since the map itself has got lots of mods from bns and it is pretty neat so im not gonna mention things much
Please let me know if you finished playing ROV, and you and all GDers have replied mods.
[Easy]
- I think you could use HP3 OD3 so it could arrange consecutively between easy normal and advanced (3,4,5).
- 01:13:585 (3,4) - The instrumental here is different from the previous section tho but pattern in the second kiai part is totally the same as the first kiai part. So you might make these hitobjects become the same as 01:01:585 (3,4) - for consistency.
- Could you increase more stack leniency to something like 6-7 even there is a slightly difference between 3 and 6.
- 01:10:585 (3,4) - Enable stacks here, you could see that the stack between 01:11:335 (4,5) - is quite unsettling. But the thing that I wanna mention is the spacing here is quite big. You could just make manually stacked here so the spacing here will be normal.
- 01:22:585 (4,5) - I think you shouldn't skip the vocals at 01:22:772 - which is pretty dominant and since most of the hitobjects have mainly been followed the vocals, making these hitobjects followed the vocals here could be better. I suggest you to make pattern here like this, this could represent the vocals better.
- 00:30:835 (3,4) - This part has the same instrumental sound as 00:24:835 (3,4) - but they are mapped differently. You might consider making them the same, the first one looks more fit with the song so you might change the second one to be the same as the first one if you agree with this suggestion tho.
- 00:45:085 (1) - Since the instrumental rhythm here is 1/2 beat which is different from the others, so making this slider 1/2 might be more suitable with the song better.
- 01:21:835 (4,5) - You might make this become 1/2 slider because it has the same lyrics as 01:22:210 (6) -.
- 01:23:710 (5,1) - After I manipulated the slider velocity of this green line here to 1.1x, I noticed that the spacing here is 1.36x which normally the spacing is 1.3x. So you might lower the spacing here so it could be consistent, since typical advanced difficulties always use consistent spacing.
- CS 5 :benisok:
- 01:23:147 (1,3) - Players might not see the hitcircle at 01:23:897 (3) - because the slider 01:23:147 (1) - is overlapping the circle. It's not an objective issue but I suggest to move the circle 01:23:897 (3) - away so it could avoid having unfair reading ability.
- 00:41:335 (1,2,3,4) - In fact, the drum sounds in this part are only located at 00:41:335 (1,3) -. So you might remove the hitobjects at 00:41:428 (2,4) -.
- 00:32:335 (5) - Shouldn't it have a reverse here as you have done it at 00:26:335 (5) -.
- 00:45:085 (1,2) - Maybe you could make the slider shape become different rather than making them the same, like how you did on previous sliders like 00:36:085 (1,2) - etc. Don't you intend to make the slider different? So if it is, consider making for these too!
- 01:22:585 (1,2) - This part could be swapped because the vocal sound at 01:22:960 - is less dominant than 01:22:585 - and 01:22:772 -.
- 01:23:710 (1,2) - I think this could be more emphasized by increasing the spacing here.
- 00:33:085 (1,2) - Pretty odd that you use reverses here but 00:30:085 (1,2,1,2) - don't. I think you should make them the same for consistency.
- 00:57:648 (2) - Because of the slider end which leads to downwards, players could easily think that the following sliders will be downwards without conscious of knowing that the following slider is located at the same point as 00:57:648 (2) -. I'd recommend to change this slider here to 2 circles with 1/4 beat gap between notes.
- 01:06:085 (1) - I think this slider isn't needed to add new combo here. As same as 01:15:085 (1) -, 01:03:085 (1) -, and 01:12:085 (1) -.
Please let me know if you finished playing ROV, and you and all GDers have replied mods.