made some spacing changes, thanks!
ailv wrote:
insane
i notice in quite a few places their are issues with spacing emphasis. Notably, these patterns, 00:40:438 (1,2,3,1,2,3,1,2,3,1,2) - while aesthietically really pleasing, don't really make sense to me, a) i don't feel like the song is really waning in intensity, and you use higher spacing for the same sounds later on. other areas include 00:47:510 (6,7) -, 01:51:153 (2,1) - , 02:13:224 (6,7) - where spacing is really low, even though the song doesn't really justify it. vocal emphasis lol, the rotating triangles are meant to accentuate the vocals while gradually drowning them out so that 2 claps that follow have a more impactful feeling
imo 00:38:724 (3,4) - this pattern, and the othertimes its used, the note following the slider tail is kind of weak and unaccentuated. but the way it currently is looks a lot like a 1/4 gap like 00:58:438 (1,2) - instead. i'd recommend either stacking or increasing the spacing of all of these patterns. it feels fine, i disagree that this looks like a 1/4 gap it being only 140bpm and all 1/4 notes up until this point appear overlapped with other objects
00:35:295 (3,4) - stack 4 under the slider or over 1 for more emphasis? nah I don't feel it needs more emphasis
01:25:653 (7) - stack under 01:24:581 (2) - instead? no thanks
hard
stack 00:25:867 (1) - under the tail of 00:25:010 (3) - ? sharper angles are nicer ok
00:27:581 (1) - this jump is kinda big not really
00:40:438 (5,1) - this overlap is kind of unsightly yeah i meant to fix these eventually
00:51:581 (1,2,3) - this reads like a 1/4 instead of a 1/2, same here 00:58:438 (1,2,3) - and you do use this pattern again. The misleading spacing is really difficult and unifitting. well it is 1/4 so I don't think there's an issue here
01:22:438 (1,3) - imo this stack is kinda ugly esp with 01:23:295 (3,4) - after it's just an editor overlap, this is barely noticeable in gameplay
tyDunced wrote:
from me mod qoogeneral tips for ez diffturn on distance snap while mappingits not like I doit's on
why is cs 3.2?!?! make it 2 noez diff00:05:295 (1,2) - too far spread for an easy diff it's 1.0x distance, this is a 1/1 gap
01:37:438 (4) - there were 2 claps, this circles matches with the last one (the second) why isnt there one for the first? or just make this one slider leading from the red peg before this to where this is currently placed at:/ not mapping red ticks on easy
01:51:153 (4) - ^
02:18:581 (4) - ^
02:32:295 (4) - ^
all for now, gotta mod other stuff, may mod later
Lissel wrote:
Hello!
[Insane]
00:05:295 (1,2) - I know that this is a Insane diff, but these notes can be separated for a little more of difficulty sure
00:06:153 (1,2) - Same here
00:20:724 (1,2) - Unconfortable that these notes are stacked its fine i think
00:21:153 (3,4) - Same here
00:29:295 (3,4,5,6) - Not necessary that these sliders stay a lot separate, It's a lot of difficulty for an Insane Diff ok changed
00:34:867 (2) - this slider-reverse arrow are very far of 1, because you are using 1/8, It's a lot of difficulty for an Insane Diff well it's called insane for a reason haha
00:39:581 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2) - No problems here, I really like this part!
01:20:724 (1,2) - don't stack, for me is uncomfortable fine for me
01:26:295 (2,3) - not necesary for a great jump doesnt feel too big since its between sliders
02:25:224 (4) - this note is near to leave the screen thats just in the editor
02:28:010 (2,3) - not necesary for a great jump, could be more better if you stack with he slider-end of here 02:27:581 (1) its ok
I know I'm bad at Modding, but I really like it's a map, just like the song.
I could not stand the desire to mod this map.
This Song make my body Dance xD
GL
Gabe wrote:
hitsounds.. where?
NormalHard
- 00:01:867 (1) - Add a finish hitsound here
- 00:13:010 - Normal-Samplet set on the slider's head
- 01:32:081 - Add a 1/2 slider starting here to emphasize the vocals and make a distinction from the next four circles. good catch
- 02:16:438 - Normal-Sampleset here
Insane
- 00:01:867 (1) - Where is the finish hitsound? D:
- 00:13:010 (6) - Normal-Sampleset on this circle
- 01:17:295 (1) - A finish hitsound could be added
- 01:25:867 (1) - Add a Normal Sampleset here to follow the previous hitsounds, it feels weird to skip it.
- 02:27:153 (4) - The slider does the reversed emphasis effect. I believe it should have more emphasis from this object to the next one instead of the other way round. did stuff
call me back to recheck
- 00:09:367 (5) - If you follow your consistency on 00:12:795 (1) - and 00:16:224 (1) - , you would be adding a new combo here as well. i do this consistently w/ rhythms that have 2 consecutive triplets so that when I use circles instead of 1/4 repeat sliders to cover these rhythms, the combos don't go for longer than i would like
- 00:11:724 - a clap could be added here to make it consistent with 00:18:581 - added
- 00:22:438 (1) - Considering the kick here, I believe the spacing could be larger. What about moving it to x:360 y:256? It will also make an angle with the last two objects. ok
- 00:29:724 (4,6) - Why are there whistles here? I know you are doing it around this part toward the difficulty, but what is the reasoning? idk just for some flavour, i like how they reflect a more upbeat tone from the previous stanza
- 00:49:867 (1,1) - I don't really understand why you are choosing to have a second new combo in the same measure. If you are making things consistent, you would normally go on by doing new combos on every measures. Delete the new combo on the second object and apply the same on the other ones from this part. (00:56:724 (3,4) - For an example, these do not have new combos) Recheck the whole difficulty for these. did stuff
- 01:17:295 (1) - A finish hitsound could be added
- 01:25:867 (1) - Add a Normal Sampleset here to follow the previous hitsounds, it feels weird to skip it.
- 02:35:938 (4,5,1) - ncs inconsistent with 02:32:510 (1,2,3) -
- 02:53:295 - I enjoy the finish hitsounds here, however, you broke your consistency on 02:57:795 (1) - by replacing them with whistles. The intonation is the same, so it would make more sense to keep it going. -Recheck this for the other difficulties- i prefer using whistles for thesealso added all missing hs in all diffs