when will my aspire 3rd place be loved btw its been a few months
Emilia wrote:
when will my aspire 3rd place be loved btw its been a few months
Monstrata wrote:
Because Loved maps are receiving a leaderboard and being passed off as official content, should official metadata be applied to future maps in the Loved section?
At this point, maps are being selected based on # of favorites (real variable) and community appraisal (nominal). The latter is generally measured on a basis of someone active within the community (in this case myself) and their knowledge of how popular maps are.Dumii wrote:
A few problems I have with the current system:
- Transparency is good, but what happens when you have 1000 nominations on a map where 999/1000 nominations are from people who can't even play the map and just want Cookiezi to play it, in terms of community backlash and map selection?
- In the case that you decide to go with vetoing, isn't the number of times a map has been nominated irrelevant?
I have no problems with transparency itself, it's just that the other criteria are vague, which could lead to confusion, ie. what qualifies a map for being loved? Whilst the general premise for this is that the community loves the maps, in some cases the part of the community that loves the map isn't the part that can play the map. (Hint: https://osu.ppy.sh/s/234785 does anyone enjoy this map honestly?)
Not trying to nitpick at anything, I'd just like some more clarification on how you'd actually picked loved maps before getting my hopes up lole!!!!
Nwolf wrote:
can you maybe please update the form and mention that you only need 30 favs in osu!standard? Would reduce the amount of confusion this creates^^
why wouldn't it be good? You can still ranked loved maps. but contacting them is good idea.Sinnoh wrote:
Will the set owners be contacted if their map is chosen for the voting stage? Some sets are in the graveyard, but the mapper might still intend to rank them. Wouldn't be good if it was suddenly in the loved section
Also, will there be more people on the team in the future? I feel having only one person choose all loved maps going to voting is kinda limiting and not representing the whole community. 2-3 per mode would make going through maps a bit easier + has a wider scope of opinions
Also, here's an excel version for the Chinese, it doesn't get updated but it gives you an idea of what is being submitted https://puu.sh/ykeYj/29277c8abe.xlsx
I can't update that any more because of the 32MB upload limit. Piano .ogg files of 15 classical pieces are shared, but the .osu files of those aren't.Captain's Notes wrote:
Oh boy. Lots of difficulties covering from 4k all the way up to 10k. I'm not entirely sure this should be added to Loved at the current moment because it seems like CircusGalop may still be adding to it constantly?
Whenever the captains for that specific mode have free time, it's currently a very WIP projecttatatat wrote:
When are more maps going to get pushed from the forms into the sheet? o.o
I assume it's on hold for OWCtatatat wrote:
whats going on with the mania submissions lol. some have been on the spreadsheet for over a month without being looked at.
Huh okay I guess.Primiriko wrote:
I assume it's on hold for OWCtatatat wrote:
whats going on with the mania submissions lol. some have been on the spreadsheet for over a month without being looked at.
SpectorDG wrote:
Just when censored move to loved section?! https://osu.ppy.sh/s/473410
Toy wrote:
SpectorDG wrote:
Just when censored move to loved section?! https://osu.ppy.sh/s/473410
I personally dislike when a map creator pushes their own maps "For Loved", because it's counter to the process of the system. If it's good, it'll be nominated eventually. Just be patient.
I also wonder what screenshots you're reffering to, but sure, go ahead?SpectorDG wrote:
Screenshots will be come
coldloops wrote:
what happened to shining collection ? it got loved but isnt anymore now.
Hey there, I’m one of the taiko captains, so, I know the other modes don’t apply here but I generally agree, my goal is actually to make sure there is an encouragement around maps being voted no if they simply aren’t special enough. I personally increased the % goal fairly high, and we have had a fair amount of maps fail, even two rounds ago 3 out of 5 lost. Simply put, It’s important to me for taiko that it stays at a level of “exclusivity” and difficulty to pass through.AncuL wrote:
I wrote an essay about my opinion of the current loved voting system at some point when i was bored. Let's just get it off my chest now
-------------
The recent update brought a different mechanic to the way voting works in the loved section, from choosing which map you want to get loved, to choosing if you want the map get loved. I think there's an issue to that.
You see, there's literally no disadvantages for a person to choose what they doubt is a good idea. Back then, we had a limitation to how many maps people can vote. This means that people needed to only choose maps that they deserve loved the most because of the limitations. This also means that having a map be loved was hard and required more exposure and "love" from players compared to other maps in the pool.
With the current one, choosing the maps you think are okay enough to get loved is fine because there isn't any other consequences from doing that. The majority of the people are able to vote all the maps mindlessly because of how it works.
why is voting even done when all the picked maps are going to be loved anyways?
AncuL wrote:
I wrote an essay about my opinion of the current loved voting system at some point when i was bored. Let's just get it off my chest now
-------------
The recent update brought a different mechanic to the way voting works in the loved section, from choosing which map you want to get loved, to choosing if you want the map get loved. I think there's an issue to that.
You see, there's literally no disadvantages for a person to choose what they doubt is a good idea. Back then, we had a limitation to how many maps people can vote. This means that people needed to only choose maps that they deserve loved the most because of the limitations. This also means that having a map be loved was hard and required more exposure and "love" from players compared to other maps in the pool.
With the current one, choosing the maps you think are okay enough to get loved is fine because there isn't any other consequences from doing that. The majority of the people are able to vote all the maps mindlessly because of how it works.
why is voting even done when all the picked maps are going to be loved anyways?
What if we add another vote in which we ask people if they want the "failed" maps to be reinserted in the next vote? this still ensures that something like what you talked about don't last for very longToy wrote:
Part of the issue of the previous system is that while limiting the number of maps you are able to vote on per week makes Loved category seem more of a reward, it also was highly dependent on what other maps are put up for Loved that week as well.
So imagine a map with 150 favorites is put up for vote alongside 9 500 favorite maps, it'll lose. However, if it's put up alongside 9 maps with 30 favorites, it'll win. This hypothetical 150 favorites map could be perfectly adequate for Loved (or not), but its fate is determined solely by which maps it competes against.
Also, I understand the issue that there's not much of a downside to picking "yes" versus "no", but I maps are being voted "No" to, so not everything is entering the category because the requirements are too easy, it's just that there's sooo many high quality maps that have been deserving of Loved for a long time.
The basic premise of voting is to allow the community as a whole the final choice in selecting maps for Loved. It wouldn't be a community project if the captains had final say in what enters or not.
Isn't part of your complaint regarding the possibility that most people 'will vote yes anyway because there's no downside to it'?AncuL wrote:
What if we add another vote in which we ask people if they want the "failed" maps to be reinserted in the next vote? this still ensures that something like what you talked about don't last for very long
Kalindraz wrote:
Grande Familia Map when xO?
i said because me(and a lot of Brasilian i guess) send a lot of times but the docs haven't updated that information(the docs has said u haven't played yet)I hope I'm not disturbing you.:thinking:
I'm taking about reverting to the original system and adding this mechanism, rather than improving the current onePope Gadget wrote:
Isn't part of your complaint regarding the possibility that most people 'will vote yes anyway because there's no downside to it'?
Also, this'll just congest things.