Nice map Nice quality Nice arrangements Nice style but poor bn
Soul Evans wrote:
Hopefully, after this the set can go to qualify soon, sorry for the big delaySoul's Modding
1 / 2 / 3 / 4 / 5 / 6 / 7General
- BPM: Okay
- Offset: Okay
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: None
- Hitsound: Okay
- Timing: Okay
- Other: Okay
[Infection]- 00:09:469 (9469|0,9469|2,9645|2,9645|0,9822|1,9998|0,10175|1,10351|2,10351|0,10527|2,10704|0,10704|1,10880|1,10880|2,11057|1,11057|0) - I kinda urge you to change this, seems a bit left hand bias and everything went smooth until arrange of patterns came up, felt really weird in comparison, i think you can move a few notes to the right side, especially this 00:10:527 (10527|2,10704|0,10704|1,10880|2,10880|1,11057|0,11057|1) - i don't know you expect to fill whole column and make it more balance but the pitch goes well so it's fine. changed some pattern make it inverted
- 00:12:116 - to 00:12:380 - i think you can add a bit of 1/4 to give it a more effect, since last ones had notes in them and i personally think it would be a good idea doing so. i rather let it single instrument on this part to make it ending spot before going to new chorus
- 00:12:822 - This leaves a bit of opportunity for mapping either the 1/2 i'm hearing above, or making the 3 note chord have LNs in them, they fit your style and the type of rhythm i'm hearing would make it work out nicely, i think you should go with it for more fun ideas. it's not going well adding LNs when you facing new chorus of the music.
- 00:31:175 (31175|2,31175|0,31175|4) - So i was thinking this could be a bit at the right column so that it could be more pitch relevant hmm, kinda bit not feeling well if moving on right column
- 00:32:057 - For some reason this comes off as mindblocky, not really an issue per-say but i feel like you could think of a pattern that plays out nicely and smoothly overall to counter the beginning SVs currently something like?? can give me any suggestion pattern?
- 00:32:586 (32586|0,32939|0,33292|0,33645|0,33998|0,34351|0,34704|0,35057|0) - Is there something you can do to break these 1/1s? i feel like it's giving more work to the left hand and not really giving proper balance, hence it's a bit of a hindrance. changed a bit
- 00:33:998 (33998|4) - you know, this sound you're following feels like 3-sounds more than 1 long one, which is why there are notes in the 1/2 but i thought you could do something different (and more creative) for it. im trying not to use too much note instrument on playfield cause getting messy as intro part, for the beginning of the music let the note follow each instrument. (something like 1 note = 1 instrument )
- 00:34:704 (34704|5,34880|5) - I don't like how this plays out for the middle finger, especially with the LN and the pattern the player has to face infront, so i want you to move it to the index finger or reverse it with the LN i guess, because it felt awkward to hit. guess i already change this part according your point at 00:32:586 -
- 00:35:057 - Now i don't understand why this is a 4 note chord when the others were 3, i know you used it for the fact it's not with an LN attached or that you are mixing it with the violin sound the 1/4 is using, but i find it limiting considering you can make the 1/4 consistent with the 1/2 here 00:35:233 (35233|3,35233|1) - these are 2 note chords while the blue ticks on 1/4 are 1 when they are both the same sound, so you can limit the 4-note to be 3 note instead and make the blue ticks be chords instead of one, much more consistent that way, rather than something unbalanced. ahaha, why suddenly 4 notes also idk but yeah i remove as unknown note instrument without hitsound
- 00:35:410 (35410|2,36116|6) - How about you make these notes i highlighted short 1/4 LNs? it follows the theme and give it more spice and consistency which sounds pretty good to me. and i highlighted it so it can be Pitch relevant. sorry im not making 1/4 ln on this part
- 00:40:880 (40880|1) - tbh, this is giving a stack that isn't really good or give the original feeling the upper pattern is giving, which is why i recommend moving it to the 7th column, it should also be more pitch relevant that way leaving the fuss of the current problem, also worth noting that 00:40:704 (40704|4,40880|3) - should be reversed maybe, so that it can also follow PR correctly. reversed pitch also acceptable
- 00:43:351 - this is the same as the intro with the short 1/4 LNs so why isn't it the same? i recommend doing that. re-add
- 00:44:233 - 00:44:939 - 00:45:645 - should be 3 note chords, the same as you did earlier so i don't get how they are regular bracket chords. it's different on current chorus with less music stuff, there only has 2 sounds on basic and no melody/violin here. when adding a note, it turns to a ghost note
- 00:46:351 - same for this, this use to be 4 note chords but now it's 2 notes like the one earlier? ^
- 00:48:292 - I was thinking of a fun idea for this, how about you make these into 1/4 LN? it would make it alot more interesting and fit the theme, imo. i don't want to add 1/4 ln on this specific time
- 00:52:351 - This is probably the most awkward and weird part of the entire map, (yes even weirder than the ending) this is what i am mostly complaining about, no matter how much i retry it it's always hard to weird, always hard to execute, plays out poorly and has nothing consistent about it's patterns, most of the jacks are long and aren't mini ones like displayed here, and you haven't added short LNs for consistency too, you might have you proper justification for it but i consider it improper for what it is, and a difficulty spike at that, why mix streams with mini jacks? does it follow the same pitch you make for jacks properly? why does the ending have chord jack when the second one below it have 1 for each mini jack? it's not the same thing i recognize with your style and pattern scheme, i can suggest you change it with better execution for the jacks and more flow for the patterns, also be sure to use LNs or short ones, alot of opportunity to use those too. it's just how i feel it, and sorry for the rant but it's my most detestable part, haha. already discuss this reason why i remain now
- 00:54:645 - maybe adding short 1/4 LNs for the guitar sound i'm hearing would be more appropriate? not guitar, it's kinda deep drum which added 1/4 normal note.
- 00:55:175 - with sections like these too. I think you can make the section a bit more fun and consistent to the pattern scheme making them 1/4 short LNs wait, does this part has 1/4? i cant hear it
- 01:08:586 (68586|4,68763|0) - If you're trying out PR like the previous ones, i was thinking you could probably reverse these for a more accurate pitch. following correct pitch might break your quality patterns, remember that.
- 01:15:645 (75645|6,75998|4) - I feel like these shouldn't be 2 LNs, feel like it should be 4, why limiting it to only regular notes for the rest of the split? yes, the regular note beside LN is rest of violin note, its my mapping like
- 01:16:351 - I'm not so sure about these since i can't hear it properly but it sounds very similar to the intro LNs like the ones at 00:25:527 - Etc. Which is why i recommend making it something more consistent like those, it seemed to work that time and it's very nice to play in, pretty good! yeah you noticed that, i was refer from that timeline . i fix the pattern bit here make more consistent
- 01:17:763 - So, i'm not sure this section in-particular has a specific purpose here, the 1/4 LNs here while it is technically okay it seemed dull, like not interesting compared to the rest of the map, i can say that i can here 1/2s that could be LNs that may end up a bit more interesting (ofcourse you can still keep the 1/4 if you decided to add 1/2s) and i could recommend also to make it more Pitch relevant, but it depends entirely on whether you want to make the section more interesting by working on it or not, but i'd still thing it's a good idea. only this part i release for 1/4 LNs which good way to follow it as epic chorus.
- 01:21:998 - Poor you, they made you change the LN shield didn't they? i thought it was interesting but i guess when you look at it in different comparison mainly consistency it could be an issue, but fear not! i was thinking of maybe you can do your LN style for it, remember the white columns? how about you do something like that to rearrange it? it could work, i remember something in your ANiMA diff that contained something like that so it would work like that too. that LN still too early for our ages of osumania rn, so i remapped again make it easier
- 01:23:410 - Same thing as i said about it above i guess, pretty much a more optimal idea, but this is a test of determination on how badly you want to bother yourself to improve the map's pliability's side. ^
- 01:26:233 - Well to be fair, this isn't the same one earlier which i'm not fond of, it's pretty different and i wouldn't know if it's consistent so whichever option you went with i could recommend going with what you did earlier. kawawa recommend me this pattern, i did last part was a mess
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- 01:27:645 (87645|4,87645|6,87998|4,87998|6,88175|6,88175|4,88351|6,88351|4) - Okay, what i have to say about this is that it's weird, it's inconsistent a bit and i can hear difference in pitch so why keep it the same columns? try varying it a bit. isn't same sound? to make it vary could eat some column spacing.
- 01:34:704 - My only complaint about this is that it's on an odd column compared to the rest of the jacks, you should make it in an even column so it would be symmetrical enough and also consistent/ better pliability aswell, maybe the columns like the ones at 00:22:704 - would work. this current column works better cause if i move it to 2 and 6 it will affect of this note 01:34:527 (94527|1) - if you point playability
- 01:38:939 - this could feel more like a stack rather than ascending notes to pitch, it should leave the pattern scheming better too. make it stack
- 01:40:351 (100351|5,100439|5,100704|4,100792|4,101057|5,101145|5) - I don't find this really consistent with your theme, however i thought making these bracket mini jacks would suit the map more, so the ones i highlighted move them by one column to the left (as in column 5 4 5) moved them
- 01:44:057 (104057|4,104145|3,104233|2,104322|3,104410|4,104498|3) - there should be a more proper ladder pattern for this that doesn't revolve around the middle column and that it could follow pitch in a good manner too, so i'm suggesting that rearranged
- 02:02:939 - Honestly this could be varied a bit, and my opinion on it is that it's dull and too bland for my taste, and you could make them a bit varied or you could use LNs for it or SVs that would probably suit it better. nice idea, lets have a try
- 02:03:822 - Ok so, my complaint about this section is that the whole LNs feel awkward, like the previous LNs felt a good wonky feeling, while this one felt a bad wonky feeling, i feel like this section could have been better in terms of pliability, because something like 02:05:410 (125410|0,125586|1,125586|0,125763|0,125763|1,125763|2) - is pretty awkward and hand bias towards the section, and you can make it a bit Pitch relevant, but if this is your only reason for it then i heavily suggest you reconsider, never ever sacrifice pliability for PR, and you told me that, remember? i really would like giving you ideas about this but i don't want to because i don't want to ruin your vision and style for the map, your patterns are unique and i want it to stay but you need to take the good part of your style and separate it from these sorts of patterns, hope you make the right decision pew. this is 2015 pattern, i can't be a good like i was active before..to modify this pattern im all out already. mentioning about PR was my terms but don't overdo or will suffer your patterns. i change move little gap of this LN to make it easier play 02:04:880 - 02:05:586 -
- 02:07:175 - now this felt rather odd to me because it sounded very similar to 00:35:410 - so i was thinking going back to that would be a better idea overall for consistency and better pattern choice (man i really love the first patterns felt really fun) it's totally different on the past lelel
- 02:13:704 (133704|1,133792|1,133880|2,133925|1,134013|2) - This is very awkward and it's really hard and feels uncomfortable to hit, i can recommend changing the pattern scheme for the 3 note ladder overall, something like http://puu.sh/vWYjs/072b2d4419.png could work too. your img has some trouble on middle note before jack parts would affect/interrupt your mashing . got another idea? this current pattern already fit 3 notes on right column
- 02:15:645 - This actually felt more awkward than the previous one, and uncomfortable to hit, especially when you hit the notes on top of LNs like that, which i think can be improved to be more playable and have pitch relevancy too, this is just some ideas i have but you should try and find good ways to remap it with the white columns for your style of mapping. remap is too absurd way , this pattern quite similar at 02:04:351 - if you found it, and shorten LN strings due cover with clap/snare note make it more brilliant gameplay this kind of pattern.
- 02:17:939 - also i don't know if i mentioned it before, but i can tell this could be better being either 1/2 or 1/4 LNs more rather than regular notes, making it have more LNs would be better for the pattern scheme of things, which is something i advise you to do for the map more. violin already took as LN, so let the melody stay remain as normal note
- 02:19:175 - Now about this, i don't want to give you an essay about changing it but i want to ask you a question, do you think this is the best pattern you can represent the 1/8 with? is this pattern really anti use for farmers trying to pass this map? is it in anyway a suitable match for this map and patterns you displayed and the own mapping style you are using? if you don't think that, then try thinking really hard on what you can possibly do to turn it into a non bland spam-able pattern, while you think that making it into that pattern for pliability, this is actually pretty rush-able but people can still spam it, so you should ask around or experiment, please consider this as it's one of the crucial part for the map. if you have another idea for 2notes 1/8 pattern? however there's a trick you could able to fc this part. just spam it and don't look them like a stair.
- 02:32:586 (152586|5) - This probably doesn't matter but i think it plays out a bit nicely if it was on the 4th column. moved
- 02:32:939 - Now, about the ending, if you want to make the chart difficult for spammers you should be focusing on making the jacks more diverse in patterning instead of the same ones on some columns because if anything that gives the spammers an advantage, people suggested you to use the right jack left jack one but you didn't like it, but if you should find something more consistent with the long jack theme and also un spammable for the players, i can only think about this, you should really sit and think about it for a while, this would be the way players would be satisfied with how the ending played out, you should really consider possibilities, and i hope you wont let me down expew, show them how skilled in creative thinking you really are!. i guess i did same explain to someone else this part the reason why i did anti spam note at ending part and im not going to say it here , here read this conversation p/5948240.
Well, hope this helped 'w'
And if you decided about the ending and the 1/8 stream, you should return the original HP to how it was considering you made it harder, i put alot of effort into modding this to be suitable and at the same time not spam-able for players, hope we can see this set be in the ranked section soon buddy~
12 jack already reach the limit instead 16 note (whole measure line) based current BPM170 this song no longer acceptable.Ryzen wrote:
Mod from nowhereInfectionMaybe consider reduce the max Jack from 12 to 10. This map shouldn't be like Another Lie's Beethoven [he's doing jack like your old ver of infection]01:07:969 (67969|3) - should be on 1/8? 01:08:013 - wait confirm by someone since i don't have headset rn
01:08:101 - missed something here? there's no sound here,
01:08:675 (68675|1) - should be on 1/8? 01:08:719 - same problem
02:04 *ExPew is editing [https://osu.ppy.sh/b/1349403 BanYa & Warak - Beethoven Influenza [latest fix]]
02:05 Maiz94: uh, bukan ke kata nak fix brain power?
02:06 ExPew: aaih
02:06 ExPew: aku kata sv change
02:06 Maiz94: ok jap
02:06 Maiz94: downloading
02:07 ExPew: brain power xleh rank lagi
02:07 ExPew: selagi map ni x rank\
02:08 Maiz94: pulak
02:08 Maiz94: ok
02:13 *Maiz94 is editing [https://osu.ppy.sh/b/1349403 BanYa & Warak - Beethoven Influenza [latest fix]]
02:13 ExPew: jap
02:13 ExPew: aku cari mod budak tu suggest sv
02:14 Maiz94: sapa budak tu?
02:14 ExPew: 01:58:704 -
02:16 ExPew: dia kata
02:16 ExPew: 02:02:939 - Honestly this could be varied a bit, and my opinion on it is that it's dull and too bland for my taste, and you could make them a bit varied or you could use LNs for it or SVs that would probably suit it better.
02:16 ExPew: kalau la nk add sv change
02:16 ExPew: aku rse overall kene add gak
02:18 Maiz94: dua2 part? 01:58:704- & 02:02:939- ?
02:19 Maiz94: ayy link rosak
02:19 ExPew: die mention akt sni nk add sv
02:19 ExPew: 02:02:939 -
02:19 ExPew: tp aku pikir kalau add sv kat sni mcm pelik
02:19 ExPew: asl x add kat start chorus baru
02:19 ExPew: 01:58:704 - chorus baru
02:20 Maiz94: tu aku stuju. mmg rasa plik dan perlu add sv kt awal chorus
02:21 ExPew: bile add sv
02:21 ExPew: aku risau 1/4 ni terjejas
02:21 ExPew: 02:01:527 -
02:21 ExPew: bile 1/4 ada sv change....aku akan point balik npe x add sv chg smue 1/4 jack
02:22 Maiz94: jangan add sv 1/4
02:22 ExPew: boleh ke?
02:23 ExPew: kosongkn kat situ?
02:23 Maiz94: boleh
02:24 Maiz94: sbab klau add pun, player xkan rasa sv kt situ
02:24 ExPew: suggest sket 1/1 sv flow
02:24 Maiz94: so, baik kosongkan
02:24 Maiz94: ok jap
02:24 ExPew: okeh
02:25 ExPew: limit x.25 ~x4
02:35 Maiz94: aku restart osu jap. gila frame rate dropping cam mabuk.
02:36 ExPew: ok
02:56 Maiz94: siap
02:58 Maiz94: http://puu.sh/wEKKI/976042d862.txt copypaste trus kt bhgian timing
02:59 ExPew: menarik
02:59 ExPew: kalau kat 02:00:116 -
02:59 ExPew: ok gak add
03:00 ExPew: sampai sni 02:01:527 - stop
03:00 ExPew: then sambung kat 02:02:939 -
03:09 Maiz94: kuat tul HP hang letak. hahaha
03:10 ExPew: haha
03:10 ExPew: mmg aku bg kaw2 yg anti jack
03:11 ExPew: kalau hp 9 leh lagi main2 lagi spam
03:11 ExPew: 9.6 jgn mimpi nk regen balik
03:13 ExPew: chart aku simple je mmg mudah nk bace]
03:15 Maiz94: siap
03:15 ExPew: lai2
¯\_(ツ)_/¯ Phalanx plsKuo Kyoka wrote:
Ikuzo! Ikuzo!!
Thank you.NXTKitKat wrote:
Random star shooting because I love this map
Merry Christmas :flotek:Critical_Star wrote:
merry christmas flomas
i really want to give this a go, here are just a little suggestion about last diff.
lower diff are good to me.
yeah noisy af, try reducing bit vol.Arzenvald wrote:
may take a look also holysh the BG is fabulous
folder usage okay, the sp 1|8 file though, its kinda too loud compared with other hitsound, consider to reduce the hitsound level to 30%
and maybe :
[Hard]
02:19:175 (139175|2) - use 1/4 here, Hard to Insane has quiet a huge gap (so you can use that weird SP hitsound too lol)
too soonUnpredictable wrote:
soon? (ʘᗩʘ’)
is this startear??? :ehhh:Starry- wrote:
~ ♥
Tofu1222 wrote:
When?
Feerum wrote:
👀
Kuo Kyoka wrote:
This is so cancer, alexa plays beethoven influenza
explain why cannot be ranked with those jack. i guess they breaking long jack a month ago i think you know already the map but why now suddenly appeared this?Gekido- wrote:
Couldn't get it ranked with the jacks, let's wait a while so we can try again!
KeppSado wrote:
hi
something i find to be kinda weird is the hitsounding. there's a lot of inconsistency in hitsounding between difficulties which is fine, maybe the diffs are following different sounds with their layering or something. but there's a lot of instances in which the layering and hitsounding are following the same sounds, but different samples are used which comes off as rather strange.
these are from insane diff compared to infection
00:44:233 - https://osu.ppy.sh/ss/11830030 both diffs are following percussion, but why are both snare_D and snare_L used in insane but only snare_L is used in infection?
can consider as missing hitsounds, it hard to check hitsounds with my current lappy since i lost hitsound template diff.
00:54:292 - https://osu.ppy.sh/ss/11830184 in insane kick_D is followed by kick_L but its the opposite in infection.
ops, this is an error. maybe i arrange the pattern might affect note placement hitsounds while i didnt open the hitsounds sample due FPS drop dramatically.
01:21:998 - https://osu.ppy.sh/ss/11830333 both difficulties are following percussion again, but according to the hs in infection a kick and crash plays here but in insane only a crash plays even though insane is also following the kick sounds since 01:22:704 (82704|0) - has kick_L applied to it
In Insane i ignore the kick base sounds focus only the violin, however each repeat chorus i add the crash to make different on HD a bit.
this isn't only limited to these 2 diffs and these examples, but it'd be cool to know the reasoning behind these hitsound choices
AncuL wrote:
the bg disturbs me i want to die
maybe small opinion about things on infection
00:24:292 - i think for this part it's good to reduce the chords to emphasize on the arrangement change, because the kick and snare sounds are now way smaller / non-existent. maybe remove 00:24:292 (24292|2,24469|4,24822|2,24822|6,24998|4,25175|0) - and so on
your point was right but you didnt ask about to remove previously part was i also did same too, removing this kinda harsh for me. cause insane also did same though.
00:44:410 (44410|3) - there's only one note while 00:45:116 (45116|1,45116|5) -this one has two there has i follow different specific melody
00:45:469 (45469|2,45469|6,45822|4,45822|0,45998|3,45998|1) - i don't think it's appropriate to use 2-note chords here, especially because it overshadows the snare notes. meanwhile you can anchor 00:45:822 - and 00:45:998 - reduced the note here
00:46:175 - 00:51:822 - 2 notes? added kick missing conflict with insane diff has kick and violin
01:21:998 - tbh i'd use longer LNs instead of doublestreams like this. i think you also did that too right? i liked it cool i also think the same, i removed caused it shit old LN. will add if have good pattern to play LN
01:26:233 - ^^
01:31:351 - 2 notes? same issue as above ^
01:41:233 - why 4 notes? removed note has no hitsound
01:50:233 (110233|4,110233|6,110410|3,110410|5,110586|4,110586|2) - they're actually repeating itself so it'd make sense if you just make anchors. you also did that on 01:38:939 - plan to make difference , well looks people prefer the same-repeat i guess ok
02:00:116 - i prefer having 1-1-2-2-1-1-2-2 pattern instead of just 1-2-1-2 - worth
02:07:175 - ^ ^
02:13:880 - https://i.imgur.com/0yt3ooM.png it looks nicer this way imo but there's a problem that this jacks on 02:07:880 - and 02:25:527 - are also on the right hand i try to avoid too much right arm jack cause on next 12 jacks also right too and may unbalance, if flip horiz on next jack maybe it works
lmao modding on a qualifed map but you have something else to fix anyway so w/e
many thanks guys. it worth to dq for nowLude wrote:
Hello, long time no see ExPew!!! Nice to see you on qualified section owo
Just a thing on 00:34:925 - , there's actually a melody sound at that part, I'd recommend to not skip it . need confirm this here has melody. ill ask maxus after then.
Good luck!
all fixedDellvangel wrote:
[Influenza]
00:44:233 - start here until 00:54:116 - for similar parts like 00:44:233 - missed snare_D HS? I feel weird why Insane has more denser HS compared with this diff.
00:46:175 (46175|3,46175|5) - double same hitsound, remove one of these.
00:57:645 (57645|2,57645|4) - ctrl+h la, neater the HS position :ahhh:
02:11:763 (131763|4,131939|3) - maybe move the HS to 02:11:763 (131763|6,131939|6) - ? For consistency with 02:10:351 (130351|6,130527|6) - .
02:32:939 - until 02:34:969 - kick and snare HS placement looks so random for me, just move all to one same column for each HS is neater imo.
[Insane]
02:10:351 (130351|4) - missed snare_SP here.
Lazy HS mod lower diffs lol :ahhh:
2 easy 4 me wrote:
Modding!00:42:822 - Here's 3 LN's: (42822|1,42822|3,42822|5) - i intend to ingore this note exchange to sv(jump) effect
00:55:175 - Add 1/2 LN's Every 1/2 Beats With No LN's - it bother me here when fully 1/2 LNs, those you can see a note without hitsounds it's a 1/2 guitar. In other way when you asked to add LN i feel 2nd of 1/1 guitar also need to change them to 1/2 LNs
00:57:292
(57292|2,57292|4,57469|4,57469|2,57645|2,57645|4,57822|4,57822|2,57910|4,57910|2) - How About (57292|0,57292|4,57292|2,57469|2,57469|4,57469|6,57645|2,57645|3,57645|4,57822|2,57822|1,57822|4,57910|4,57910|2,57910|5)
01:06:116
(66116|6,66160|4,66204|2,66248|0,66292|6,66336|4,66380|2,66425|0) - How About (66116|6,66116|5,66160|4,66204|2,66248|0,66292|6,66292|1,66336|4,66380|2,66425|0)?
fix all add some hitsounds conflictCritical_Star wrote:
Last
Easy
01:35:233 - missing kick D
01:53:057 - till 01:57:292 - i still kinda confuse how u layer the hs here. At first i thought u are trying to catch only snare L sound but kick D at 01:54:469 - ?
Normal
01:06:116 (66116|6,66292|4) - might as well to continue to add the hitsound till here
01:12:116 - if u want to catch kick L here, then why not add at other place too like 01:12:822 - , 01:13:527 - , 01:14:233 - i could understand if you plan to follow violin only without hitsound but i saw u did layer for snare L like 01:13:175 (73175|1,73880|2) - , i guess it won't hurt to add Kick L here as well
01:50:939 - u can add Kick D here too since > 01:51:116 (111116|4,111469|4) -
02:13:527 - same like before, add Kick L
i got already and recheck too :wat:Kuo Kyoka wrote:
Meanwhile ald remake hitsound template but still missing HS
I even offer you your old HS diff but kena rejected
That's why we can't have good things and cancer will be rank on 2087
Here have a MAX300 startear, enjoy loser
Gonna help you do the final check to make sure everything of it.
Kuo Kyoka wrote:
[Cancer]
00:06:822 (6822|2,6998|6) - swap these for the pitch, the flows actually goes better when u swap them
00:14:410 (14410|0) - i dunno what this LN ends so long, isnt it should ends on 00:14:763 - instead, there is no echo sound on here and your insane is the same
00:20:057 (20057|6) - changed some LN ends here
00:38:939 - eh why 2 notes on a kick, should have been emphasize it by turn one note into a LN ??? u dont see the normal note without a hs? that a violin note i intend to make note. why you considered normal note as kick? and there has a kick HS :wat:. however iu changed to 1/4 LN cause of this.
00:40:351 -
00:42:292 - same on IN ye
00:43:880 (43880|5,44586|3) - in LN u did emphasize those violins by having LNs tho, so why in here just normal note lmao this 4 years you still dont understand my mapping. let me explain , straight to the point. it's obvious that normal note on red timeline is a violin note and intend to 1/2 violin note to normal note, changing them to any LN or normalnote are free to make it as long the flow keeps consistent on the chorus . ok chg normal note to LN for yer sake :ehhh: i wonder why you dont point at this guitar 1/2 note 00:55:351 - when i did same style with it :ahhh:
00:44:586 - missing a note here for the normal sound, 00:45:998 (45998|0) - it's like on here (without that LN, but there is still a note here) - same with LN you mean back piano right? some part you didnt point will re-add back the piano note
00:50:410 - no 2 notes for kick sound? u did on 00:44:763 - it's a back piano notes 1 kick note is enough
00:51:822 -
00:51:998 (51998|2,52175|3) - may as well make it into a LN for the violin nope, if want change LN here , need to change LN at 00:49:175 - and 00:50:586 - previous part too to ensure consistent flow . so no for me
00:54:469 (54469|1) - it's Kick_L on other diffs yeh just irc with CS lower diff
01:53:057 (113057|2) - missing crash added
02:03:998 (123998|4) - should have been snare_sp instead for this part, i saw u added an extra note on insane for that, if u like you can also add on extra added
02:20:939 (140939|2) - this one is actually weird, i dont see u use this kind of LN to express the violin like this, should be something like 02:09:645 (129645|0,129645|4,129822|5,129822|1) - 02:11:057 (131057|4,131057|0,131233|1,131233|5) - fixed some pattern change a bit here
02:22:351 (142351|4) -
02:23:763 (143763|2) -
02:30:998 (150998|0,150998|3,151086|0,151086|3,151175|5,151175|4,151175|1,151175|2,151351|0,151351|3,151527|4,151527|1) - if this one is the same music pace as 02:30:292 (150292|3,150292|6,150380|3,150380|6,150469|1,150469|5,150469|2,150469|4,150645|3,150645|6,150822|2,150822|5) - , then making it being the same with it for the pitch would be better, cuz would be weird if it's the same with 02:29:763 (149763|5,149763|2,149763|1,149763|4,149939|0,149939|3,150116|4,150116|1) - but while the music isnt
make sense changed
All of other diffs and check are already done through IRC, just Pew otak udang don't know where the logs saved.
midnight irc mod while the mapper is tired, can you think about other ha? :smart:Kuo Kyoka wrote:
It was easier and faster if we do IRC instead but you keep kena emo and say no mood and lazy :smart:
Lirai wrote:
https://musicbrainz.org/artist/c228fb11-be7e-4378-ba4d-52547b3a8b6d
i agree "BanYa" should be change to Banya, however some other collab song also letter big Y ex: Fiesta2Fycho wrote:
The Korean metadata is not a must for the song, since English title and artists are given by the official: http://www.piugame.com/piu.prime/piu.mypage/piu.my_record_list_full.php?type=&generation=&sfl=title_e&stx=Beethoven+Influenza
However, "BanYa" should be changed to Banya according to multiple official reference (I don't find any official reference that used BanYa, if someone have please provide). Also you can add Korean metadata to tags when you fix the artist.
And, the disqualification function on v1 maps seems having a bug so that I couldn't DQ now, I'll seek dev's help and try to get this fixed.