Sorry, I thought you would have taken it lightheartedly; I didn't meant to patronise you.
Top
I don't understand the variable combo lengths. 00:13:073 (1,2,3,4,1,2) - You use 2 NCs in 1 measure here and 1 NC for measure with 00:16:073 (1,2,3,4,5,6,7) . And this happens frequently throughout the map. It doesn't really seem pattern dependant as many of your big patterns could have been split up into smaller combos since they have gaps 1/1 gaps in rhythms too. The normal uses consistent combo lengths
00:28:823 (1) - This slider just looks random. If it were an adaption from the style of the map then fair enough but it's not so yh..
Hard
00:28:823 (3) - Could be a nice idea to NC this so the player would get more hp before the final spinner which is a bit longer than usual
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OD 6.5 and 7.5 are too high for the Hard and Top diff. You can say that it's mapped at like a hard and insane (which would also make your OD for hard too high anyways) but it doesn't match the bpm and rhythm density/complexity.
I would also state that the ARs are too high too since they only allow for about 2-3 objects on at a time (depending on if there is a triplet). These diffs are still low SR and far below 3* so there is no real need to make it such a struggle for beginners.
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