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LeaF - Alice in Misanthrope -Ensei Alice-

posted
Total Posts
67
Topic Starter
Murasaki Nova
This beatmap was submitted using in-game submission on 6 мая 2018 г. at 3:10:49

Artist: LeaF
Title: Alice in Misanthrope -Ensei Alice-
Source: BMS
Tags: BOFU2016 - Legendary Again 想起 GOTHIC CHOIR セシル◇タイト Fouriose 孤高クローバー
BPM: 158
Filesize: 3810kb
Play Time: 02:22
Difficulties Available:
  1. Collab Insane (4,36 stars, 517 notes)
  2. Easy (1,63 stars, 150 notes)
  3. Hard (3,18 stars, 409 notes)
  4. Insane (5,04 stars, 670 notes)
  5. Misanthropy (5,65 stars, 773 notes)
  6. Normal (2,12 stars, 244 notes)


Download: LeaF - Alice in Misanthrope -Ensei Alice-
Information: Scores/Beatmap Listing
---------------
1#



LeaF - Alice in Misanthrope -Ensei Alice-





Mapset:
Easy - by me
Normal - by me
Hard - by me
Collab Insane - by Fouriose and me (rhythm Fouriose | style corrections me)
Insane - by me
Misanthropy - by me
(Hitsounding by Fouriose)







Thanks to Electoz for the BG image
MP3
nyu -
finished Normal diff~ not hitsounded but i added combocolors. <:
dont forget to add my name to the tags

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 79274
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Alice in Misanthrope -Ensei Alice-
TitleUnicode:Alice in Misanthrope -Ensei Alice-
Artist:LeaF
ArtistUnicode:LeaF
Creator:Murasaki Nova
Version:nyu's Normal
Source:BMS
Tags:BOFU2016 - Legendary Again GOTHIC CHOIR
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Murasaki Nova

nyu - wrote:

finished Normal diff~ not hitsounded but i added combocolors. <:
dont forget to add my name to the tags

osu file format v14

[General]
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AudioLeadIn: 0
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[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Alice in Misanthrope -Ensei Alice-
TitleUnicode:Alice in Misanthrope -Ensei Alice-
Artist:LeaF
ArtistUnicode:LeaF
Creator:Murasaki Nova
Version:nyu's Normal
Source:BMS
Tags:BOFU2016 - Legendary Again GOTHIC CHOIR
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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408,330,40164,6,0,P|371:344|315:330,1,79.9999999999999
262,298,40862,1,0,0:0:0:0:
186,324,41211,1,0,0:0:0:0:
170,245,41559,6,0,L|158:152,1,79.9999999999999
229,125,42257,1,0,0:0:0:0:
282,65,42606,1,0,0:0:0:0:
256,192,42955,12,0,44350,0:0:0:0:
282,65,45745,6,0,P|242:91|195:88,1,79.9999999999999
130,88,46443,2,0,L|144:171,1,79.9999999999999
175,240,47141,2,0,B|226:270|287:279|287:279|355:271|407:231,1,240
363,165,48536,6,0,P|424:157|446:302,1,240
398,237,49931,2,0,B|348:267|348:267|231:268,1,160
99,331,51327,6,0,P|118:300|127:239,1,79.9999999999999
77,195,52024,2,0,P|85:156|105:121,1,79.9999999999999
174,80,52722,2,0,B|308:139|275:45|407:92,1,240
480,121,54117,6,0,B|437:241|437:241|334:308,1,240
358,381,55513,2,0,P|297:379|268:282,1,160
288,138,56908,6,0,L|211:168,1,79.9999999999999
177,95,57606,2,0,L|100:125,1,79.9999999999999
37,171,58304,2,0,B|102:246|59:331|59:331|142:346,1,240
205,318,59699,6,0,P|212:255|359:267,1,240
283,293,61094,2,0,B|321:325|321:325|433:325,1,160
446,165,62490,6,0,P|440:110|413:84,1,79.9999999999999
368,149,63187,2,0,P|335:142|287:158,1,79.9999999999999
335,222,63885,2,0,B|271:254|223:266|223:266|171:254|106:221,1,240
143,150,65280,6,0,P|71:155|74:296,1,240
111,224,66676,2,0,P|178:223|222:135,1,160
165,51,68071,5,0,0:0:0:0:
176,56,73690,6,0,B|255:45|255:45|351:57,1,160
336,216,75077,6,0,B|257:227|257:227|177:217,1,160
176,364,76464,6,0,P|253:347|338:368,1,160
336,200,77879,6,0,P|258:216|181:199,1,160
52,104,79274,6,0,P|68:140|56:192,1,79.9999999999999
38,255,79972,2,0,P|90:254|146:165,1,160
138,91,81018,1,0,0:0:0:0:
211,122,81367,2,0,P|260:104|330:125,1,120
358,140,82065,6,0,L|345:234,1,79.9999999999999
272,250,82763,2,0,P|329:301|410:267,1,160
464,227,83809,1,0,0:0:0:0:
393,189,84158,2,0,L|394:67,1,120
391,28,84856,6,0,P|336:42|297:35,1,79.9999999999999
235,22,85553,2,0,P|147:33|93:89,1,160
96,160,86600,1,0,0:0:0:0:
16,153,86949,2,0,L|25:242,1,79.9999999999999
42,310,87646,6,0,P|151:298|206:320,1,160
263,358,88693,1,0,0:0:0:0:
283,280,89042,2,0,P|359:300|437:284,1,160
503,238,90088,1,0,0:0:0:0:
431,202,90437,6,0,L|398:121,1,79.9999999999999
443,59,91135,2,0,P|406:43|322:125,1,160
270,170,92181,1,0,0:0:0:0:
194,197,92530,1,0,0:0:0:0:
115,179,92879,1,0,0:0:0:0:
41,211,93228,6,0,P|31:171|52:128,1,79.9999999999999
30,57,93925,2,0,P|82:64|122:163,1,160
116,233,94972,1,0,0:0:0:0:
170,291,95321,1,0,0:0:0:0:
247,310,95670,1,0,0:0:0:0:
326,307,96018,6,0,P|350:263|352:219,1,79.9999999999999
272,236,96716,2,0,P|286:186|395:169,1,160
455,193,97763,1,0,0:0:0:0:
439,271,98111,1,0,0:0:0:0:
476,344,98460,1,0,0:0:0:0:
396,344,98809,5,0,0:0:0:0:
396,344,101600,6,0,B|360:260|432:272|392:172,3,160
344,129,104042,1,0,0:0:0:0:
272,164,104390,6,0,P|197:172|124:115,3,160
75,67,106832,1,0,0:0:0:0:
49,143,107181,6,0,B|64:188|48:223|48:223|58:260|44:309,3,160
107,352,109623,1,0,0:0:0:0:
184,331,109972,2,0,B|263:318|263:318|352:331,3,160
420,344,112414,1,0,0:0:0:0:
453,271,112763,6,0,P|468:230|467:184,1,79.9999999999999
389,182,113460,2,0,P|385:156|360:108,1,79.9999999999999
287,142,114158,2,0,P|237:138|193:148,1,79.9999999999999
169,213,114856,1,0,0:0:0:0:
99,252,115204,1,0,0:0:0:0:
99,252,115553,6,0,P|91:183|102:166,1,79.9999999999999
174,175,116251,2,0,P|201:111|219:102,1,79.9999999999999
285,125,116949,2,0,P|340:83|360:84,1,79.9999999999999
425,103,117646,1,0,0:0:0:0:
494,142,117995,1,0,0:0:0:0:
494,142,118344,6,0,P|493:188|396:230,1,160
327,199,119390,1,0,0:0:0:0:
246,199,119739,2,0,P|171:215|152:288,1,160
187,361,120786,1,0,0:0:0:0:
256,192,121135,12,0,123925,0:0:0:0:
192,355,125321,6,0,L|200:269,2,79.9999999999999
162,196,126741,6,0,P|204:186|250:203,1,79.9999999999999
309,233,127446,2,0,P|347:242|385:232,1,79.9999999999999
436,168,128147,2,0,P|474:157|512:167,2,79.9999999999999
414,244,129193,1,0,0:0:0:0:
468,321,129542,6,0,P|391:330|332:280,1,160
286,212,130589,1,0,0:0:0:0:
225,159,130938,2,0,L|145:169,1,79.9999999999999
67,187,131635,2,0,L|46:267,1,79.9999999999999
67,342,132333,6,0,P|-13:314|-26:235,1,160
23,187,133379,1,0,0:0:0:0:
90,143,133728,2,0,L|176:177,1,79.9999999999999
231,128,134426,2,0,L|273:196,1,79.9999999999999
332,249,135124,6,0,L|342:89,1,160
290,28,136170,1,0,0:0:0:0:
219,66,136519,2,0,P|185:86|166:121,1,79.9999999999999
243,143,137217,2,0,P|230:180|236:219,1,79.9999999999999
253,297,137914,6,0,P|319:261|308:186,1,160
243,143,138961,1,0,0:0:0:0:
274,69,139310,1,0,0:0:0:0:
274,69,140705,6,0,P|303:59|354:68,2,79.9999999999999
199,96,141751,1,0,0:0:0:0:
133,142,142100,1,0,0:0:0:0:
75,197,142449,6,0,P|76:223|67:243,2,40
Accepted!
m3gB3g
Хай~
Просто фидбек от себя (может быть обновлено в будущем)


Misanthropy:

01:52:763 (1) - вот отсюда ты тремя кругами джампами выделил новый звук после сложной части из кучи с пятёрками. Но после этих джампов ты снова вернулся к тем же пятеркам, хотя тот новый звук остался( и он кстати довольно таки сильный). Суть в том, что тут 01:53:286 (1,2,3,4,5) 01:53:809 (1,2,3,4,5) - 01:54:332 (1,2,3,4,5) - - я не слышу сильной отдачи на ноте 4 от того звука, по логике 3 и 5 звучат одинаково(как 2 кикслайдера/ноты чтоли..). Можно убрать 4 или можно превратить 3 в слайдер, чтоб его конец был на месте 4, таким образом разнообразить эту часть с приходом нового звука. Есть еще вариант оставить только 1 3 5 и наполнить эту секцию джампами(тоже во имя разнообразия).

01:55:553 (1,2,3,4,5) - эта часть по звуку такая же как и 01:52:763 (1,2,3) - т.е там должны быть джампы.
01:58:344 (1,2,3,4,5) - вот с этой части сильная отдача 4 точно есть. (там еще и биты появляются, поэтому пятёрки полностью оправданные)

01:18:489 (3) - Оверлап с двумя слайдерами ( в твоей карте мало оверлапов и их малое количество путает/смотрится некрасиво)
01:32:879 (3,4) - ^ но фигня
01:35:670 (3,4) - ^ тоже фигня
Ну на этом пока всё.
Люблю твой подход к мапингу, хотя я слишком слаб чтобы их играть
:lol:
P.S: Censored Rank when ? :D
PandaHero

m3gB3g wrote:

P.S: Censored Rank when ? :D
Nice meme, bro
Topic Starter
Murasaki Nova

m3gB3g wrote:

Хай~
Просто фидбек от себя (может быть обновлено в будущем)


Misanthropy:

01:52:763 (1) - вот отсюда ты тремя кругами джампами выделил новый звук после сложной части из кучи с пятёрками. Но после этих джампов ты снова вернулся к тем же пятеркам, хотя тот новый звук остался( и он кстати довольно таки сильный). Суть в том, что тут 01:53:286 (1,2,3,4,5) 01:53:809 (1,2,3,4,5) - 01:54:332 (1,2,3,4,5) - - я не слышу сильной отдачи на ноте 4 от того звука, по логике 3 и 5 звучат одинаково(как 2 кикслайдера/ноты чтоли..). Можно убрать 4 или можно превратить 3 в слайдер, чтоб его конец был на месте 4, таким образом разнообразить эту часть с приходом нового звука. Есть еще вариант оставить только 1 3 5 и наполнить эту секцию джампами(тоже во имя разнообразия).
(Да, согласен, этот момент я упустил, исправлю. Буду думать с паттернами и ноты это вообще или слайдеры)

01:55:553 (1,2,3,4,5) - эта часть по звуку такая же как и 01:52:763 (1,2,3) - т.е там должны быть джампы.
01:58:344 (1,2,3,4,5) - вот с этой части сильная отдача 4 точно есть. (там еще и биты появляются, поэтому пятёрки полностью оправданные)
(Тоже согласен, поспешил со стримами)

01:18:489 (3) - Оверлап с двумя слайдерами ( в твоей карте мало оверлапов и их малое количество путает/смотрится некрасиво)
01:32:879 (3,4) - ^ но фигня
01:35:670 (3,4) - ^ тоже фигня
(Насчет этого я подумаю, скорее всего я немного изменю концепт карты в более плавный стиль)
Ну на этом пока всё.
Люблю твой подход к мапингу, хотя я слишком слаб чтобы их играть
:lol:
P.S: Censored Rank when ? :D
P.S. На самом деле у меня замапано всего лишь 2 карты и говорить о ранке не имеет смысла. В пазолите есть проблемы и мне не хватает опыта их понять. Как только я наберусь опыта, то возможно смогу действительно сделать лучше, возможно даже ранкнуть.
Спасибо за мод!
Plaudible
Hey! Gonna be checking out your top diff and giving some advice on that.
  1. This actually isn't half bad! You present some unique ideas and for the most part fairly consistently. The issues that I mainly have with this map currently are how consistently you present these ideas and some things that you should consider in the overall "difficulty" spread in your difficulty, as well as touch on some things to consider for while you map later.
  2. Gonna nitpick aesthetics just a tad, with blankets like at 00:10:784 (3,4) - , it improves your map quality overall aesthetically if you space them similarly later in the map too. For example, take a look at these other blankets in your map, like at 00:16:366 (3,4,5) - . Perhaps making minor improvements like https://puu.sh/v9E8u/3906e24aaf.jpg throughout could help improve this a bit.
  3. 00:45:745 (1) - Another area where aesthetics could be improved. Overlapping objects inconsistently like 00:45:920 (2,1) - vs 00:46:443 (2,2) - vs 00:46:966 (1,4) - present a little lack in structure in your map.
    00:51:327 (1) - Shouldn't the NC's be switched in this section? Put them in the strong points, like at 00:51:676 (3) - or 00:52:025 (2) - .
  4. 00:56:909 (1) - So here's one inconsistency that you might want to consider improving. Compare the spacing here to 00:51:327 (1) - . Theoretically, you should be using similar patterns, with similar spacing, if not more since the pitch has increased. The ideas you present are nice, but they should be familiar given the song is similar to earlier here. You present consistency really nicely with the vocal bits with patterns like 00:59:699 (1) - .
  5. Second, take note of the streams like at 00:53:420 (4,5,6,7,1,2,3,4) - or 00:50:629 (1,2,3,4,1,2,3,4) - . These should be fairly similar, as the intensity doesn't change too drastically in the song. Overall, what I'm getting at here is that you should present similar rhythms and similar sounds in a similar fashion. This gives the player that recognition to these sorts of patterns and allows them to interpret them better ^^ I'd consider this thinking with the rest of your streams - is the spacing consistent? Does the intensity really match the song? (with exception to ones like 01:01:792 (1) - which fit IMO.)
  6. 01:02:489 (3), 01:05:280 (6) - - Again, if you use NC for emphasis on the strong points, make sure they're on the strong points! (white ticks)
  7. 01:04:844 (1,2,3,4,5) - This isn't bad even though it plays awkwardly, though the issue is that this is the really only point in this section where you map a stream like this. There's nothing inherently wrong with presenting a 1/4 rhythm in this manner, but you should make an effort to do so consistently, or only for certain points in emphasis. This point in the song is fairly similar to others earlier, so I suggest doing similar as to before here too ^-^
  8. 01:31:832 (1) - This is a good example of proper repetition in the song, I see you use these later for the same rhythm and they feel and play as if they are almost core to the song - nice!
  9. 01:30:088 (1,2,3,4,1) - Same spiel as before, be careful with suddenly introducing gimmicks like this.
  10. Your stream section is lovely! Some aesthetic things could be improved but conceptually it is very nice. Only one thing I take issue with: 02:02:181 (1) - . This stream is suddenly ending all the buildup you have created in spacing with the growing spacing leading into this. Given that the intensity is similar to 02:01:658 (1) - musically, give it that same distance spacing.
  11. 02:08:844 (1,2,3,4) - Perhaps map this as a 1/8 repeat kickslider since it's an intense piano glissando
  12. 02:11:199 (4,1) - Does this jumpstream really feel necessary? :L it's a bit out of the blue, and it doesn't entirely fit with what you've done in the map so far.
  13. Last thing I want to touch on - remember usage of flow can be a strong tool for emphasis. When I see your slider flow here at 00:00:771 (1,2,3) - , it feels equally intense flow wise as 00:05:901 (3,4,5) - . (though with varying spacing, obviously..) For the calm parts, perhaps consider using more linear flow. Make things flow into each other or use soft circular flow. Things like that can not only make the calm parts feel more relaxing, but make the intense parts just seem that much more intense! :D

All I really have to say on a broad scale, you did a fairly good job with this. Just work on applying your concepts more consistently, and make sure they make sense across your entire difficulty - do you want certain points to be the most intense parts of the song where they are, and do similar parts feel similar in difficulty? :)

Good luck with this!
Topic Starter
Murasaki Nova

Plaudible wrote:

Hey! Gonna be checking out your top diff and giving some advice on that.
  1. This actually isn't half bad! You present some unique ideas and for the most part fairly consistently. The issues that I mainly have with this map currently are how consistently you present these ideas and some things that you should consider in the overall "difficulty" spread in your difficulty, as well as touch on some things to consider for while you map later.
  2. Gonna nitpick aesthetics just a tad, with blankets like at 00:10:784 (3,4) - , it improves your map quality overall aesthetically if you space them similarly later in the map too. For example, take a look at these other blankets in your map, like at 00:16:366 (3,4,5) - . Perhaps making minor improvements like https://puu.sh/v9E8u/3906e24aaf.jpg throughout could help improve this a bit.
  3. 00:45:745 (1) - Another area where aesthetics could be improved. Overlapping objects inconsistently like 00:45:920 (2,1) - vs 00:46:443 (2,2) - vs 00:46:966 (1,4) - present a little lack in structure in your map.
    00:51:327 (1) - Shouldn't the NC's be switched in this section? Put them in the strong points, like at 00:51:676 (3) - or 00:52:025 (2) - .
  4. 00:56:909 (1) - So here's one inconsistency that you might want to consider improving. Compare the spacing here to 00:51:327 (1) - . Theoretically, you should be using similar patterns, with similar spacing, if not more since the pitch has increased. The ideas you present are nice, but they should be familiar given the song is similar to earlier here. You present consistency really nicely with the vocal bits with patterns like 00:59:699 (1) - .
  5. Second, take note of the streams like at 00:53:420 (4,5,6,7,1,2,3,4) - or 00:50:629 (1,2,3,4,1,2,3,4) - . These should be fairly similar, as the intensity doesn't change too drastically in the song. Overall, what I'm getting at here is that you should present similar rhythms and similar sounds in a similar fashion. This gives the player that recognition to these sorts of patterns and allows them to interpret them better ^^ I'd consider this thinking with the rest of your streams - is the spacing consistent? Does the intensity really match the song? (with exception to ones like 01:01:792 (1) - which fit IMO.)
  6. 01:02:489 (3), 01:05:280 (6) - - Again, if you use NC for emphasis on the strong points, make sure they're on the strong points! (white ticks)
  7. 01:04:844 (1,2,3,4,5) - This isn't bad even though it plays awkwardly, though the issue is that this is the really only point in this section where you map a stream like this. There's nothing inherently wrong with presenting a 1/4 rhythm in this manner, but you should make an effort to do so consistently, or only for certain points in emphasis. This point in the song is fairly similar to others earlier, so I suggest doing similar as to before here too ^-^
  8. 01:31:832 (1) - This is a good example of proper repetition in the song, I see you use these later for the same rhythm and they feel and play as if they are almost core to the song - nice!
  9. 01:30:088 (1,2,3,4,1) - Same spiel as before, be careful with suddenly introducing gimmicks like this.
  10. Your stream section is lovely! Some aesthetic things could be improved but conceptually it is very nice. Only one thing I take issue with: 02:02:181 (1) - . This stream is suddenly ending all the buildup you have created in spacing with the growing spacing leading into this. Given that the intensity is similar to 02:01:658 (1) - musically, give it that same distance spacing.
  11. 02:08:844 (1,2,3,4) - Perhaps map this as a 1/8 repeat kickslider since it's an intense piano glissando
  12. 02:11:199 (4,1) - Does this jumpstream really feel necessary? :L it's a bit out of the blue, and it doesn't entirely fit with what you've done in the map so far.
  13. Last thing I want to touch on - remember usage of flow can be a strong tool for emphasis. When I see your slider flow here at 00:00:771 (1,2,3) - , it feels equally intense flow wise as 00:05:901 (3,4,5) - . (though with varying spacing, obviously..) For the calm parts, perhaps consider using more linear flow. Make things flow into each other or use soft circular flow. Things like that can not only make the calm parts feel more relaxing, but make the intense parts just seem that much more intense! :D

All I really have to say on a broad scale, you did a fairly good job with this. Just work on applying your concepts more consistently, and make sure they make sense across your entire difficulty - do you want certain points to be the most intense parts of the song where they are, and do similar parts feel similar in difficulty? :)

Good luck with this!
Overall I've got an idea you meant
- I will reconsider all the blankets that you mentioned
- NC's aren't that great so as those jump patterns, probably I will reorganize that section
- Will defenitely fit streams into the map's concept
- About the flow emphasis, I've got it, will try to emhasise different parts more wisely and make similiar parts of song emphasised familiar to each other

Also I was told that that square and edgy style of streams doesn't really fit the smooth sliders. What do you think, should I change the overall stream concept?
Thanks for your mod, it was really helpful!
Plaudible
It's not necessarily a bad thing and you implemented it fine I think, if you do it consistently and you feel it fits the song better then by all means keep going with it ^^
gary00737
hello , i camo from ?????????



01:53:460 (5) - I think this distance should not be reduced will only increase
01:54:506 (4) - ^



OMG .I only found this question .
I think this is a good map!!
I learned some of the spectrum ;)
Daoski
Hey! Mod req from PM wooooooooo! :) You asked me to help mod your flow, but there's no such thing as a map with bad flow in osu. I think the only reason some maps have bad flow cause the spacing concept for it is aesthetically/structurally legal but not that friendly to play like in yf's Expert from this mapset https://osu.ppy.sh/s/466550, or any high star rating hollow wings' map since their ideal structuring for maps is very unique and legally correct as well but not exactly friendly.

I'll still try and make 1 comment on the flow of each diff tho ;)

BTW: I personally think the star rating gap (as well as the skill level gap) between your Insane and Hard is too high (even if it is linear from Normal --> Hard (+1.3*) to Hard-->Insane (1.3*)) I highly suggest you fit in a low 4.1-4.3* insane here to balance the spread.

I can fill it in for you if you want me :kappa: But seriously though, if you ever consider adding diffs to balance the spread, I am definitely down to map any star diff

I will probably look at all of your diffs so please do expect me to continue adding on since I'm too weak to mod all your diffs in 1 sitting

Flow: Looks pretty solid here since nothing seemed like "omfg backwards slider flow xdddddddddd"

00:07:645 (2) - move this to x:224 y:170 so the transition between these 00:06:598 (1,2,3) - is a perfect line (with constant 0.99x all across ofc)

00:14:970 (1,5) - u probably should tweak this "jumpy" part so that the circle is in the blanket of the slider, which can be done by just rearranging the positions of these circles 00:16:017 (2,3,4) - to help that. it's not really a big deal but it just kinda cringes me since it can definitely be blanketed >:D

00:41:559 (1,2,3) - u can definitely tweak the positions of hit circles 2 and 3 so they form a perfect straight line like this: https://osu.ppy.sh/ss/7940870

00:56:908 (1,2) - considering the transition here makes me wonder why the transition between these 00:57:606 (2,3) - arent the same as slider #3 is below the sliderend of #2 instead of above like 00:56:908 (1,2). It looks like a plain structure-related inconsistency that was worth pointing out since you were consistent with the structures for similar sections like 00:51:327 (1,2,3) - and 01:02:490 (1,2,3) - . This definitely sounds ridiculously picky but keeping a consistent mapping structure is pretty important for newer players to be able to anticipate how each defining section of the song will play out. It may be just 1 slider in the entire diff I'm telling you to move but it's 1 slider closer to getting ranked (if fixed) if you know what i'm sayin ayyyyy lmao ;)

01:01:094 (2) - can stretch this slider a little bit more downward so that the slider border lines up with the slider border of 00:59:699 (1) - cause overlap is definitely cringe when its THAT close to being perfect (screenshot of what i mean here, focus at the how the slider borders of both of them overlap each other https://osu.ppy.sh/ss/7940833

01:21:367 (4,1) - um, I don't exactly know how legal/illegal it is but I've heard that there shouldn't be 1/2 gaps between objects in an Easy diff (1.52*). I don't really have a problem with how it looks and plays but I just want to point this out lolz :). If some pro mapper can approve of 1/2 usage in Easy then by all means just ignore this one ;).

01:38:809 (1) - please make this constant distance spacing (you are sticking to 0.99x but this is at 1.11x relative to the previous object)

01:55:204 (5,1) - this is the same as above, but in this case you have 2 directly stacked objects with a 1/1 gap.. I mean you only did it twice in the entire map but... hit circle overlaps like these are relatively tricky for those 7 digit players who are trying to dirty farm 1.52* easy diffs lolz

02:10:589 (2) - can you double check the circle's position so that the transition between these circles here 02:09:542 (1,2,3) - form a straight line like i did in the first suggestion I made for this diff right here at 00:06:598 (1,2,3)

02:20:705 (1,2,3,1) - can you tweak the positions of these circles a little bit so they can form a straight line like this: https://osu.ppy.sh/ss/7940855 purely for aesthetic purposes :D
Flow: seems ok, maybe some jumbled circle placement here and there but that doesn't ruin your maps flow since it's an aesthetics-related problem.

00:05:901 (3,1) - i am quite sure the gap between this can be filled very easily with something like this https://osu.ppy.sh/ss/7940901, i don't think it's good to gap there when there are some very dominant sounds coming into the next more intense section of the song :O

00:16:366 (8) - can you add new combo here

00:20:937 (1,2) - blanket slider #2 partially around the slider end of #1 properly please :D

00:26:013 (10,1) - i think u should definitely add more spacing between these two notes (since it's lower than the average spacing of your objects so far)

00:38:419 (4,5) - blanket these properly please (ik its tricky to but i mean... you might as well if you're going to place them in very close blanket-able positions like that)

00:44:350 (5) - add new combo here

01:02:490 (6) - add new combo here too

01:04:583 (3) - here as well especially since you are introducing a mapping structure to the player (1/4 sliders with 1/2 gaps) just like you new combo'd for this part here 01:31:832 (1,2,3,4) -

01:58:431 (1) - u need to move this back so its on the white tick

too lazy 2 mod, dont bother for kds if u dont want to lolz
Ellyu
Sry I don't like the song that much so I will only mod 2 diffs sry ;w;w;w;w;and I am not familiar with this style too.

[General]
u forget costom colors expect nyu's easy

[Easy]
maybe the best diff in this mapset imo.
00:17:063 (5,1) - avoid these kinda overlap in easy. they are nearly stack now. and stack in easy is unrankable
00:28:304 (4,1) - same as^
00:37:373 (1) - better not to put a slider mutiply reversed in easy
01:41:600 (1) - 01:44:390 (1) - 01:47:181 (1) - 01:49:972 (3) -
01:15:077 (1,1,1) - remove nc plz. that's not good for easy
01:21:367 (4) - no 1/2 gap in easy plz
01:24:158 (4,1) - same as^
01:49:972 (3) - miss a nc



[Misanthropy]
why every stream is straight?
make ur jumps more colorful plz. what i see is jump to and fro at every where.
00:05:203 (1,2,3,4) - what the firetruck is that space changing?
00:10:087 (5,6) - try to put a 1/2 slider instead cuz I don't feel there is a heavy beat on the blue tick
00:29:001 (2) - miss a new combo
00:45:222 (6,7,8,1,2,3) - i feel better to change ur flow at (8) instead of (1). and same with nc. 1/4 stream splited in 3 3 1 is very hard to heat,especially the heavy beat here is on (8)
01:04:844 (3,4,5,6,7,8) - wtf
01:21:367 (4,5,6,1,2,3,1,2) - 01:24:158 (4,5,6,1,2,3,1,2) - same as before. i think better to split them in to 2 4 4 or 4 4 2
02:07:270 (4,5,6) - better not to put stream jump at a triplet
-Alcaida
Привет!
[Misanthropy]
00:07:645 (8,9) - Лучше не стоит после трипла стакать 1\2 как 1\4(Хочется троечку прожать)
01:32:879 (3,4) - ^
01:35:670 (3,4) - ^
02:21:751 (1,2,3) - ^
01:04:844 (3,4,5,6,7,8) - можешь перемпишь этот момент??
01:21:367 (4) - nc
[Insane]
00:31:617 (7) - Мне кажется, или нота как-то криво стоит(подровнять со слайдером)
00:43:478 (4) - Зачем ds уменьшил??Ты же вроде увеличиваешь расстояние между ними
00:56:211 (1,2,3,4,1,2,3,4) - Может со спейсингом похимичишь, как и в предыдущем стриме
01:42:123 (6) - Может новое комбо на этих слайдерах??(как в ласт диффе)
01:54:506 (4) - Сомнительное уменьшение спейсинга
[Hard]
00:04:331 (4) - может сделаешь так, чтобы он не перекрывал слайдер??(Н Е К Р А С И В О)
00:45:222 (10) - Может слайдер на 1 тик удлинишь?? Там звук есть ещё
01:58:431 (1) - передвинь в 01:58:344 - Он отсюда должен начаться

(За гд кудосу давать не надо(Бакари сказал))

Удачи! ^_^
Electoz
Hi, from my modding queue~

[General]

  1. Combo colours missing in some diffs zz



[nyu's Easy]

  1. 00:14:970 (1,2) - Can be combined to a single slider to make 00:16:366 (3,4,5) more stand out.
  2. 00:17:761 (1,2) - 00:20:584 (1,2) - Better use the same rhythm for consistency since the rhythms on these places aren't really different.
  3. 00:27:606 (3) - Should be 2 circles cuz 00:27:955 is stronger than 00:26:559 - 00:27:257 so you should use a different rhythm here to reflect that.
  4. The gimmicks play alright but to me you didn't think it through enough:
    1. 00:23:412 (1,1) - You did a very stand out gimmick 00:23:412 (1,1) while the rhythm isn't intense/prominent enough to call for it.
    2. 01:26:949 (4,1) - Regardless whether this is intentional or not, it's still should be consistent with 01:21:367 (4,4) considering the rhythm is the same.
    3. 00:31:792 (1,1) - Should be the same rhythm as well.


You should give your gimmicks a bit deeper thoughts, and your aesthetics would be 100x times better with higher DS so some of your overlaps like 00:11:482 (4,1) - 00:59:699 (1,2) don't look cramped and unintentional lol

[Normal]

  1. 00:06:162 (4) - I don't see the need to be risky with this lol, you didn't map this in Hard anyways.
  2. 00:16:191 (4) - 00:16:714 (5) - Could NC on either of these considering you did that on every downbeat.
  3. 00:28:478 (3,1) - DS
  4. 00:37:373 (1) - Could mislead players when combined with 00:31:792 (1) lol, better do one of these on both places so it's not too confusing.
  5. 00:45:048 (3) - Can be a longer slider cuz it's not really the sound happening at that spot is held longer than 00:44:350 (1,2) so a longer slider can reflect that.
  6. 01:01:792 (2) - Shouldn't this be the same rhythm as 00:59:001 (2,3) according to how you variated things 00:47:141 (1) - 00:49:931 (1) - 00:52:722 (3,4) - 00:55:513 (1,2) - every two times?
  7. 01:07:373 (3) - Optional but 2 circles could work here too, just suggesting my idea lol
  8. 01:31:832 (4,5) - 01:34:623 (1,2) - Better stick with DS on these places.
  9. 01:49:972 (3) - NC
  10. My biggest concern here on this is aesthetics:
    1. 00:06:598 (1,1) - 00:10:784 (1,1) - General thumb rule when mapping with DS is that you shouldn't trap yourself into an overlap like these, they badly ruins aesthetics cuz those overlaps won't look tidy and intentional. (Overlaps should be intentional otherwise things will be pretty much random everywhere in the map so yeah)
    2. 00:20:584 (1,2,1) - Try to pay more attention to visual spacing, following DS is fine but in this case it's not good enough, something like this would be a lot better cuz I gave more visual spacing between 00:20:584 (1,1) so it looks cleaner, you can try to apply that with lots of things like 00:47:838 (2,1,2) - 00:52:722 (3,4,5) - 01:29:739 (3,1,2) - etc as well.


Although Easy and Normal aren't made by the same mapper, this diff could have been more gimmicky with things considering the potential used in Easy

[Hard]

  1. 00:10:784 (8) - 00:13:575 (6) - 00:16:366 (8) - NC I guess.
  2. 00:42:955 (1,2,3,4) - Appreciate the idea but should be something different from 00:40:164 (1,2,3,4) - 00:41:560 (1,2,3,4) cuz there's no spooky vocals anymore so you should do something else to differentiate that, something like this could work, spamming circles like 00:44:350 (3,4,5,6,7) also somewhat works.
  3. 00:42:955 (1,2,3,4) - 00:44:350 (5,6,7,8,9) - Actually both of these should have the same rhythm considering you did that with 00:40:164 (1,2,3,4) - 00:41:560 (1,2,3,4) - already.
  4. 00:47:838 (3) - 00:48:187 (4) - These two are clearly different rhythm-wise, shouldn't be mapped in the same way, making 00:47:838 (3) a triplet starting at 00:47:838 would already work fine. Same also applies to 00:53:420 (3,4) .
  5. 01:05:280 (1,2,3,4,1,2) - This is clearly more intense than your slider pattern things in previous measure so you should do something different on this to indicate the change in intensity, changing sliders to circles or increasing the spacings between these sliders could work.
  6. 01:58:431 (1) - Pretty sure this isn't intentional for starting this on the blue tick lol


The biggest problem I have is that these sections 00:06:598 - 00:29:001 are mapped in almost the same way which you should be more creative with potential the song provides, try to think of it as a whole section and do something more different between them, could be aesthetics, spacings, rhythms, or whatever. Same also applies to how these sections 01:19:274 - 02:09:542 as well.

[Insane]

  1. 00:14:621 (9,10,1) - Shouldn't this be the same as that back and forth thing like 00:09:040 (1,2,1) ? Because you're consistently doing these 00:07:645 (5,6,1) - 00:13:226 (5,6,1) then I don't see any reason to be inconsistent with this one.
  2. 00:09:040 (1) - 00:14:621 (9) - Also be more consistent with your NCs pls
  3. 00:20:584 (6,7) - A 2/1 slider instead of this would play better cuz the sound at 00:20:584 is more fitting to hold with a slider if you ask me, also to be consistent with 00:17:761 (1) .
  4. 00:22:349 (1,2,3,4,5,6,7) - Try not to space these so much when you spaced these 00:17:761 (1,2,3,4,5,6,7,8) a lot smaller lol, a drastic difference in spacing isn't a good thing when the rhythm isn't different.
  5. 00:22:349 (1,2,3,4,5,6,7) - Also not sure what are you going for by doing both things 00:22:349 (1,2,3) - 00:22:878 (4,5,6,7) - in one pattern lol just stick to one of these I guess.
  6. 01:39:507 - Why you ended kiai here but not 01:38:809 like the other diffs tho?
  7. 00:26:211 (1,2) - 00:26:908 (3,4) - The pattern is repeating itself yet you did overlaps differently, should be more consistent with minor details tbh
  8. 00:28:478 (9) - Kind of anti-climatic for a build up, 3 circles would be more fitting as an introduction to a new section with a higher intensity. Stuff like 00:34:059 (5,6,7) would work too but up to you I guess.
  9. 00:30:571 - Don't skip this lol
  10. 00:29:873 (5,6,7) - 00:31:269 (5,6,7) - etc. Should be more consistent with your spacing on these 3 circles, 00:30:048 (6,7) - 00:31:443 (6,7) - are spaced so differently despite being the same thing, and I don't even know if this is meant to have an equal spacing considering you tried to do a triangle with it. Should be more consistent with spacings when you're doing the same thing, 00:35:455 (5,6,7) - 00:36:850 (5,6,7) should be taken care off as well.
  11. 00:43:478 (4,1) - 00:44:176 (4,1) - Actually you should prioritize on emphasizing these with bigger spacings than the rest lol
  12. 01:02:838 (2,4) - Shouldn't do this cuz you always made them clearly different in earlier measures 00:48:536 (1,2,3) - 00:49:234 (4,5,6) - 00:54:117 (1,2,3) - 00:54:815 (4,5,6) but this one looks visually ambiguous lol try to come up with something else.
  13. 01:07:722 - Should be clickable.
  14. 01:24:856 (1,2,3) - Why are you making this a pattern and not other places like 01:22:065 (1,2,3) - 01:30:437 (5,6,7) when the same/similar rhythm is happening.
  15. 01:54:856 (1,6) - Inconsistent NCs
  16. So basically my point of these suggestions is you should be more consistent with whatever you're doing when the rhythm is similar/same, and try to focus more on using spacings for emphasis.


Gonna stop here lol or it will be too much to process, there might be many typos in my mod so yeah sorry with that in advance. With that said, I hope you can learn a lot on this, try to focus more on what I’m trying to say first, and then applying comes later. That way you can learn a lot more from my suggestions, good luck~
Topic Starter
Murasaki Nova
I just mapping slowly and rethink much stuffs (^^#)

hello , i camo from ?????????



Insane

01:53:460 (5) - I think this distance should not be reduced will only increase (Ok, I'll increase the spacing)
01:54:506 (4) - ^ (^)



OMG .I only found this question .
I think this is a good map!!
I learned some of the spectrum ;)


Thanks for the short mod OwO
Sry I don't like the song that much so I will only mod 2 diffs sry ;w;w;w;w;and I am not familiar with this style too.

[General]
u forget costom colors expect nyu's easy Ooops

[Misanthropy]
why every stream is straight?
make ur jumps more colorful plz. what i see is jump to and fro at every where.
00:05:203 (1,2,3,4) - what the firetruck is that space changing? I can't see any problems with spacing there
00:10:087 (5,6) - try to put a 1/2 slider instead cuz I don't feel there is a heavy beat on the blue tick (Yes, that's defenitely better, fixed)
00:29:001 (2) - miss a new combo (Fixed)
00:45:222 (6,7,8,1,2,3) - i feel better to change ur flow at (8) instead of (1). and same with nc. 1/4 stream splited in 3 3 1 is very hard to heat,especially the heavy beat here is on (8) (I decided to make it straight to avoid argues in the future)
01:04:844 (3,4,5,6,7,8) - wtf (Now that's an explained mistake)
01:21:367 (4,5,6,1,2,3,1,2) - 01:24:158 (4,5,6,1,2,3,1,2) - same as before. i think better to split them in to 2 4 4 or 4 4 2 (I emphasised rhythm change and rising tension with 3 3 3)
02:07:270 (4,5,6) - better not to put stream jump at a triplet (02:07:446 (6) - Is a strong beat, I can't see any bad thing in it especially for low bpm)


Thanks for your mod, this was short but useful still.
Hey! Mod req from PM wooooooooo! :) You asked me to help mod your flow, but there's no such thing as a map with bad flow in osu. I think the only reason some maps have bad flow cause the spacing concept for it is aesthetically/structurally legal but not that friendly to play like in yf's Expert from this mapset https://osu.ppy.sh/s/466550, or any high star rating hollow wings' map since their ideal structuring for maps is very unique and legally correct as well but not exactly friendly.

I'll still try and make 1 comment on the flow of each diff tho ;)

BTW: I personally think the star rating gap (as well as the skill level gap) between your Insane and Hard is too high (even if it is linear from Normal --> Hard (+1.3*) to Hard-->Insane (1.3*)) I highly suggest you fit in a low 4.1-4.3* insane here to balance the spread.

I can fill it in for you if you want me :kappa: But seriously though, if you ever consider adding diffs to balance the spread, I am definitely down to map any star diff

I will probably look at all of your diffs so please do expect me to continue adding on since I'm too weak to mod all your diffs in 1 sitting


Hard


Flow: seems ok, maybe some jumbled circle placement here and there but that doesn't ruin your maps flow since it's an aesthetics-related problem.

00:05:901 (3,1) - i am quite sure the gap between this can be filled very easily with something like this https://osu.ppy.sh/ss/7940901, i don't think it's good to gap there when there are some very dominant sounds coming into the next more intense section of the song :O (I think not, since 00:05:901 (3) - emphasises one sound but reverse would emphasise two)

00:16:366 (8) - can you add new combo here (Fixed)

00:20:937 (1,2) - blanket slider #2 partially around the slider end of #1 properly please :D(Fixed)

00:26:013 (10,1) - i think u should definitely add more spacing between these two notes (since it's lower than the average spacing of your objects so far) (Fixed)

00:38:419 (4,5) - blanket these properly please (ik its tricky to but i mean... you might as well if you're going to place them in very close blanket-able positions like that) (I will remap this part most likely)

00:44:350 (5) - add new combo here (Fixed)

01:02:490 (6) - add new combo here too (Fixed)

01:04:583 (3) - here as well especially since you are introducing a mapping structure to the player (1/4 sliders with 1/2 gaps) just like you new combo'd for this part here 01:31:832 (1,2,3,4) (Fixed)

01:58:431 (1) - u need to move this back so its on the white tick (Fixed OwO)

too lazy 2 mod, dont bother for kds if u dont want to lolz

Thanks for your mod!
Привет!
[Misanthropy]
00:07:645 (8,9) - Лучше не стоит после трипла стакать 1\2 как 1\4(Хочется троечку прожать) (Скорее даже не то, что хочется прожать трипл, а просто не подходит к концепции, fix)
01:32:879 (3,4) - ^ (^)
01:35:670 (3,4) - ^ (^)
02:21:751 (1,2,3) - ^ (Это конец карты и тут очень слабое напряжение, как и отсутствует сильный фон на заднем плане, но если еще кто-нибудь напишет, то уберу OwO)
01:04:844 (3,4,5,6,7,8) - можешь перемпишь этот момент?? (Он соблюдает концепт карты и на каждом прыжке сильный бит, не вижу в нем соверешенно ничего плохого)
01:21:367 (4) - nc (в начале стрима по концепту не ставится NC принципиально, так что думаю не стоит)
[Insane]
00:31:617 (7) - Мне кажется, или нота как-то криво стоит(подровнять со слайдером) (Хм, действительно криво, fix)
00:43:478 (4) - Зачем ds уменьшил??Ты же вроде увеличиваешь расстояние между ними (Не заметил эту 00:43:652 (1) - fixed)
00:56:211 (1,2,3,4,1,2,3,4) - Может со спейсингом похимичишь, как и в предыдущем стриме (Там идет чередование стримов по форме и спейсингу потому что они различаются по звуку, вот перед ним он же 00:50:629 (1,2,3,4,1,2,3,4))
01:42:123 (6) - Может новое комбо на этих слайдерах??(как в ласт диффе) (Думаю не стоит злоупотреблять NC, тем более, что это красный тик)
01:54:506 (4) - Сомнительное уменьшение спейсинга (Уже оговаривалось в предыдущем моде)
[Hard]
00:04:331 (4) - может сделаешь так, чтобы он не перекрывал слайдер??(Н Е К Р А С И В О) (Не вижу в этом эстетически ничего плохого, но в джамп паттерне 00:04:331 (4,7) - выглядит коряво, так что это место переделаю, возможно и слайдер тоже)
00:45:222 (10) - Может слайдер на 1 тик удлинишь?? Там звук есть ещё (OwO исправил!)
01:58:431 (1) - передвинь в 01:58:344 - Он отсюда должен начаться (Упс, исправил OwO)

(За гд кудосу давать не надо(Бакари сказал)) :thinking: IRC mod

Удачи! ^_^


Спасибо за мод и кудосу \о/ и тебе удачи!
Hi, from my modding queue~

[General]

  1. Combo colours missing in some diffs zz (You have writtem that in previous mod)


[Normal]

  1. 00:06:162 (4) - I don't see the need to be risky with this lol, you didn't map this in Hard anyways. (Moved the slider end to white tick)
  2. 00:16:191 (4) - 00:16:714 (5) - Could NC on either of these considering you did that on every downbeat. (Fixed)
  3. 00:28:478 (3,1) - DS (Whoops, fixed)
  4. 00:37:373 (1) - Could mislead players when combined with 00:31:792 (1) lol, better do one of these on both places so it's not too confusing. (Made them both follow one concept)
  5. 00:45:048 (3) - Can be a longer slider cuz it's not really the sound happening at that spot is held longer than 00:44:350 (1,2) so a longer slider can reflect that. (Did exactly like you said)
  6. 01:01:792 (2) - Shouldn't this be the same rhythm as 00:59:001 (2,3) according to how you variated things 00:47:141 (1) - 00:49:931 (1) - 00:52:722 (3,4) - 00:55:513 (1,2) - every two times? (I will either change the variation concept or will fix that timing)
  7. 01:07:373 (3) - Optional but 2 circles could work here too, just suggesting my idea lol (I think for the begginers playing slider would be easier to play, so I'll stick with slider there)
  8. 01:31:832 (4,5) - 01:34:623 (1,2) - Better stick with DS on these places. (Fixed)
  9. 01:49:972 (3) - NC (Fixed)
  10. My biggest concern here on this is aesthetics:
    1. 00:06:598 (1,1) - 00:10:784 (1,1) - General thumb rule when mapping with DS is that you shouldn't trap yourself into an overlap like these, they badly ruins aesthetics cuz those overlaps won't look tidy and intentional. (Overlaps should be intentional otherwise things will be pretty much random everywhere in the map so yeah) (Even this big spacing may be considered an overlap? Woah, k, I'll fix the aesthetics there)
    2. 00:20:584 (1,2,1) - Try to pay more attention to visual spacing, following DS is fine but in this case it's not good enough, something like this would be a lot better cuz I gave more visual spacing between 00:20:584 (1,1) so it looks cleaner, you can try to apply that with lots of things like 00:47:838 (2,1,2) - 00:52:722 (3,4,5) - 01:29:739 (3,1,2) - etc as well. (I though that for the diffs like easy, normal and hard you should use DS all the time, but apparently I can make small adjustments to keep the asthetics alive, thanks on that one)


Although Easy and Normal aren't made by the same mapper, this diff could have been more gimmicky with things considering the potential used in Easy

[Hard]

  1. 00:10:784 (8) - 00:13:575 (6) - 00:16:366 (8) - NC I guess. (Fixed)
  2. 00:42:955 (1,2,3,4) - Appreciate the idea but should be something different from 00:40:164 (1,2,3,4) - 00:41:560 (1,2,3,4) cuz there's no spooky vocals anymore so you should do something else to differentiate that, something like this could work, spamming circles like 00:44:350 (3,4,5,6,7) also somewhat works. (I will apply your suggestion it will make the diff more interesting)
  3. 00:42:955 (1,2,3,4) - 00:44:350 (5,6,7,8,9) - Actually both of these should have the same rhythm considering you did that with 00:40:164 (1,2,3,4) - 00:41:560 (1,2,3,4) - already. (My bad, will fixed that)
  4. 00:47:838 (3) - 00:48:187 (4) - These two are clearly different rhythm-wise, shouldn't be mapped in the same way, making 00:47:838 (3) a triplet starting at 00:47:838 would already work fine. Same also applies to 00:53:420 (3,4) . (I think it may make the map harder. I'll think about it)
  5. 01:05:280 (1,2,3,4,1,2) - This is clearly more intense than your slider pattern things in previous measure so you should do something different on this to indicate the change in intensity, changing sliders to circles or increasing the spacings between these sliders could work. (Ok, I'll increase the spacing)
  6. 01:58:431 (1) - Pretty sure this isn't intentional for starting this on the blue tick lol. (You have writtem that in previous mod)


The biggest problem I have is that these sections 00:06:598 - 00:29:001 are mapped in almost the same way which you should be more creative with potential the song provides, try to think of it as a whole section and do something more different between them, could be aesthetics, spacings, rhythms, or whatever. Same also applies to how these sections 01:19:274 - 02:09:542 as well.

[Insane]

  1. 00:14:621 (9,10,1) - Shouldn't this be the same as that back and forth thing like 00:09:040 (1,2,1) ? Because you're consistently doing these 00:07:645 (5,6,1) - 00:13:226 (5,6,1) then I don't see any reason to be inconsistent with this one.
  2. 00:09:040 (1) - 00:14:621 (9) - Also be more consistent with your NCs pls (Fixed)
  3. 00:20:584 (6,7) - A 2/1 slider instead of this would play better cuz the sound at 00:20:584 is more fitting to hold with a slider if you ask me, also to be consistent with 00:17:761 (1) . (I don't think so. If I replace 00:18:113 with 00:17:761 (1) there will be a drum sound, but on the 00:20:937 there is a piano sound which I emphasise)
  4. 00:22:349 (1,2,3,4,5,6,7) - Try not to space these so much when you spaced these 00:17:761 (1,2,3,4,5,6,7,8) a lot smaller lol, a drastic difference in spacing isn't a good thing when the rhythm isn't different. (Lowered the spacing , changed pattern)
  5. 00:22:349 (1,2,3,4,5,6,7) - Also not sure what are you going for by doing both things 00:22:349 (1,2,3) - 00:22:878 (4,5,6,7) - in one pattern lol just stick to one of these I guess. (^)
  6. 01:39:507 - Why you ended kiai here but not 01:38:809 like the other diffs tho? (Fixed)
  7. 00:26:211 (1,2) - 00:26:908 (3,4) - The pattern is repeating itself yet you did overlaps differently, should be more consistent with minor details tbh (Fixed)
  8. 00:28:478 (9) - Kind of anti-climatic for a build up, 3 circles would be more fitting as an introduction to a new section with a higher intensity. Stuff like 00:34:059 (5,6,7) would work too but up to you I guess. (Fixed)
  9. 00:30:571 - Don't skip this lol (Yep, that's better, fxied)
  10. 00:29:873 (5,6,7) - 00:31:269 (5,6,7) - etc. Should be more consistent with your spacing on these 3 circles, 00:30:048 (6,7) - 00:31:443 (6,7) - are spaced so differently despite being the same thing, and I don't even know if this is meant to have an equal spacing considering you tried to do a triangle with it. Should be more consistent with spacings when you're doing the same thing, 00:35:455 (5,6,7) - 00:36:850 (5,6,7) should be taken care off as well. (Fixed)
  11. 00:43:478 (4,1) - 00:44:176 (4,1) - Actually you should prioritize on emphasizing these with bigger spacings than the rest lol (Fixed)
  12. 01:02:838 (2,4) - Shouldn't do this cuz you always made them clearly different in earlier measures 00:48:536 (1,2,3) - 00:49:234 (4,5,6) - 00:54:117 (1,2,3) - 00:54:815 (4,5,6) but this one looks visually ambiguous lol try to come up with something else. (I didn't get what you meant, can't see any problem there)
  13. 01:07:722 - Should be clickable. (Looks interesting)
  14. 01:24:856 (1,2,3) - Why are you making this a pattern and not other places like 01:22:065 (1,2,3) - 01:30:437 (5,6,7) when the same/similar rhythm is happening. (Fixed)
  15. 01:54:856 (1,6) - Inconsistent NCs (Fixed)
  16. So basically my point of these suggestions is you should be more consistent with whatever you're doing when the rhythm is similar/same, and try to focus more on using spacings for emphasis.


Gonna stop here lol or it will be too much to process, there might be many typos in my mod so yeah sorry with that in advance. With that said, I hope you can learn a lot on this, try to focus more on what I’m trying to say first, and then applying comes later. That way you can learn a lot more from my suggestions, good luck~

Thanks for the great and useful mod! ヽ(*・ω・)ノ
LimePixel
Hi! Random mod since I like the song a lot :)

[nyu's Easy]
00:37:373 (1) - Replace with 2 sliders or some circles? On Easy diffs don't do more than 1 repeat.

[Normal]
01:17:530 (3,4) -Replace these 2 circles with a slider. Fits much better because everywhere else in before this point you have single circles between sliders, and here you have 3 in a line.

[Hard]
00:04:331 (4,5) - These are on top of each other. Space out

[Insane]
00:05:552 (2) - Ctrl+Shift+R 30 degrees?
02:03:228 (5) - Replace with stream and continue last stream?

[Misanthropy]
01:53:286 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Streams aren't needed. Looks overmapped
01:55:553 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Same with this
^^^ There are fewer sounds than 02:01:135 (1,2,3,4,5) for example.

Hope this helps :)
Topic Starter
Murasaki Nova

LimePixel wrote:

Hi! Random mod since I like the song a lot :)

[Normal]
01:17:530 (3,4) - Replace these 2 circles with a slider. Fits much better because everywhere else in before this point you have single circles between sliders, and here you have 3 in a line. (That's a completely different section, there's the beginning of the new rhythm, in addition 01:17:356 (2,3,4) - 01:28:518 (2,3,4) - 01:37:763 (2,3,4) - are all the same and represent the same rhythm with the strong beats being main)

[Hard]
00:04:331 (4,5) - These are on top of each other. Space out (In other places i've added spacing, that one I've missed, fixed)

[Insane]
00:05:552 (2) - Ctrl+Shift+R 30 degrees? (I'm afraid it won't fit the concept of the map, it's all about "chaos" not symmety)
02:03:228 (5) - Replace with stream and continue last stream? (I'm not sure yet, will take that into consideration but I personally think it's too much for 5* map)

[Misanthropy]
01:53:286 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Streams aren't needed. Looks overmapped
01:55:553 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - Same with this
^^^ There are fewer sounds than 02:01:135 (1,2,3,4,5) for example.
(Yes I know about that, it's was mentioned dozens of times already, but it's that exact diff's concept. Tension there is on constant rising so I expressed that with streams getting more and more difficult and with the long stream at the very end of that section. If I would have made jumps there this long stream would not fit)

Hope this helps :)
Basically, the timings you mentioned are correct, but the do not fit the concept. Nevertheless, thanks for the mod!
J_8579
cool map

[Misanthropy]
  1. 00:08:430 (3) - Nudge this closer to (1) sliderbody. It's a bit off from forming perfect symmetry with the slider.
  2. 00:12:180 (1) - Ctrl+g, since it would keep acute-angle flow with the jumps.
  3. 00:37:025 (8) - this would look nicer if you had it mirrored along the x-axis with 00:36:850 (7,9)
  4. 01:04:583 (1,2) - so that this flows less awkwardly, copy/paste (3,4), then Ctrl+j and Ctrl+h
  5. 01:04:844 (3,4) - You know what would be nice? If you could indicate that this is mapped to both strong beats, while 01:05:018 (5,6) and 01:05:193 (7,8) have a weaker sound in the first note, then a stronger sound on the second note.
  6. 01:05:629 (1,2) - Just so the jumps don't clutter as much with 01:04:844 (3,4,5,6,7,8), you should have the circles in the first jump spaced equally with 01:05:280 (8,9), so that 01:05:280 (8,1) has equal spacing with 01:05:978 (3,5), and vice versa with 01:05:455 (9,2).



    oh, and i just noticed that each mirrored green combo isn't symmetrical

  7. 01:32:356 (1,2,1,2) - 01:34:885 (1,2,1,2) - I think these set of doubles would look nicer if these were as far apart as the last set of doubles. It would also align 01:35:408 (1,2) in the path of 01:36:018 (1) sliderhead.
  8. 01:37:763 (2) - Move downward. The fact that it's overlapping with (4) could give the impression that it's a double.
  9. 01:53:286 (1,2,3,4,5) - 01:53:809 (1,2,3,4,5) - 01:54:332 (1,2,3,4,5) - I wouldn't recommend mapping these as 1/4, since the most prominent sounds are on white and red. Blue sounds are less audible, and less important in comparison to the half beat, so don't give those equal importance.
  10. 02:05:321 (1,2,3) - it would feel nicer if each slider had equal spacing
  11. 02:08:844 (1,2) - 02:09:019 (3,4) - should be symmetrical
  12. 02:15:995 (1,2) - 02:16:170 (3,4) - ^
  13. 02:09:019 (3) - 02:09:193 (5) - 02:16:170 (3) - 02:16:344 (5) - NC to show that there are instruments you're emphasizing. Otherwise, it looks like a random mess of circles.
  14. 02:22:449 (1,2,3,4,1) - there aren't any additional instruments, only the piano, so no hitsounds
Topic Starter
Murasaki Nova

F1r3tar wrote:

cool map

[Misanthropy]
  1. 00:08:430 (3) - Nudge this closer to (1) sliderbody. It's a bit off from forming perfect symmetry with the slider (Can't do anything about that, any none shift will "kill" the pattern and the concept)
  2. 00:12:180 (1) - Ctrl+g, since it would keep acute-angle flow with the jumps. (Done)
  3. 00:37:025 (8) - this would look nicer if you had it mirrored along the x-axis with 00:36:850 (7,9) (I can't see any improvement in the overall aesthetics so I'll keep as it is now)
  4. 01:04:583 (1,2) - so that this flows less awkwardly, copy/paste (3,4), then Ctrl+j and Ctrl+h (Fixed)
  5. 01:04:844 (3,4) - You know what would be nice? If you could indicate that this is mapped to both strong beats, while 01:05:018 (5,6) and 01:05:193 (7,8) have a weaker sound in the first note, then a stronger sound on the second note. (I think increasing spacing there emphasises it good enough)
  6. 01:05:629 (1,2) - Just so the jumps don't clutter as much with 01:04:844 (3,4,5,6,7,8), you should have the circles in the first jump spaced equally with 01:05:280 (8,9), so that 01:05:280 (8,1) has equal spacing with 01:05:978 (3,5), and vice versa with 01:05:455 (9,2) (Fixed)



    oh, and i just noticed that each mirrored green combo isn't symmetrical
  7. 01:32:356 (1,2,1,2) - 01:34:885 (1,2,1,2) - I think these set of doubles would look nicer if these were as far apart as the last set of doubles. It would also align 01:35:408 (1,2) in the path of 01:36:018 (1) sliderhead. (Interesting idea I will probably do so if it won't cause problems with actual gameplay)
  8. 01:37:763 (2) - Move downward. The fact that it's overlapping with (4) could give the impression that it's a double (The whole map follow the same concept with jumps, I don't think it can cause any problem considering it's a relatively low bpm map)
  9. 01:53:286 (1,2,3,4,5) - 01:53:809 (1,2,3,4,5) - 01:54:332 (1,2,3,4,5) - I wouldn't recommend mapping these as 1/4, since the most prominent sounds are on white and red. Blue sounds are less audible, and less important in comparison to the half beat, so don't give those equal importance (I was said before, these streams emphasise the last long stream, this stream would've looked stupid and confusing without them, in other less hard difficulties there will be jumps)
  10. 02:05:321 (1,2,3) - it would feel nicer if each slider had equal spacing (I'll try to remap this one)
  11. 02:08:844 (1,2) - 02:09:019 (3,4) - should be symmetrical (Fixed)
  12. 02:15:995 (1,2) - 02:16:170 (3,4) - ^
  13. 02:09:019 (3) - 02:09:193 (5) - 02:16:170 (3) - 02:16:344 (5) - NC to show that there are instruments you're emphasizing. Otherwise, it looks like a random mess of circles (If I emphasise it here, I'll most likely have to emphasise it everywhere, there's no point to make map more confusing adding something special for the only one place in the map)
  14. 02:22:449 (1,2,3,4,1) - there aren't any additional instruments, only the piano, so no hitsounds (I emphasised an obviously rising tension there, even if you think about it, why would composer put a "flat" piano sounds there, no one will finish music with flat, continuous sound)
Thanks for your mod!
Topic Starter
Murasaki Nova
nyu's Easy removed due to a long inactivity
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