General
I suggest you map at least another difficulty. It's always better to have more than two difficulties imo :/
The score spread is pretty bad. Normal has less than 1 million maximum score, and Hard has over9,000 10 million. You should map Normal to the end, and maybe rename Hard to Insane and add a Hard diff (guest if you want) so that the score spread is better.
Normal
00:36:553 (1,2,3) - Spacing issue: (2) is too far from (1) (and (3) slightly too far from (2) ).
(suggestion) 00:45:821 (5,6,7) - make this a repeat slider ? I find this kind of rhythm confusing for the easiest diff of the mapset, even for just a Normal diff, and I believe it would play better (besides, there's a slight spacing issue there that looks rather bad).
00:55:577 (1,2) - Spacing issue: (2) is too far from (1). With the current spacing, (2) is expected to be 1/1 from (1) but is actually 1/2.
(suggestion) 00:57:528 (1,1,1) - The new combos here look weird to me... Make it a repeat slider (for the same reasons as for 00:45:821 - ) ?
(suggestion) 01:05:089 (6) - new combo ? the current combo is pretty long
01:18:016 (6) - This kind of kick slider is too hard to play for the easiest diff of the mapset because it's confusing - how could a ~new player know they have to hold here ? Besides, there's a note right after it, which makes it harder to play because they would just go to the note immediately and wait to click it. I highly suggest you change it.
(suggestion 01:31:309 (1) - start it on the white tick ?
You really should map the diff to the end of the song.
Hard
I think this is too hard for a Hard diff. Some of the jumps are too hard to catch, and the wide-spaced streams too hard to play. You really should rename this to Insane.
I found this diff actually awkward to play, because most of the jumps and streams were surprising and confusing to me.
00:40:821 (3,4) - Spacing issue: (4) is too close to (3). You can fix it by turning (3) into two circles stacked to (2), which will imo play better
(suggestion) 00:42:650 (1,1) - I found this jump very surprising and unexpected, I think you should space these two using distance snap
00:59:480 (1,2,3,4) - Spacing issue: (1) and (2) are spaced the same way as (3) and (4), but the time game is respectively 1/2 and 1/4. Seeing the rest of the combo, you should make (2) further away from (1) and from (3).
01:01:187 (8,1) - Very surprising jump. If you want to keep the jumps, select these two 01:01:431 (1,1) - and reverse them (control+R). That way, the spacing I pointed out will be good and you will still have the jumps ending at the same spot.
01:05:333 (3,4,5) - Spacing issue here again: they are spaced the same way but the time gap is not the same. Stacking (4) under the end of (3) fixes it.
01:12:162 (3,4) - Spacing issue again, they are too close to each other. Making (3) a single circle fixes it and plays a lot better imo.
(suggestion) 01:54:845 (5) - This slider sounds weird to me. I think it should end on the blue tick.
03:21:430 (3) - Place it closer to (2) so the spacing between (1), (2) and (3) is consistent.
(nazi) 03:38:016 (5) - one grid to the left so the spacing is consistent with the rest of the stream
03:46:309 (2) - Move it down so the spacing is consistent with (1) and (3).
I like what you did with the first kiai times, it's a very good idea.
Keep on working on it !
Also just a stupid comment: 02:19:602 - this part is going to be funny to play in flashlight XD
I suggest you map at least another difficulty. It's always better to have more than two difficulties imo :/
The score spread is pretty bad. Normal has less than 1 million maximum score, and Hard has over
Normal
00:36:553 (1,2,3) - Spacing issue: (2) is too far from (1) (and (3) slightly too far from (2) ).
(suggestion) 00:45:821 (5,6,7) - make this a repeat slider ? I find this kind of rhythm confusing for the easiest diff of the mapset, even for just a Normal diff, and I believe it would play better (besides, there's a slight spacing issue there that looks rather bad).
00:55:577 (1,2) - Spacing issue: (2) is too far from (1). With the current spacing, (2) is expected to be 1/1 from (1) but is actually 1/2.
(suggestion) 00:57:528 (1,1,1) - The new combos here look weird to me... Make it a repeat slider (for the same reasons as for 00:45:821 - ) ?
(suggestion) 01:05:089 (6) - new combo ? the current combo is pretty long
01:18:016 (6) - This kind of kick slider is too hard to play for the easiest diff of the mapset because it's confusing - how could a ~new player know they have to hold here ? Besides, there's a note right after it, which makes it harder to play because they would just go to the note immediately and wait to click it. I highly suggest you change it.
(suggestion 01:31:309 (1) - start it on the white tick ?
You really should map the diff to the end of the song.
Hard
I think this is too hard for a Hard diff. Some of the jumps are too hard to catch, and the wide-spaced streams too hard to play. You really should rename this to Insane.
I found this diff actually awkward to play, because most of the jumps and streams were surprising and confusing to me.
00:40:821 (3,4) - Spacing issue: (4) is too close to (3). You can fix it by turning (3) into two circles stacked to (2), which will imo play better
(suggestion) 00:42:650 (1,1) - I found this jump very surprising and unexpected, I think you should space these two using distance snap
00:59:480 (1,2,3,4) - Spacing issue: (1) and (2) are spaced the same way as (3) and (4), but the time game is respectively 1/2 and 1/4. Seeing the rest of the combo, you should make (2) further away from (1) and from (3).
01:01:187 (8,1) - Very surprising jump. If you want to keep the jumps, select these two 01:01:431 (1,1) - and reverse them (control+R). That way, the spacing I pointed out will be good and you will still have the jumps ending at the same spot.
01:05:333 (3,4,5) - Spacing issue here again: they are spaced the same way but the time gap is not the same. Stacking (4) under the end of (3) fixes it.
01:12:162 (3,4) - Spacing issue again, they are too close to each other. Making (3) a single circle fixes it and plays a lot better imo.
(suggestion) 01:54:845 (5) - This slider sounds weird to me. I think it should end on the blue tick.
03:21:430 (3) - Place it closer to (2) so the spacing between (1), (2) and (3) is consistent.
(nazi) 03:38:016 (5) - one grid to the left so the spacing is consistent with the rest of the stream
03:46:309 (2) - Move it down so the spacing is consistent with (1) and (3).
I like what you did with the first kiai times, it's a very good idea.
Keep on working on it !
Also just a stupid comment: 02:19:602 - this part is going to be funny to play in flashlight XD