yo sorry for being late noz
General
General
- 00:26:034 move the offset earlier at 00:26:025 , it's more accurated (for it and next elements as well that sounds too late);
- 00:44:464 - move to 00:44:431 - for the same reason
- 01:18:577 - move to 01:18:566 -
- Timing is much more better than before and these changes would make it even nicer;
- Can you add some metadata in the first post?
- 00:26:034 (1) - Make it symmetric for better aesthetics;
- 00:41:652 (1,2,3) - Did you forgot some whistles here? Looks empty;
- 00:44:464 (1) - I think the tick at 00:44:932 - should be clickable with 1/2 slider so you can fill the sound at 00:45:167 - too. You can easily fix it by using this rhythm because actually yours looks random tbh: https://puu.sh/yyGkE.png
- 00:52:774 (1,2) - I would follow violin here (or whatever it is): delete (1) and use an 1/2 slider on the downbeat at 00:53:010 - much better for the easiest diff and fills the sounds in the music properly;
- 01:02:137 (2) - Maybe remove this circle to keep the 1/1 rhythm like 01:02:372 (3,4) - ?
- 01:17:534 (2) - Whistle on the tail? looks empty;
- 01:18:577 (1) - I honestly think that the soft finish emphasize much better than downbeat than drum one
- 01:32:293 (2) - Forgot Normal sampleset on reverse?
- 01:42:604 (1) - I can hear drum on the tail, add it as hitsound?
- 02:00:013 (3) - This is the only slider without normal sampleset on the tail, would add it for consistency;
- 02:16:837 (3,1) - I know you are using distance snap and this forces you to reduce the spacing automatically but I would keep the same spacing of 02:14:161 (1,2) - because actually this kind of changes of spacing makes the newbie click too early and miss the notes, so just ignore the distance snap and place them manually
- 01:18:577 (1) - Same of Easy
- 01:32:293 (4,5) - These two sliders follow nothing. You can start a slider at 01:32:751 - where the vocal starts to fill it or delete (5) by making the tick 01:33:210 - clickable in some way;
- 02:00:710 (5) - Forgot Normal sampleset for consistency;
- 02:22:431 (1,2) - Maybe delete the (2) and extend (1) till there? Just an idea to make it easier;
- 00:05:701 (1) - I do not like how this finish sounds honestly xD Cuz the cymbals are not on that tick, maybe remove it?
- 00:19:009 (3) - Make it linear by rotating it for 8° and adjust the shape? I mean: https://puu.sh/yz5bH.png (aww this kind of weird/not perfect inclination makes me tilt so much xD)
- 00:40:830 (3) - Snap it on the blue tick (so 1/4) because looks more accurated than 1/16 to me. Also you could change it with an 1/4 reversed slider instead being the only similar pattern in the whole map;
- 00:58:604 (1) - Move the waypoints like this? https://puu.sh/yz5bR.png It flows much better than yours tbh because it looks too pushed on the end (even if it's done on purpose) making it look messy and ugly hue;
- 01:10:871 (3,1) - I would unstack them because being the curve always at the same spot it looks one single slider that doesn't fit good with that little break between the two sliders.. it's just an idea, because it looks weird to me xD If you agree, do not forget to fix symmetry with next one!
- 01:18:577 (1) - Same of Easy;
- 01:23:375 (5,6,1) - This is the only real problem that kinda bothered me on the whole map because the spacing looks very hard to read with this kind of rhythm.. I can't explain it properly lol. I think that CTRL + G the slider 01:23:375 (5) - would make it much more easier to play it being the last tick of the slider directed to the same way of the next element because the actual one is on the opposite way and it could confuse players in an evil way;
- 01:30:460 (3,4,5,6,1) - Cool;
- 01:33:668 (1,2,3) - Why this sudden big change of spacing? shiet, it was unexpected! Fix it and use the same spacing of all other patterns pls, like 1.30x for example;
- 01:58:618 (1) - Same of 00:58:604 (1) - because it looks unflowing. The cool one was this one 01:19:947 (3) - lol because maybe it's directed upside;
- 02:21:100 (3,4) - What is this 7.90x spacing LMAO;