since mk and fcl is inactive now ill reply for them
waiting for kalibe
thanksZero__wind wrote:
M4M from my queue
Red: unrankable issues
Purple: highly recommend to fix
General
consider exchange your combo color 2 and 3, so that the two similar green colors will be seperated and can make your maps easier to read and some points
Easy
OD2 is enough for an Easy diff ok
01:15:460 (2,3,4) - this doesn't flow really good, maybe rework the flow a bit to be smoother did something
Normal
00:59:335 (5,6) - don't really think this rhythm is really suitable here as the snare drum at 00:59:710 - is much stronger and more important thanthe one at 00:59:522 - , so I suggest you replace 00:59:522 (6) - with a single circle at 00:59:710 - to make the drums stand out, with two circles instead of slider
changed to double 1/2 slider instead
Advanced
00:38:335 (1) - I don't think you really need to have this NC to make the object in a comboset with only itself. having the follow point between 00:37:397 (3,1) - by removing the NC should make it easier for new players to react. same for 00:41:335 (1) - 00:44:335 (1) - i was nc'ing it so it wont show followpoints but ok fine i guess fixed
00:44:335 (1,1) - intended to not stack exactly? yes to make it looks same as other stacks
01:21:272 (1,2,3,4,5,6) - and 01:23:147 (2,3,4,5,1) - seem to be a bit too hard in this diff considering the overall difficulty of this diff and I'd recommend to make them a bit easier by maybe merge two circles into a slider. it's ok if you don't want to change it though, not a really big problem after all keep, its the end of the map after all so its fine if its a bit harder
Mk's Hard
00:52:772 (4,5,6) - personally don't really like the straight flow here, moving 00:52:960 (5) - to around (68,300) to have a bit curve here should make it play smoother imo i think he did this to emphasize vocals in the same part so they all have the same flow so keep, and i think it doesnt flow that bad tbh
01:03:366 (2) - don't think there's a beat here in the music, better remove this circle and see if you wanna unstack 01:03:272 (1,3) - removed the 1/4 but kept the stack so it doesnt mess the pattern up
01:15:366 (2) - ^
01:22:772 (8) - maybe change it to a 1/2 slider to the rhythm coherent, the current 1/1 gap feels a bit odd imo when the song's going on smoothly keep cuz it looks like he was focusing and vocals and leave some gaps that doesnt have vocals on before and i think it works here too
FCL's Another
00:36:085 (1) - you need finish sound for the heavy cymbal beat on its head, and same for 00:39:085 (1) - and on... since he did hitsound this diff himself and after ive look at it i can say that he thinks the cymbals on those are a lot weaker than the stronger ones on the kiai so he only hitsounded the strong ones
00:45:460 (2,3,4) - oh this flow doesn't play so good ;w; moved the double circles up a bit
01:20:335 (1,2,3,4) - plays a bit weird right after a back n forth jump, maybe have a small angle in middle like this, similar to 01:02:335 (2,3,4,5) - i agree
Relation
01:23:898 (2) - 1ms unsnapped fixed now? xd idk cant tell
I generally got no other problems with this diff except for the 3/4 sliders like 00:38:710 (5) - , but you probably won't agree to change them into 1/2 sliders so, well whatever yep lol
interesting map
a bit sad that the beginning wasn't mapped and quite weird that none of you guys spammed square jumps when the song title tells so
i like weird stuff
not much, call me back
waiting for kalibe