Marked
1/2/3/4
No reply = fixed. Thanks for great mods!SpectorDG wrote:
Sorry for double post. Mods with new offset.
[Sacred Faith | Ura oni maybe?]
- 00:11:696 (11696|2,11807|2,11974|2,12085|2) - These trills, [2] is too empty than [3] it's must be rearrange for the balance?
- 00:36:919 (36919|3,37030|3,37141|2,37252|2) - Simple + LN jacks kinda strange to catching with right-hand also 270BPM is too awkard to handling this. This is the best solution I can think of currently in my map.
- 00:36:585 - Add note for [4], following same rhythm as triple - double - triple
- 00:50:085 - Missed drum same as mapped 00:49:641 - here Actually the drum here isn't quite strong and clear to hear so I didn't map it.
- 00:57:573 - Wrong snapped It's should be fixed to 6/1, and they too 00:57:780 - 00:57:987 - 00:58:194 - 01:00:884 - 01:01:090 -
- 01:01:487 (61487|2) - This one is starting to early from the music, Move to 01:01:504 - Not really, I have checked here for multiple times and I do want to keep my snaps.
- 01:09:926 - It's can be multi-LN's for the playable? same as Inner oni
- 01:14:823 - Ghost note. It was should be mapped 6/1 to 8/1 to following same rhythm as before 8/1 notes
- 01:23:400 (83400|3,83512|1) - Ctrl+G. More impact to catching also it's keeps quad+ jacks from this part
- 01:24:289 (84289|3) - It's continues with above Move to col2 also 01:24:400 (84400|1,84400|2) - move to [2][4] and 01:24:512 (84512|3) - move to [3] Added quadraple chords here.
- 01:28:623 - Add note for [2] same reason as before
- 01:56:948 - Add LN for missed synth, same as other 4/1 LNs
Goodluck !! also some stars here
thanks no reply = fixedSpectorDG wrote:
Sorry for double post. Mods with new offset.
[CS' Inner oni]
- 00:11:807 (11807|0,11919|0,12030|0,12141|0,12252|0,12363|0) - How about rearranges to avoid this stacks ? Sacred Faith's didn't mapped any stack jacks here, so better to make something like that : https://osu.ppy.sh/ss/10286033
- 00:17:030 (17030|3,17030|0,17252|0) - Ctrl+H Kinda awkard to catching for this multi-LN's from this part, Other LN's mapped mutli with only 2 and it's mapped different than others so https://i.imgur.com/s3LFCvi.png they represent the highest PR here, so i would like to keep it for now
- 00:22:974 (22974|2,23030|3) - Ctrl+G to stacking same sounds 4/1 jacks with here?
- 00:23:696 - Add note on [3] for mirror, same mapped as 00:22:807 also 00:23:863 (23863|1,23919|0) - Ctrl+G for same as above
- 00:32:807 (32807|1) - Move to [3] for making good stairs pattern with 8/1 piano
- 00:45:196 - It was Ghost note. There are have too lower piano sounds so it's can be delete
- 01:04:754 - I suggested add for double LN's for vocal, for the playable
- 01:25:067 (85067|0,85178|0) - 01:25:178 (85178|1,85289|1) - Feels strange to playing this, it's can be rearrange it ? https://i.imgur.com/mNtctPJ.png
- 01:32:956 (92956|1,93011|0) - Backstream is hard to reading this one so Ctrl+G ? or makes balance pattern like that ? https://i.imgur.com/4AgtcL2.png
01:33:067 - the sound velocity changed here so i made it reverse flow from previous one, it shouldn't be too hard to play so- 01:44:845 (104845|0,104845|1,104845|3,104956|2,105067|0,105178|3,105289|0,105289|1,105511|0,105511|1,105511|3,105734|0,105734|2,105734|3,105845|1,105956|3,106067|0,106178|2,106178|3) - How about Ctrl+H these? this part focused only right-hand cause 01:42:956 - this part LN's mapped mostly right-hand it should be fine le, i don't this this will be a big issue. i will keep this
ThanksSpectorDG wrote:
Sorry for double post. Mods with new offset.
[Wonki's Futsuu]
- 00:16:585 (16585|2,16696|3,16919|0,17030|3) - Ctrl+H? This parts 2/1 piano sounds mapped only Left. Also all patterns Left-to-Right so it's need to rearrange something for making balance on here. fixed
- 01:13:443 - Add note for whistle? There are haven't any LNs so it's can be possible. it's intended
- 01:35:734 - Can you make 2/1 LN's here? Making difference than Kantan https://osu.ppy.sh/ss/10287531 nope
Goodluck !! also some stars here
SpectorDG wrote:
[Lude's Oni]
- 00:24:807 - Delete one hardest diffs mapped only single notes here.
- 00:24:807 - How about move these? 8/1 pianos mapped only [3][4] so it's needs little bit diffrence than before 8/1 piano. 00:29:919 (29919|2,30030|0,30030|1,30122|2,30141|3,30252|1) - Ctrl+H 00:29:919 (29919|2,30030|0,30030|1,30122|2,30141|3,30252|1) - Ctrl+H too you tagged the same points and they are not valid :<
- 00:59:581 (59581|0) - Move to [4] for balane with stairs no, i'll leave it as it is
Thank you for the mod!DE-CADE wrote:
[Lude's Oni]00:30:141 - Check sample hitsound, it's unsnapped
SpectorDG wrote:
[Eedow's Muzukashii]
- 00:10:585 - Why not continue 2/1 streams here? There is playables too empty than 00:10:585 - here
√- 00:31:585 (31585|0,31919|0,32252|0) - 3 notes mapped in same lane? it's have reason? I hears they have different sound than 00:31:585 -, 00:31:919 (31919|0,32252|0) - So move to both on [2]
Because the 3 notes are the same key- 01:12:823 - Add LN for [1] Vocals and ups noise need be LN also it's an be little bit improve. Like that https://puu.sh/zqpKC/52cd0ae23b.png
√- 01:57:956 (117956|3,118400|0) - How about end this LN for 01:58:789 - here? and 01:58:845 (118845|2,118845|1,119067|0,119067|3) - Swap these,
for the making balance. Cause chords focused only left hands
√
http://puu.sh/zzpjO/dd8a00100a.rarDE-CADE wrote:
[Eedow's Muzukashii]01:01:340 (61340|2,61495|1) - Those note kinda different snap with the rest difficulty. Do you have any reason or its just misplaced?
Because the synth plays the notes differently
Thanks a lot!FAMoss wrote:
hi, i just do random check map, and i find a nice map =w=b
[Ura Oni]
umm, why you add keysound if it can be applied to the notes?
How? One keysound per note so I can'ttake stars
- 00:01:696 (1696|0,2141|3) - i dont know why you ignore pong hitsound samples on this note, since here sound similar with and here too 00:04:141 (4141|0,4196|3,4252|0,4307|3,4363|0) - Sorry, fixed
- 00:11:752 - im pretty sure here drum kick low.wav hearing with 25% sound I don't think so, can't hear any drum here.
- 00:24:363 - oh you added cymbal revcycv5.wav, it sounded whispered, i suggest add here those cymbal because there was a long whisper from there This reverse sound is kinda weak so I didn't really pay attention to it.
- 01:02:271 - you forgot a kick sample here [kicktbcd.wav] Fixed
- 01:04:443 - and 01:06:098 - drum bass The sounds aren't really heavy enough for me to put drum hitsounds on them.
- 01:19:443 - clap fast low, check 01:20:271 (80271|0) - Fixed.
Thanks a lot for check this!DE-CADE wrote:
apparently there are still many unsnapped SV and notes on your map.
- All Difficulty : 00:55:030 - Red Line must be set to kia modei Fixed
- Lude's Oni, CS's Inner Oni, Ura Oni : 02:02:400 - Usnapped SV for BPM normalizer Thanks for your help!
- Kantan, Wonki's Futsuu, Eedow's Muzukashii : 00:54:104 (54104|0,54104|1) - Mostly unsnapped note and LN end here which should be at 00:54:141 This has been discussed and we reached a conclusion that the drum+cymbal actually is at the 1/6 point. Made all to this point then.
also some storyboarded hitsound are unsnapped please do recheck, good luck! Fixed the sb hitsounds in both Lude and CS's diffs.
Confirmed from metadata helper team that 太鼓の達人 イエローVer. is a version of the game, which can not be used as a source. Instead 太鼓の達人 should be the source.shionelove wrote:
i recommend use "太鼓の達人 イエローVer." for Source.
http://taiko-ch.net/blog/?p=1570 from here
soon tmArzenvald wrote:
when
Arzenvald wrote:
[Wonki's Futsuu]
00:05:252 - it has huge gap problem between kantan - futsuu - muzukashii, basically the gap between kantan and futsuu is very low while it gives a huge jump from futsuu to muzukashii.
i suggest to add some 1/2 notes like https://osu.ppy.sh/ss/10830715 or any kind of 1/2 pattern variation
00:33:696 - same like here, it even worst since kantan is slightly more complex with 1/2 note placement. try mapping piano like this https://osu.ppy.sh/ss/10830756
00:51:474 (51474|3) - man this is so empty compared with muzukashii
00:55:650 - 00:57:305 - 00:58:961 - 01:00:616 - 01:02:271 - 01:03:926 - 01:07:236 - 01:10:547 - 01:13:443 - 01:13:857 - 01:15:512 - 01:17:167 - 01:20:478 - this spot could be added, to raise gap between kantan and futsuu
01:21:512 - the gap problem with muzukashii, again, till the rest of this map.
please address this, i will recheck the folder & hitsound usage later
Thanks for mods! I have already informed all GD-ers to pay attention to the mods on gaps.Arzenvald wrote:
[Ura Oni]
00:57:512 (57512|0) - imo ura oni can use more LN in this section, because sometimes it feels as hard as Oni Fixed.
01:10:547 (70547|3,70547|2) - could less right-biased in this jacky part Fixed.
01:11:788 (71788|0) - could use mini jack like in Inner oni I jack the first 3 altogether.
01:38:400 (98400|1) - you can use triple each 4/1, this part is even less denser than Oni & Inner Oni I have to disagree here because I really think there is a need to differentiate the snares and kicks here. Also, adding all triples makes the original patterns very unbalanced, which is not what I want to do for this part.
01:54:178 - should be 1/3 Fixed.
01:58:400 - inner oni's 1/8 placement is harder to read while 12 43 in ura oni is easier to read. consider to switch the pattern in both diff Fixed this and also other 1/8 patterns in the whole map.
[Overall]
i'm still unsure with the gap problems, basically this is what usually happens with GD-party set, although each diff are individually well mapped, there's always a problem in difficulty spread between each diff.
please address this, i will recheck the folder & hitsound usage later
thanks usagiArzenvald wrote:
[Inner Oni]
00:45:363 (45363|2) - 00:47:141 (47141|0) - 1/3
00:57:926 (57926|2) - add 1 more
01:14:840 (74840|1) - 1/6
all fix above
01:27:734 - gap problem with Inner Oni, Oni uses jumptrill while in Inner Oni its only uses Jumpstream, switch both pattern please. here is 1/4 compared to i used double trill at 1/3 on previous part 1/3, i would like to keep it to be consistent for further part later
01:36:623 (96623|0) - this ln pattern is currently easier than in Oni's diff, consider to buff this one up i believe is gder have their own variety of layering at this part, i would love to keep this
00:19:030 (19030|3) - i make it 1/4 then
01:58:400 - inner oni's 1/8 placement is harder to read while 12 43 in ura oni is easier to read. consider to switch the pattern in both diff this 1/8 is pretty easy to play tho, personally i think both are fine, i guess they mash around the same anyway
All accepted, and I need some detailed suggestions for what I simplified isn't wellArzenvald wrote:
[Eedow's Muzukashii]
the 1/4 and 1/3 usage in this diff could be used by minimum, i feel this map is underrated, it feels already like an Insane diff, don't forget that the song is 270 bpm and it leaves a huge gap between Muzukashii & futsuu
00:55:030 - in this 145 bpm section, try to simplify the 1/6 stream as much as possible, its what makes this diff feels like insane
01:05:788 (65788|2) - also avoid using triples close to the stream
the rest of the map actually mapped very well, it just the gap that bugs me a lot
01:54:178 - should be 1/3
Thanks!Arzenvald wrote:
[Lude's Oni]
00:19:030 (19030|3) - consider to use 1/4 stream, the gap between Inner Oni is quiet big I'll leave it as it is, I don't like expressing 1/8 as 1/4
00:22:919 - missing Intentionally skipped
01:27:734 - gap problem with Inner Oni, Oni uses jumptrill while in Inner Oni its only uses Jumpstream, switch both pattern please. Fixed
01:36:623 (96623|0,96697|1,96771|2,96845|3,96919|2,96993|1,97067|0,97141|1,97215|2,97289|3) - make a linear 1234 stairs rather than 1234321 please, its harder to read this compared with inner oni I'll leave it as it is, quite easy to read
Arzenvald wrote:
last thing on Futsuu
01:37:734 (97734|2,98178|2) - 01:38:623 (98623|3,99067|3) - each 2/1 tick can use double
01:44:178 (104178|2,104400|1,104623|2) - missing 1/2
01:49:956 (109956|0,110178|1,110400|3,110623|2) - ^
and i can see that long 1/2 beats can be added more to buff the difficulty since the gap with Kantan is still too close, and i find its ok if the SR is slightly above 2.25 star just to rest assure that the gap progress between futsuu and higher diffs is reasonable
and i think other diff has better gap now :3
?DDMythical wrote:
actually i retract my mod
i dont actually care
Sure. Just be careful not to change the hitsounds.Eedow wrote:
Can I do some changes to my diff? I wonder if you'd mind.
ThxTofu1222 wrote:
Sure. Just be careful not to change the hitsounds.Eedow wrote:
Can I do some changes to my diff? I wonder if you'd mind.