fuckit im bored Lol
FFI wrote:
[Nokashi's Insane]
00:39:508 (2) - 00:50:480 (2) - two kick sliders here would be more appropriate than the repeat yea
C00L wrote:
[Nokashi's Insane]
- 00:16:022 (4,5,6) - Maybe try and gradually increase the spacing between (4) and (5) that way it will follow the music a bit better https://puu.sh/A2jrp/45ba7a81f4.png that pattern i linked will also keep A pattern present just like you did with https://puu.sh/A2jsk/aab3656f2f.png but it will represent the music in a better fashion. did something else
- 00:39:508 (2) - I don't see any reason as to why you want to keep this a 2 bit repeat slider, there is nothing on the blue tick and the music only offers a 1 bit repeat sound, on top of that this feels really out of place placement wise compared to sliders like 00:34:880 (3) - which have really similar visual spacing. Both 00:34:880 (3) - and 00:34:022 (2) - have really similar visual spacing and slider shapes making them impossible to distinguish snapping wise, especially because this is an insane diff. I would suggest looking over the past 2 sliders to make them quite distinguishable (this could be shape or direction or placement) so that its more clearer on what you're trying to map, for example this repeat slider 00:39:508 (2) - could be curved and face away from the next object angle wise and direction wise like so https://puu.sh/A2jC3/526f5c9482.png this would in return create a structured reading pattern which will enhance the gameplay readability. yea
- 00:40:880 (2) - I would strongly suggest to Ctrl+g this for a better effect both with the music and gameplay. The music increases in intensity on those objects with those "sharp sounding sounds, so keeping the flow pointing upwards will corelate really well with that part of the song. Not to mention that it'll flow much better because of the spacing and angles towards the next objects. yea
- 00:50:480 (2) - same with the suggestion made earlier, although I'd suggest placing it like this https://puu.sh/A2jMP/3e4356a5af.png for a quite nicer effect did something else
- 01:05:908 (1) - This section onwards feels really like the strong section at 00:32:994 (1) - mostly because of it's 1/4 sllider spam especially with spacing like here 01:08:308 (2,3) - . I would strongly recommend you look over some spacing and rhythm choices in this section like https://puu.sh/A2jUT/cb62d193df.png for example, that way there will be a clear seperation between both sections and both will feel different in some way or another. yea
- 01:06:251 (2) - Fix up the green line here yea
- 01:14:137 (1) - You could fix up the ending of this slider here https://puu.sh/A2jYi/16df039ba3.png since it already lookes quite unpolished on nomod but on hardrock its even worse :eyes: https://puu.sh/A2jZd/f992ed18fa.png yea
- 01:38:822 (1) - Because this slider looks really similar to 01:38:480 (3) - visually length wise, it is really hard to distinguish between them. I would suggest adding a slight curve onto them https://puu.sh/A2Bjl/bd05b3ff8d.png so that there is a better message of "hey this is different". It will also add shape variety in the last section since its only straight sliders right now. Also if you decide to do this make
Lol rip messageI added a slight curve to these 01:38:480 (3,4) - instead