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ZUN - Year-Round Absorbed Curiosity

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Total Posts
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Topic Starter
saymun
This beatmap was submitted using in-game submission on Sunday, 23 October 2011 at 12:38:05 PM

Artist: ZUN
Title: Year-Round Absorbed Curiosity
Source: Touhou
Tags: Cirno Sunny Milk Luna Child Star Sapphire Numbers 596108 Lybydose GladiOol Lilac Nakagawa-Kanon Gladi dksslqj MarioBros777
BPM: 161
Filesize: 4675kb
Play Time: 02:23
Difficulties Available:
  1. 596108's Taiko (4.94 stars, 891 notes)
  2. Easy (1.52 stars, 136 notes)
  3. Hard (4.85 stars, 338 notes)
  4. Insane (5 stars, 535 notes)
  5. Normal (4.17 stars, 209 notes)
Download: ZUN - Year-Round Absorbed Curiosity
Information: Scores/Beatmap Listing
---------------
Easy: saymun x Lilac
Normal: saymun x GladiOol
Hard: saymun x dksslqj
Insane: saymun x Lybydose
Taiko: 0989596108

1/22: Added more SB names, easy diff, and an extra SB image too. Hopefully this is the last full submit~
1/21: Added SB names
1/27: New MP3, RE-DL
Nakagawa-Kanon
th 12.8?

LOL
Lybydose
ok my really easy part FINISHED (no hitsounds still)

Download: ZUN - Year-Round Absorbed Curiosity (saymun) [OK THIS IS THE REAL ONE].osu

Made a couple changes to the part I already mapped too.
Numbers 596108
I like this music,could you let me have a taiko diff?
Topic Starter
saymun
i guess you could, but if i don't like it i'm not going to add it :3
Numbers 596108
thanks :3
Numbers 596108
done~ spent my 1 hour to edit :3

Download: 19515 ZUN - Year-Round Absorbed Curiosity.rar
Nakagawa-Kanon
all collab diff.....

may I make a hard or normal?
Topic Starter
saymun
sure, you can collab hard? :3 (start at same play as Lybydose)
Nakagawa-Kanon

saymun wrote:

sure, you can collab hard? :3 (start at same play as Lybydose)
wait

Please tell me how to set hard diff
ex)OD HP...
Nakagawa-Kanon
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

Download: ZUN - Year-Round Absorbed Curiosity (saymun) [You just activated my trap card].osu
Lybydose
hitsoundssss. No additional custom sounds because normal clap already sounds good to me (and I used the custom normal-whistle). If you find a custom clap that sounds better though, feel free to replace it.

Also moved some notes around and stuff too.

Download: ZUN - Year-Round Absorbed Curiosity (saymun) [UPLOAD THIS ONE].osu
Alace
revive
April_old
star :)
S o r d a
:)
Numbers 596108
oh...i forgot ,change my name in tags please?
i have changed my name before~ thanks :3
GladiOol
Muya
:oops:
PEPOTTI
nice map~
Lilac
Sorry, saymun... I was too lazy to add hitsounds. T_T

Download: ZUN - Year-Round Absorbed Curiosity (saymun) [Easy].osu
Kyonko Hizara
:)
YGOkid8

Lilac wrote:

Sorry, saymun... I was too lazy to add hitsounds. T_T
because with us 3, it's usually me doing them, eh? :P

irc modded.
ignorethis
<Normal>
00:00:074 (1) - This is weird... how about making it into a slider that lasts until 00:00:446? Same for others

<Hard>
hitsounds are louder than other diffs >.>
AR+1 please

short mod :o

ask me for recheck and bubble

[edit] fixed. bubble
Frill
god mapper
James2250
Will have to pop for now

-Resize black.png so it is 640x480. There is no reason for it to be 800x600 and will just cause more problems for slower computers
-If you are including a section pass in the folder you should include a section fail (even if it is the default one)
-You are allowed to use a slider slider slide but not silent slider ticks for the entire map. Fix them somehow
-Offset sounds like it could use approx - 10, double check that
-Cut the unnessary transparancy off some of the sb names

Easy:
A few places could have some more claps to follow the song (For example 01:28:024 (1,2,3,4,1,2,3,4)
01:42:931 (4,5,7) - would look neater if these didn't overlap
01:43:303 (5,6,7) - keep spacing equal on the easiest difficulty
02:20:198 (1,1) - might be nicer to make this 1 spinner for an Easy

Normal:
Looks good

Hard:
00:29:142 (6) - hard to tell this is slowed down as it looks identical to the other ones
01:32:682 (1) - ^
01:48:707 (2) - ^
02:07:713 (8,1) - space apart slightly more

Taiko:
Looks good

Insane:
Some crazy spacing~

Call me back after fixes and I will rebubble
Lybydose
Offset = 62 (-12ms)

James2250 wrote:

-If you are including a section pass in the folder you should include a section fail (even if it is the default one)
Not really necessary because these elements don't appear at the same time (and thus clash with each other if you didn't include something) like HP bar and hitcircle stuff.
Topic Starter
saymun
fixxxxxxed
James2250
Map saying I should update when I download from the site but works fine from osu! direct...oh well, did full submit several times and didn't help. I guess that can be fixed later? Seems to work now

Ok all looks good now
(Good luck reading the patterns on Insane)

Rebubbled~
gowww
8-)
Krisom
General-
Add "MarioBros777" and "Gladi" to tags

Taiko-
01:22:794 (1) - This is too short, currently under 2000 max score, and you also have drums too close to the spinner star and ending.

I personally don't see the patterns on this taiko making much sense, most musical patterns are pretty random even for a taiko diff :/

Popped over the bolded stuff, though the tags also need fixing so that the BAT ranking this wont have to add it to online tags :P, call me back when fixed. (btw, I loved the osu diffs)
Lilac
Urk... Saw some parts that were iffy.

Download: ZUN - Year-Round Absorbed Curiosity (saymun) [Easy].osu
Tenshi-nyan
Why the hell is this on the graveyard?
YGOkid8
don't mind me, just fixing the icon~
and move to pending kthx
bmin11
[Hard]
-Saymun-
00:44:037 (7) - This could confuse people because it resembles 00:41:801 (1) - this note. Wasn't a problem from my position, just a warning.
-Kanon (dksslqj)-
*SB* dksslqj should be renamed into Kanon or Nakagawa-Kanon as he changed his name. Now could be the right time to start accepting his new nickname.
01:38:633 (1) - This was rather confusing (in other word, didn't expect a slow down). I suggest you to fix this. It also makes the jump after to be quite difficult and not really suitable for a [Hard] (Slow Down + Jump is a hard combination to pick on at this level)
01:44:596 (1) - Same problem


That's all from me. Good luck! :P
Shiirn
General
ok

Easy

Fairly boring and the ticks are kind of interrupting things, but nice overall.
01:26:148 (4,5) - a bit too fast?

Normal

nothing

Hard

01:38:633 (1,2,3,4,5) - this is very, very hard to read. I needed to see it in editor several times to figure out what was going on

Insane

okay, i suppose
Numbers 596108

Krisom wrote:

General-
Add "MarioBros777" and "Gladi" to tags

Taiko-
01:22:794 (1) - This is too short, currently under 2000 max score, and you also have drums too close to the spinner star and ending.

that is ok , it is taiko , not osu!standard

I personally don't see the patterns on this taiko making much sense, most musical patterns are pretty random even for a taiko diff :/

Popped over the bolded stuff, though the tags also need fixing so that the BAT ranking this wont have to add it to online tags :P, call me back when fixed. (btw, I loved the osu diffs)
lolcubes
Lets help this map get back on track.
Keep in mind that most of the stuff are just suggestions, just discard them if you don't like them, but do consider them.

[Insane]:
  1. 00:17:391 (6,7,8,9) - I particularly didn't like this much because there is something else in the music I think fits better. For example, look here. This follows the music much better and it doesn't mess up any of your patterns. Also if you do this, don't forget to put a clap on 7 and put whistles on 8 and 9. (that's very similar to the timeline in Hard as well, which makes more sense too)
  2. 00:49:999 (4,1) - This was a rather sudden jump and quite unexpected. I suggest that you reduce the distance a little because it's a bit too far as it is now I think (1.8x~ should be fine).
  3. 00:52:049 - These is something nice in the music here you didn't map. I guess it could be awkward to just put a note here considering your patterns, but if you do think of a way how to handle it, I suggest to add a note here.
  4. 00:59:596 (4) - Add a clap? The sound you were following here is still present and without it, it kinda felt weird.
  5. 01:05:558 (12) - ^
  6. 01:11:614 (12) - Add a finish? Gives a more epic feel. (it's also used at the very end in this manner)
  7. 02:08:633 (2,3,4) - Fix the spacing here, it could be misleading. Move 3 and 4 by 3 grids down and 2 to the right, will also make the upcoming notes look better too.
[596108's Taiko]:
  1. The BG looks bad on default skin. Look here and see how the green line is overflowing because of the white border.
    I tried to fix it for you.
[Hard]:
  1. AR+1. AR6 was rather slow and made some patterns after the break quite difficult to read. With AR7 the map is much more fun too.
  2. 01:02:298 - Because you mapped almost everything in the music in this combo/section, why not map a note here as well? You can place it between 8 and 10 without any spacing issues.
  3. 01:34:906 (4) - Using the combo logic in this section, this should be a new combo instead of 01:33:975 (1). Also if you do this, remove new combo at 01:35:465 (1).
  4. 01:39:006 (2,3,4,5,6,7,8) - This pattern could be hard to read, both on AR6 and AR7. I suggest a new combo on 2 instead of at 01:38:633 (1), even if the current combo follows the music. It would make this pattern much more readable because of a stacked 1/1 vs 1/2 in the pattern.
[Normal]:
  1. Overall: slightly hard for a normal. Gladi's parts were much more dense timeline-wise than yours, that's okay though, but I'll leave a couple of suggestions on what to remove to make it slightly easier.
  2. 01:08:633 (1) - Finish? (same reasoning like I wrote for the Insane)
  3. 01:31:739 (4,5) - I like how you introduce variety here, but I don't think it matters much because it only ramps up the difficulty too much. You could remove the circle 4 and just make the slider 5 start there instead.
  4. 01:43:664 (5,6) - ^ Same situation.
  5. 01:34:906 (1) - This note could be removed without the stuff sounding bad. Makes it easier too. Just don't forget to place a new combo properly after. (especially cause there is no note at 01:35:279, which is essential to complete the musical section here imo)
  6. 01:52:235 (5) - Instead of a repeater, just use a normal slider which ends at 01:52:608? Having a repeater feels weird because you didn't map the whole melody here (which would be definitely too hard). It also sounds good.
  7. 01:58:198 (5) - ^
  8. 02:21:770 (1) - Finish?
[Easy]:
  1. AR+1? AR3 makes stuff look much more alive.
  2. 01:08:633 (1) - Finish? (it's used at the end as well)
That's it I suppose. Pretty cool map, especially considering how old it is.
Call me back after you change the stuff.
Topic Starter
saymun
fixed the following :D

lolcubes wrote:

[Insane]:
  1. 00:17:391 (6,7,8,9) - I particularly didn't like this much because there is something else in the music I think fits better. For example, look here. This follows the music much better and it doesn't mess up any of your patterns. Also if you do this, don't forget to put a clap on 7 and put whistles on 8 and 9. (that's very similar to the timeline in Hard as well, which makes more sense too)
  2. 00:52:049 - These is something nice in the music here you didn't map. I guess it could be awkward to just put a note here considering your patterns, but if you do think of a way how to handle it, I suggest to add a note here.
  3. 01:11:614 (12) - Add a finish? Gives a more epic feel. (it's also used at the very end in this manner)
  4. 02:08:633 (2,3,4) - Fix the spacing here, it could be misleading. Move 3 and 4 by 3 grids down and 2 to the right, will also make the upcoming notes look better too.
[596108's Taiko]:
  1. The BG looks bad on default skin. Look here and see how the green line is overflowing because of the white border.
[Hard]:
  1. AR+1. AR6 was rather slow and made some patterns after the break quite difficult to read. With AR7 the map is much more fun too.
  2. 01:02:298 - Because you mapped almost everything in the music in this combo/section, why not map a note here as well? You can place it between 8 and 10 without any spacing issues.
  3. 01:34:906 (4) - Using the combo logic in this section, this should be a new combo instead of 01:33:975 (1). Also if you do this, remove new combo at 01:35:465 (1).
  4. 01:39:006 (2,3,4,5,6,7,8) - This pattern could be hard to read, both on AR6 and AR7. I suggest a new combo on 2 instead of at 01:38:633 (1), even if the current combo follows the music. It would make this pattern much more readable because of a stacked 1/1 vs 1/2 in the pattern.
[Normal]:
  1. 01:08:633 (1) - Finish? (same reasoning like I wrote for the Insane)
  2. 02:21:770 (1) - Finish?
[Easy]:
  1. AR+1? AR3 makes stuff look much more alive.
  2. 01:08:633 (1) - Finish? (it's used at the end as well)
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