Hello! Difficulty settings between those diffs aren't critical to fix, would've personally used AR 9 and 9.5 instead but the current ones are also okay-ish. CS progression is also appropriated. Some of the points brought up by Ascendance are valid and worth mentioning:
00:29:956 - I can somehow understand the intentions of the mapper to remark the drum beats, but there's no need to place a hyper between almost every slider. It's a relatively calm section after the previous intense guitar, so it can use normal dashes instead.
00:34:263 (4,5) - Vocals are indeed strong, but there's no need to have cross screen hypers imo.
I've discussed it with JBH and Kuro and they also agreed on the calm section could use less intensity than it current has. The rest of the mod are mostly subjective issues that can be considered. As Spectator agreed with some of the mentioned points and looks willing to improve the beatmap, now you have the opportunity to do so.
It shouldn't take too long to get it requalified, but until then good luck!