Advanced.
01:16:397 - A vocal line exists here. It was a little hard to understand your decision of a blank here since all other blanks didn't contain a vocal. Even the vague ones.
mk's Hard.
01:02:897 (4,1,2) - The stack here in-game is a little broken. Reverting the stack leniency to 7 or using a manual stack will solve it.
Kalibe's Insane.
00:44:335 (1,2) - Why is this only a 1/4 slider while 00:38:335 (1,2,3,4) - 00:41:335 (1,2,3,4) - were 1/4 circles? Even the same rhythm being continuously repeated, using such a variation while the music keep being similar didn't felt good in structures. Rather 00:41:335 has a difference in the music so using a 1/4 slider here would feel more appropriate along the song as FCL did.
Relation.
Can I ask about the difficulty naming decision?
00:24:085 (1,2,3,1,2,3,1,2) - 00:27:085 (1,2,3,1,2,3,1,2) - The song is similar, and the pattern design is quite similar enough which gave a structure feeling. Just the second pattern having a bit huger scale felt questionable since the strength of both part of the song was quite similar. Currently, it felt like an intensed pattern based on a similar feeling which created a technical difference while the song wasn't so much different.
I think the structure design of the kiai section needs some revision at this point.
01:00:460 (1,2,1,2,1,2,1,2) here, you've used a consecutive cross-screen jump pattern to express that part of the song. While it felt a little bit exaggerated "personally", I found it effective enough since it was a unique concept that was used exclusively here. The issue is that the idea wasn't consistently applied. Parts like 01:03:460 (1,2,3,4) - 01:06:460 (1,2,3,4) - are also having a similar idea of vocals (repeating the same words over and over) in the song as 01:00:460 (1,2,1,2,1,2,1,2), but the way you mapped was completely different. The second part also have this kind of issue.
01:09:835 (1,2,1,2,1,2,1,2,1,2,1,2) - Comparing 01:09:835 (1,2,1,2,1,2,1,2) with 01:11:335 (1,2,1,2), it seems you've tried to express a different feeling based on the flows. The idea was okay, but partially. The scale of the jump itself was pretty much the similar in both sections, which basically gave a similar feeling while the song was showing a difference.
01:12:460 (1,2,1,2,1,2,1,2) - 01:21:835 (1,2,1,2,1,2) - The jump here sure feels overexaggerated. Because, the jump scale is the same with 01:10:960 (1,2,1,2,1,2) - 01:23:710 (1,2) which is the strong sounds of the song. Using the same jump scale with that failed to create difference in your map in expressing this particular song.
01:15:460 (1,2,1,2) - Why is this having a parallel jump that reminds the other part of the song?
Seeming from your previous explanation, it looks like you were intending to give a similar feeling based on similar flows but since the pattern itself that consists the flow was pretty different from the grounds, they didn't felt to be creating consistency enough.
Popping over the issues of the highest difficulty for now.
01:16:397 - A vocal line exists here. It was a little hard to understand your decision of a blank here since all other blanks didn't contain a vocal. Even the vague ones.
mk's Hard.
01:02:897 (4,1,2) - The stack here in-game is a little broken. Reverting the stack leniency to 7 or using a manual stack will solve it.
Kalibe's Insane.
00:44:335 (1,2) - Why is this only a 1/4 slider while 00:38:335 (1,2,3,4) - 00:41:335 (1,2,3,4) - were 1/4 circles? Even the same rhythm being continuously repeated, using such a variation while the music keep being similar didn't felt good in structures. Rather 00:41:335 has a difference in the music so using a 1/4 slider here would feel more appropriate along the song as FCL did.
Relation.
Can I ask about the difficulty naming decision?
00:24:085 (1,2,3,1,2,3,1,2) - 00:27:085 (1,2,3,1,2,3,1,2) - The song is similar, and the pattern design is quite similar enough which gave a structure feeling. Just the second pattern having a bit huger scale felt questionable since the strength of both part of the song was quite similar. Currently, it felt like an intensed pattern based on a similar feeling which created a technical difference while the song wasn't so much different.
I think the structure design of the kiai section needs some revision at this point.
01:00:460 (1,2,1,2,1,2,1,2) here, you've used a consecutive cross-screen jump pattern to express that part of the song. While it felt a little bit exaggerated "personally", I found it effective enough since it was a unique concept that was used exclusively here. The issue is that the idea wasn't consistently applied. Parts like 01:03:460 (1,2,3,4) - 01:06:460 (1,2,3,4) - are also having a similar idea of vocals (repeating the same words over and over) in the song as 01:00:460 (1,2,1,2,1,2,1,2), but the way you mapped was completely different. The second part also have this kind of issue.
01:09:835 (1,2,1,2,1,2,1,2,1,2,1,2) - Comparing 01:09:835 (1,2,1,2,1,2,1,2) with 01:11:335 (1,2,1,2), it seems you've tried to express a different feeling based on the flows. The idea was okay, but partially. The scale of the jump itself was pretty much the similar in both sections, which basically gave a similar feeling while the song was showing a difference.
01:12:460 (1,2,1,2,1,2,1,2) - 01:21:835 (1,2,1,2,1,2) - The jump here sure feels overexaggerated. Because, the jump scale is the same with 01:10:960 (1,2,1,2,1,2) - 01:23:710 (1,2) which is the strong sounds of the song. Using the same jump scale with that failed to create difference in your map in expressing this particular song.
01:15:460 (1,2,1,2) - Why is this having a parallel jump that reminds the other part of the song?
Seeming from your previous explanation, it looks like you were intending to give a similar feeling based on similar flows but since the pattern itself that consists the flow was pretty different from the grounds, they didn't felt to be creating consistency enough.
Popping over the issues of the highest difficulty for now.