If you'll make the beatmaps
Fair points. You are correct, appealing to everyone with this system would be impossible, no one would ever be happy with the map/mod selection but I don't think that should stop us from trying when there are so many benefits to having something like this in place.Endaris wrote:
Well.
The problem with a career mode is the same as with pp: You can't find a one-size-fit-all solution.
Also, while it is true that many players play for pp, there are also many players with a less competitive mindset that are simply not as eye-catching as they won't really make an appearance in terms of "how can I improve the fastest in this game?"
Personally I'm a player that has a very off-meta skillset although pp and competition was always a partially driving factor for me.
Last but not least, if you look for these things you will already find things that have a similar design, be it Pokebis' Beginner Training (which is still a good starting point in spite of the old fashioned maps in it), RaneFire's lists, Akali's Jump Training practice (have the bookmark on my other PC), my own guide on building up a diverse skillset or this crazy guide by Korilak on stepping beyond the average. Not to mention the other stickies in Gameplay & Rankings and generally massive piles of thoughts on playstyles and philosophy although scattered.
There are dozens of reasons to play osu! and accordingly the motivation of players differs - I don't even want to start on different tastes of music which is a massive factor regarding what you will be motivated to play. It is for me at least: The fact that I'm really into low bpm and upbeat songs didn't occur to me that much before getting into osu! but whenever I'm listening to song somewhere and I think "wow, this is so cool, I could try to map this" it ends up in that nice range of effectively 120-160bpm. Guess what I'm best at compared to other players of my rank.
As such I think a career mode might be difficult to implement to everyone's happiness and pp at least leaves you the freedom of song choice.
I had the exact same experience as you would tell by my "historical" graph in mania. But it was even worse as I only played converted beatmaps which were not good at all obvisouly. If friends wouldn't had pushed me into getting into the game i'd not be here today with all those playcounts and ppPigu wrote:
I remembered being a new player, the first thing I did (after playing the 1 or 2 included maps) was to find my favorite songs, which mostly aren't ranked, and play them. Those maps are most likely a crappy/unfinished map and I just failed the songs miserably. I quit the game pretty soon after. It's until one of my friends started playing the game and I follow suit and went back to osu. If it's wasn't that one friend I would never come back to osu and enjoy the game like I do now.
This is, for me, the most important : Might even give a new life to Monthly Charts as well as keeping new players with quality maps when they first encounter the game ...Pigu wrote:
Also, a small fraction of the maps included in the career mode could also be switched monthly. As you said that should really motivate the mappers, since there's always a chance to have your maps featured.
I think these are things that are going to need to be discussed once the community really gets behind the idea. Obviously I have an idea in my head of how I would want it to work but it can't just be up to me. The game modes would of course need to be separated in some sense, you can't expect all new players to be interested in every game mode, but to what degree and whether the system put in place to handle them is generic or specific to each game mode I can't really say. Personally I'd like to get something thrown together for standard first ASAP so we can begin testing the system as early as possible and get mappers interested in the project as much time as we can to get familiar with the system and its unique challenges and opportunities for them. Beyond that I suppose it's a matter of community discussion as to what happens moving forward, or if someone on team osu! wants to take the helm, so to speak.Edgar_Figaro wrote:
Would there be 4 separate career modes for each gamemode or would the career mode encompass all of them?
Agreed, unfortunately I know nothing about mapping for other game modes so it'll be up to someone else to get the ball rolling there[ Scarlet Red ] wrote:
I like this idea. I feel like if this were created for every gamemode equally osu! would be less about specifically standard since it'd give a nice opening to all gamemodes through the career mode! STAR
That's understandable, but I don't think it's a reason not to try. It's never going to suit everyone, But at least it might suit the majority.NightNarumi wrote:
I like this idea a lot actually, but I am a bit skeptical about the whole manner of selecting/making maps for this career mode so it will fit the likings of everyone.
Like a map with a certain song genre that can be potentially detestable for one person to the point that said person loses his motivation for playing said map for progress (yea srry, I am not the best in explaining things)
It's going, slowly. I'm on hold for a little bit because I entered UKT Spring so I spend most my time practicing for that, but once that's over I'll be back at it.Blankz_ wrote:
100% support this. Anyone have any idea of the progress on this?
i've got a bunch of classmates who've seen me play osu but as far as i know have never played. i could also test and help if i need to, since i considered myself a new player up until about half a year ago.PsYcHo96 wrote:
It's going, slowly. I'm on hold for a little bit because I entered UKT Spring so I spend most my time practicing for that, but once that's over I'll be back at it.Blankz_ wrote:
100% support this. Anyone have any idea of the progress on this?
It'll take a while, because I'm having to test every little thing since I'm a bit far removed from the new player experience at this point. Finding people that have never played osu! before that are willing to try it takes a bit of time. I've done the first 2 chapters (1-2* and 2-3* range) with 14 maps total, 3rd (3-4*) is in progress, but as I said I'm not working on it much while I practice for UKTS.
I haven't released anything so far just because I haven't felt any need to at this stage. Once I pass the 4* range I'll be looking for people already in the community to test from that point onwards, so that's probably when I'll go public with this properly. Before I do that I'll need to put a system in place for modding/contributions that keeps things organised so other mappers can start helping if they want to.
There's a lot to do, but it's getting done, slowly.
For the public 'reveal' I'll be setting up forms for playtesting and feedback, from that point onwards we can't have too many people, new and old, running through it and giving their opinion. So this will be 100% appreciated. Right now, however, I don't have any system in place to make 3rd party testing useful. I'm just spectating my friends playing the maps to get an idea of how the difficulty curve needs to change and what things are frequently tripping people up. So yeah, keep an eye out. I'll be trying to make it as easy as possible for anyone to give it to a friend along with a link where they can submit feedback, be that a 'professional' opinion from other mappers or just a 'I got stuck on this song, it's too hard' from complete noobsxenonius wrote:
i've got a bunch of classmates who've seen me play osu but as far as i know have never played. i could also test and help if i need to, since i considered myself a new player up until about half a year ago.
i'm willing to go outside and ask people in the library to test this just for this to happen.