Not even going to bother with subjective issues
This set still needs a lot of work. I would also suggest that you have a read of osu's ranking criteria before getting more mods, as many basic issues here could have been prevented by reading it. Need to veto since I don't really trust UC renominating after it was bubbled with the issues above.
General
- Having only one hitsound every two measures doesn't provide enough feedback. Even with adding new ones after Mir, it's still not enough.
Your current hitsound pattern is only following highlights on small sounds. The issue is that these sounds are really infrequent and have little indication of the beat or rhythm of the song. This issue is most noticeable on hard where rhythm density is high, but isn't dense enough to support some of the hitsounds used on insane. You can reference one of the many other ranked sets for this song to get an idea of what hitsound patterns could be added. - Why are all the difficulty settings at random numbers? There's really no point to it, and only makes it harder to judge the difficulty of a map. Simplify your settings so that they're easy enough to understand at a glance.
Easy
- The whole map is only made of sliders. Aiming and following many sliders is tiring for new players.
- 00:05:634 (2,3,1) - It's difficult for new players to follow sliders when their tail is closer to the previous object than the head. They still have trouble recognising the difference between heads and tails, which causes difficulty and confusion when trying to read distance snap.
- 00:09:998 (1,2,1) - Distance snap is at 1.4x, don't break distance snap on easy, and don't go over 1.2x
- 00:11:452 (2,1) - Don't overlap slider heads with other objects, they can cause reading issues
- 00:12:907 (1) - This slider shape is unreasonably complicated for an easy. New players are still trying to figure out how sliders work, don't make it more complicated for them with slider shapes like this. Change the slider body so it has a less sharp angle
- 00:12:907 (1,2) - Again with the first point, try and keep slider heads closer to the previous object than slider tails. New players will confuse the two. Applies for anywhere else this is.
Normal
- Distance snap is all over the place. Remove all new combos, then check distance snap in aimod again. It's a normal, stick to distance snap.
- Distance snap is at 2.0x during the second half, which is well beyond the guideline of 1.3x. It might be fine playability wise, but the contrast between spacing and slider velocity is unreasonable. It will confuse new players because distance time is entirely based on the relationship between SV and spacing. Raise your slider velocity and lower your spacing, normal players are still learning distance snap.
- 00:17:271 (1,2,3,4,1) - 00:23:089 (1,2,3,4,1) - 00:28:907 (1,2,3,4,1) - 00:34:725 (1,2,3,4,1) - Note density should consist of mostly 1/1 and occasional 1/2 rhythm. All of those sections have 1/2 rhythm go on for a whole measure. Regardless of whether it's passive or active rhythm, it's too hard for a normal player. Reduce note density to follow more 1/1 rhythms.
This set still needs a lot of work. I would also suggest that you have a read of osu's ranking criteria before getting more mods, as many basic issues here could have been prevented by reading it. Need to veto since I don't really trust UC renominating after it was bubbled with the issues above.