) - ctrl+h la, neater the HS position :ahhh:
02:11:763 (131763|4,131939|3) - maybe move the HS to 02:11:763 (131763|6,131939|6) - ? For consistency with 02:10:351 (130351|6,130527|6) - .
02:32:939 - until 02:34:969 - kick and snare HS placement looks so random for me, just move all to one same column for each HS is neater imo.

[Insane]
02:10:351 (130351|4) - missed snare_SP here.

Lazy HS mod lower diffs lol :ahhh:
all fixed

ps: at ending hitsound placing messed caused i keep changing pattern due complains
Sandalphon
rank in 2087
Topic Starter
ExPew
KK's era....
2 easy 4 me
Modding!

00:42:822 - Here's 3 LN's: (42822|1,42822|3,42822|5)
00:55:175 - Add 1/2 LN's Every 1/2 Beats With No LN's
00:57:292
(57292|2,57292|4,57469|4,57469|2,57645|2,57645|4,57822|4,57822|2,57910|4,57910|2) - How About (57292|0,57292|4,57292|2,57469|2,57469|4,57469|6,57645|2,57645|3,57645|4,57822|2,57822|1,57822|4,57910|4,57910|2,57910|5)
01:06:116
(66116|6,66160|4,66204|2,66248|0,66292|6,66336|4,66380|2,66425|0) - How About (66116|6,66116|5,66160|4,66204|2,66248|0,66292|6,66292|1,66336|4,66380|2,66425|0)?
Topic Starter
ExPew

2 easy 4 me wrote:

Modding!
00:42:822 - Here's 3 LN's: (42822|1,42822|3,42822|5) - i intend to ingore this note exchange to sv(jump) effect
00:55:175 - Add 1/2 LN's Every 1/2 Beats With No LN's - it bother me here when fully 1/2 LNs, those you can see a note without hitsounds it's a 1/2 guitar. In other way when you asked to add LN i feel 2nd of 1/1 guitar also need to change them to 1/2 LNs
00:57:292
(57292|2,57292|4,57469|4,57469|2,57645|2,57645|4,57822|4,57822|2,57910|4,57910|2) - How About (57292|0,57292|4,57292|2,57469|2,57469|4,57469|6,57645|2,57645|3,57645|4,57822|2,57822|1,57822|4,57910|4,57910|2,57910|5)
01:06:116
(66116|6,66160|4,66204|2,66248|0,66292|6,66336|4,66380|2,66425|0) - How About (66116|6,66116|5,66160|4,66204|2,66248|0,66292|6,66292|1,66336|4,66380|2,66425|0)?

00:57:292 - wow dayum man you just give me a code suggestion would killed my brain :o , how about you send your suggestion in screenshot. it's hard to put ur suggestion code to exact way each timeline.
01:06:116 - ^

here answer after i get your code : honestly it's against in my rulebook adding jack more than 3 note jack in same timeline and also on trill jack too, i have to reject this sorry. :(

00:57:292 -
https://imgur-archive.ppy.sh/discord/427529124513316867-521184887651172362-unknown.png
based on this img

Red : kinda weird when the guitar note can bypassed on middle of beatnote
Green : the note already well placed on pitch column couldn't be moved.
Pink : the pitch went too weird or messed
Bonus : suddenly you point on this part only?

01:06:116 - adding 1/2 notes may ruin few pattern flow here, and what is the point those 1/2 note?

Latest update:

-fixed hitsounds placing error on 02:32:939 -
-fixed another error hitsound dupe Dell's mod
-consider 2 easy 4 me's mod point on 00:55:175 - added 1/2 LN each 1/1 beat (not 1/2 LN every 1/2 beat)
-[Infection] diff HP rate nerfed from 9.4 to 9.2
Mochineko
Last

Easy
01:35:233 - missing kick D
01:53:057 - till 01:57:292 - i still kinda confuse how u layer the hs here. At first i thought u are trying to catch only snare L sound but kick D at 01:54:469 - ?


Normal
01:06:116 (66116|6,66292|4) - might as well to continue to add the hitsound till here
01:12:116 - if u want to catch kick L here, then why not add at other place too like 01:12:822 - , 01:13:527 - , 01:14:233 - i could understand if you plan to follow violin only without hitsound but i saw u did layer for snare L like 01:13:175 (73175|1,73880|2) - , i guess it won't hurt to add Kick L here as well
01:50:939 - u can add Kick D here too since > 01:51:116 (111116|4,111469|4) -
02:13:527 - same like before, add Kick L
Topic Starter
ExPew

Critical_Star wrote:

Last

Easy
01:35:233 - missing kick D
01:53:057 - till 01:57:292 - i still kinda confuse how u layer the hs here. At first i thought u are trying to catch only snare L sound but kick D at 01:54:469 - ?


Normal
01:06:116 (66116|6,66292|4) - might as well to continue to add the hitsound till here
01:12:116 - if u want to catch kick L here, then why not add at other place too like 01:12:822 - , 01:13:527 - , 01:14:233 - i could understand if you plan to follow violin only without hitsound but i saw u did layer for snare L like 01:13:175 (73175|1,73880|2) - , i guess it won't hurt to add Kick L here as well
01:50:939 - u can add Kick D here too since > 01:51:116 (111116|4,111469|4) -
02:13:527 - same like before, add Kick L
fix all add some hitsounds conflict
Mochineko
hs and pattern rechecked b
Akasha-
Meanwhile ald remake hitsound template but still missing HS
I even offer you your old HS diff but kena rejected
That's why we can't have good things and cancer will be rank on 2087
Here have a MAX300 startear, enjoy loser

Gonna help you do the final check to make sure everything of it.
Topic Starter
ExPew

Kuo Kyoka wrote:

Meanwhile ald remake hitsound template but still missing HS
I even offer you your old HS diff but kena rejected
That's why we can't have good things and cancer will be rank on 2087
Here have a MAX300 startear, enjoy loser

Gonna help you do the final check to make sure everything of it.
i got already and recheck too :wat:
Akasha-
[Cancer]
00:06:822 (6822|2,6998|6) - swap these for the pitch, the flows actually goes better when u swap them

00:14:410 (14410|0) - i dunno what this LN ends so long, isnt it should ends on 00:14:763 - instead, there is no echo sound on here and your insane is the same
00:20:057 (20057|6) -

00:38:939 - eh why 2 notes on a kick, should have been emphasize it by turn one note into a LN
00:40:351 -

00:42:292 - same on IN

00:43:880 (43880|5,44586|3) - in LN u did emphasize those violins by having LNs tho, so why in here just normal note

00:44:586 - missing a note here for the normal sound, 00:45:998 (45998|0) - it's like on here (without that LN, but there is still a note here) - same with LN

00:50:410 - no 2 notes for kick sound? u did on 00:44:763 -
00:51:822 -

00:51:998 (51998|2,52175|3) - may as well make it into a LN for the violin

00:54:469 (54469|1) - it's Kick_L on other diffs

01:53:057 (113057|2) - missing crash

02:03:998 (123998|4) - should have been snare_sp instead for this part, i saw u added an extra note on insane for that, if u like you can also add on extra

02:20:939 (140939|2) - this one is actually weird, i dont see u use this kind of LN to express the violin like this, should be something like 02:09:645 (129645|0,129645|4,129822|5,129822|1) - 02:11:057 (131057|4,131057|0,131233|1,131233|5) -
02:22:351 (142351|4) -
02:23:763 (143763|2) -

02:30:998 (150998|0,150998|3,151086|0,151086|3,151175|5,151175|4,151175|1,151175|2,151351|0,151351|3,151527|4,151527|1) - if this one is the same music pace as 02:30:292 (150292|3,150292|6,150380|3,150380|6,150469|1,150469|5,150469|2,150469|4,150645|3,150645|6,150822|2,150822|5) - , then making it being the same with it for the pitch would be better, cuz would be weird if it's the same with 02:29:763 (149763|5,149763|2,149763|1,149763|4,149939|0,149939|3,150116|4,150116|1) - but while the music isnt

All of other diffs and check are already done through IRC, just Pew otak udang don't know where the logs saved.
Topic Starter
ExPew
is was easy if you post long ago. i can fix it faster :smart: tmr check
Topic Starter
ExPew

Kuo Kyoka wrote:

[Cancer]
00:06:822 (6822|2,6998|6) - swap these for the pitch, the flows actually goes better when u swap them

00:14:410 (14410|0) - i dunno what this LN ends so long, isnt it should ends on 00:14:763 - instead, there is no echo sound on here and your insane is the same
00:20:057 (20057|6) - changed some LN ends here

00:38:939 - eh why 2 notes on a kick, should have been emphasize it by turn one note into a LN ??? u dont see the normal note without a hs? that a violin note i intend to make note. why you considered normal note as kick? and there has a kick HS :wat:. however iu changed to 1/4 LN cause of this.
00:40:351 -

00:42:292 - same on IN ye

00:43:880 (43880|5,44586|3) - in LN u did emphasize those violins by having LNs tho, so why in here just normal note lmao this 4 years you still dont understand my mapping. let me explain , straight to the point. it's obvious that normal note on red timeline is a violin note and intend to 1/2 violin note to normal note, changing them to any LN or normalnote are free to make it as long the flow keeps consistent on the chorus . ok chg normal note to LN for yer sake :ehhh: i wonder why you dont point at this guitar 1/2 note 00:55:351 - when i did same style with it :ahhh:

00:44:586 - missing a note here for the normal sound, 00:45:998 (45998|0) - it's like on here (without that LN, but there is still a note here) - same with LN you mean back piano right? some part you didnt point will re-add back the piano note

00:50:410 - no 2 notes for kick sound? u did on 00:44:763 - it's a back piano notes 1 kick note is enough
00:51:822 -

00:51:998 (51998|2,52175|3) - may as well make it into a LN for the violin nope, if want change LN here , need to change LN at 00:49:175 - and 00:50:586 - previous part too to ensure consistent flow . so no for me

00:54:469 (54469|1) - it's Kick_L on other diffs yeh just irc with CS lower diff

01:53:057 (113057|2) - missing crash added

02:03:998 (123998|4) - should have been snare_sp instead for this part, i saw u added an extra note on insane for that, if u like you can also add on extra added

02:20:939 (140939|2) - this one is actually weird, i dont see u use this kind of LN to express the violin like this, should be something like 02:09:645 (129645|0,129645|4,129822|5,129822|1) - 02:11:057 (131057|4,131057|0,131233|1,131233|5) - fixed some pattern change a bit here
02:22:351 (142351|4) -
02:23:763 (143763|2) -

02:30:998 (150998|0,150998|3,151086|0,151086|3,151175|5,151175|4,151175|1,151175|2,151351|0,151351|3,151527|4,151527|1) - if this one is the same music pace as 02:30:292 (150292|3,150292|6,150380|3,150380|6,150469|1,150469|5,150469|2,150469|4,150645|3,150645|6,150822|2,150822|5) - , then making it being the same with it for the pitch would be better, cuz would be weird if it's the same with 02:29:763 (149763|5,149763|2,149763|1,149763|4,149939|0,149939|3,150116|4,150116|1) - but while the music isnt
make sense changed

All of other diffs and check are already done through IRC, just Pew otak udang don't know where the logs saved.
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