random mod
general
gl!
general
- where did you get the video from? at the end of it appears this thing https://puu.sh/xYRI0/038750a66d.jpg maybe consider to cut this part as it is pretty weird to see an advertisment like this while playing (well ok you finish playing then but still it's weird imo) in addition consider to cut the last 3-4 seconds as the blank part feels mostly useless tbh and it's a bit "too" long
- http://puu.sh/xYRR4/c2ad70b397.png only 00:01:073 (1) - has S:C1 and the sliderslide is taken in consideration but starting from 00:05:948 (2) - you have S (sampleset not rank lol) and effectively it ignores the sliderslide all you have to do is to change the sampleset to S:C1 so the sliderslide will be taken in consideration
- 00:04:823 (2,3,1,2,3,4) - the pattern itself feels pretty cramping speaking of flow structure i meant its flow feels a bit forced imo to make it more smoothlier you can do something like this https://puu.sh/xYTJD/26a4ec2222.jpg
- 00:09:323 (4) - seems like you accidentally added a hitwhistle on its tail
- 00:02:573 (3) - you've just missed a hitwhistle on sliderhead
- 00:05:573 (3,1) - swap NC? the new stanza is on 00:05:573 (3)- as i can see here // 00:05:573 (3,1,2) - speaking about spacing here maybe the spacing between (3) - and (1) - should be less than (1) - and (2) -'s spacing as the very intensified vocal lands on 00:06:323 (2) - and not on 00:05:948 (1) - practically you still can make jump between (3) - and (1) - but (1) - and (2) -'s spacing should be higher than the previous pair of hitobjects
- 00:16:073 (1) - i have no idea what are you exactly following: vocal or piano if you follow mostly the vocal having the rhythm structured by 1/4 polarity like this https://puu.sh/xYUrg/ffd53d8986.jpg would be nice as the vocal lands mostly on 1/4 here (there is 1/2 too ugh...)
- 00:20:573 (4,5,6) - i feel like its spacing is more higher in comparison with 00:08:573 (4,5,6) - why don't use the same spacing here too? it's the same intensity here
- as simple is structured as an normal diff and advanced diff as advanced, this is supposed to be a hard diff but seems like it got mostly structured as an insane diff due to: jumps like 00:10:073 (1,2,3) - for instance they can be cooled down a bit just because to be playable enough for advanced players as the diff is supposed to be a hard one, not an insane one (likely is kind of diff spike)
gl!