M4M from your queue
ExtradiuS
00:01:510 (1,2) - I think this flow could be better. Try using this instead? https://i.imgur.com/YuEjsXj.png That way you can also avoid the slanted wave slider which I think looks kinda ugly.
00:13:885 (2) - Put this here instead? 00:14:072 -
00:18:760 (1,2,3,4) - Maybe lower the sv here to empathise the slow part of the song leading ot of the stream?
00:55:041 (5,6) - Might be kinda hard to read
01:11:822 (4) - See no need for this to be an active note. Perhaps use a 1/2 slider on the white tick before to passivly map this
01:33:010 (1) - Slider seems a little boring for the sound?
01:44:635 (4) - curve a bit more at the end to match 1?
02:04:885 (2,3,4,5,1,2,3,4,1,2,3,4,1,2) - Im confused as to why you mapped this as 1/4. I can't hear any notes significant to following the 1/4 rhythm and the vocals here take higher priorty. Mapping them with sliders would be a better fit here.
02:06:385 (3,4,5,6) - I think this whole section is pretty overmapped. Maybe if you used slower 1/1 sliders it could have a better effect?
P cool map tho
00:13:885 (2) - Put this here instead? 00:14:072 -
00:18:760 (1,2,3,4) - Maybe lower the sv here to empathise the slow part of the song leading ot of the stream?
00:55:041 (5,6) - Might be kinda hard to read
01:11:822 (4) - See no need for this to be an active note. Perhaps use a 1/2 slider on the white tick before to passivly map this
01:33:010 (1) - Slider seems a little boring for the sound?
01:44:635 (4) - curve a bit more at the end to match 1?
02:04:885 (2,3,4,5,1,2,3,4,1,2,3,4,1,2) - Im confused as to why you mapped this as 1/4. I can't hear any notes significant to following the 1/4 rhythm and the vocals here take higher priorty. Mapping them with sliders would be a better fit here.
02:06:385 (3,4,5,6) - I think this whole section is pretty overmapped. Maybe if you used slower 1/1 sliders it could have a better effect?
P cool map tho
Insane
OD on this map is quite low. Try OD 8 instead
00:03:010 (1) - messed up stack
00:19:510 (1) - Maybe make this an extended 1/1 slider and use a circle on the white tick. I feel this sound has quite significant importance and mapping it passivly feels underwhelming.
00:21:760 (3) - Map this with two 1/4 sliders? I think that would be a cool way to express the sound on the slider end.
00:22:978 (5) - Not sure why your changing direction on this note.
00:27:385 (2) - Same thing here. Map the end activly please.
00:30:010 (1,2,3) - This is pretty hard to read
01:04:510 (1,2,3,4) - Maybe map this with sliders? Seems overmapped
Kiai is pretty sweet. Nothing major to note. Looks clean and flows well
01:24:291 (2) - You could extend this to the blue tick. Feels weird otherwise
01:32:260 (4,7) - overlap
00:03:010 (1) - messed up stack
00:19:510 (1) - Maybe make this an extended 1/1 slider and use a circle on the white tick. I feel this sound has quite significant importance and mapping it passivly feels underwhelming.
00:21:760 (3) - Map this with two 1/4 sliders? I think that would be a cool way to express the sound on the slider end.
00:22:978 (5) - Not sure why your changing direction on this note.
00:27:385 (2) - Same thing here. Map the end activly please.
00:30:010 (1,2,3) - This is pretty hard to read
01:04:510 (1,2,3,4) - Maybe map this with sliders? Seems overmapped
Kiai is pretty sweet. Nothing major to note. Looks clean and flows well
01:24:291 (2) - You could extend this to the blue tick. Feels weird otherwise
01:32:260 (4,7) - overlap
Hard
I think AR8 OD7 would be more appropriate on this diff
01:33:010 (1,2) - Map end actively?
Sorry im not the best at modding low diffs but I honestly think this is pretty good as it is. Not much I can point out apart from odd diff choices
01:33:010 (1,2) - Map end actively?
Sorry im not the best at modding low diffs but I honestly think this is pretty good as it is. Not much I can point out apart from odd diff choices
FlameL's Normal
Calling this a normal might be too hard. I'd consider this an easy imo
I think you could use a slightly higher base SV so the objects don't overlap in the beginning? Maybe 1 would be a good choice
00:10:135 (5,1) - Players might get confused with what object to click first.
00:44:260 (2,3) - I think you could blanket 3 into 2 for a cleaner pattern.
P cool map. Gl dude!I think you could use a slightly higher base SV so the objects don't overlap in the beginning? Maybe 1 would be a good choice
00:10:135 (5,1) - Players might get confused with what object to click first.
00:44:260 (2,3) - I think you could blanket 3 into 2 for a cleaner pattern.