AncuL wrote:
I wrote an essay about my opinion of the current loved voting system at some point when i was bored. Let's just get it off my chest now
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The recent update brought a different mechanic to the way voting works in the loved section, from choosing which map you want to get loved, to choosing if you want the map get loved. I think there's an issue to that.
You see, there's literally no disadvantages for a person to choose what they doubt is a good idea. Back then, we had a limitation to how many maps people can vote. This means that people needed to only choose maps that they deserve loved the most because of the limitations. This also means that having a map be loved was hard and required more exposure and "love" from players compared to other maps in the pool.
With the current one, choosing the maps you think are okay enough to get loved is fine because there isn't any other consequences from doing that. The majority of the people are able to vote all the maps mindlessly because of how it works.
why is voting even done when all the picked maps are going to be loved anyways?
Part of the issue of the previous system is that while limiting the number of maps you are able to vote on per week makes Loved category seem more of a reward, it also was highly dependent on what other maps are put up for Loved that week as well.
So imagine a map with 150 favorites is put up for vote alongside 9 500 favorite maps, it'll lose. However, if it's put up alongside 9 maps with 30 favorites, it'll win. This hypothetical 150 favorites map could be perfectly adequate for Loved (or not), but its fate is determined solely by which maps it competes against.
Also, I understand the issue that there's not much of a downside to picking "yes" versus "no", but I maps
are being voted "No" to, so not everything is entering the category because the requirements are too easy, it's just that there's
sooo many high quality maps that have been deserving of Loved for a long time.
The basic premise of voting is to allow the community as a whole the final choice in selecting maps for Loved. It wouldn't be a community project if the captains had final say in what enters or not.