Hey! Mod req from PM wooooooooo! You asked me to help mod your flow, but there's no such thing as a map with bad flow in osu. I think the only reason some maps have bad flow cause the spacing concept for it is aesthetically/structurally legal but not that friendly to play like in yf's Expert from this mapset https://osu.ppy.sh/s/466550, or any high star rating hollow wings' map since their ideal structuring for maps is very unique and legally correct as well but not exactly friendly.
I'll still try and make 1 comment on the flow of each diff tho
BTW: I personally think the star rating gap (as well as the skill level gap) between your Insane and Hard is too high (even if it is linear from Normal --> Hard (+1.3*) to Hard-->Insane (1.3*)) I highly suggest you fit in a low 4.1-4.3* insane here to balance the spread.
I can fill it in for you if you want me :kappa: But seriously though, if you ever consider adding diffs to balance the spread, I am definitely down to map any star diff
I will probably look at all of your diffs so please do expect me to continue adding on since I'm too weak to mod all your diffs in 1 sitting
too lazy 2 mod, dont bother for kds if u dont want to lolz
I'll still try and make 1 comment on the flow of each diff tho
BTW: I personally think the star rating gap (as well as the skill level gap) between your Insane and Hard is too high (even if it is linear from Normal --> Hard (+1.3*) to Hard-->Insane (1.3*)) I highly suggest you fit in a low 4.1-4.3* insane here to balance the spread.
I can fill it in for you if you want me :kappa: But seriously though, if you ever consider adding diffs to balance the spread, I am definitely down to map any star diff
I will probably look at all of your diffs so please do expect me to continue adding on since I'm too weak to mod all your diffs in 1 sitting
nyu's easy
Flow: Looks pretty solid here since nothing seemed like "omfg backwards slider flow xdddddddddd"
00:07:645 (2) - move this to x:224 y:170 so the transition between these 00:06:598 (1,2,3) - is a perfect line (with constant 0.99x all across ofc)
00:14:970 (1,5) - u probably should tweak this "jumpy" part so that the circle is in the blanket of the slider, which can be done by just rearranging the positions of these circles 00:16:017 (2,3,4) - to help that. it's not really a big deal but it just kinda cringes me since it can definitely be blanketed >:D
00:41:559 (1,2,3) - u can definitely tweak the positions of hit circles 2 and 3 so they form a perfect straight line like this: https://osu.ppy.sh/ss/7940870
00:56:908 (1,2) - considering the transition here makes me wonder why the transition between these 00:57:606 (2,3) - arent the same as slider #3 is below the sliderend of #2 instead of above like 00:56:908 (1,2). It looks like a plain structure-related inconsistency that was worth pointing out since you were consistent with the structures for similar sections like 00:51:327 (1,2,3) - and 01:02:490 (1,2,3) - . This definitely sounds ridiculously picky but keeping a consistent mapping structure is pretty important for newer players to be able to anticipate how each defining section of the song will play out. It may be just 1 slider in the entire diff I'm telling you to move but it's 1 slider closer to getting ranked (if fixed) if you know what i'm sayin ayyyyy lmao
01:01:094 (2) - can stretch this slider a little bit more downward so that the slider border lines up with the slider border of 00:59:699 (1) - cause overlap is definitely cringe when its THAT close to being perfect (screenshot of what i mean here, focus at the how the slider borders of both of them overlap each other https://osu.ppy.sh/ss/7940833
01:21:367 (4,1) - um, I don't exactly know how legal/illegal it is but I've heard that there shouldn't be 1/2 gaps between objects in an Easy diff (1.52*). I don't really have a problem with how it looks and plays but I just want to point this out lolz . If some pro mapper can approve of 1/2 usage in Easy then by all means just ignore this one .
01:38:809 (1) - please make this constant distance spacing (you are sticking to 0.99x but this is at 1.11x relative to the previous object)
01:55:204 (5,1) - this is the same as above, but in this case you have 2 directly stacked objects with a 1/1 gap.. I mean you only did it twice in the entire map but... hit circle overlaps like these are relatively tricky for those 7 digit players who are trying to dirty farm 1.52* easy diffs lolz
02:10:589 (2) - can you double check the circle's position so that the transition between these circles here 02:09:542 (1,2,3) - form a straight line like i did in the first suggestion I made for this diff right here at 00:06:598 (1,2,3)
02:20:705 (1,2,3,1) - can you tweak the positions of these circles a little bit so they can form a straight line like this: https://osu.ppy.sh/ss/7940855 purely for aesthetic purposes
00:07:645 (2) - move this to x:224 y:170 so the transition between these 00:06:598 (1,2,3) - is a perfect line (with constant 0.99x all across ofc)
00:14:970 (1,5) - u probably should tweak this "jumpy" part so that the circle is in the blanket of the slider, which can be done by just rearranging the positions of these circles 00:16:017 (2,3,4) - to help that. it's not really a big deal but it just kinda cringes me since it can definitely be blanketed >:D
00:41:559 (1,2,3) - u can definitely tweak the positions of hit circles 2 and 3 so they form a perfect straight line like this: https://osu.ppy.sh/ss/7940870
00:56:908 (1,2) - considering the transition here makes me wonder why the transition between these 00:57:606 (2,3) - arent the same as slider #3 is below the sliderend of #2 instead of above like 00:56:908 (1,2). It looks like a plain structure-related inconsistency that was worth pointing out since you were consistent with the structures for similar sections like 00:51:327 (1,2,3) - and 01:02:490 (1,2,3) - . This definitely sounds ridiculously picky but keeping a consistent mapping structure is pretty important for newer players to be able to anticipate how each defining section of the song will play out. It may be just 1 slider in the entire diff I'm telling you to move but it's 1 slider closer to getting ranked (if fixed) if you know what i'm sayin ayyyyy lmao
01:01:094 (2) - can stretch this slider a little bit more downward so that the slider border lines up with the slider border of 00:59:699 (1) - cause overlap is definitely cringe when its THAT close to being perfect (screenshot of what i mean here, focus at the how the slider borders of both of them overlap each other https://osu.ppy.sh/ss/7940833
01:21:367 (4,1) - um, I don't exactly know how legal/illegal it is but I've heard that there shouldn't be 1/2 gaps between objects in an Easy diff (1.52*). I don't really have a problem with how it looks and plays but I just want to point this out lolz . If some pro mapper can approve of 1/2 usage in Easy then by all means just ignore this one .
01:38:809 (1) - please make this constant distance spacing (you are sticking to 0.99x but this is at 1.11x relative to the previous object)
01:55:204 (5,1) - this is the same as above, but in this case you have 2 directly stacked objects with a 1/1 gap.. I mean you only did it twice in the entire map but... hit circle overlaps like these are relatively tricky for those 7 digit players who are trying to dirty farm 1.52* easy diffs lolz
02:10:589 (2) - can you double check the circle's position so that the transition between these circles here 02:09:542 (1,2,3) - form a straight line like i did in the first suggestion I made for this diff right here at 00:06:598 (1,2,3)
02:20:705 (1,2,3,1) - can you tweak the positions of these circles a little bit so they can form a straight line like this: https://osu.ppy.sh/ss/7940855 purely for aesthetic purposes
Hard
Flow: seems ok, maybe some jumbled circle placement here and there but that doesn't ruin your maps flow since it's an aesthetics-related problem.
00:05:901 (3,1) - i am quite sure the gap between this can be filled very easily with something like this https://osu.ppy.sh/ss/7940901, i don't think it's good to gap there when there are some very dominant sounds coming into the next more intense section of the song :O
00:16:366 (8) - can you add new combo here
00:20:937 (1,2) - blanket slider #2 partially around the slider end of #1 properly please
00:26:013 (10,1) - i think u should definitely add more spacing between these two notes (since it's lower than the average spacing of your objects so far)
00:38:419 (4,5) - blanket these properly please (ik its tricky to but i mean... you might as well if you're going to place them in very close blanket-able positions like that)
00:44:350 (5) - add new combo here
01:02:490 (6) - add new combo here too
01:04:583 (3) - here as well especially since you are introducing a mapping structure to the player (1/4 sliders with 1/2 gaps) just like you new combo'd for this part here 01:31:832 (1,2,3,4) -
01:58:431 (1) - u need to move this back so its on the white tick
00:05:901 (3,1) - i am quite sure the gap between this can be filled very easily with something like this https://osu.ppy.sh/ss/7940901, i don't think it's good to gap there when there are some very dominant sounds coming into the next more intense section of the song :O
00:16:366 (8) - can you add new combo here
00:20:937 (1,2) - blanket slider #2 partially around the slider end of #1 properly please
00:26:013 (10,1) - i think u should definitely add more spacing between these two notes (since it's lower than the average spacing of your objects so far)
00:38:419 (4,5) - blanket these properly please (ik its tricky to but i mean... you might as well if you're going to place them in very close blanket-able positions like that)
00:44:350 (5) - add new combo here
01:02:490 (6) - add new combo here too
01:04:583 (3) - here as well especially since you are introducing a mapping structure to the player (1/4 sliders with 1/2 gaps) just like you new combo'd for this part here 01:31:832 (1,2,3,4) -
01:58:431 (1) - u need to move this back so its on the white tick
too lazy 2 mod, dont bother for kds if u dont want to lolz