Overall I've got an idea you meantPlaudible wrote:
Hey! Gonna be checking out your top diff and giving some advice on that.
- This actually isn't half bad! You present some unique ideas and for the most part fairly consistently. The issues that I mainly have with this map currently are how consistently you present these ideas and some things that you should consider in the overall "difficulty" spread in your difficulty, as well as touch on some things to consider for while you map later.
- Gonna nitpick aesthetics just a tad, with blankets like at 00:10:784 (3,4) - , it improves your map quality overall aesthetically if you space them similarly later in the map too. For example, take a look at these other blankets in your map, like at 00:16:366 (3,4,5) - . Perhaps making minor improvements like https://puu.sh/v9E8u/3906e24aaf.jpg throughout could help improve this a bit.
- 00:45:745 (1) - Another area where aesthetics could be improved. Overlapping objects inconsistently like 00:45:920 (2,1) - vs 00:46:443 (2,2) - vs 00:46:966 (1,4) - present a little lack in structure in your map.
00:51:327 (1) - Shouldn't the NC's be switched in this section? Put them in the strong points, like at 00:51:676 (3) - or 00:52:025 (2) - .- 00:56:909 (1) - So here's one inconsistency that you might want to consider improving. Compare the spacing here to 00:51:327 (1) - . Theoretically, you should be using similar patterns, with similar spacing, if not more since the pitch has increased. The ideas you present are nice, but they should be familiar given the song is similar to earlier here. You present consistency really nicely with the vocal bits with patterns like 00:59:699 (1) - .
- Second, take note of the streams like at 00:53:420 (4,5,6,7,1,2,3,4) - or 00:50:629 (1,2,3,4,1,2,3,4) - . These should be fairly similar, as the intensity doesn't change too drastically in the song. Overall, what I'm getting at here is that you should present similar rhythms and similar sounds in a similar fashion. This gives the player that recognition to these sorts of patterns and allows them to interpret them better ^^ I'd consider this thinking with the rest of your streams - is the spacing consistent? Does the intensity really match the song? (with exception to ones like 01:01:792 (1) - which fit IMO.)
- 01:02:489 (3), 01:05:280 (6) - - Again, if you use NC for emphasis on the strong points, make sure they're on the strong points! (white ticks)
- 01:04:844 (1,2,3,4,5) - This isn't bad even though it plays awkwardly, though the issue is that this is the really only point in this section where you map a stream like this. There's nothing inherently wrong with presenting a 1/4 rhythm in this manner, but you should make an effort to do so consistently, or only for certain points in emphasis. This point in the song is fairly similar to others earlier, so I suggest doing similar as to before here too ^-^
- 01:31:832 (1) - This is a good example of proper repetition in the song, I see you use these later for the same rhythm and they feel and play as if they are almost core to the song - nice!
- 01:30:088 (1,2,3,4,1) - Same spiel as before, be careful with suddenly introducing gimmicks like this.
- Your stream section is lovely! Some aesthetic things could be improved but conceptually it is very nice. Only one thing I take issue with: 02:02:181 (1) - . This stream is suddenly ending all the buildup you have created in spacing with the growing spacing leading into this. Given that the intensity is similar to 02:01:658 (1) - musically, give it that same distance spacing.
- 02:08:844 (1,2,3,4) - Perhaps map this as a 1/8 repeat kickslider since it's an intense piano glissando
- 02:11:199 (4,1) - Does this jumpstream really feel necessary? :L it's a bit out of the blue, and it doesn't entirely fit with what you've done in the map so far.
- Last thing I want to touch on - remember usage of flow can be a strong tool for emphasis. When I see your slider flow here at 00:00:771 (1,2,3) - , it feels equally intense flow wise as 00:05:901 (3,4,5) - . (though with varying spacing, obviously..) For the calm parts, perhaps consider using more linear flow. Make things flow into each other or use soft circular flow. Things like that can not only make the calm parts feel more relaxing, but make the intense parts just seem that much more intense!
All I really have to say on a broad scale, you did a fairly good job with this. Just work on applying your concepts more consistently, and make sure they make sense across your entire difficulty - do you want certain points to be the most intense parts of the song where they are, and do similar parts feel similar in difficulty?
Good luck with this!
- I will reconsider all the blankets that you mentioned
- NC's aren't that great so as those jump patterns, probably I will reorganize that section
- Will defenitely fit streams into the map's concept
- About the flow emphasis, I've got it, will try to emhasise different parts more wisely and make similiar parts of song emphasised familiar to each other
Also I was told that that square and edgy style of streams doesn't really fit the smooth sliders. What do you think, should I change the overall stream concept?
Thanks for your mod, it was really helpful!