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Super Junior & SNSD - Seoul Song

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Topic Starter
Zorlok_
This beatmap was submitted using in-game submission on 12 октября 2011 г. at 22:53:21

Artist: Super Junior & SNSD
Title: Seoul Song
Tags: SJ Korean RJ RandomJibberish Girls' Generation
BPM: 123
Filesize: 20226kb
Play Time: 04:02
Difficulties Available:
  1. Insane (4,81 stars, 533 notes)
  2. Normal (3,37 stars, 331 notes)
  3. RJ's Easy (1 stars, 140 notes)
Download: Super Junior & SNSD - Seoul Song
Download: Super Junior & SNSD - Seoul Song (no video)
Information: Scores/Beatmap Listing
---------------
S E OUL~
Shiro
General
I suggest you map at least another difficulty. It's always better to have more than two difficulties imo :/
The score spread is pretty bad. Normal has less than 1 million maximum score, and Hard has over 9,000 10 million. You should map Normal to the end, and maybe rename Hard to Insane and add a Hard diff (guest if you want) so that the score spread is better.

Normal
00:36:553 (1,2,3) - Spacing issue: (2) is too far from (1) (and (3) slightly too far from (2) ).
(suggestion) 00:45:821 (5,6,7) - make this a repeat slider ? I find this kind of rhythm confusing for the easiest diff of the mapset, even for just a Normal diff, and I believe it would play better (besides, there's a slight spacing issue there that looks rather bad).
00:55:577 (1,2) - Spacing issue: (2) is too far from (1). With the current spacing, (2) is expected to be 1/1 from (1) but is actually 1/2.
(suggestion) 00:57:528 (1,1,1) - The new combos here look weird to me... Make it a repeat slider (for the same reasons as for 00:45:821 - ) ?
(suggestion) 01:05:089 (6) - new combo ? the current combo is pretty long
01:18:016 (6) - This kind of kick slider is too hard to play for the easiest diff of the mapset because it's confusing - how could a ~new player know they have to hold here ? Besides, there's a note right after it, which makes it harder to play because they would just go to the note immediately and wait to click it. I highly suggest you change it.
(suggestion 01:31:309 (1) - start it on the white tick ?
You really should map the diff to the end of the song.

Hard
I think this is too hard for a Hard diff. Some of the jumps are too hard to catch, and the wide-spaced streams too hard to play. You really should rename this to Insane.
I found this diff actually awkward to play, because most of the jumps and streams were surprising and confusing to me.
00:40:821 (3,4) - Spacing issue: (4) is too close to (3). You can fix it by turning (3) into two circles stacked to (2), which will imo play better
(suggestion) 00:42:650 (1,1) - I found this jump very surprising and unexpected, I think you should space these two using distance snap
00:59:480 (1,2,3,4) - Spacing issue: (1) and (2) are spaced the same way as (3) and (4), but the time game is respectively 1/2 and 1/4. Seeing the rest of the combo, you should make (2) further away from (1) and from (3).
01:01:187 (8,1) - Very surprising jump. If you want to keep the jumps, select these two 01:01:431 (1,1) - and reverse them (control+R). That way, the spacing I pointed out will be good and you will still have the jumps ending at the same spot.
01:05:333 (3,4,5) - Spacing issue here again: they are spaced the same way but the time gap is not the same. Stacking (4) under the end of (3) fixes it.
01:12:162 (3,4) - Spacing issue again, they are too close to each other. Making (3) a single circle fixes it and plays a lot better imo.
(suggestion) 01:54:845 (5) - This slider sounds weird to me. I think it should end on the blue tick.
03:21:430 (3) - Place it closer to (2) so the spacing between (1), (2) and (3) is consistent.
(nazi) 03:38:016 (5) - one grid to the left so the spacing is consistent with the rest of the stream
03:46:309 (2) - Move it down so the spacing is consistent with (1) and (3).


I like what you did with the first kiai times, it's a very good idea.
Keep on working on it !


Also just a stupid comment: 02:19:602 - this part is going to be funny to play in flashlight XD
hvick225
:) Star~
DeadAlready
:P
Snowball
aah kpop :)
nice map
Kotya
:3
ZLOdeuka-
ohlol ... версия Sunny Holic мне нравится больше ...

карта больше 4 минут анранкбл)

[Нормал]

00:38:504(4) - вообще не желательно заканчивать слайдеры на синих тиках ... продолжи до белого ...

01:00:211(3,4) - удалить , поставить возвращающийся слайдер

01:08:0169(7) - заменить слайдером ... звучит ужасно х.х

01:47:772 - слишком долго ... хоть брейк вставь ...

[Инсейн]

Лучше назови хардом )

00:48:382 - хлопок совсем не звучит ... хотя звучит но это так ужасно >.> сдвинь этот слайдер на 00:48:016 ... естественно сёркл удалить.

01:19:967(1,2,3) - сделай их хотябы на одном расстоянии ...) и тут ~ 01:23:870

01:47:772 - и опять этот несчастный пробел ... игрок будет бится в конфузии не зная от куда вылезит следующее ... карта не интуитивная совсем ...

01:54:480(4) - перевдинь слайдер на 01:54:358

01:55:33 - можно добавить сёркл

02:34:114 (1,2,3) - ты понял о чём я ...

вообщем норм ...
James2250
Try and keep the kiai time between your 2 difficulties the same
Don't have any commas between your tags, just have spaces
Add kotya to tags on every difficulty

Normal:
OD + 1, it doesn't need to be the lowest
00:36:553 (1,4) - would look nicer if these didn't overlap
00:38:504 (4) - extend to white tick
00:42:406 (6,1) - space out more
00:53:138 (4,1) - ^
01:15:821 (2,3,4,5,6) - continue clap pattern here
01:22:894 (1) - add finish?
01:39:480 (3) - new combo to follow your pattern from earlier (or remove all those other new combos you have at this point)
02:25:333 (1) - add finish
02:33:137 (1) - ^
02:49:723 (3) - new combo
02:51:430 (7,8,1,2) - spread this part out more if possible
02:57:040 (9,1) - spacing
03:17:772 - doesn't really need a kiai fountain here
03:19:967 (1) - add finish
03:36:553 (3) - new combo
03:51:187 (8) - ^
03:52:162 (1) - remove new combo
Mostly same stuff at different parts of the song :P

kotya's Hard:
Try not to use more than 3 unique slider speeds
00:40:211 (1,2) - odd jump
00:46:309 (7,1) - spread out more
00:48:016 (3,4,5) - spacing?
00:55:821 (1,2,3,4,5,6,7,8,9,10) - make spacing more equal
01:18:992 (1,2,1) - keep spacing equal when possible
01:20:943 (1) - add note? - same for part repeated after this
01:51:919 (7,8) - spacing (0.5 can mess up distance snap at times)
01:54:358 (1,2) - I wouldn't put a jump here, it doesn't fit
02:29:236 (1,2,1) - keep spacing equal
02:31:187 - add note- same for part repeated after this
03:04:114 (5,6,7,8,9) - spacing
03:22:894 (11,1) - space out more
Go through map and make sure all the spacing is consistent (some of the jumps are fine)

Insane:
Try not to use more than 3 unique slider speeds
00:48:138 (3) - clap sounds wrong on repeat
01:24:845 (4) - new combo
01:36:553 (4,1,1,2) - doesn't need the new combos
02:06:553 (6,7,8) - double check minor spacing errors like this
02:13:016 (1) - move to white tick
02:14:358 (4) - extend to white tick
02:27:041 (5,6) - space out more
Again won't hurt to go and double check spacing on everything~

Some parts more nazi than others, up to you which parts you want to follow
Maps don't look too bad but need some improvements made
Call me back after all fixes and I will star~
Kotya
[attachment=0:682c4]Super Junior & SNSD - Seoul Song (Zorlok_) [Kotya's hard].osu[/attachment:682c4]

done
:)
wowshakhov
*бессмысленный пост со звездочкой*
Misja
wowshakhov
[Misja's Hard]
00:42:650 (2,3) - stack
00:49:480 (1) - new combo
00:50:943 (4) - remove new combo
00:51:675 (6) - new combo
00:52:284 - add note?
00:55:821 - add note?
01:13:138 (4) - move 1/2 beat back
01:12:894 (4) - add note
01:22:894 (1) - new combo
01:46:309 (12) - weird slider, looks bad
01:52:894 (2,3) - stack
02:23:382 (4,5,6) - same situation as before
02:33:138 (1) - new combo. I think I missed some of ncs before :) anyways, set them properly
02:56:553 (12) - weird slider again
03:25:333 (5) - sounds bad. maybe delete it?
slider velocity seems too slow, but it's ok cuz you need to remap the entire map to fix it
lazy mod -.-
aesopl19193
[General]
Off count down (Song Setup > StoryBoarding)

[Normal]
Approach rate +3
Overall difficulty +2
00:41:431 (4,5,6) - too high, they touch the HP bar, odd feeling
00:48:016 (2) - delete the note
00:47:528 (1) - increase 1 return

[Hard]
00:46:309 (7) - reduce 1 return
00:49:723 (2) - It overlap with the previous slider, odd feeling
00:57:284 (10) - 1 grid down
00:58:016 (2) - move to 00:57:894
01:21:919 (5,6) - clap at the start
01:24:358 (4) - remove the clap at the end
01:33:138 (1,3) - add clap at the start?
you need to improve your space. especially slider,
eg, 00:48:016 (3) -

[Insane]
00:45:089 (7,8,9) - consider to overlap (8) (9) with (7)
In my view, your rhythm is ok, but you need to improve you spacing, also the sliders
eg, 00:45:333 (9,10,11) -

star.
ShaggoN
Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

[Normal]
  1. 00:47:528 (1,2) - This, not under slider beginning...it's little too much confusing for normal imo.
  2. 01:10:211 (1) - Remove new combo.
  3. 02:20:455 (1) - ^
[kotya's hard]
  1. Maybe start hard with capital letter in diff name. It looks ugly.
  2. 00:57:528 (1,2,3) - In this combo, between 2 and 3 spacing is confusing is looks more like 1/4 than 1/2.
[Insane]
  1. Sometimes single-note new combos are overused imo.
  2. and sometimes there are some cosmetic things like here 00:41:919 (1,1,1) - these notes don't make perfect triangle, and i guess they're supposed to make it. Maybe use more sparse grid?
But anyways map is good :3 Star
Kotya
all done :3
[attachment=0:3703f]Super Junior & SNSD - Seoul Song (Zorlok_) [Kotya's Hard].osu[/attachment:3703f]
SteL_th
:arrow: star
Topic Starter
Zorlok_

aesopl19193 wrote:

[General]
Off count down (Song Setup > StoryBoarding) No

[Normal]
Approach rate +3 Ok
Overall difficulty +2 Ok
00:41:431 (4,5,6) - too high, they touch the HP bar, odd feeling Ok
00:48:016 (2) - delete the note No
00:47:528 (1) - increase 1 return No

[Hard]
00:46:309 (7) - reduce 1 return
00:49:723 (2) - It overlap with the previous slider, odd feeling
00:57:284 (10) - 1 grid down
00:58:016 (2) - move to 00:57:894
01:21:919 (5,6) - clap at the start
01:24:358 (4) - remove the clap at the end
01:33:138 (1,3) - add clap at the start?
you need to improve your space. especially slider,
eg, 00:48:016 (3) -
Done

[Insane]
00:45:089 (7,8,9) - consider to overlap (8) (9) with (7) No
In my view, your rhythm is ok, but you need to improve you spacing, also the sliders
eg, 00:45:333 (9,10,11) - Ok

star.Thank you~

ShaggoN wrote:

Blue: Sugestion. Not necessary, but should take good effects.
Green: Notification or cosmetic thing. May, but don't have to be fixed.
Orange: Should be fixed.
Red: Have to be fixed.

[Normal]
  1. 00:47:528 (1,2) - This, not under slider beginning...it's little too much confusing for normal imo. Ok
  2. 01:10:211 (1) - Remove new combo. Ok
  3. 02:20:455 (1) - ^Ok
[kotya's hard]
  1. Maybe start hard with capital letter in diff name. It looks ugly.
  2. 00:57:528 (1,2,3) - In this combo, between 2 and 3 spacing is confusing is looks more like 1/4 than 1/2.
Done
[Insane]
  1. Sometimes single-note new combos are overused imo. Ok ^^
  2. and sometimes there are some cosmetic things like here 00:41:919 (1,1,1) - these notes don't make perfect triangle, and i guess they're supposed to make it. Maybe use more sparse grid? Ok
But anyways map is good :3 Star
Thanks a lot °▼°~
taka1235
i can't find problem~
good for me~ (゜▼゜)/
y u c a
hi :3
thx mod reqest

Normal

00:38:504 (4) - cant follow song. start 00:38:260~
01:02:650 (1) - remove newcombo
01:03:382 (3) - newcombo




Hard

00:34:602 (1) - remove newcombo
00:36:309 (4) - new combo
00:36:797 (1) - remove newcombo
01:14:114 (1) - ^
01:22:894 (1) - why use kiai from here..?
if you want to use kiai, use from 01:18:992~ better
02:08260 (4) - cant follow song so put 02:08138 here
02:24:358 (1) - remove newcombo
02:38:748 (1) - ^
02:45:821 (1) - ^



insane

00:38:504 (4) - start 00:38:260~
00:39:358 (x) - add note
00:39:480 (x) - ^
00:43:870 (2) - new combo
00:46:797 (x) - add note
01:03:382 (6) - new combo
01:05:089 (1) - remove new combo
01:07:284 (8) - new combo
01:15:821 (2) - ^
02:26:065 (2) - ^
02:48:748 (1) - put far
03:50:699 (1) - remove new combo
03:51:187 (3) - new combo
03:58:504 (1) - remove newcombo
03:58:992 (3) - new combo


poor english sorry Q.Q
good luck :3
Bittersweet
ohi~ some suggestions ^.^

Insane:

- Add speed up/slow down warnings
00:57:528 - you used this jumps sometimes. its kind of boring, cause they're in the same place (almost) everytime. try to change it a little.

Kotya's Hard:

Quite repetitive, but nothing wrong x3

Normal:
Good~


Star ^.^
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