Thanks forMykaterasu wrote:
From The Queue
Editor Tips;
Hold Alt while the mouse is over the top timeline and mouse scroll up to zoom in. I already know that, but it was dezoomed for some reason last time I updated the map. Thanks anyway for the tipAPTAlso your map's drain isn't 5mins so you'd better do a full spread ahah veri funi or change 04:54:096 (1) - this spinner into some slider art. I don't recall spinner time being excluded from drain time... Might do a slider art later anyway because I like the idea, but I'm not sure if it is necessary at all.Overall this difficulty is clean, which is nice, but I think its design decisions are bit misplaced/misused in some areas. The map as a whole doesn't really signify its difficulty in its design choices. I think you need to take a more solid stand on difficulty elements other than streams and strengthen your use of those in equal measure.
Let's have a lookie then.Ok
- 00:04:386 (1,2,3,4) - This doesn't really feel like an impactful set of sliders. Regardless of how they flow, the slider leniency nullifies their effect on rotation and they seem a bit lackluster/simple. If it were me, I'd make the slider feel what I'd describe as "heavy". Usually the most effective way of making a slider feel "heavy" is to have it point in the completely opposite direction of the next object, regardless of shape. Ok, changed this to try what you said
I've used straight sliders in my example but any reasonably straight-ish slider works wonders. To recreate this example, I put;
>00:04:386 (1) - 's slider end on 00:04:229 (4) - this position
>00:04:700 (2) - 's slider end on 00:01:873 (2) - this position
>00:05:014 (3) - 's slider head on 00:05:800 (2) - this position
>00:05:328 (4) - 's slider head on 00:02:187 (3) - this position- 00:05:642 (1,2,3,4,1,2,3,4) - Wouldn't these be much better suited as back-and-forths? Honestly, I think both ways are fine ; I thought about about having back & forths too at first, but I think having two sets of squares is fine too ; In addition, this first little square is much more easier to aim out of nowhere when the map is only starting, I think.
- 00:06:899 (1,2,3,4,5,6,7,8) - It feels very odd to move from geometric shapes to whatever this is. This is especially true since the spacing for these jumps don't really follow a logical spacing to important objects. 00:07:213 (3,4) - doesn't sound like it should be larger than 00:07:370 (4,5) - . Tried to tweak it a bit
- 00:07:998 (8,1,2,3,4,5,6,7,8,9) - Staying within the same/similar triangle as it expands isn't really interesting or depictive of any pattern found within the music. It should probably flow naturally away from the triangle you've made for yourself. Tried to change the jumps
- 00:10:354 (7,8,9,10) - I think this serves better as a repeating 1/4 slider. The distortion 00:10:040 (3,4,5,6) - here is good as it is but the rhythm found in 7-10 doesn't really create any contrast when you land 00:10:668 (1,2,3,4,5) - here, even if it is spaced differently. agreed I'll list a couple of other areas in which I strongly feel that 1/4 circles should be reduced to repeating sliders;
>00:29:516 (8,9,10,11) - Agreed
>00:48:679 (1,2,3,4) - Disagreed
>01:09:726 (5,6,7,8) - Agreed
>01:39:883 (5,6,7,8) - Agreed
>02:56:532 (1,2,3,4) - Disagreed
>04:22:448 (3,4,5,6) - Disagreed
>04:22:919 (3,4,5,6) - Disagreed
>While I'm here, I may aswell elaborate about the 2 main kiais and the solo. There is some really good nuggets of gameplay to be found in the stream sections. 01:44:281 (1,2,3,1,2,3,1,2,3) - These bits are a genuine blast to play. However I can't help but feel that the streams are a tad overdone. There is no reason not to have good chunks of this as 1/4 repeat sliders when the map would actually benefit from the contrast (most notably 01:41:453 (5,6,7,8,9,10,11,12) - 01:45:694 (1,2,3,4,5,6) - 01:46:951 (1,2,3,4,5,6) - etc...). I built the solos and kiais with the idea of streams never letting you rest, eventhough I did have to use some repeat sliders or else the map would have been almost unplayable. I focus on the pitch of the guitar to dictate the spacing, and put streams and repeat sliders based on intensity/length of the stream that's already going on. I don't think the parts you linked should be replaced by 1/4 repeats sliders, honestly.- 00:14:124 (6,7,8,9) - You could mimic the guitar's rhythm more accurately here. (You're missing 00:14:202 - & 00:14:281 - ) But I'm not following the guitar here, I'm follwing drums, and I think this rhythm fits more
- The whole section from 00:14:752 - 00:18:522 - doesn't feel that clean. Remapped it I can mostly factor it due to;
>00:14:752 (1,2,3,4,5,6,7,8) - The section is flowing counterclockwise, when it could possibly benefit from more linear motion as musically it's a very aggressive and distorted phrase.
>1/4 slider movement like this doesn't appear in the map ever again & for a one-time theme it seems a bit overspaced.
>1/4 slider overlaps like 00:14:909 (2,4,6,8) - this doesn't appear again either.
>00:16:009 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - An almost identical phrase is mapped in a drastically different way to no effect in gameplay. This would be much better if it was a copy of whatever is in 00:14:752 (1,2,3,4,5,6,7,8) - here but with slightly higher spacing.
>00:17:265 (1,2,3,4,5,6,7,8,9) - When the guitar comes in the objects are arranged completely differently again with a different type of slider flow to before. But it also sounds completely differently, so I think it's fine- 00:18:522 (1,2) - In my opinion, I think sliders like this where the offbeats don't carry much and the snares act almost on their own, a more circular slider shape (more curvy) would be much better, but that's just me I guess. I think it's fine the way it is
- 00:19:778 (1,2,3,4,5) - This is too compact and therefore lacks vital spacing emphasis. yup
- 00:20:721 (5,3) - It doesn't seem like there's any rule/structure deciding whether or not you should be using straight or curved sliders here. Creating a plan on which sounds should have which slider shapes can leave a map with a very clean and reliable aesthetic. While this doesn't usually apply to 1/1 sliders or longer, it is very important for notable 3/4 and shorter sliders. But most of the time, When I build sliders inside of a pattern, I take care to build them with logic based on the sound it represents ; However, I don't apply to this to the entire map because slider variation is nice imo and helps making the map not boring to play... When I feel like some sliders should really have a clear and distinguishable pattern, I try to, but I don't think every slider in a 5 min map should always rely on another one... I don't want to only use curved sliders on kick and straight sliders on snares or the other way around, I try to choose which one to create on the feeling I get at this instant, gameplay-wise
>To bring this point to the map as a whole, you have good use of sliders in some places (00:27:003 (6) - 00:27:632 (3) - ) which accurately represent the sounds in the music through their shape but in others you don't really create a consistent basis for your designs. 00:30:773 (8) - 00:35:799 (8) - are the exact same sound mapped as 3/4 sliders for accentuation, but using different shapes. When you have 1/2 sliders in a row it's ok to vary their shapes (00:43:653 (1,2,3,4) - ) but if you use a large variety of shapes in your variation (03:00:301 (5) - 03:00:615 (1) - 03:01:872 (1) - 03:02:814 (5) - 03:03:128 (1) - 03:04:071 (4) - ) then you don't leave any room to make shapes that "stand out" when you want to show something interesting in the music using your slider design. Therefore, it's generally seen as bad to have this much variation.- 00:39:255 (1,2,3,4) - This would be much more visually appealing if the spacing between them was consistant. There isn't a fade effect or anything that would justify a decreasing spacing motif like this, so I'd keep them uniform. ok
- 00:43:024 (3) - The way this slider is shaped and angled similar to 00:42:396 (1,2) - these two makes the incoming rhythm 00:43:181 (4,5) - here fairly unexpected. True, fixed it
- 00:45:537 (1,2,3,4,1) - I would ctrl+g 00:45:537 (1,2) - these two, and ctrl+g 00:45:852 (3,4) - these two, so that 00:46:008 (4,1) - this becomes more comfortable. Yeah, it's better
- 00:47:893 (4,5,6) - could emulate the music way better as a 1/2 slider starting on 00:47:893 (4) - . I think it's fine the way it is, and it is mapped the same the first time it occurs in the music
- 00:58:731 (1) - Even though there is a sound after the barline, it's much cleaner to simply leave this as a circle. ok
- 00:59:988 (1,2,3,4,5) - 01:05:014 (1,2,3,4,5) - These should be similarly designed jump patterns. ok
- 01:03:443 (7,8,1) - Seems like an odd one-off to have such a wide angle here when you don't use them very often, dare I say at all. I use it there 00:32:344 (1,2,3,4,5,6,7,8,1) - as well, on the same set of sounds
- 01:54:961 (1) - There isn't a sound 01:55:040 - here. 01:54:961 (1,2) - This would be much more enjoyable as a 1/2 slider and a circle on the blue tick. Same happens 04:38:312 (1,2) - here. Agreed but I don't like this replacement, I tried a 3/4 slider instead
- 02:25:747 (3,4,5) - in a 6.4* difficulty, players can understand more interesting spacing techniques. Give them a little interest in this section. True
> 02:27:631 (3,4,5,6,1) - Some more interest. etc...- 02:37:145 - The BPM here should be something like 186.500 Soiunds better, will keep that for now
- 02:37:145 (1) - Make this a 1/1 reverse slider instead of a 2/1 slider. ok
- 02:37:998 (1,2,3,4,5,6,7,8) - These should be more passive. Starting off a new BPM with a stream without any passive objects is pretty cruel. Made this easier
- 02:58:102 - to 03:15:694 - This section is way too easy considering we're still in a solo/interlude. Comparing the difficulty of the streams on either side, to this whole section, it's just way too tame. The stacks severely underplay the kind of movement you should be putting in here. 03:18:207 - This short section is for less intense game-play. I don't think this section is too easy, but I will do remap it later anyway, thanks for pointing it out
- 03:17:422 (1) - The kicksliders in this section are practically nonsense. You have some sliders accenting on the melody (03:29:987 (1,2) - 03:31:558 (5) - 03:34:542 (1) - ) And others jumping into the melody (03:28:573 (5) - 03:30:458 (3) - 03:31:087 (5) - 03:32:971 (7) - 03:34:856 (2) - ) which is a massive no-no. Tried to fix it
- 03:57:788 (3) - This slider would be better as a 1/2 slider. Yes
- If you're going to do 04:08:469 (1,2) - 04:13:495 (1,2) - this, don't do 04:03:443 (1,2) - 04:09:725 (1,2) - this. IMO the first is better since it shows a progression from 01:20:092 (1,2) - this section. I don't really know about this, it still plays nicely and doesn't have major flaws, but it might be better for sure. Will wait to see if other people agree with you.
- 04:48:520 (8,9,10) - It's a little late for adding a new way of arranging 1/4 sliders. I think it's fine as they aren't completely out of the ordinary and fit the variation well
- 04:53:389 (1) - might be better as a 1/4 repeat slider.
Lastly, I recommend you touch up on some sliders. A general rule of thumb is that all similar shapes should be copy+pasted i.e. 00:27:632 (3) - this should be the same as 01:10:982 (8) - this. They both provide the same function and aesthetic, so it's way cleaner to streamline them both into the same shape. I didn't go about checking every curved slider of the same curvature, but you get what I mean. That's a lot of work to do to check if almost evey slider exists the same way somewhere else... And doing so would almost feel like a gimmick I don't want to do in this map. Perhaps I'll be rechecking sliders again sometime in the future, but maps don't really need to only have 6 or 7 1/2 sliders reused everytime, don't they ?
Merci pour le mod !Ayzer wrote:
Hey, un modouiDésolé pour la taille de ce mod je n'ai pas trouvé grand chose à dire. Cette map est super clean, elle est trop cool à jouer, bonne chance pour la suite !00:05:642 - au début de ce moment, tu marques les temps forts par un spacing plus grand (00:05:642 (1) - 00:06:271 (1) - 00:06:899 (1) - ) mais celui-ci 00:07:527 (5) - est juste à côté du précedent, je trouve qu'on perd en intensité alors que c'est un temps fort. Ca a été fix avec le mod au dessus
00:14:752 - ici, je pense que tu devrais plus faire un rythme comme ça https://screendebg.s-ul.eu/FIo0KaPO (initialement c'est comme cela https://screendebg.s-ul.eu/exVoMqST), parce que la 2eme mesure est identique en terme de musicalité si ce n'est que le ton change. Ce rythme follow bien plus la musique, puisque les 2 premiers temps de la mesure, la guitare fait un "repeat", et la 2eme une montée, on peut donc emphasize ces éléments comme cela. Ca a pas été "fix" au dessus mais j'ai totalement changé la façon dont ça se jouait pour plus refléter le fait que ce soit deux fois la même chose, je garde ce que je viens de changer pour le moment
00:18:522 (1,2) - je sais que ces éléments en stackent d'autre, mais j'aurai mis une plus grande SV ici, ces 2 temps à la batterie me paraissent important, et marquent la transition de part. Ce n'est qu'une suggestion. Ok, j'ai mis 1.5
01:54:961 (1,2) - le son n'est pas le meme sur ces 2 sliders : sur le premier, il n'y a qu'un snare aux drums en 1/2, et sur le suivant, il y a 2 kicks en 1/4, les sliders ne sme semblent pas justifiés. Cependant si tu veux laisser tel quel, j'aurai mis le 2 en premier, afin de permettre un mouvement plus intuitif après le stream, et d'emphasize le down beat. J'ai changé avec le mod avant :L
01:55:904 (2) - j'aurai placé ce slider beaucoup plus loin. Bien que la musique soit en 2/3 ici, ce sont des beats assez puissants et importants. Je trouve dommage que le déplacement soit quasi nul (quelque chose comme ça https://osu.ppy.sh/ss/9164743 j'ai juste ctrl h ctrl g, c'est placé à l'arrache. Bof, je suis pas sûr... J'aime bien avoir peu de déplacement au début, pour bien faire comprendre que c'est du 1/3 sans difficulté, ainsi que pour bien accentuer sur 01:57:789 - 02:00:302 - qui devient de plus en plus intense. Si y a d'autres personnes qui pensent comme toi je changerai.
03:02:814 (5) - Je ne comprend pas la shape de ce slider, c'est le seul moment où tu en utilises un comme cela. A la base c'était sensé être le même que ceux d'avant avec un ptit truc vers la droite en plus pour signifier que c'est un 3/4, mais c'est juste nul. (de toute façon je vais changer cette part)
03:10:039 (4,5,6,7,8,9,10,11,1) - est beaucoup plus espacé que 03:12:552 (4,5,6,7,8,9,10,11) - alors que ce sont les memes son. De plus, le stream est pas facile à prendre puisqu'est précedé par un jump soudain dans cette part. Ca doit être une erreur de ma part, il me semblait pourtant les avoir fait avec le même spacing... Mais encore une fois, j'ai vais très probablement totalement refaire cette part,, donc je les changerai de façon clean à ce moment.![]()
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Merci beaucoup !