If Katayoku no Tori doesn't get loved i'm gonna cry.
https://osu.ppy.sh/b/646861
https://osu.ppy.sh/b/646861
The graveyard rule is in place to prevent submissions for mappers who are still updating their maps. If the mapper specifies that the map is "ready" after making recent changes then it will be looked at case by case.Sinnoh wrote:
How would maps that were designed for loved be treated?
Eg. if an osu favourites collab was revived and made some changes so that it can be submitted to loved, would it have to wait until it's re-graved? Or can it be submitted when fixes are done?
Other mode restrictions and criteria will be developed by the respective "captain" of each mode. This being tasuke912, Zak, and Halogen- for osu!taiko, osu!catch, and osu!mania respectively.Backfire wrote:
So what is the situation for other modes? Can you specify?
Sorry for playing around btw I wasn't trying to be rude.
At that point, it's unclear whether these maps fit under the criteria of "Loved", meaning well-recognized by a large portion of the community aside from the general quality requirement. If these maps are of quality, but don't meet 30 favorites, it shouldn't be terribly hard to get a small group of backers to vouch for the map I'd imagine_verto_ wrote:
30 favourites are gonna be hard to get even for standard maps that aren't super difficult or really outstanding gameplay-wise. The lack of lower difficulty maps in the loved section can be explained by that.
There are so many great maps worthy of being loved, but they are outside the radar for most people.
Very interesting point. I'd like to open that up to the decision of Beatmap Nominators, though I feel as it's not terribly necessary to regulate it very strictly.Monstrata wrote:
Because Loved maps are receiving a leaderboard and being passed off as official content, should official metadata be applied to future maps in the Loved section?
Emilia wrote:
when will my aspire 3rd place be loved btw its been a few months
Monstrata wrote:
Because Loved maps are receiving a leaderboard and being passed off as official content, should official metadata be applied to future maps in the Loved section?
At this point, maps are being selected based on # of favorites (real variable) and community appraisal (nominal). The latter is generally measured on a basis of someone active within the community (in this case myself) and their knowledge of how popular maps are.Dumii wrote:
A few problems I have with the current system:
- Transparency is good, but what happens when you have 1000 nominations on a map where 999/1000 nominations are from people who can't even play the map and just want Cookiezi to play it, in terms of community backlash and map selection?
- In the case that you decide to go with vetoing, isn't the number of times a map has been nominated irrelevant?
I have no problems with transparency itself, it's just that the other criteria are vague, which could lead to confusion, ie. what qualifies a map for being loved? Whilst the general premise for this is that the community loves the maps, in some cases the part of the community that loves the map isn't the part that can play the map. (Hint: https://osu.ppy.sh/s/234785 does anyone enjoy this map honestly?)
Not trying to nitpick at anything, I'd just like some more clarification on how you'd actually picked loved maps before getting my hopes up lole!!!!
Nwolf wrote:
can you maybe please update the form and mention that you only need 30 favs in osu!standard? Would reduce the amount of confusion this creates^^
why wouldn't it be good? You can still ranked loved maps. but contacting them is good idea.Sinnoh wrote:
Will the set owners be contacted if their map is chosen for the voting stage? Some sets are in the graveyard, but the mapper might still intend to rank them. Wouldn't be good if it was suddenly in the loved section
Also, will there be more people on the team in the future? I feel having only one person choose all loved maps going to voting is kinda limiting and not representing the whole community. 2-3 per mode would make going through maps a bit easier + has a wider scope of opinions
Also, here's an excel version for the Chinese, it doesn't get updated but it gives you an idea of what is being submitted https://puu.sh/ykeYj/29277c8abe.xlsx
I can't update that any more because of the 32MB upload limit. Piano .ogg files of 15 classical pieces are shared, but the .osu files of those aren't.Captain's Notes wrote:
Oh boy. Lots of difficulties covering from 4k all the way up to 10k. I'm not entirely sure this should be added to Loved at the current moment because it seems like CircusGalop may still be adding to it constantly?
Whenever the captains for that specific mode have free time, it's currently a very WIP projecttatatat wrote:
When are more maps going to get pushed from the forms into the sheet? o.o
I assume it's on hold for OWCtatatat wrote:
whats going on with the mania submissions lol. some have been on the spreadsheet for over a month without being looked at.
Huh okay I guess.Primiriko wrote:
I assume it's on hold for OWCtatatat wrote:
whats going on with the mania submissions lol. some have been on the spreadsheet for over a month without being looked at.
SpectorDG wrote:
Just when censored move to loved section?! https://osu.ppy.sh/s/473410
Toy wrote:
SpectorDG wrote:
Just when censored move to loved section?! https://osu.ppy.sh/s/473410
I personally dislike when a map creator pushes their own maps "For Loved", because it's counter to the process of the system. If it's good, it'll be nominated eventually. Just be patient.
I also wonder what screenshots you're reffering to, but sure, go ahead?SpectorDG wrote:
Screenshots will be come
coldloops wrote:
what happened to shining collection ? it got loved but isnt anymore now.
Hey there, I’m one of the taiko captains, so, I know the other modes don’t apply here but I generally agree, my goal is actually to make sure there is an encouragement around maps being voted no if they simply aren’t special enough. I personally increased the % goal fairly high, and we have had a fair amount of maps fail, even two rounds ago 3 out of 5 lost. Simply put, It’s important to me for taiko that it stays at a level of “exclusivity” and difficulty to pass through.AncuL wrote:
I wrote an essay about my opinion of the current loved voting system at some point when i was bored. Let's just get it off my chest now
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The recent update brought a different mechanic to the way voting works in the loved section, from choosing which map you want to get loved, to choosing if you want the map get loved. I think there's an issue to that.
You see, there's literally no disadvantages for a person to choose what they doubt is a good idea. Back then, we had a limitation to how many maps people can vote. This means that people needed to only choose maps that they deserve loved the most because of the limitations. This also means that having a map be loved was hard and required more exposure and "love" from players compared to other maps in the pool.
With the current one, choosing the maps you think are okay enough to get loved is fine because there isn't any other consequences from doing that. The majority of the people are able to vote all the maps mindlessly because of how it works.
why is voting even done when all the picked maps are going to be loved anyways?