I miss cancer diff
yeah noisy af, try reducing bit vol.Arzenvald wrote:
may take a look also holysh the BG is fabulous
folder usage okay, the sp 1|8 file though, its kinda too loud compared with other hitsound, consider to reduce the hitsound level to 30%
and maybe :
[Hard]
02:19:175 (139175|2) - use 1/4 here, Hard to Insane has quiet a huge gap (so you can use that weird SP hitsound too lol)
too soonUnpredictable wrote:
soon? (ʘᗩʘ’)
is this startear??? :ehhh:Starry- wrote:
~ ♥
Tofu1222 wrote:
When?
Feerum wrote:
👀
Kuo Kyoka wrote:
This is so cancer, alexa plays beethoven influenza
explain why cannot be ranked with those jack. i guess they breaking long jack a month ago i think you know already the map but why now suddenly appeared this?Gekido- wrote:
Couldn't get it ranked with the jacks, let's wait a while so we can try again!
KeppSado wrote:
hi
something i find to be kinda weird is the hitsounding. there's a lot of inconsistency in hitsounding between difficulties which is fine, maybe the diffs are following different sounds with their layering or something. but there's a lot of instances in which the layering and hitsounding are following the same sounds, but different samples are used which comes off as rather strange.
these are from insane diff compared to infection
00:44:233 - https://osu.ppy.sh/ss/11830030 both diffs are following percussion, but why are both snare_D and snare_L used in insane but only snare_L is used in infection?
can consider as missing hitsounds, it hard to check hitsounds with my current lappy since i lost hitsound template diff.
00:54:292 - https://osu.ppy.sh/ss/11830184 in insane kick_D is followed by kick_L but its the opposite in infection.
ops, this is an error. maybe i arrange the pattern might affect note placement hitsounds while i didnt open the hitsounds sample due FPS drop dramatically.
01:21:998 - https://osu.ppy.sh/ss/11830333 both difficulties are following percussion again, but according to the hs in infection a kick and crash plays here but in insane only a crash plays even though insane is also following the kick sounds since 01:22:704 (82704|0) - has kick_L applied to it
In Insane i ignore the kick base sounds focus only the violin, however each repeat chorus i add the crash to make different on HD a bit.
this isn't only limited to these 2 diffs and these examples, but it'd be cool to know the reasoning behind these hitsound choices