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void - Just Hold on (To All Fighters) [OsuMania]

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Ciel
Winner of the Ciel wants 50 kds before 5/10 so he requested a mod in chat contest #2.

Only did Extra so far, but man it is sooo good.
[General]
Hitsound files are fine.
Timing seems fine.
Fuck checking metadata, that's not my job.
[Patterning]
00:31:522 - You repeat the same patterning here and 00:31:875 - , though it feels like you might be trying to alternate between them (if you look at the earlier points of this section).
00:55:522 - Maybe change this section a bit so it kinda repeats the previous instance of this? That way, you can make something where it feels like you are just simply skipping a beat/note, and it would play the same otherwise. It would require a significant pattern change throughout in order to keep the upwards staircase though (which feels a lot better), so idk if youo'd be willing to do that.
01:15:993 - Any reason why the center goes 54354 instead of 53454, repeating what was previously going on?
01:50:581 - I thinked you fucked up the PR here? Vocals go C -> D, but the LN on 2 becomes the one that's set to vocals.

02:09:993 - So I have a couple minor comments with this section, but most of these changes would require serious rearranging, in which everything is already pretty decent. So do whatever you think is actually plausible to do here.
02:10:434 - PR: Technically this note is a lower than the previous double note.
02:10:699 - Could opt to make this the same as 02:10:169 - .
02:11:846 - Same as 2 above
02:12:110 - Same as 2 above
02:13:522 - See, you did the repeating thing here!
02:14:669 - Same comment about the lower chord thing.
Again, all minor, don't do it if it takes too much work/ruins previous or future patterns.

02:38:052 - This sound is softer than the sounds 02:37:787 - and 02:37:875 - , so it might be worth trying having just a single note on 4 instead?
[SVs]
00:21:287 - Could consider having this be a slowdown instead of just staying at 0.95x. Maybe go back down to like, 0.8x or something, would need testing.
00:22:522 - Should probably normalize these 2 SV's to go with the slower speed before it, rather than 1.0x. Also, if you want the SVs to be emphasized more, you should have the LN start from 00:22:346 - instead, without the single notes, and have it speed up about halfway throughish. Not sure if that would fit in with your pattering here, but oh well. If you keep the patterning in its current state, you could alternatively try a more extreme SV setting, like 0.5x/1.5x instead.
00:33:728 - You can probably try to go a little bit faster here than you currently have them set them to for the speed up. I tried 0.98x -> 1.04x -> 1.10x, and it wasn't too bad.
00:45:022 - Same as above.
00:56:316 - Ditto.
01:19:169 - You could just do a straight 1.0x -> 0.75x here. After the buildup that just happened, it seems cool to just suddenly slow down, rather than slowly do so.
02:03:993 - 2nd half of the comment at 00:22:522 -
02:26:758 - Same as above. Not really possible to change the patterning in this case though.
02:48:110 - You could also have this section between kiais slow down a little bit (0.9x?. Something pretty minor).
02:49:346 - Same as like, you get the point I think.
03:34:522 - I think you get it now?

No seriously, this map is absolutely amazing. Have a star, this was a blast to go through.
Topic Starter
Blocko

Adiopulse wrote:

Adiopulse's First Terrible 7k Mod

All Diffs
Easy------------------------------------
Add
lns from 01:19:169 - to 01:36:110 - cause it follows the string instrument Ehh, I don't really wanna add LNs everywhere. Not for this diff. I made some measures have LNs and some have regular notes so newcomers don't have to hold on to a note for longer than 15 seconds. I did add some LNs anyway, but not too many.
01:41:758 - add notes for vocals instead of changes for strings to 01:53:052 - Same reason as above, though I like to add that I want this difficulty to be simple and very accessible, so I avoided mapping the vocals for now.
03:12:110 - ^ to 03:33:287 - or 03:34:699 - Same reason as above.
add lns 03:57:287 - to 04:08:581 - Same reason.

Pattern Changes
keep this going 01:12:287 (72287|0,72640|0,72993|6,73346|6,73699|1,74052|1,74405|5,74758|5) - till 01:17:758 - Nice idea. Changed.

Normal------------------------------------
Add
lns for the strings? 03:00:816 - Nope. Only mapped the high-pitched synths here (with some notes in-between) to build up to the upcoming pattern.

Move
these two are the same pitch, 02:52:346 (172346|0) and 02:53:581 (173581|2) have them in the same col Changed pattern for the pitch.

Hard-----------------------------------------

Pattern Changes
id rethink these patterns over 01:10:699 - they seem awk and out of place compared to the rest of the map Kinda experimented on this, but changed anyways.

Other
this is what your normal diff needs 02:04:357 talking about the ln placement ok fam gotcha

Insane---------------------------------------

Pattern Changes
maybe try having notes with a 1 col space instead of 123 to 135? 00:22:875 - I kinda followed what you meant here. Changed some stuff.

Other
i love it 02:32:934 to 02:37:522 - ;) c: 8-) Glad you love it!


Extra---------------------------------------
Too ET for me no u

GL with my terrible modding 8-) 8-) 8-) 8-) 8-) 8-) 8-) :lol: :lol: :lol: :lol: :lol: :lol: :P :P :P :P
Not bad for a first mod!

Ciel wrote:

Winner of the Ciel wants 50 kds before 5/10 so he requested a mod in chat contest #2. mom i won

Only did Extra so far, but man it is sooo good.
[General]
Hitsound files are fine.
Timing seems fine.
Fuck checking metadata, that's not my job.
[Patterning]
00:31:522 - You repeat the same patterning here and 00:31:875 - , though it feels like you might be trying to alternate between them (if you look at the earlier points of this section). That's what I'm doing here, but I rearranged the patterns a bit to make the alternation stand out more.
00:55:522 - Maybe change this section a bit so it kinda repeats the previous instance of this? That way, you can make something where it feels like you are just simply skipping a beat/note, and it would play the same otherwise. It would require a significant pattern change throughout in order to keep the upwards staircase though (which feels a lot better), so idk if youo'd be willing to do that. Applied suggestion. Did have to slightly change the next pattern afterwards but it didn't really affect it a lot.
01:15:993 - Any reason why the center goes 54354 instead of 53454, repeating what was previously going on? Playability, but I changed the rest of the pattern so goes with 54354.
01:50:581 - I thinked you fucked up the PR here? Vocals go C -> D, but the LN on 2 becomes the one that's set to vocals. Yeah, I was aiming for a little more playability here but it doesn't really make much of a difference either way. So, changed in accordance to pitch.

02:09:993 - So I have a couple minor comments with this section, but most of these changes would require serious rearranging, in which everything is already pretty decent. So do whatever you think is actually plausible to do here.
02:10:434 - PR: Technically this note is a lower than the previous double note.
02:10:699 - Could opt to make this the same as 02:10:169 - .
02:11:846 - Same as 2 above
02:12:110 - Same as 2 above
02:13:522 - See, you did the repeating thing here!
02:14:669 - Same comment about the lower chord thing.
Again, all minor, don't do it if it takes too much work/ruins previous or future patterns.
Too late I did all of that on this and to all similar parts as well hahahaha

02:38:052 - This sound is softer than the sounds 02:37:787 - and 02:37:875 - , so it might be worth trying having just a single note on 4 instead? Removed one note from 4 instead. The synth is pretty loud here, so based on intensity and consistency with 02:37:787 (157787|0,157787|6) - , a 2-note chord should do the trick.
[SVs]
00:21:287 - Could consider having this be a slowdown instead of just staying at 0.95x. Maybe go back down to like, 0.8x or something, would need testing. 0.85x should do it. It's kinda similar to 01:40:346 - 0.8x, but I sped it up a little since the drums are present there.
00:22:522 - Should probably normalize these 2 SV's to go with the slower speed before it, rather than 1.0x. Also, if you want the SVs to be emphasized more, you should have the LN start from 00:22:346 - instead, without the single notes, and have it speed up about halfway throughish. Not sure if that would fit in with your pattering here, but oh well. If you keep the patterning in its current state, you could alternatively try a more extreme SV setting, like 0.5x/1.5x instead. Made the LNs start on the white line along with changes to SVs.
00:33:728 - You can probably try to go a little bit faster here than you currently have them set them to for the speed up. I tried 0.98x -> 1.04x -> 1.10x, and it wasn't too bad. Tested this a couple of times. Not bad. Applied.
00:45:022 - Same as above. Same as above.
00:56:316 - Ditto. Ditto.
01:19:169 - You could just do a straight 1.0x -> 0.75x here. After the buildup that just happened, it seems cool to just suddenly slow down, rather than slowly do so. Alrighty, then.
02:03:993 - 2nd half of the comment at 00:22:522 - Done.
02:26:758 - Same as above. Not really possible to change the patterning in this case though. Can't really change it the way it's layered out.
02:48:110 - You could also have this section between kiais slow down a little bit (0.9x?. Something pretty minor). Done. Puts a nice emphasis on this part, too.
02:49:346 - Same as like, you get the point I think. Can't change this either since I want to layer the synths consistently.
03:34:522 - I think you get it now? Maybe.

No seriously, this map is absolutely amazing. Have a star, this was a blast to go through. I'm really glad that you like it!
Thank you guys for the mods and stars!
ExPew

Adiopulse wrote:

Pew's Another-------------------------------

Pattern changes
00:44:581 (44581|4,44669|6,44758|4,44846|6) - 00:44:581 (44581|4,44758|4) - should be switched, the ln starts first - actually is an error note should not to be a hold or anything else. I remove this 2 hold, thanks to pointing this.

id change it so the pattern consistency is constant 00:53:934 (53934|2,54110|2) really hard to hit < it's not really hard, just little bit confusing while playing due to short LN. i think nothing problem here about consistency you can see my short keep same column place from beginning to end (except repeat chorus ) >
00:58:169 (58169|5,58346|5) - ^
01:00:993 (60993|3,61169|3) -
01:02:405 (62405|5,62581|5) -
01:06:640 (66640|6,66816|6) -
01:06:816 (66816|3,67963|3) -
im not good at 7k so i dont know if its hard or not ;-;

thanks to point weird LN, much appreciated.
pwhk
| 0 - 6 |

[Easy]
00:59:405 (59405|3) - Move to 2 seems better balance? (due to 01:00:463 (60463|3) - )
01:40:346 (100346|2) - I suggest this to be not an LN as the percussion is absent there
02:04:346 - 02:09:993 - I think you'd better map the flute here. like this?
02:19:875 (139875|5,140405|5,140758|5) - move to 6 and...
02:22:699 (142699|6,143228|6,143581|6) - to 5, to match the colors better
03:13:522 (193522|3) - same column as before, hm... move to 1?
03:44:581 (224581|0,224934|2,225287|4) - move all these right by 1 column so as to use every column like nearby patterns?
03:51:993 (231993|2,231993|3,232699|4,232699|3) - I felt these doubles is a bit difficult for beginners. Change both to (24)?

[Normal]
00:09:993 (9993|1) - Move to 2 to use more columns I guess..
00:56:405 (56405|3) - perhaps remove this note too, looks a bit odd here
01:23:758 (83758|2,83934|4,84287|5) - shift all left by 1 column not to be the same as before?
01:26:228 (86228|1,86581|2,86758|4,87110|5) - ^
01:35:581 (95581|4) - move to 3 as lower pitch as before
01:57:640 (117640|6,117993|1,118346|5) - Let here be vocals only, remove?
02:00:463 (120463|5,120816|0,121169|6) - ^
02:26:581 (146581|3) - looks like you are going for broken vocal for this part. This LN seems too long. Should end at 02:28:346 - ?
02:47:758 (167758|3,168110|3) - 1/1 jacks when it was absent right before it. Move the last note to 2?
03:10:346 (190346|1,190522|5) - pattern changes which would be 0,6, but there is 03:10:699 (190699|0) - ,argh...
03:54:463 - 03:55:875 - consider 1/2 double streams here as the percussion is getting strong lmao

[Hard]
00:11:758 (11758|2,12110|5,12463|2) - using doubles (LN + note) seems too strong for that vocal. Remove the notes?
00:17:405 (17405|1,17758|4,18110|2) - ^
01:17:758 - 01:19:169 - Take away the LN and do the 1/6s? This is especially confusing with hitsounds. I think it won't be too hard as long as the patterning is fine (stairs would be good)
03:00:816 - remove one note? 4 notes seems a bit too strong
03:10:699 - same as 01:17:758 - revise
03:55:875 - ^
04:02:934 - 04:19:875 - here some flute are mapped as note + LN and some don't. There is also a soft flute but it doesn't match the places where notes are present. As a result the extra notes seems random. Revise?
04:09:993 - missing soft flute
04:12:816 - ^
04:15:640 - ^
04:18:463 - ^


[Insane]
00:56:228 - Kick is absent I know, but the noise is still present. Add one note for flow reasons??
01:05:581 (65581|4,65758|4) - inadvertent 1/2 jacks. Move former to 5?
01:26:581 (86581|0) - move to 1 to be different column as the LN before?
01:33:816 (93816|4) - move to 3 due to LN before?
01:56:052 (116052|2) - avoid note right after LN. Move to 1?
01:59:581 (119581|2) - ^
02:07:699 (127699|4) - Seems misplaced by 1/4 later, this goes to different instrument in this section
02:22:875 (142875|2) - avoid note right after LN. Move to 1?
03:23:228 (203228|4) - ^ to 6?


[Pew's Another]
00:54:110 (54110|2) - Move to 3 to prevent note right after LN?
00:58:346 (58346|5) - ^
01:01:169 (61169|3) - ^ to 1?
01:02:581 (62581|5) - ^ to 6?
01:06:816 (66816|6) - ^ to 5?
01:07:963 (67963|3) - ^ to 2?
02:16:699 - 02:17:052 - main is present on all 1/4s here. Use 1/4 short-LN streams?
02:19:346 - 02:19:875 - ^

[Extra]
00:33:640 - as in Insane 00:56:228 - , add note?
00:43:875 (43875|0) - Move this to 3 to prevent note right after LN?
00:53:846 (53846|5) - ^, move to 3?
00:56:228 - as in insane, add note?

superb map :)
KagaNyan
umm is there any way to download the difficulty used on MWC?
Topic Starter
Blocko

pwhk wrote:

| 0 - 6 |

[Easy]
00:59:405 (59405|3) - Move to 2 seems better balance? (due to 01:00:463 (60463|3) - ) I'd have to change the overall structure in that part, which is a short 1/1 trill for one measure that changes position. No change on this.
01:40:346 (100346|2) - I suggest this to be not an LN as the percussion is absent there That note layers the flute. It'd reduce the impact to the upcoming chord if I turn that into a regular note.
02:04:346 - 02:09:993 - I think you'd better map the flute here. like this?
Might be a bit more complicated to read for beginners. Leaving this unchanged for now since I'm aiming for this difficulty to be simple in terms of snapping and gameplay.
02:19:875 (139875|5,140405|5,140758|5) - move to 6 and...
02:22:699 (142699|6,143228|6,143581|6) - to 5, to match the colors better If you mean to match the symmetry, then sure.
03:13:522 (193522|3) - same column as before, hm... move to 1? Done.
03:44:581 (224581|0,224934|2,225287|4) - move all these right by 1 column so as to use every column like nearby patterns? Changed the pattern structure so these two measures use every column.
03:51:993 (231993|2,231993|3,232699|4,232699|3) - I felt these doubles is a bit difficult for beginners. Change both to (24)? Done.

[Normal]
00:09:993 (9993|1) - Move to 2 to use more columns I guess.. Previous patterns used all columns regularly, though.
00:56:405 (56405|3) - perhaps remove this note too, looks a bit odd here That note's mapped to the synth there. The pattern structure would be incomplete without it.
01:23:758 (83758|2,83934|4,84287|5) - shift all left by 1 column not to be the same as before? Rearranged a big part of this so the center column is used more often instead.
01:26:228 (86228|1,86581|2,86758|4,87110|5) - ^ Same as above.
01:35:581 (95581|4) - move to 3 as lower pitch as before Changed the overall pattern instead to fit the pitch.
01:57:640 (117640|6,117993|1,118346|5) - Let here be vocals only, remove? That would make this part the same as the previous one, which would make this part a little boring. No change for now.
02:00:463 (120463|5,120816|0,121169|6) - ^ Same as above.
02:26:581 (146581|3) - looks like you are going for broken vocal for this part. This LN seems too long. Should end at 02:28:346 - ? That vocal starts breaking at 02:28:522 - , though.
02:47:758 (167758|3,168110|3) - 1/1 jacks when it was absent right before it. Move the last note to 2? Alright.
03:10:346 (190346|1,190522|5) - pattern changes which would be 0,6, but there is 03:10:699 (190699|0) - ,argh... Changed the overall pattern. Previously, that one roughly follows the synth, but it would make it easier to hit if the previous pattern goes along with this one.
03:54:463 - 03:55:875 - consider 1/2 double streams here as the percussion is getting strong lmao That would make this diff go really close to above 2.25*, which isn't what I'm really going for.

[Hard]
00:11:758 (11758|2,12110|5,12463|2) - using doubles (LN + note) seems too strong for that vocal. Remove the notes? It's not too dense imo. Also, those doubles exist on other parts of the map with a different pattern scheme, so it shouldn't be that hard to hit.
00:17:405 (17405|1,17758|4,18110|2) - ^ Same as above
01:17:758 - 01:19:169 - Take away the LN and do the 1/6s? This is especially confusing with hitsounds. I think it won't be too hard as long as the patterning is fine (stairs would be good) That would be too rough considering the BPM. Not really particularly fond of putting 1/6s in either unless the BPM is slow enough for it.
03:00:816 - remove one note? 4 notes seems a bit too strong Nah, it's strong enough. I already have a 4-note chord layered just like that in 02:49:522 - and 03:12:110 - , so I'd rather keep up with the chord consistency there.
03:10:699 - same as 01:17:758 - revise Same reason about the 1/6s
03:55:875 - ^ Same as above

04:02:934 - 04:19:875 - here some flute are mapped as note + LN and some don't. There is also a soft flute but it doesn't match the places where notes are present. As a result the extra notes seems random. Revise?
04:09:993 - missing soft flute
04:12:816 - ^
04:15:640 - ^
04:18:463 - ^
Added the rest of them.

[Insane]
00:56:228 - Kick is absent I know, but the noise is still present. Add one note for flow reasons?? Though it will give it some flow, I want this part to retain rigidity with the song. Leaving this unchanged for now.
01:05:581 (65581|4,65758|4) - inadvertent 1/2 jacks. Move former to 5? Rearranged that part instead to avoid hammering.
01:26:581 (86581|0) - move to 1 to be different column as the LN before? uhh alright
01:33:816 (93816|4) - move to 3 due to LN before? Don't really see why I should do that. I mean, it doesn't really give a problem with reading or playing, so I'm leaving this as it is.
01:56:052 (116052|2) - avoid note right after LN. Move to 1? Done.
01:59:581 (119581|2) - ^ Done.
02:07:699 (127699|4) - Seems misplaced by 1/4 later, this goes to different instrument in this section Oops. Nice find!
02:22:875 (142875|2) - avoid note right after LN. Move to 1? Done.
03:23:228 (203228|4) - ^ to 6? Moved it to some other column instead.

[Extra]
00:33:640 - as in Insane 00:56:228 - , add note? Same reason like in Insane.
00:43:875 (43875|0) - Move this to 3 to prevent note right after LN? I'd have to change the overall structure in the last two measures there. Leaving this unchanged for now.
00:53:846 (53846|5) - ^, move to 3? Changed the overall structure of that part instead to remove that particular pattern.
00:56:228 - as in insane, add note? Naaaah. Same reason like in Insane.

superb map :)
Thanks a bunch for the mod, pwhk!

KagaNyan wrote:

umm is there any way to download the difficulty used on MWC?
Nope, sorry!

I can try to replicate that with the same patterns, but I'll need some time.
ExPew
pwhk's mod

[Pew's Another]
00:54:110 (54110|2) - Move to 3 to prevent note right after LN? if i change this, everything going to mess my pattern consistency
00:58:346 (58346|5) - ^
01:01:169 (61169|3) - ^ to 1?
01:02:581 (62581|5) - ^ to 6?
01:06:816 (66816|6) - ^ to 5?
01:07:963 (67963|3) - ^ to 2?


02:16:699 - 02:17:052 - main is present on all 1/4s here. Use 1/4 short-LN streams? - all fixed, changed them to 1/4 short ln stream
02:19:346 - 02:19:875 - ^


thanks

http://puu.sh/pnMOk/c04b995c90.osu
Topic Starter
Blocko
Thanks, ExPew! Updated after 4 long months
Another Lie
Some suggestion from me. Maybe this is minor / unimportant to you :D
Extra
1. 00:12:640 - add LN / something? Since you're adding same sound like this (maybe snare sound) 00:11:934 (11934|2,12287|3) -
2. 01:31:699 - add LN / something? same reason like above. Specific reason 01:30:993 (90993|5,91346|6) - same sound
3. 01:42:993 - ^. Specific reason 01:42:287 (102287|1,102640|2) -
Nice mapping skill as always how could i do that? T_T
Arzenvald
blocko revives another map
im wet
Fubukicat
Heyo ET

hope that would help

dadon
key=1/2/3/4/5/6/7
[Insane]

00:00:993 (993|6,2405|5) - yo that pitch iwth that 00:03:816 (3816|6,5228|5) - is cool ! , you think you could do the same for :
00:06:640 (6640|2,8052|3) - and 00:09:463 (9463|4,10875|3) - < like thoose two being the same would be nice imho

00:21:993 (21993|6) - you could add note here : 00:22:081 (22081|5) - and here : 00:22:434 (22434|1) - like this maybe
idk thoose plays well anyway , but adding the notes here make a kinda nice flow imho so :p

02:25:699 (145699|4) - add a note for that instrument sound ? well it's not like necessary but it's really so catchy xD
like in total it just had 5 notes to the mesure so it's kinda fiar imho :p up to ya dadon~
i'd see something like [url=https://osu.ppy.sh/ss/6412136]this[url]

[Hard]
01:48:993 (108993|3,109169|2,109169|6) - I think these aren't really where it's supposed to be , or atleast the guitar (or that instru thing) isn't here but a bit later
and the voice isn't even playing here either (okay nvm I just got it it's that vocal fade but we that's really hard to catch up xDDD)
i'd suggest you to just extend the ln and using the 'release' as the fading sound , idk using a note and a LN for it sounds really special (took me some times to notice what it was used for xd)

[Normal]
02:37:699 (157699|3) - this is probably easier to catch if it's 1/2 later , both has the same song , actually while playing this note you have that urge of playing a note 1/2 later
cause the song kinda call for it somehow (not sure if that's understandable LOL sorry ;w;)

[Easy]
04:08:581 (248581|3,249993|1,251405|3,252816|5) - no hitsound intended ? (it's abit different tho so could be , asking just in case :p)

Just hold on , to this map , You'll be fine he promises Everyday ~ that blocko will stay in your life Just hold on (x3)
Good Luck :3/
nice EZ btw
Topic Starter
Blocko

Another Lie wrote:

Some suggestion from me. Maybe this is minor / unimportant to you :D
Extra
1. 00:12:640 - add LN / something? Since you're adding same sound like this (maybe snare sound) 00:11:934 (11934|2,12287|3) - Nah, no need for another one. I'm basically using LNs for the synth and vocal here.
2. 01:31:699 - add LN / something? same reason like above. Specific reason 01:30:993 (90993|5,91346|6) - same sound same as above
3. 01:42:993 - ^. Specific reason 01:42:287 (102287|1,102640|2) - same
Nice mapping skill as always how could i do that? T_T
Thanks for the mod, Another Lie! o/

Eternalie wrote:

Heyo ET I'm not ET

hope that would help

dadon
key=1/2/3/4/5/6/7
[Insane]

00:00:993 (993|6,2405|5) - yo that pitch iwth that 00:03:816 (3816|6,5228|5) - is cool ! , you think you could do the same for :
00:06:640 (6640|2,8052|3) - and 00:09:463 (9463|4,10875|3) - < like thoose two being the same would be nice imho Alright, did just that. Only for this section, though, the other ones are rearranged for variation.

00:21:993 (21993|6) - you could add note here : 00:22:081 (22081|5) - and here : 00:22:434 (22434|1) - like this maybe
idk thoose plays well anyway , but adding the notes here make a kinda nice flow imho so :p Done

02:25:699 (145699|4) - add a note for that instrument sound ? well it's not like necessary but it's really so catchy xD
like in total it just had 5 notes to the mesure so it's kinda fiar imho :p up to ya dadon~
i'd see something like [url=https://osu.ppy.sh/ss/6412136]this[url] I guess that wouldn't hurt, so, added!

[Hard]
01:48:993 (108993|3,109169|2,109169|6) - I think these aren't really where it's supposed to be , or atleast the guitar (or that instru thing) isn't here but a bit later
and the voice isn't even playing here either (okay nvm I just got it it's that vocal fade but we that's really hard to catch up xDDD)
i'd suggest you to just extend the ln and using the 'release' as the fading sound , idk using a note and a LN for it sounds really special (took me some times to notice what it was used for xd) Those notes are following the vocal samples. I ended up doing something else to help make that stand out more, though.

[Normal]
02:37:699 (157699|3) - this is probably easier to catch if it's 1/2 later , both has the same song , actually while playing this note you have that urge of playing a note 1/2 later
cause the song kinda call for it somehow (not sure if that's understandable LOL sorry ;w;) I think I get it, kinda. I ended up adding another note there so it's easier to catch.

[Easy]
04:08:581 (248581|3,249993|1,251405|3,252816|5) - no hitsound intended ? (it's abit different tho so could be , asking just in case :p) Nice job catching that! Fixed.

Just hold on , to this map , You'll be fine he promises Everyday ~ that blocko will stay in your life Just hold on (x3) oh god
Good Luck :3/
nice EZ btw
Thank you for your mod, ETernalie!
snexe
Normal
00:12:816 - I'd suggest to put the piano thingy thingy in here, it wouldn't hurt that much to beginners and it will also be a good experience for them in holding a note while hitting some. Should work on every section.
01:10:699 - Put a note in here?
03:54:463 - I'd like to put a long note in here.

Sorry for this super short mod, I really can't do 7K. :?
Koibenii
Hi! My mod is suuuuuuuuper late man im sorry D: Mod requested from queue

1|2|3|4|5|6|7

Normal

  • 02:03:287 - missing note? or is it intended?

Hard

  • 03:48:552 (228552|5,228640|4,228728|3,228816|2) - why not ctrl+H this since you mirrored the kicks to the right like this: https://osu.ppy.sh/ss/6953208

    03:51:375 (231375|1,231463|2,231552|3) - ^consequently, ctrl+J this to look like: https://osu.ppy.sh/ss/6953217

    03:12:110 - also, what's this kiai for? xd

Insane

  • 00:12:463 - was just wondering why you didn't start the longer LNs on the right hand here for hand balance, like this: https://osu.ppy.sh/ss/6953250

    04:02:934 - was also wondering why you didn't map the synths starting this point up until it fades at 04:05:758

Okay I think that would be it for my mod, I tried modding the higher diffs and I can't really see any problem :/ anyways I hope my super short mod helped you Sir Blocko(ET) o7 Would love to see this ranked tbh <3
BitComet
Hello!

I was playing the Hard difficulty and botched up somewhat badly, yet I did not fail the map and I thought to myself:
"Huh? I think I should have failed there. Why is this map forgiving me this much?"

Should consider raising the HP slightly on the Hard difficulty to make the intense and hard section of the map - starting from 02:49:522 (169522|0) - less forgiving and more satisfying to clear.

Good luck in ranking your map!
Topic Starter
Blocko
I really need to get this moving '_>'

E x e wrote:

Normal
00:12:816 - I'd suggest to put the piano thingy thingy in here, it wouldn't hurt that much to beginners and it will also be a good experience for them in holding a note while hitting some. Should work on every section. I think I have that type of scheme for most of this diff, so it currently should be alright.
01:10:699 - Put a note in here? Wouldn't hurt, I guess.
03:54:463 - I'd like to put a long note in here. Nah, don't really wanna put that in early. It wouldn't really feel as intense if I add that there.

Sorry for this super short mod, I really can't do 7K. :? That's alright, man!

JztCallMeRon wrote:

Hi! My mod is suuuuuuuuper late man im sorry D: Mod requested from queue

1|2|3|4|5|6|7

Normal

  • 02:03:287 - missing note? or is it intended? Intentional, at first. I put notes in based on the volume from the drum, but I added one anyways so it highlights the hi-hats.

Hard

  • 03:48:552 (228552|5,228640|4,228728|3,228816|2) - why not ctrl+H this since you mirrored the kicks to the right like this: https://osu.ppy.sh/ss/6953208 Mirrored the kicks there so it doesn't feel that you'd be stuck with the pattern structure on the left hand for quite a while. I left out the patterns you highlighted as it is though for pitch relevance.

    03:51:375 (231375|1,231463|2,231552|3) - ^consequently, ctrl+J this to look like: https://osu.ppy.sh/ss/6953217 Same as above.

    03:12:110 - also, what's this kiai for? xd It's just effects for the next part xd

Insane

  • 00:12:463 - was just wondering why you didn't start the longer LNs on the right hand here for hand balance, like this: https://osu.ppy.sh/ss/6953250 That's because I have the vocal notes focused on the left and strings on the right, but I switched them up so it's a little more balanced. I did apply this suggestion with the idea, though.

    04:02:934 - was also wondering why you didn't map the synths starting this point up until it fades at 04:05:758 With the synths getting lower and lower in volume, I thought I'd make the pattern simpler by itself to accent that effect. I ended up adding a few more notes so the density shift isn't as abrupt as before.

Okay I think that would be it for my mod, I tried modding the higher diffs and I can't really see any problem :/ anyways I hope my super short mod helped you Sir Blocko(ET) o7 Would love to see this ranked tbh <3 I'm not ET, but thanks for your support!

BitComet wrote:

Hello!

I was playing the Hard difficulty and botched up somewhat badly, yet I did not fail the map and I thought to myself:
"Huh? I think I should have failed there. Why is this map forgiving me this much?"

Should consider raising the HP slightly on the Hard difficulty to make the intense and hard section of the map - starting from 02:49:522 (169522|0) - less forgiving and more satisfying to clear. Ehh, I don't wanna be so unforgiving early on. I'd rather be like that at higher difficulties to discourage mash passing through the diff.

Good luck in ranking your map!
Thanks a bunch for your suggestions, guys!
_underjoy
Easy
03:00:816 (180816|3) - the [14]2 pattern is very hard to execute for left-thumbers, so I'd suggest to move the note from 4 to 5 or 6.

03:50:934 (230934|4) - I feel this note should be on 6 to correspond with the LN after (or the LN should be on 1 instead but that breaks latter pattern)
damn this diff is good

Normal
00:45:287 -
This pattern utilises the music way better, basically moving the anchors 1/2 later (they are the same sound). You might want to adjust farther trills to avoid repeating columns straight away (for example inverting the 1726 to be 2617 instead). This applies to the whole sequence.

01:13:699 (73699|1) - until 01:19:169 - mirror this whole sequence, the point is for trills to be starting on opposite hands (so you have 53536262, more fluent to hit.
01:19:522 (79522|3,79699|4) - you should be able to move these into left columns if you apply ^.

02:04:346 (124346|1,125581|1) - make these into 6, 02:07:169 (127169|5,128405|5) - these into 2, and 02:09:993 - 02:09:993 (129993|1) - moving the LN to 1. All of this makes the PR perfect while also utilising your pattern. (moving the LN into 1 will make two LN sections the same but last note being different, as what's in the music)

02:25:522 (145522|3) - I feel like it's too strong, a [35] would suffice since there's no real musical cue indicating a triple.
man these diffs are so good how do you do them

Hard
01:59:052 (119052|1,119052|2,119405|5,119405|6) - and 02:01:875 (121875|4,121875|0,122228|6,122228|2) - I'd prefer to stick to the rule you've been following earlier and keep these the same.

02:06:993 - I don't understand this section at all. Which sounds did you follow? I guess that you tried to approximate snaps used in Insane without using 1/4, but this looks a little messy to me. For example, 02:04:522 - 02:05:934 - 02:06:993 - 02:07:346 - 02:07:875 - 02:08:758 - 02:09:287 - 02:09:816 - etc don't have notes while other places with no sound (or super low sound) have them? I might misunderstand something here so please explain that.

03:29:405 - You skipped one vocal, I think you should map it as well.

Insane
01:20:581 - the longer notes follow the violin, and others follow the guitar right? Then 01:20:581 - (not sure here), 01:21:993 - 01:23:405 - 01:24:816 - (also not sure), 01:26:228 - 01:27:640 - 01:29:052 - etc. - these should be too notes because they're for the guitar.

01:30:816 (90816|5,91169|6,91522|4) - I think you should map it like you usually mapped vocals, with the last LN in the middle. Try to use pattern you used at the second instance.
Vocals later aren't an issue because they're symmetrical and the last one is in the middle anyway.

02:16:169 - 02:17:581 - 02:18:993 - I feel you should double these as well. It's Insane after all :P

02:46:699 - Triple? There's an additional guitar sound you used for triples here.

Pew's Another
01:15:287 (75287|0,76699|6) - I'd remove these LNs, as this part is quite dense and I would rather focus in chordtrilling rather than LNs... they're not that important here. Plus they boost the SR a little don't they :P
01:17:758 - you didn't follow LN here.

02:03:287 (123287|6,123287|2,123463|2,123463|6,123993|4,123993|0,124169|4,124169|0) - Are these LNs used for percussion? I don't think this idea has much sense here, I'd rather make them normal notes.

02:08:934 - It seems there's a snapping mistake here. You mapped this differently than previous notes and it makes no sense to me. Fix this or explain why.

02:49:522 - Doesn't this feel a little underwhelming without the background flute (ocarina? I have no idea lol) mapped? I'd choose that to differ this part from the earlier one.

03:07:522 (187522|3,188228|6) - here the LN's are fine as they finish the sequence and then disappear.

03:33:287 - add a note on 1 for the crash?
03:33:640 - I'd map the toms too, feels a little empty without them.

damn that's some difficulty scaling right there

Extra
02:37:522 (157522|6,157522|3,157522|5,157699|2,157699|4,157699|3) - Just a suggestion - make these 1/16 flams? Would be a cool representation of the vocal blips here.
other than that wow this is so consistent I can't even. I'd call some of these bursts gay but on the other hand I can't see a better setup plus I've seen players FC them so... they're fine?

sik map bro
Topic Starter
Blocko

_underjoy wrote:

Easy
03:00:816 (180816|3) - the [14]2 pattern is very hard to execute for left-thumbers, so I'd suggest to move the note from 4 to 5 or 6. Rearranged that pattern accordingly.

03:50:934 (230934|4) - I feel this note should be on 6 to correspond with the LN after (or the LN should be on 1 instead but that breaks latter pattern)
damn this diff is good Rearranged that pattern accordingly.

Normal
00:45:287 -
This pattern utilises the music way better, basically moving the anchors 1/2 later (they are the same sound). You might want to adjust farther trills to avoid repeating columns straight away (for example inverting the 1726 to be 2617 instead). This applies to the whole sequence. Nice idea. Applied!

01:13:699 (73699|1) - until 01:19:169 - mirror this whole sequence, the point is for trills to be starting on opposite hands (so you have 53536262, more fluent to hit.
01:19:522 (79522|3,79699|4) - you should be able to move these into left columns if you apply ^. Applied both suggestions.

02:04:346 (124346|1,125581|1) - make these into 6, 02:07:169 (127169|5,128405|5) - these into 2, and 02:09:993 - 02:09:993 (129993|1) - moving the LN to 1. All of this makes the PR perfect while also utilising your pattern. (moving the LN into 1 will make two LN sections the same but last note being different, as what's in the music) dem pr strats (applied)

02:25:522 (145522|3) - I feel like it's too strong, a [35] would suffice since there's no real musical cue indicating a triple.
man these diffs are so good how do you do them Removed one note.

Hard
01:59:052 (119052|1,119052|2,119405|5,119405|6) - and 02:01:875 (121875|4,121875|0,122228|6,122228|2) - I'd prefer to stick to the rule you've been following earlier and keep these the same. Alright then.

02:06:993 - I don't understand this section at all. Which sounds did you follow? I guess that you tried to approximate snaps used in Insane without using 1/4, but this looks a little messy to me. For example, 02:04:522 - 02:05:934 - 02:06:993 - 02:07:346 - 02:07:875 - 02:08:758 - 02:09:287 - 02:09:816 - etc don't have notes while other places with no sound (or super low sound) have them? I might misunderstand something here so please explain that. That section follows both the flute(i think) and the guitar. I didn't really know what to put there, and mapping high pitched sounds in that section wouldn't really create a more apparent build-up effect, so I just mapped the flute and guitar to keep things simple.

03:29:405 - You skipped one vocal, I think you should map it as well. Wouldn't hurt to add that there.

Insane
01:20:581 - the longer notes follow the violin, and others follow the guitar right? Then 01:20:581 - (not sure here), 01:21:993 - 01:23:405 - 01:24:816 - (also not sure), 01:26:228 - 01:27:640 - 01:29:052 - etc. - these should be too notes because they're for the guitar. I initially had them only follow the guitar but I didn't notice there's a violin there (how did i not notice). Added a note on each of the time stamps you provided.

01:30:816 (90816|5,91169|6,91522|4) - I think you should map it like you usually mapped vocals, with the last LN in the middle. Try to use pattern you used at the second instance.
Vocals later aren't an issue because they're symmetrical and the last one is in the middle anyway. Ended up putting the vocal LNs on the left hand so it contrasts the one in the intro at 00:11:758 - .

02:16:169 - 02:17:581 - 02:18:993 - I feel you should double these as well. It's Insane after all :P Done.

02:46:699 - Triple? There's an additional guitar sound you used for triples here. Leaving it as it is for now. I didn't hear what you said there, but it's probably just me.

Extra
02:37:522 (157522|6,157522|3,157522|5,157699|2,157699|4,157699|3) - Just a suggestion - make these 1/16 flams? Would be a cool representation of the vocal blips here. Leaving those as it is. 1/16s for the vocal blips would feel a bit more awkward and physically exhaustive than the current pattern.
other than that wow this is so consistent I can't even. I'd call some of these bursts gay but on the other hand I can't see a better setup plus I've seen players FC them so... they're fine? I'd call them gay too but I can't really seem to find an alternative for it. Odd.

sik map bro
Thanks a lot for modding, bro!
Arzenvald
quick mod, honestly just get a BN to bribe already :V
1/2/3/4/5/6/7
mostly suggestion, since most diff structurally totes pure

[EZ]

00:48:110 (48110|1,48463|5,48816|1,49169|5) - would ctrl +H this, a little odd /reverse to follow the pitch at the 3rd measure, then
00:49:522 (49522|2,49875|4,50228|2,50581|4) - would make this more stairy or 3 5 2 6 to break the simple trill

00:50:934 (50934|3,51287|0,51640|3,51993|0,52346|5,52699|2,53052|5,53405|2) - 1 hand trill 1 3 1 3 and 5 7 5 7 would be better than 4 1/reverse like this

02:38:228 - and just in my opinion, the full sequence trill doesn't have to be appears again. i'd suggest something like
02:38:934 (158934|3,160346|1) - move to left 1 column, & 02:41:758 (161758|3,163169|5) - move to right 1 column, create 1 stair 1 jack

the other stuff are okay, basic stuff and those flashy short kiai looks ok, thought there was some unused green lines but its clean
additionally you would like to put a guitar string at 01:19:169 (79169|5) - , adding some more 2/1 hi hat rhythm (red line) at 03:17:758 (197758|0) -
the way everything is mostly 1/1 are quiet tad flatten the whole difficulty.

[NM]
02:15:993 - add some note for snare in this part? to differentiate EZ & NM
02:26:581 (146581|3) - i'd stop at 02:28:346 (148346|0) - since it looks awkward in playfield
wee solid diff

[HD]
00:21:640 (21640|2,21816|4) - introduce some 1/4 here?
00:22:346 (22346|5,22346|1) - i'd remove 1, the pitch are different and its sightly lower than previous double

02:12:816 (132816|1) - i'd transition the whole structure to the synth here, i mean to follow the previous faded-out instruments feels a little confusing

02:43:346 (163346|3,163434|4,163522|5) - i'd trill this in either 575 or 373

[IN]
02:16:258 (136258|3) - 02:17:669 (137669|0) - 02:19:081 (139081|2) - 02:20:493 (140493|0) - i'd remove this, it flows better to follow both instrument
dem variation

[Pew]
03:06:816 (186816|0,187522|3,188228|6) - i don't know but i couldn't tell which sound you're following with the LN length here..? i think using short 1/2 LN would fit to the synth
03:51:110 (231110|6) - move to 6, then 03:51:287 (231287|2) - move this to 7, 03:51:287 (231287|2,231463|2) - this jack are awkward dem

never thought you will map a trance song w

extra later /w/
Soul Evans
Soul's Modding
1 / 2 / 3 / 4 / 5 / 6 / 7

General


  1. BPM: Okay
  2. Offset: Okay
  3. AiMod: Okay
  4. Tags: Okay
  5. BG: Okay
  6. Kiai: Okay
  7. Metadata: Are you sure you shouldn't add to source ''Pump It Up 2015 Prime'' ? or i'm not sure where i heard that it's from BMS, but i know it has some sort of a source to it so maybe add that.
  8. Folder’s problem: None
  9. Hitsound: Not done yet so i have no say for now.
  10. Timing: Okay
  11. Other: I want to ask, why is it that your diff names are presented like that when expew is the only person who's GD has a BMS diff name scheming? i kinda fancy Beginner, Normal, Hyper, Another, expew's Another, and Black another etc, (of course with my diff name being White another) ?
    [Easy]
  12. 00:00:111 - I want to advise, that maybe you could make these notes, as little as they are, follow pitch from heaviest being on the right to lowest on the left?
  13. 00:43:875 - How about you make these not be jacks at all? consider this, if they are not part of the chain (well technically they are but it's the only jacks that are triple after the mini jack section under it.) then i suggest you make them a separate type of pattern, i mean it could work in it's own way if you think about it.
  14. 00:56:228 - I don't get why this is the only one without a note in it, i mean it doesn't feel off nor silent to have one.
  15. 00:59:405 (59405|3,59758|5,60110|3,60463|5,60816|1,61169|3,61522|1,61875|3) - I think these are pretty close to each other, i'd even regard the pattern itself as off from the pattern scheme you're aiming for, so i'd advise you to space it a little, and try not to over work the middle lane like that, thumbs are pretty hard to control when you're a beginner player.
  16. 01:06:463 (66463|3,66816|1,67169|5,67522|3) - I'm not sure what this is but it doesn't seem like it's following any type of consistency in patterning you shown so far, nor am i looking at anything you're trying to do with it in particular, maybe give it a ladder effect or like, one of the regular streams you did like in the sections below it.
  17. 01:27:640 (87640|6) - I appreciate the fact you were kind of following pitch like earlier in this section, so i'd ask you might want to consider doing it with this note too, so maybe you could move it to 4, that way it could be representing pitch a bit more better, also i wasn't really sure why the main beat was off to 01:27:993 - but i guess that's nothing we could do about it.
  18. 01:31:963 - These LNs, felt kinda off in a way, you up until now, followed a strict scheme of consistent/clean patterning while this felt random, like i can't see a purpose behind what you did here, so i might suggest doing something like this (This is just a really zoomed out preview but it looks alot cleaner): http://puu.sh/uEwG1/d8324aaf3d.png
  19. 01:51:640 (111640|1) - Hmmm, i'm not sure but it would be more comfortable if it was on 2, it would be a bit better if it was close to the LN on the same finger for the right hand.
  20. 01:57:287 (117287|5,120110|6) - I wonder if CTRL+G for this would work, i'm assuming it would have better flow in that direction.
  21. 02:09:287 (129287|2) - Here : 02:05:052 (125052|1,125758|4,126463|1,127169|5,127875|2,128581|5) - You switched every three notes, so having this be a 4-note trill would be weird, i suggest moving that note somewhere to not break the form you followed here.
  22. 02:15:640 (135640|2,136169|2,136522|2) - These, feel off, i don't really enjoy a jack like that, it's not really a jack but for inexperienced players it might as well will be, it would come off to me as a bit ''messy'' in that terms, so i suggest the following, how about you make notes like this 02:15:640 (135640|2) - separate and let the mini jack thingy alone? i could imagine it working after trying it in the editor, it just seemed a bit more natural to me.
  23. 02:24:110 (144110|3,144640|3,144993|3,145522|3) - I kinda just don't understand this, like i can see you are trying to emphasize the middle lane especially since you used up the rest for the section earlier but, is this really the best way of doing it? couldn't you think of something more natural for it?
  24. 02:27:287 (147287|2,147640|5,147993|2) - This makes it seem to me like it's a 3-note trill only, while it's picking up from 02:26:934 (146934|5) - but it confuses it with the chord placement for 02:26:934 (146934|1) - so i suggest moving it to 1 may be the best course here.
  25. 02:37:522 (157522|3) - Would it work if you moved it to the middle lane? or so long you don't make that note meet with 02:36:816 (156816|1) - because it is a bit complex doing it for a noobish player.
  26. 02:32:581 (152581|1) - Also, it would feel a bit more consistent with 02:33:287 (153287|2,153993|1) - If you moved this note to 2, it would avoid an uncomfy encounter with how you ended the last trill before the LN.
  27. 02:35:052 (155052|5) - Oh and about this, hmm, it doesn't seem that harmless but you could move it to the 5th column, just a suggestion.
  28. 03:34:699 - Now i'd understand the earlier section you had quite the say about making the notes go from left to right, but i wouldn't suggest making it too repetitive for the second chorus, i'd ask maybe give it more variation in pattern scheme by doing the same but reversing it? that way whether you're left or right hand dominant you'd have a fair shot at either choruses (or how you read them, even).
  29. 03:40:346 - Well you did sorta make it go right to left as i wanted to suggest, but that wasn't the same type of scheming you did earlier, so i'm not sure
  30. 04:05:758 (245758|0,246463|2,247169|4,247875|6) - Shouldn't this be different from the 1 3 5 7 patterning you did right below it? it follows a different kind of pitch to some degree for the same sound, so for the sake of more variation you'd might want to change it.
    [Normal]
  31. 00:02:405 (2405|4) - Moving this note to 5 feels a lot smoother, imo, while i'd suggest moving
  32. 00:02:934 (2934|6) - To 7 as a better opener for 00:03:287 (3287|0,3463|2) - So i'd just use that.
  33. 00:04:875 (4875|3) - What's your opinion about moving this to 6? would it work better than the middle column? you should do that considering you haven't used the 6th column for a while (8 seconds)
  34. 00:09:993 (9993|1,10346|0,10522|3,10875|4) - This pattern seems awkward as a whole, like you basically used that type of pattern for the left hand only, and it's not even suiting anything you did for basically the same thing, but mapped the way i couldn't get what you're trying to capture here, maybe you should make anything similar to this consistent so changing it would be optimal.
  35. 01:04:169 (64169|5,64346|3,64875|5,65052|3) - Would it be a good idea for this type of trill to repeat? i'm not sure about it on my end, maybe try to break it at the end of the new stream so it wouldn't be err, like that. (It's just how i feel about it though)
  36. 01:04:169 (64169|5,64346|3,64875|5,65052|3) - This, while it's generally fine, i can't see any reason it should be mapped that way, i can't see any pattern like this, and i notice you use a lot of consistency for patterning stuff so having these wouldn't be good for the structure, like, if you want to have variety that's fine, but i'd think you either need it to be optimal and something that flows pretty nicely and also using it frequently, you can have variation but to a degree that it follows your set of rules, not just random ones like this lol, somehow the way you want to use the consistent scheme you but a note in it and somehow it doesn't seem consistent in the beginning anymore, so i'd take note for that.
  37. 01:03:816 (63816|5,64169|5,64522|5,64875|5,65228|6,65581|6,65934|6,66287|6) - Having these anchors right next to each other (especially since it's on the ring finger) makes it very difficult to do compared to the rest, which seemed like a spike to me rather than something consistent, how about you follow the steps you made in the older sections? where you used 1-2-1-2 style for the patterns, think that would be a better approach to it.
  38. 01:07:346 (67346|1,67699|1,67875|0,67875|3,68052|2) - Are you trying to draw the christian cross in the editor? lmao, jokes aside, this might be a bit hard to do on one hand, so i would suggest 01:08:052 (68052|4,68228|2) - CTRL+H this pattern to break it.
  39. 01:36:110 (96110|3) - Would it be better if you moved this to the middle lane? i'm sure the player would be able to find it less troublesome to hit the LN next to it like that.
  40. 01:35:581 - to 01:50:581 - You have ignored the 6th column for 15 seconds, that's kinda a long period of time, maybe move something to it in the middle.
  41. 01:50:934 - Maybe add a note to 3? i'm not sure what you did in the section earlier but you added notes to the ends of the LNs, and that's a good idea considering it would be better for the player to release the LNs.
  42. 01:52:346 (112346|4) - Maybe you could move this to 3 along side 01:52:699 (112699|2) - to 4, i'm sure it would be a better way to release the ending LN if it were from the middle lane, like all the other ways you did it, so makes it better and consistent at the same time.
  43. 01:54:110 (114110|2,114816|0,115169|2,115522|4) - Can't really say i'm fond of this, while it is clean true, but i'd feel it doesn't match the pattern scheme you initially went for, i'd suggest moving 01:55:169 (115169|4) - to 5, and move 01:55:522 (115522|6) - to 7 while 01:55:875 (115875|2) - to 3.
  44. 02:02:934 (122934|6,122934|0) - Think it would be a bit better to move it to [2-6] as it's taking a bit of space, usually where the player would find it tricky to keep holding on the LN in his thumb w/ the 1-7 chord.
  45. 02:03:640 (123640|4,123993|2) - Would these work on 2-6 as well? seems to fit for me, and i would have it more than what you already placed.
  46. 02:04:346 (124346|5,125581|5) - If you're gonna have these two on top of each other that's fine, but don't do all that and have an LN right next to it here 02:06:463 (126463|6) - that just feels cruel, if i were you, i'd move it to the middle lane for a better way for a pitch-to-LN changer (just plays out nicely)
  47. 02:37:699 (157699|3,157875|3) - Whoever is a beginner wouldn't be able to play this, it's like having a very hard burst for someone who is capable of FC'ing the diff, just doesn't make sense having a difficulty spike like that, i'd suggest moving it to an index finger.
  48. 03:43:699 (223699|5,223875|4,224052|2,224228|4,224405|1,224581|2,224758|4,224934|2) - This kinda plays weirdly to me, i can't really see it being comfy just awkward in a way.
  49. 03:58:522 (238522|5,239405|6) - Same thing i said about it before, it's also for the rest of the LNs that are like this, i think it's just too hard for the player to do it with one hand.
    [Hard]
  50. 00:08:934 (8934|0,9110|5) - I think these notes are a bit too spaced out, so closing them a bit would be better.
  51. 00:22:699 (22699|4,22699|0,22699|1) - Why does this get to be a 3 note chord, i mean, i'd understand the fact it's meant to be an opener for the chord stream but, it's the same exact sound, i may suggest just reducing it to 2 and use a different pattern for it, maybe a bracket chord as an opener for the chord stream.
  52. 00:33:816 (33816|2) - Hmmm, i'm having doubts about it being there, maybe you'd be willing to move it to 6? i'd think it would be not that weird to hit.
  53. 00:33:993 - Like, i appreciate the fact you're trying to keep consistent with this but dear lord it's too repetitive and dull, i'd think reversing every certain amount of time would be better as to not make it like that, you used so far different consistent pattern schemes for the other diffs except this one.
  54. 00:56:405 (56405|2) - Seems a bit bland for me to have a small ladder like that, so i'd move that to 6.
  55. 01:17:758 - Ehh, not really fond of the way you patterned it, i could suggest something but tired rip.
  56. 02:15:287 (135287|3,135463|2,135640|4,135640|1,135816|2,135993|3,136169|4) - This could be changed to make it a bit more not as bland, try rearranging it.
  57. 02:51:640 (171640|0,171816|1,171993|0,171993|2) - This kinda seems a bit weird to me for this diff, i don't see this anyway nor do i think that's good to do on 1 hand, reminds me of a 4k pattern lol.
  58. 02:52:169 (172169|4,172258|3) - Would reversing this work?
  59. 03:11:316 (191316|4,191581|4) - When these meet, it makes it pretty hard for the player to roll this smoothly (talking about it from a noob perspective)
  60. 03:27:287 (207287|3,209228|3) - Bleh, not really fond of these two on top of each other like that, nor do i deem it consistent.
  61. 03:34:699 (214699|0,215052|0,215405|0,215758|0,216110|0,216463|0,216816|0,217169|0,217522|0,217875|0,218228|0,218581|0,218934|0,219287|0,219640|0,219993|0,220346|0,220699|0,221052|0,221405|0,221758|0,222110|0,222463|0,222816|0,223169|0,223522|0,223875|0,224228|0,224581|0,224934|0,225287|0,225640|0,226169|0) - Your column one is pretty staked to be fair, maybe try breaking it.
    [Insane]
  62. 00:21:463 (21463|5,21552|4,21640|3,21728|2,21816|1) - Think this could be represented in a different way, maybe a trill based thingy? i am not sure. Perhaps : https://osu.ppy.sh/ss/7542814
  63. 00:22:699 (22699|5,22963|5) - Hmm, kinda annoying for these to face each other, it would hinder the intro for the streams it seems.
  64. 00:32:758 (32758|3,32934|1,32934|5,33022|3) - You could do better than that man, lmao, i just keep imagining you're trying to hide secret christ messages ahue.
  65. 00:44:228 (44228|0,44316|2) - Wonder if it would suit it better to CTRL+G?
  66. 00:52:258 (52258|5) - Please consider moving that to 5, it seems rather obvious my intentions on why.
  67. 01:12:905 (72905|3,73081|3,73258|3,73434|3) - Dude that's hella cruel, like i think you might just be able to use chord jumptrills instead of...this.
  68. 02:16:610 (136610|4,136699|6,136787|4,136875|2,136963|4,137052|6) - You know, you had a pretty good pattern over 02:19:346 - so why don't you try and use something similar?
  69. 02:30:022 (150022|2,150110|3,150110|5,150199|1) - In my opinion, this seems rather nasty, you could probably rearrange that to something else more consistent with your pattern scheme.
  70. 02:44:581 (164581|5,164581|0,164758|6,164758|4,164846|2,164934|0,164934|5,165022|2,165110|4,165110|6,165199|2,165287|1,165287|0) - Not gonna lie, this patterns seems really off, i don't like it, nor do i think it flows or any of the sort, i would rather you have choose something more spread out rather than be placed like that.
  71. 02:54:728 - The LN stream should start here, it's what i'm hearing.
  72. 03:32:316 (212316|4,212493|4,212669|4,212846|4) - What exactly does this anchor represent? like, are you sure you want to keep it like that?
  73. 03:32:934 (212934|3,214787|3) - Not really a good way to start the chorus in my opinion lol.
  74. 03:43:699 (223699|5) - Maybe you could move this to 6 for a better flow in patterns
  75. 03:54:110 (234110|1) - For starters, this creates and anchor rather than a jumptrill, and secondly, if you moved it to 4 not only would it avoid the anchor but also follow the LN stream.
    [Pew's Another]
  76. 00:24:110 (24110|0,24199|1,24287|3,24375|2,24463|1,24552|0,24640|2,24728|3,24816|1) - This is a bit left hand biased, try balancing it.
  77. 00:25:346 (25346|4,25434|3,25522|4) - I kinda don't see any trills in the streams that are like this, maybe rearrange it for consistency of your patterns
  78. 00:40:699 (40699|2,40875|2,41052|2) - I am not really sure if this is consistent, if there isn't a specific reason why it's there maybe break the anchor for a better flow on streams.
  79. 00:42:110 (42110|2,42287|2,42463|2) - Same thing basically, but now that you mention it, if it's gonna be like this then why is it so repetitive on the left hand? for the sake of balance i'd suggest making it for bother sides, or atleast make the second one on the right if possible.
  80. 00:45:022 (45022|2,45199|2,45287|1) - You sure it's suppose to be played like that? it seems fine but i think it could be improved, i'll let you decide on how you'd do it though, lol.
  81. 00:45:022 (45022|2,45199|2,45287|1) - Can't really see how this is consistent, i haven't seen you do that for the rest of the mini LNs so it would be wise to avoid that sort of thing.
  82. 00:58:346 (58346|4) - I really suggest either you move this to column 5, or use mini jacks more frequently to be consistent.
  83. 01:01:169 (61169|3) - Oh wait you actually did, but on what level did you follow it? and is it for a specific sound?
  84. 01:06:816 - I think this should be part of the anchor stream, it's most likely on familiar ground with the rest.
  85. 01:24:816 (84816|0) - Can't really hear any sort of special sound for there to be a note here, it's too low i think LN would be enough.
  86. 02:35:316 (155316|2,155493|2,155669|2,155846|2) - Personal opinion but i think this is quite inconsistent, and a bit heavy, you should really start either go big or go home on these patterns lol.
  87. 02:47:846 (167846|1,167934|2) - Maybe CTRL+G for better flow in the stream+LN stream.
  88. 03:35:052 - This is too heavy on the right side, i'm not sure if you're able to balance it well but i can trust a great mapper like you lol.
  89. 03:51:110 (231110|3,231199|1,231287|3,231287|2,231287|0,231375|4,231375|1) - Maybe not a good way to start the LN stream, i kinda liked the other ways you did it so maybe for this too.
    [Extra]
  90. 00:30:993 (30993|5,31081|3,31169|5,31258|4) - This trill pattern here seems somewhat off compared to the streams for the section, i'd keep it consistent and move 00:30:993 (30993|5,31081|3) - first note to 4, second note to 3, looks a lot neater to start off the set of stream next to it.
  91. 00:54:287 (54287|4,54463|4) - These accounting each other seems a bit off from the way you did the streams, i can say it's off for this section, so i'll suggest moving 00:54:463 (54463|4) - to 6 so it would be more consistent/cleaner for this section.
  92. 00:55:081 (55081|1,55169|3,55169|2,55258|1) - This is a bit off, like, you can tell that you're doing a set of streams like 00:55:522 - 00:55:875 - But the pattern itself makes it off with that single note to kick off the stream, i would suggest moving 00:55:081 (55081|1) - to 1 so it won't be the odd ball for them.
  93. 01:17:581 (77581|3,77581|5,77581|4,77669|2,77669|6,77669|1,77758|4,77758|3) - This is kinda ass to hit when facing the 1/6 streams up ahead, this would mess the player up a bit, how about 01:17:581 (77581|4,77669|6) - doing CTRL+G for this? and moving 01:17:758 (77758|4) - to 7? i'd kinda see that working better as an opener to meet the 1/6.
  94. 01:49:522 (109522|5,109699|1,110228|5) - I really love how you followed pitch, but this one was odd to me, i mean, not to account for that you landed the same final LN at the same column like 01:51:110 (111110|5) - ahead, so i'd suggest for the fact it wont end up at the same column and to better account pitch you CTRL+H the ones i highlighted.
  95. 01:54:110 (114110|2,114905|2) - I'm not sure but it seems off to me in a way, also pretty inconsistent/not clean for the most part, how about you 01:54:905 (114905|2,114993|5) - CTRL+G for this? think it would be neater.
  96. 02:12:022 (132022|1,132110|2,132375|1) - Hmm, something feels off about it, maybe you could reverse 02:12:022 (132022|1,132110|2) - and move 02:12:375 (132375|1) - to 1, think that flows a bit better.
  97. 02:31:169 (151169|1,151169|0,151346|2,151346|3,151522|0,151522|2,151522|1,151699|2,151699|1,151963|1,151963|0,152052|2,152052|3) - Are you sure these chord LNs that are heavy on the left intentional? it seems to me that it's a bit biased, so i am not sure about it. One thing i could recommend is balancing them out, but that would be difficult for the structure, how about you make the LN chords have a 1-2-1-2 for each hands? that could be an option too.
  98. 02:45:199 (165199|1,165287|3) - Hmmm, can't say that i'm fond of the pattern in question, i can see it work to not be hand bias and consistent kinda? / flows better if you reversed the pattern i highlighted.
  99. 02:50:405 (170405|1,170493|2,170581|0,170669|2,170758|1) - This is a bit rough to play, i would consider it a spike of some sorts, i'd recommend not making the LN that rigid, so a change in it would probably be the best.
  100. 02:57:552 (177552|2) - Perhaps move this to 4 and 02:57:640 (177640|3) - to 2, it would utilize the LN stream in a better way i believe.
  101. 03:02:934 (182934|6,183552|5) - These being next to each other when i played it felt weird, like, you need to make the player feel a specific thing, or a specific things in that matter, so having something like that removes that feeling to me, at some parts it feels random.
  102. 03:03:375 (183375|2,183463|1,183552|0,183640|1,183728|2,183816|1,183905|2) - This is a very weird way to use as a pattern, if you're gonna make a chain pattern for the section ahead, don't make it along side ones before it, or it wont feel like it's own thing (if that makes any sense to you).
  103. 03:04:699 (184699|2,184787|0,184875|1,184963|2) - This felt a bit silly to hit haha, you could probably move the Longer note to 1 and 03:04:787 (184787|0) - to 2 03:04:875 (184875|1) - while this to 4 for a better play off (?) or you could change it to your discretion.
  104. 03:11:463 (191463|2,191522|1) - This would probably give a better pattern flow if this was reversed, 255 streams+LN streams are a bit hard to do so it's best to avoid these ladder pattern that's as dense as that.
  105. 03:18:552 (198552|2,198640|4,198640|0,198728|2) - Can't really say i like this pattern, seems out of place/not clean, i'd advise a rearrange of this.
  106. 03:20:758 (200758|0,200934|0,201022|1,201199|1) - I'm not too sure why this is left as is, but making it as comfy would be ideal since it's an LN map.
  107. 03:48:463 - Ok, so the LNs you used thus far, was pretty good, so changing it to something more complex for the same sound/pitch seems off, especially since these are harder than the other ones which doesn't seem that balanced in difficulty to me, perhaps you could find a different approach, or not make the inverse dedicated to one hand only.
  108. 03:49:346 (229346|0,229346|1,229522|0,229610|1,229699|0) - Think this is pretty weird to play, but it's a personal opinion, lol.
  109. 03:56:287 (236287|2,236346|3) - Hmmm, would it work if you reversed this? i mean it feels a bit rigid to hit, i can see it being better if you made the LNs
  110. 03:56:228 (236228|6,236316|4,236405|5,236493|4) - Here change for a bit, so that snapping wont play out too weirdly, and maybe you'd change the way the LN/stream burst is done.
  111. 04:25:169 - Would it work if you raised the SV here to 0.75? slow down 200's kinda ticks people off, 0.5 for the ending LN is a bit overkill, player needs to leave the map satisfied, not when he messes up the LNs right at the end and then be pissed off that his last performance on the whole map was a silly slowjam ( <-- how i perceive it ).
Topic Starter
Blocko

ajeemaniz wrote:

quick mod, honestly just get a BN to bribe already :V I have some in mind V:
1/2/3/4/5/6/7
mostly suggestion, since most diff structurally totes pure :thumbsup:

[EZ]

00:48:110 (48110|1,48463|5,48816|1,49169|5) - would ctrl +H this, a little odd /reverse to follow the pitch at the 3rd measure, then Nice idea! Applied.
00:49:522 (49522|2,49875|4,50228|2,50581|4) - would make this more stairy or 3 5 2 6 to break the simple trill Keeping them as trills. It'd feel a bit off if I break the trill-y section here.

00:50:934 (50934|3,51287|0,51640|3,51993|0,52346|5,52699|2,53052|5,53405|2) - 1 hand trill 1 3 1 3 and 5 7 5 7 would be better than 4 1/reverse like this Did that on another trill instead of this one.

02:38:228 - and just in my opinion, the full sequence trill doesn't have to be appears again. i'd suggest something like
02:38:934 (158934|3,160346|1) - move to left 1 column, & 02:41:758 (161758|3,163169|5) - move to right 1 column, create 1 stair 1 jack Applied that in some trills.

the other stuff are okay, basic stuff and those flashy short kiai looks ok, thought there was some unused green lines but its clean
additionally you would like to put a guitar string at 01:19:169 (79169|5) - , adding some more 2/1 hi hat rhythm (red line) at 03:17:758 (197758|0) -
the way everything is mostly 1/1 are quiet tad flatten the whole difficulty.

[NM]
02:15:993 - add some note for snare in this part? to differentiate EZ & NM Naaaaah. Want this to be simple with patterning since it builds up to the first Kiai section.
02:26:581 (146581|3) - i'd stop at 02:28:346 (148346|0) - since it looks awkward in playfield Replaced that with notes.
wee solid diff

[HD]
00:21:640 (21640|2,21816|4) - introduce some 1/4 here? Done that.
00:22:346 (22346|5,22346|1) - i'd remove 1, the pitch are different and its sightly lower than previous double Wanted to accent the drums here, so I'll leave this as it is.

02:12:816 (132816|1) - i'd transition the whole structure to the synth here, i mean to follow the previous faded-out instruments feels a little confusing Restructured this part a bit so it follows the synth fading in.

02:43:346 (163346|3,163434|4,163522|5) - i'd trill this in either 575 or 373 Done.

[IN]
02:16:258 (136258|3) - 02:17:669 (137669|0) - 02:19:081 (139081|2) - 02:20:493 (140493|0) - i'd remove this, it flows better to follow both instrument
dem variation Keeping these guys instead, feels a little bit incomplete when those are missing, and I want to follow the synths as much as I can here, too.

extra later /w/ I'll get to your map when I can, sorry it's been a long while ;_;

Soul Evans wrote:

Soul's Modding
1 / 2 / 3 / 4 / 5 / 6 / 7

General


  1. BPM: Okay
  2. Offset: Okay
  3. AiMod: Okay
  4. Tags: Okay
  5. BG: Okay
  6. Kiai: Okay
  7. Metadata: Are you sure you shouldn't add to source ''Pump It Up 2015 Prime'' ? or i'm not sure where i heard that it's from BMS, but i know it has some sort of a source to it so maybe add that. Not really sure if I should add that as a source. This song came out before it got added in that game, so I'll leave this one out for now.
  8. Folder’s problem: None
  9. Hitsound: Not done yet so i have no say for now.They're done in everything except Pew's!
  10. Timing: Okay
  11. Other: I want to ask, why is it that your diff names are presented like that when expew is the only person who's GD has a BMS diff name scheming? i kinda fancy Beginner, Normal, Hyper, Another, expew's Another, and Black another etc, (of course with my diff name being White another) ? I'm personally fond of using the standard naming scheme mixed with BMS difficulty naming so it allows me to have more room for more difficulties while keeping difficulty progression across the mapset as linear as it can be.
    [Easy]
  12. 00:00:111 - I want to advise, that maybe you could make these notes, as little as they are, follow pitch from heaviest being on the right to lowest on the left? Done that while keeping the idea of pitch relevance in mind.
  13. 00:43:875 - How about you make these not be jacks at all? consider this, if they are not part of the chain (well technically they are but it's the only jacks that are triple after the mini jack section under it.) then i suggest you make them a separate type of pattern, i mean it could work in it's own way if you think about it. Leaving this as it is. That pattern is still part of the structure in this section, which is 1/1 notes held onto one column then switching around columns, so turning this into a different type of pattern would contradict (a little) what I intended to map here.
  14. 00:56:228 - I don't get why this is the only one without a note in it, i mean it doesn't feel off nor silent to have one. That measure doesn't have another kick to follow.
  15. 00:59:405 (59405|3,59758|5,60110|3,60463|5,60816|1,61169|3,61522|1,61875|3) - I think these are pretty close to each other, i'd even regard the pattern itself as off from the pattern scheme you're aiming for, so i'd advise you to space it a little, and try not to over work the middle lane like that, thumbs are pretty hard to control when you're a beginner player. I'm aware of that, but I'd rather introduce this type of pattern early on so newbies start to get accustomed to playing with thumbs.
  16. 01:06:463 (66463|3,66816|1,67169|5,67522|3) - I'm not sure what this is but it doesn't seem like it's following any type of consistency in patterning you shown so far, nor am i looking at anything you're trying to do with it in particular, maybe give it a ladder effect or like, one of the regular streams you did like in the sections below it. Changed this according to ajee's suggestion, should be okay now i think maybe yeah
  17. 01:27:640 (87640|6) - I appreciate the fact you were kind of following pitch like earlier in this section, so i'd ask you might want to consider doing it with this note too, so maybe you could move it to 4, that way it could be representing pitch a bit more better, also i wasn't really sure why the main beat was off to 01:27:993 - but i guess that's nothing we could do about it. This already follows the violin pitch going on here.
  18. 01:31:963 - These LNs, felt kinda off in a way, you up until now, followed a strict scheme of consistent/clean patterning while this felt random, like i can't see a purpose behind what you did here, so i might suggest doing something like this (This is just a really zoomed out preview but it looks alot cleaner): http://puu.sh/uEwG1/d8324aaf3d.png Rearranged that part to be more pitch relevant.
  19. 01:51:640 (111640|1) - Hmmm, i'm not sure but it would be more comfortable if it was on 2, it would be a bit better if it was close to the LN on the same finger for the right hand. Uhh I don't get what you mean by this. This part's very spaced out in terms of note execution (only used one note per measure here), so I don't get how this would be more comfortable than it currently is.
  20. 01:57:287 (117287|5,120110|6) - I wonder if CTRL+G for this would work, i'm assuming it would have better flow in that direction. That would contradict the pitch relevant + symmetrical pattern I'm going for here. I'm not sure how it would flow better either, considering I'm putting notes that alternate on both hands for this section.
  21. 02:09:287 (129287|2) - Here : 02:05:052 (125052|1,125758|4,126463|1,127169|5,127875|2,128581|5) - You switched every three notes, so having this be a 4-note trill would be weird, i suggest moving that note somewhere to not break the form you followed here. Moved the center note to 7.
  22. 02:15:640 (135640|2,136169|2,136522|2) - These, feel off, i don't really enjoy a jack like that, it's not really a jack but for inexperienced players it might as well will be, it would come off to me as a bit ''messy'' in that terms, so i suggest the following, how about you make notes like this 02:15:640 (135640|2) - separate and let the mini jack thingy alone? i could imagine it working after trying it in the editor, it just seemed a bit more natural to me. I already have jacks on the first 30 seconds of this song. The only difference is this part's slightly delayed. I think this wouldn't hurt newbies by a whole lot when they already went through a jack-y section, which is easy to follow to begin with.
  23. 02:24:110 (144110|3,144640|3,144993|3,145522|3) - I kinda just don't understand this, like i can see you are trying to emphasize the middle lane especially since you used up the rest for the section earlier but, is this really the best way of doing it? couldn't you think of something more natural for it? I think it is, yes. Accents the kicks nicely and gives some sort of finality to that section. I do wonder what a 'natural' pattern means to you, though.
  24. 02:27:287 (147287|2,147640|5,147993|2) - This makes it seem to me like it's a 3-note trill only, while it's picking up from 02:26:934 (146934|5) - but it confuses it with the chord placement for 02:26:934 (146934|1) - so i suggest moving it to 1 may be the best course here. Applied.
  25. 02:37:522 (157522|3) - Would it work if you moved it to the middle lane? or so long you don't make that note meet with 02:36:816 (156816|1) - because it is a bit complex doing it for a noobish player. That works, yeah.
  26. 02:32:581 (152581|1) - Also, it would feel a bit more consistent with 02:33:287 (153287|2,153993|1) - If you moved this note to 2, it would avoid an uncomfy encounter with how you ended the last trill before the LN. Wait, do you want me to move both notes to 2, or which note?
  27. 02:35:052 (155052|5) - Oh and about this, hmm, it doesn't seem that harmless but you could move it to the 5th column, just a suggestion. Thought about that, but I want to keep the trilling scheme here, so I'm keeping this.
  28. 03:34:699 - Now i'd understand the earlier section you had quite the say about making the notes go from left to right, but i wouldn't suggest making it too repetitive for the second chorus, i'd ask maybe give it more variation in pattern scheme by doing the same but reversing it? that way whether you're left or right hand dominant you'd have a fair shot at either choruses (or how you read them, even). Changed the pattern there a bit.
  29. 03:40:346 - Well you did sorta make it go right to left as i wanted to suggest, but that wasn't the same type of scheming you did earlier, so i'm not sure Same as above.
  30. 04:05:758 (245758|0,246463|2,247169|4,247875|6) - Shouldn't this be different from the 1 3 5 7 patterning you did right below it? it follows a different kind of pitch to some degree for the same sound, so for the sake of more variation you'd might want to change it. Changed a few things.
    [Normal]
  31. 00:02:405 (2405|4) - Moving this note to 5 feels a lot smoother, imo, while i'd suggest moving Rearranged this part to be more pitch-relevant and easy to catch.
  32. 00:02:934 (2934|6) - To 7 as a better opener for 00:03:287 (3287|0,3463|2) - So i'd just use that. Same as above.
  33. 00:04:875 (4875|3) - What's your opinion about moving this to 6? would it work better than the middle column? you should do that considering you haven't used the 6th column for a while (8 seconds) Same as above.
  34. 00:09:993 (9993|1,10346|0,10522|3,10875|4) - This pattern seems awkward as a whole, like you basically used that type of pattern for the left hand only, and it's not even suiting anything you did for basically the same thing, but mapped the way i couldn't get what you're trying to capture here, maybe you should make anything similar to this consistent so changing it would be optimal. Rearranged.
  35. 01:04:169 (64169|5,64346|3,64875|5,65052|3) - Would it be a good idea for this type of trill to repeat? i'm not sure about it on my end, maybe try to break it at the end of the new stream so it wouldn't be err, like that. (It's just how i feel about it though) Ehh that doesn't really matter in the long run. The next 2 measures are basically mirrors of this measure.
  36. 01:04:169 (64169|5,64346|3,64875|5,65052|3) - This, while it's generally fine, i can't see any reason it should be mapped that way, i can't see any pattern like this, and i notice you use a lot of consistency for patterning stuff so having these wouldn't be good for the structure, like, if you want to have variety that's fine, but i'd think you either need it to be optimal and something that flows pretty nicely and also using it frequently, you can have variation but to a degree that it follows your set of rules, not just random ones like this lol, somehow the way you want to use the consistent scheme you but a note in it and somehow it doesn't seem consistent in the beginning anymore, so i'd take note for that. Same as above. This section (01:02:228 - to 01:05:052 - ) mirrors this section (01:05:052 - to 01:07:875 - ), so I don't really see this as something I just randomly mapped in without much thought.
  37. 01:03:816 (63816|5,64169|5,64522|5,64875|5,65228|6,65581|6,65934|6,66287|6) - Having these anchors right next to each other (especially since it's on the ring finger) makes it very difficult to do compared to the rest, which seemed like a spike to me rather than something consistent, how about you follow the steps you made in the older sections? where you used 1-2-1-2 style for the patterns, think that would be a better approach to it. Leaving this as it is. I don't get why this pattern is considered as a difficulty spike when it's just a longer anchor pattern that switches the key it mainly uses on the downbeat.
  38. 01:07:346 (67346|1,67699|1,67875|0,67875|3,68052|2) - Are you trying to draw the christian cross in the editor? lmao, jokes aside, this might be a bit hard to do on one hand, so i would suggest 01:08:052 (68052|4,68228|2) - CTRL+H this pattern to break it. It'd look more like a cross if it's a plus sign with a tail. This is far from it. Changed the pattern accordingly, though.
  39. 01:36:110 (96110|3) - Would it be better if you moved this to the middle lane? i'm sure the player would be able to find it less troublesome to hit the LN next to it like that. Done that.
  40. 01:35:581 - to 01:50:581 - You have ignored the 6th column for 15 seconds, that's kinda a long period of time, maybe move something to it in the middle. Don't see why this is a problem, but I moved this note 01:41:758 (101758|1) - to 6.
  41. 01:50:934 - Maybe add a note to 3? i'm not sure what you did in the section earlier but you added notes to the ends of the LNs, and that's a good idea considering it would be better for the player to release the LNs. Naaah, I'm mainly following the vocals here. The reason I added a note on the downbeat is so this section doesn't really feel as empty.
  42. 01:52:346 (112346|4) - Maybe you could move this to 3 along side 01:52:699 (112699|2) - to 4, i'm sure it would be a better way to release the ending LN if it were from the middle lane, like all the other ways you did it, so makes it better and consistent at the same time. Following the vocal pitch here, so I'm keeping this. I mainly placed certain long LNs on the center key (e.g. 01:56:934 (116934|3,119758|3,122581|3) - ) since it felt like a good way to catch and release the long vocals here, but not the ones where the lengths are pretty short.
  43. 01:54:110 (114110|2,114816|0,115169|2,115522|4) - Can't really say i'm fond of this, while it is clean true, but i'd feel it doesn't match the pattern scheme you initially went for, i'd suggest moving 01:55:169 (115169|4) - to 5, and move 01:55:522 (115522|6) - to 7 while 01:55:875 (115875|2) - to 3. Don't think I had a scheme here, barring vocal pitch relevance. I just thought it'd be cool if I have small sections where columns 2/4/6 aren't used at all.
  44. 02:02:934 (122934|6,122934|0) - Think it would be a bit better to move it to [2-6] as it's taking a bit of space, usually where the player would find it tricky to keep holding on the LN in his thumb w/ the 1-7 chord. Done that.
  45. 02:03:640 (123640|4,123993|2) - Would these work on 2-6 as well? seems to fit for me, and i would have it more than what you already placed. Don't really see why I should change this, though.
  46. 02:04:346 (124346|5,125581|5) - If you're gonna have these two on top of each other that's fine, but don't do all that and have an LN right next to it here 02:06:463 (126463|6) - that just feels cruel, if i were you, i'd move it to the middle lane for a better way for a pitch-to-LN changer (just plays out nicely) I don't really get how having LNs go from 6 to 7 can be seen as cruel, even when the LN on 6 repeats. I'd change it if I have other notes going on here, but I made this section stand alone as patterns that strictly follow the synth's pitch. On some sections, I'd sacrifice pitch for playability, but this isn't one of them.
  47. 02:37:699 (157699|3,157875|3) - Whoever is a beginner wouldn't be able to play this, it's like having a very hard burst for someone who is capable of FC'ing the diff, just doesn't make sense having a difficulty spike like that, i'd suggest moving it to an index finger. This difficulty isn't meant for beginners. This is meant for players who just got a good grasp of which keys to press on certain notes. Either way, I'm keeping them as it is as I think it's a good way to accent the chime sounds there. A bit hard to play, but should be manageable.
  48. 03:43:699 (223699|5,223875|4,224052|2,224228|4,224405|1,224581|2,224758|4,224934|2) - This kinda plays weirdly to me, i can't really see it being comfy just awkward in a way. Plays fine to me. Every pattern doesn't have to be comfortable to warrant its use on a map.
  49. 03:58:522 (238522|5,239405|6) - Same thing i said about it before, it's also for the rest of the LNs that are like this, i think it's just too hard for the player to do it with one hand. Keeping this, too for the same reason.
    [Hard]
  50. 00:08:934 (8934|0,9110|5) - I think these notes are a bit too spaced out, so closing them a bit would be better. Done.
  51. 00:22:699 (22699|4,22699|0,22699|1) - Why does this get to be a 3 note chord, i mean, i'd understand the fact it's meant to be an opener for the chord stream but, it's the same exact sound, i may suggest just reducing it to 2 and use a different pattern for it, maybe a bracket chord as an opener for the chord stream. Yeah, it's an opener for this section. Don't wanna change it, though.
  52. 00:33:816 (33816|2) - Hmmm, i'm having doubts about it being there, maybe you'd be willing to move it to 6? i'd think it would be not that weird to hit. Changed the pattern to something different.
  53. 00:33:993 - Like, i appreciate the fact you're trying to keep consistent with this but dear lord it's too repetitive and dull, i'd think reversing every certain amount of time would be better as to not make it like that, you used so far different consistent pattern schemes for the other diffs except this one. Keeping this. Even though this can be seen as dull/bland/repetitive, I don't really wanna switch things up for the sake of it when I have a consistent pattern structure going on.
  54. 00:56:405 (56405|2) - Seems a bit bland for me to have a small ladder like that, so i'd move that to 6. Changed the pattern to something different.
  55. 01:17:758 - Ehh, not really fond of the way you patterned it, i could suggest something but tired rip. Guess this stays lol
  56. 02:15:287 (135287|3,135463|2,135640|4,135640|1,135816|2,135993|3,136169|4) - This could be changed to make it a bit more not as bland, try rearranging it. Not sure how I'd make this more interesting than it looks.
  57. 02:51:640 (171640|0,171816|1,171993|0,171993|2) - This kinda seems a bit weird to me for this diff, i don't see this anyway nor do i think that's good to do on 1 hand, reminds me of a 4k pattern lol. It's a little anchor, nothing too harmful.
  58. 02:52:169 (172169|4,172258|3) - Would reversing this work? I want this little short stream to be easy to read and do, so that would complicate the stream a bit.
  59. 03:11:316 (191316|4,191581|4) - When these meet, it makes it pretty hard for the player to roll this smoothly (talking about it from a noob perspective) Changed accordingly.
  60. 03:27:287 (207287|3,209228|3) - Bleh, not really fond of these two on top of each other like that, nor do i deem it consistent. Changed accordingly.
  61. 03:34:699 (214699|0,215052|0,215405|0,215758|0,216110|0,216463|0,216816|0,217169|0,217522|0,217875|0,218228|0,218581|0,218934|0,219287|0,219640|0,219993|0,220346|0,220699|0,221052|0,221405|0,221758|0,222110|0,222463|0,222816|0,223169|0,223522|0,223875|0,224228|0,224581|0,224934|0,225287|0,225640|0,226169|0) - Your column one is pretty staked to be fair, maybe try breaking it. Same reason as the one on 00:33:993 - .
    [Insane]
  62. 00:21:463 (21463|5,21552|4,21640|3,21728|2,21816|1) - Think this could be represented in a different way, maybe a trill based thingy? i am not sure. Perhaps : https://osu.ppy.sh/ss/7542814 Looks cool. Done that.
  63. 00:22:699 (22699|5,22963|5) - Hmm, kinda annoying for these to face each other, it would hinder the intro for the streams it seems. Moved 00:22:699 (22699|5) - to 5.
  64. 00:32:758 (32758|3,32934|1,32934|5,33022|3) - You could do better than that man, lmao, i just keep imagining you're trying to hide secret christ messages ahue. what do you mean by this
  65. 00:44:228 (44228|0,44316|2) - Wonder if it would suit it better to CTRL+G? It'd be better but uhh I wanna keep the pitch here.
  66. 00:52:258 (52258|5) - Please consider moving that to 5, it seems rather obvious my intentions on why. Done.
  67. 01:12:905 (72905|3,73081|3,73258|3,73434|3) - Dude that's hella cruel, like i think you might just be able to use chord jumptrills instead of...this. Not really cruel imo, just a little bit harder to execute thanks to the center key.
  68. 02:16:610 (136610|4,136699|6,136787|4,136875|2,136963|4,137052|6) - You know, you had a pretty good pattern over 02:19:346 - so why don't you try and use something similar? Pitch reasons. I used that pattern later, though.
  69. 02:30:022 (150022|2,150110|3,150110|5,150199|1) - In my opinion, this seems rather nasty, you could probably rearrange that to something else more consistent with your pattern scheme. It is consistent though, see 02:28:522 (148522|6) - and 02:29:934 (149934|4) - . They're just on different columns.
  70. 02:44:581 (164581|5,164581|0,164758|6,164758|4,164846|2,164934|0,164934|5,165022|2,165110|4,165110|6,165199|2,165287|1,165287|0) - Not gonna lie, this patterns seems really off, i don't like it, nor do i think it flows or any of the sort, i would rather you have choose something more spread out rather than be placed like that. This pattern plays pretty nicely to me since it catches the synth pitch while giving some sort of satisfaction for playing through it. Also a nice way to add some variety to the chart to shake things up a bit instead of going for rather conventional patterning, so I don't see why I should really REALLY change it.
  71. 02:54:728 - The LN stream should start here, it's what i'm hearing. That's a bit too early on my end.
  72. 03:32:316 (212316|4,212493|4,212669|4,212846|4) - What exactly does this anchor represent? like, are you sure you want to keep it like that? Maybe. Thought it would be cool to have a section where I'd only use columns 1/3/5/7. Changed the pattern, though.
  73. 03:32:934 (212934|3,214787|3) - Not really a good way to start the chorus in my opinion lol. Changed accordingly.
  74. 03:43:699 (223699|5) - Maybe you could move this to 6 for a better flow in patterns Done that.
  75. 03:54:110 (234110|1) - For starters, this creates and anchor rather than a jumptrill, and secondly, if you moved it to 4 not only would it avoid the anchor but also follow the LN stream. Would play a bit more awkwardly if I move it there.
    [Extra]
  76. 00:30:993 (30993|5,31081|3,31169|5,31258|4) - This trill pattern here seems somewhat off compared to the streams for the section, i'd keep it consistent and move 00:30:993 (30993|5,31081|3) - first note to 4, second note to 3, looks a lot neater to start off the set of stream next to it. Changed the overall pattern for that section.
  77. 00:54:287 (54287|4,54463|4) - These accounting each other seems a bit off from the way you did the streams, i can say it's off for this section, so i'll suggest moving 00:54:463 (54463|4) - to 6 so it would be more consistent/cleaner for this section. Done.
  78. 00:55:081 (55081|1,55169|3,55169|2,55258|1) - This is a bit off, like, you can tell that you're doing a set of streams like 00:55:522 - 00:55:875 - But the pattern itself makes it off with that single note to kick off the stream, i would suggest moving 00:55:081 (55081|1) - to 1 so it won't be the odd ball for them. Done.
  79. 01:17:581 (77581|3,77581|5,77581|4,77669|2,77669|6,77669|1,77758|4,77758|3) - This is kinda ass to hit when facing the 1/6 streams up ahead, this would mess the player up a bit, how about 01:17:581 (77581|4,77669|6) - doing CTRL+G for this? and moving 01:17:758 (77758|4) - to 7? i'd kinda see that working better as an opener to meet the 1/6. That creates a minijack on column 5, which isn't what I'm going for right here.
  80. 01:49:522 (109522|5,109699|1,110228|5) - I really love how you followed pitch, but this one was odd to me, i mean, not to account for that you landed the same final LN at the same column like 01:51:110 (111110|5) - ahead, so i'd suggest for the fact it wont end up at the same column and to better account pitch you CTRL+H the ones i highlighted. Would feel a bit awkward for the right hand, so I'll keep this as it is.
  81. 01:54:110 (114110|2,114905|2) - I'm not sure but it seems off to me in a way, also pretty inconsistent/not clean for the most part, how about you 01:54:905 (114905|2,114993|5) - CTRL+G for this? think it would be neater. Changed the pattern accordingly with that idea.
  82. 02:12:022 (132022|1,132110|2,132375|1) - Hmm, something feels off about it, maybe you could reverse 02:12:022 (132022|1,132110|2) - and move 02:12:375 (132375|1) - to 1, think that flows a bit better. Done that. Also is a nice way to highlight the pitch change.
  83. 02:31:169 (151169|1,151169|0,151346|2,151346|3,151522|0,151522|2,151522|1,151699|2,151699|1,151963|1,151963|0,152052|2,152052|3) - Are you sure these chord LNs that are heavy on the left intentional? it seems to me that it's a bit biased, so i am not sure about it. One thing i could recommend is balancing them out, but that would be difficult for the structure, how about you make the LN chords have a 1-2-1-2 for each hands? that could be an option too. Changed it to something else.
  84. 02:45:199 (165199|1,165287|3) - Hmmm, can't say that i'm fond of the pattern in question, i can see it work to not be hand bias and consistent kinda? / flows better if you reversed the pattern i highlighted. Reversing it would give an anchor on column 2 while holding an LN on 1, which is a lot more awkward than the current pattern. It plays like a simple double stream, it's just that one stream is LN-based while the other isn't.
  85. 02:50:405 (170405|1,170493|2,170581|0,170669|2,170758|1) - This is a bit rough to play, i would consider it a spike of some sorts, i'd recommend not making the LN that rigid, so a change in it would probably be the best. Changed it to give it more flow.
  86. 02:57:552 (177552|2) - Perhaps move this to 4 and 02:57:640 (177640|3) - to 2, it would utilize the LN stream in a better way i believe. Want to keep the bracket-y feel to this particular section, so I'll leave this as it is.
  87. 03:02:934 (182934|6,183552|5) - These being next to each other when i played it felt weird, like, you need to make the player feel a specific thing, or a specific things in that matter, so having something like that removes that feeling to me, at some parts it feels random. Don't really get what you mean by this. Could you elaborate on that a bit more?
  88. 03:03:375 (183375|2,183463|1,183552|0,183640|1,183728|2,183816|1,183905|2) - This is a very weird way to use as a pattern, if you're gonna make a chain pattern for the section ahead, don't make it along side ones before it, or it wont feel like it's own thing (if that makes any sense to you). The suggestion you made doesn't really make sense, so uhh I'll just ask you the same thing like the one above.
  89. 03:04:699 (184699|2,184787|0,184875|1,184963|2) - This felt a bit silly to hit haha, you could probably move the Longer note to 1 and 03:04:787 (184787|0) - to 2 03:04:875 (184875|1) - while this to 4 for a better play off (?) or you could change it to your discretion. Applied.
  90. 03:11:463 (191463|2,191522|1) - This would probably give a better pattern flow if this was reversed, 255 streams+LN streams are a bit hard to do so it's best to avoid these ladder pattern that's as dense as that. A bit harder to read since the notes aren't really connected to 03:11:405 (191405|3) - . I think I'll keep this for now and gather up ideas on how to pattern this out.
  91. 03:18:552 (198552|2,198640|4,198640|0,198728|2) - Can't really say i like this pattern, seems out of place/not clean, i'd advise a rearrange of this. How could I rearrange this, though? I'd like this section to have some sort of anchor on each of the notes on the blue lines (in 1/4 beat snap divisor), so I'm not sure how I'd go about rearranging this.
  92. 03:20:758 (200758|0,200934|0,201022|1,201199|1) - I'm not too sure why this is left as is, but making it as comfy would be ideal since it's an LN map. Made it more comfy I think
  93. 03:48:463 - Ok, so the LNs you used thus far, was pretty good, so changing it to something more complex for the same sound/pitch seems off, especially since these are harder than the other ones which doesn't seem that balanced in difficulty to me, perhaps you could find a different approach, or not make the inverse dedicated to one hand only. Keeping this. I extended those LNs to highlight the synth pitch here since they're a little loud and thus stand out on the music a bit more. I switch up the inverses often during this section, too.
  94. 03:49:346 (229346|0,229346|1,229522|0,229610|1,229699|0) - Think this is pretty weird to play, but it's a personal opinion, lol. Plays alright to me.
  95. 03:56:287 (236287|2,236346|3) - Hmmm, would it work if you reversed this? i mean it feels a bit rigid to hit, i can see it being better if you made the LNs It'd be a bit more awkward to read/hit.
  96. 03:56:228 (236228|6,236316|4,236405|5,236493|4) - Here change for a bit, so that snapping wont play out too weirdly, and maybe you'd change the way the LN/stream burst is done. How should I change this?
  97. 04:25:169 - Would it work if you raised the SV here to 0.75? slow down 200's kinda ticks people off, 0.5 for the ending LN is a bit overkill, player needs to leave the map satisfied, not when he messes up the LNs right at the end and then be pissed off that his last performance on the whole map was a silly slowjam ( <-- how i perceive it ). I really really want to keep this for the sake of creating a bit of suspense at the end to give a satisfying finish if the player manages to get 300/300gs on those chords. I'll keep this suggestion in mind, though.
Thank you guys for your awesome mods!
RedJellyFish
hihi

HARD
00:35:846 moved to [3]
00:38:669 moved to [4]
here you go out of your way to make alternating patterns so i thought alternating these notes would add to the theme

00:41:493 moved to [3] ^
00:44:316 moved to [4] ^

http://prntscr.com/ej99kt
change to
http://prntscr.com/ej99ur
to avoid left hand focus in that area

01:32:758 moved to [7] mirrors other side
01:37:875 moved to [2] ^

http://prntscr.com/ej9awf
change to
http://prntscr.com/ej9b2o
to avoid too many [3] holds when [4] LN is approaching
Topic Starter
Blocko

RedJellyFish wrote:

hihi heyhey

HARD
00:35:846 moved to [3] Sounds nice, moved.
00:38:669 moved to [4] Moved to 2 instead.
here you go out of your way to make alternating patterns so i thought alternating these notes would add to the theme

00:41:493 moved to [3] ^ Done.
00:44:316 moved to [4] ^ Moved to 2.

http://prntscr.com/ej99kt
change to
http://prntscr.com/ej99ur
to avoid left hand focus in that area Uhh I changed that whole area entirely with that idea, should be good now

01:32:758 moved to [7] mirrors other side Done.
01:37:875 moved to [2] ^ Moved to 3 instead.

http://prntscr.com/ej9awf
change to
http://prntscr.com/ej9b2o
to avoid too many [3] holds when [4] LN is approaching Changed that section while keeping that idea in mind.
Thank you for your mod!
Arzenvald
EXTRAH

01:14:934 (74934|2) - to 01:16:346 (76346|3) - i think 3 2 3 2 3 2 3 2 stream would fit because every notes in the blue line is barely have more than 1 instrument
02:26:934 (146934|1) - blockopower.inc
03:10:699 (190699|6,191405|0) - if i had a dollar for you to remove these LN and spread those 1/8 stream ; ;

although i can't play this diff without NF, this is a truly masterpiece

add4Kspreadplsplsplspslspls
ExPew

_underjoy wrote:

Pew's Another
01:15:287 (75287|0,76699|6) - I'd remove these LNs, as this part is quite dense and I would rather focus in chordtrilling rather than LNs... they're not that important here. Plus they boost the SR a little don't they :P
01:17:758 - you didn't follow LN here. removed, and make it spread after. nice point

02:03:287 (123287|6,123287|2,123463|2,123463|6,123993|4,123993|0,124169|4,124169|0) - Are these LNs used for percussion? I don't think this idea has much sense here, I'd rather make them normal notes. it's similar sounds before , i don't mind to change it to normal note.

02:08:934 - It seems there's a snapping mistake here. You mapped this differently than previous notes and it makes no sense to me. Fix this or explain why. it's wrong snapped, thanks to mention this part.

02:49:522 - Doesn't this feel a little underwhelming without the background flute (ocarina? I have no idea lol) mapped? I'd choose that to differ this part from the earlier one. i only focus synth and hats here, and trying to avoid long hold for fullstreams mode

03:07:522 (187522|3,188228|6) - here the LN's are fine as they finish the sequence and then disappear. ok

03:33:287 - add a note on 1 for the crash? the crash sound already in 1 notes and anther 1 is a tom ( cause no snare on this part timeline )
03:33:640 - I'd map the toms too, feels a little empty without them. remapped on this part

damn that's some difficulty scaling right there

ajeemaniz wrote:

[Pew]
03:06:816 (186816|0,187522|3,188228|6) - i don't know but i couldn't tell which sound you're following with the LN length here..? i think using short 1/2 LN would fit to the synth you should point on previous part too. Although, your point is right following exact sound ends. don't you feel weird if shorten it make column little bit empty? i prefer current one . ( the synth end or ignored on 03:07:875 - to focus other element sound here )

03:51:110 (231110|6) - move to 6, then 03:51:287 (231287|2) - move this to 7, 03:51:287 (231287|2,231463|2) - this jack are awkward dem make sense, consider to change

never thought you will map a trance song w depend on my taste

extra later /w/

Soul Evans wrote:

[Pew's Another]
00:24:110 (24110|0,24199|1,24287|3,24375|2,24463|1,24552|0,24640|2,24728|3,24816|1) - This is a bit left hand biased, try balancing it. you can see this note as mirrored to make it balance 00:24:816 (24816|6,24905|5,24993|3,25081|4,25169|5,25258|6,25346|4,25434|3) -

00:25:346 (25346|4,25434|3,25522|4) - I kinda don't see any trills in the streams that are like this, maybe rearrange it for consistency of your patterns ^ explained above

00:40:699 (40699|2,40875|2,41052|2) - I am not really sure if this is consistent, if there isn't a specific reason why it's there maybe break the anchor for a better flow on streams. moved on beside columns

00:42:110 (42110|2,42287|2,42463|2) - Same thing basically, but now that you mention it, if it's gonna be like this then why is it so repetitive on the left hand? for the sake of balance i'd suggest making it for bother sides, or atleast make the second one on the right if possible. i think you didn't notice this part i was mirrored pattern each repeat chorus, i did on right side too ( also fixed which my part was same point on above too )

00:45:022 (45022|2,45199|2,45287|1) - You sure it's suppose to be played like that? it seems fine but i think it could be improved, i'll let you decide on how you'd do it though, lol. i have no problem to play here ( depend on someone specialities ). but if you having trouble on this part i try to change another pattern. This might be easier to play

00:45:022 (45022|2,45199|2,45287|1) - Can't really see how this is consistent, i haven't seen you do that for the rest of the mini LNs so it would be wise to avoid that sort of thing. i don't know your timeline seems wrong point or does got related with normalnote? revise this mod again

00:58:346 (58346|4) - I really suggest either you move this to column 5, or use mini jacks more frequently to be consistent. the kick sound note keep maintain on this column 00:58:346 (58346|5,58699|5,59052|5) -

01:01:169 (61169|3) - Oh wait you actually did, but on what level did you follow it? and is it for a specific sound? a kick sound note

01:06:816 - I think this should be part of the anchor stream, it's most likely on familiar ground with the rest. changed

01:24:816 (84816|0) - Can't really hear any sort of special sound for there to be a note here, it's too low i think LN would be enough. okay

02:35:316 (155316|2,155493|2,155669|2,155846|2) - Personal opinion but i think this is quite inconsistent, and a bit heavy, you should really start either go big or go home on these patterns lol. oh ya kinda bit less column used, i try to remake it again ( not guarantee you like it )

02:47:846 (167846|1,167934|2) - Maybe CTRL+G for better flow in the stream+LN stream. i can't get highlighted note here

03:35:052 - This is too heavy on the right side, i'm not sure if you're able to balance it well but i can trust a great mapper like you lol. something i need to new pattern this ending chorus to make more neat. i'll wait someone will complain this part again then i consider to remap it

03:51:110 (231110|3,231199|1,231287|3,231287|2,231287|0,231375|4,231375|1) - Maybe not a good way to start the LN stream, i kinda liked the other ways you did it so maybe for this too. i changed look like a stair, this bother me too keep missed on this part
thanks for mod and sorry for late reply

EDIT : lol i forgot to give link diff fixed

http://puu.sh/uXAMX/a254f16893.osu
Hydria
hitsounds during the kiai time should be ~30-35% so they can be more audible to the player at this time (since overall the hitsounds are a bit too low) that can be fixed by the next bn tho, gl
Rivals_7

Jinjin wrote:

ET map pls rank
also souls mod looks just like my final highschool thesis lol
Rivals_7
alrite

pls rank my cyanine

1234567

[General]

03:12:110 - 03:57:287 - quite didnt get why is there a mini kiai when the next song pace are pretty much calmer

[Easy]

00:47:758 (47758|6,48110|5) - not really know why did you put this on 7|6 tho, the other seems have at least one column spacing between each note. maybe try to rearrange?

00:53:405 (53405|5,53758|6) - same, also the fact that they also placed in the same column too

01:41:758 (101758|1) - that toogled NC lol

02:02:934 (122934|6) - would prefer to move this to 6. different finish with - 02:04:346 (124346|6) - and also its quite empty for a while. and also too - 02:00:110(120110|6,122934|6,124346|6) -

[Normal]

00:59:405 (59405|2,59581|6,59758|0,59934|4,60110|2,60287|6,60463|0,60640|4,60816|2,60993|5,61169|1,61346|4,61522|2,61699|5,61875|1,62052|4) - not doing some anchor styled pattern again?

01:21:110 (81110|3,81463|4) - i think the second highlight got lower pitch so maybe ctrl+g?

03:32:934 (212934|4) - it might will be pretty much well balanced in 3. you also might to ctrl+h - 03:33:640 (213640|2,213993|4,214346|2) - This to balance with - 03:34:699 (214699|0,214875|1,215052|2) - the latter pattern

[Hard]

00:17:405 (17405|2,17405|1) - mmh will be pretty much more aesthetic if its swapped

01:10:787 (70787|2,70875|4,70963|2) - i prefer these minitrill section (yea all of them) was started from a different hand positioning (5,6,or 7) as the transitioning from - 01:10:522 (70522|1) - are quite doesnt fit to emphasis the new section above.

02:04:346 (124346|2) - This LN snapped differently with other diffs. i assume it was for this note - 02:05:228 (125228|6) - for clearer read, but you didnt do that kind of thing here - 02:07:169 (127169|4,128052|6) -

4th kiai anchor is kinda lel but ok xd

[Insane]

01:18:405 (78405|1,78463|0,78522|1) - not a fan of this kind of stairs tbh, i pretty much prefer broken stairs thing xd

03:03:463 (183463|0,183552|2) - ctrl+h seems more relevant to pitch. same to - 03:06:287 (186287|6,186375|4) - as well

03:11:346 (191346|5,191405|6,191463|5) - :u

[Pew's Another]

00:38:228 (38228|0,38405|1) - hmm was thinking this should be placed at 5|6. like, you do this - 00:33:993 (33993|4,34169|5) - 00:35:405 (35405|4,35581|5) - 00:36:816 (36816|4,36993|5) - consistently, and then that breaks the consistency with - 00:39:640 (39640|2,39816|1) - 00:41:052 (41052|2,41228|1) - 00:42:463 (42463|2,42640|1) -

02:32:228 (152228|4) - 02:43:522 (163522|1) - 02:46:346 (166346|5) - i feel like this could be longer tho

02:34:875 (154875|4,154963|2) - this could be LN-ed if its judging from of the LN layering here

[Collab Extra]

00:48:287 (48287|5,48640|5,48993|5,49346|5) - so out of all LNs that you were using in this particular section, only this that arent shielded with the LN below. simply put it should be on 4 at least.

01:40:699 (100699|1) - hmm i prefer longer tho. at least end it - 01:41:228 (101228|2) - for gimmicky thing

[Resolve]

01:18:552 (78552|4) - I dont think i heard 1/12 sequence here

01:40:699 (100699|1,100699|4,100875|5) - lul this part is almost exact same as soul's part on Extra
cant rly find anything here xd

ET map whew
Hitsound is awesome lol, might give it a go if you want to xd
Topic Starter
Blocko

Arzenvald wrote:

EXTRAH sorry for being 4 months late with this ;_;

01:14:934 (74934|2) - to 01:16:346 (76346|3) - i think 3 2 3 2 3 2 3 2 stream would fit because every notes in the blue line is barely have more than 1 instrument For this whole section, I used a lot of 3-note chords because the kick felt strong enough to warrant it along with the background hihats. If I do reduce its density, it'd feel weaker since the later patterns are much harder than this.
02:26:934 (146934|1) - blockopower.inc :ok_hand:
03:10:699 (190699|6,191405|0) - if i had a dollar for you to remove these LN and spread those 1/8 stream ; ; I'm not really sure how I'd do that without making it much of a clutter to read through.
Other people have actually suggested that I should change that particular section, so right now I'm open for ideas.


although i can't play this diff without NF, this is a truly masterpiece Thank you! I really appreciate your words!

add4Kspreadplsplsplspslspls i cant, sorry ;_;

Rivals_7 wrote:

alrite

pls rank my cyanine :v

1234567

[General]

03:12:110 - 03:57:287 - quite didnt get why is there a mini kiai when the next song pace are pretty much calmer I have that on there to further emphasize the crash. The earlier section is building up to this one which ends with a big crash, so it felt appropriate to add a Kiai flair there.

I can remove it if you suggest it next time though.


[Easy]

00:47:758 (47758|6,48110|5) - not really know why did you put this on 7|6 tho, the other seems have at least one column spacing between each note. maybe try to rearrange? Mmm, that's fair. Rearranged the spacing between those notes.

00:53:405 (53405|5,53758|6) - same, also the fact that they also placed in the same column too Moved 00:52:699 (52699|5,53405|5) - to 5.

01:41:758 (101758|1) - that toogled NC lol wait wot

02:02:934 (122934|6) - would prefer to move this to 6. different finish with - 02:04:346 (124346|6) - and also its quite empty for a while. and also too - 02:00:110(120110|6,122934|6,124346|6) - Done... I think. (I rearranged this section quite a bit and didn't submit it before you modded it, sorry)

[Normal]

00:59:405 (59405|2,59581|6,59758|0,59934|4,60110|2,60287|6,60463|0,60640|4,60816|2,60993|5,61169|1,61346|4,61522|2,61699|5,61875|1,62052|4) - not doing some anchor styled pattern again? Nah. I wanted to make this section different from the others with the anchors simply because the synths are more emphasized / higher in pitch in this part.

01:21:110 (81110|3,81463|4) - i think the second highlight got lower pitch so maybe ctrl+g? Nah, pitch here doesn't get lower in this measure.

03:32:934 (212934|4) - it might will be pretty much well balanced in 3. you also might to ctrl+h - 03:33:640 (213640|2,213993|4,214346|2) - This to balance with - 03:34:699 (214699|0,214875|1,215052|2) - the latter pattern Done.

[Hard]

00:17:405 (17405|2,17405|1) - mmh will be pretty much more aesthetic if its swapped Done.

01:10:787 (70787|2,70875|4,70963|2) - i prefer these minitrill section (yea all of them) was started from a different hand positioning (5,6,or 7) as the transitioning from - 01:10:522 (70522|1) - are quite doesnt fit to emphasis the new section above. That's fair. Pretty much ctrl + H'd the whole section.

02:04:346 (124346|2) - This LN snapped differently with other diffs. i assume it was for this note - 02:05:228 (125228|6) - for clearer read, but you didnt do that kind of thing here - 02:07:169 (127169|4,128052|6) - Oops, my bad. That was supposed to be the same length as the other diffs. Fixed.

4th kiai anchor is kinda lel but ok xd blame "first lane = kick" mapping style i got from lr2 '_>"

[Insane]

01:18:405 (78405|1,78463|0,78522|1) - not a fan of this kind of stairs tbh, i pretty much prefer broken stairs thing xd Not really fond of broken stairs in this difficulty since they are harder to read. I tried to keep the same idea you had in mind using semi-broken stairs, though.

03:03:463 (183463|0,183552|2) - ctrl+h seems more relevant to pitch. same to - 03:06:287 (186287|6,186375|4) - as well Done to the first one, but not the second one because that one is pitch relevant.

03:11:346 (191346|5,191405|6,191463|5) - :u Same as the first suggestion.

[Resolve]

01:18:552 (78552|4) - I dont think i heard 1/12 sequence here That note is for the background synth. I basically used polyrhythms in that section (1/6 for the kicks, 1/4 for the synths).

01:40:699 (100699|1,100699|4,100875|5) - lul this part is almost exact same as soul's part on Extra I made that first "_>"
cant rly find anything here xd

ET map whew nah not ET
Hitsound is awesome lol, might give it a go if you want to xd Well, if you don't mind!
Thank you guys for your mods!
Litharrale
Hey m4m
dont feel confident enough to give suggestions since 7k is a foreign land so I'll just point out issues without suggesting a fix (LOL)
1|2|3|4|5|6|7

audio looks fine

hitsound files look fine (maybe add a hitnormal? a generic closed hi hat wav would do)

Not an actual issue but what da fuq https://imgur-archive.ppy.sh/lcjOLv3.png. I know it's intentional but no ones gonna hear a 2% difference

is the "vocal" tag really needed

BG: yeah I mean we've gone over it and you know my thoughts already so there's no point going over it again. If you wanna revise it and find a better one, I'm down to do the text edit. Hell, I'd even do a simple storyboard to add in the lyrics.

Uncheck memescreen memeport (jk just padding the mod)\

Insane

00:13:346 (13346|2,13699|1) - swap the cols for PR, put the LN in col 4 for maximum PR (the step in pitch is greater than the step between the SNs)

00:22:169 (22169|2,22169|4) - Confused what's being mapped here, if its the drums, why'd you skip the equally loud drums on the blue tick? If its for emphasis, I dont think adding notes on the blue tick would ruin it

00:28:699 (28699|2) - https://imgur-archive.ppy.sh/JsqH0V1.png I get it's a repetitive section in the song but this does feel a bit too copy pasted tbh. The pitch justification is too weak imo

00:33:816 (33816|2) - super weak note that is bordering on being a ghost note, removing it makes the start of the next section feel better too. Something something space emphasis

00:37:169 (37169|6,37169|3) - some kicks are doubled, 00:39:287 (39287|6) - some aren't. I think I get the pattern you're going for but I don't understand why it's worth keeping. You said yourself that it's ok to fix it

02:03:287 (123287|5) - double, same tom tom as next tom tom yes?

02:24:463 - strong sound here you missed that is lith approved worth placing note for.

02:32:934 (152934|4,152934|5,153110|2,153110|1) - I have no idea what these are mapping. If it's the synth then they are very mistimed. Same with all of the LNs here honestly. I cant for the life of me hear any distinct sound, not on 25% or 100%

02:51:993 (171993|5,172081|4,172169|3,172258|2) - I can see why these are here but not 02:54:816 (174816|2,174905|3,174993|4,175081|5) - these. They're not any more distinct than the surrounding synths unlike the first set.


Collab

00:35:405 (35405|0,35581|2) - I'm sad that you've decided to completely ignore the new synth sounds here. I feel like you could incorporate them perhaps through note placement if introducing more notes is too :ghost: 00:41:052 (41052|3) - the LNs here are doing practically nothing since they're not mapped to the long synths, you could remove these in favour of mapping the distinct sounds

00:56:228 (56228|3,56228|0,56228|4) - This should not be a triple, there's a very noticeable gap here in the song

01:09:640 (69640|1,69728|0) - omg what is this 7k meta what are these even here for, they just feel and seem so random. They could be used to map the paired 1/4 bassline synths instead

02:43:346 (163346|4,163434|6,163522|3) - missed opportunity here to map the deviation in the song. This repeat elsewhere too.

Hard

00:22:699 (22699|0) - I can SS this section no problem and i dont even play 7k. come on now, let's get creative. I get it's mapped to the background synth pitch (sort of) but i mean cmon

02:20:934 (140934|4) - dont know how I feel about these snares being singles. I get they're quiet but still. Feels wrong to map the drums and leave a key component out. More importantly you've hitsounded these as hi hats which is very wrong

03:34:699 (214699|0,215052|0,215405|0,215758|0,216110|0,216463|0,216816|0,217169|0,217522|0,217875|0,218228|0,218581|0,218934|0,219287|0,219640|0,219993|0,220346|0,220699|0,221052|0,221405|0,221758|0,222110|0,222463|0,222816|0,223169|0,223522|0,223875|0,224228|0,224581|0,224934|0,225287|0,225640|0,226169|0) - is this anchor intentional? it's 32 notes long which is pre long. There's other anchors too which are questionable.


Not much to say about this diff. It's pre good, some parts feel very copy pasted (notably the middle quiet section around 1:30 compared with the start of the song) but I don't know if you really want to go back and make big changes for the sake of variety

Normal

Nothin'. this is good. Checked easy as well and it's the same. Excellent polish blocko. wait, wrong qat

good luck with map, change bg
Topic Starter
Blocko

Taikonator 3000 wrote:

Hey m4m
dont feel confident enough to give suggestions since 7k is a foreign land so I'll just point out issues without suggesting a fix (LOL) das fine lad
1|2|3|4|5|6|7

audio looks fine

hitsound files look fine (maybe add a hitnormal? a generic closed hi hat wav would do) I'm kinda using the regular hit-normal already but in a low volume, but I'll look for one later '_>"

Not an actual issue but what da fuq https://imgur-archive.ppy.sh/lcjOLv3.png. I know it's intentional but no ones gonna hear a 2% difference not really but I placed it there so the hitsound volume gets progressively louder like the music

is the "vocal" tag really needed i think so yeah

BG: yeah I mean we've gone over it and you know my thoughts already so there's no point going over it again. If you wanna revise it and find a better one, I'm down to do the text edit. Hell, I'd even do a simple storyboard to add in the lyrics. No worries, I'll keep trying to look for one that best suits this mapset.

Uncheck memescreen memeport (jk just padding the mod)\ \alrighty

Insane

00:13:346 (13346|2,13699|1) - swap the cols for PR, put the LN in col 4 for maximum PR (the step in pitch is greater than the step between the SNs) I kinda rearranged it so the notes in that measure has PR instead.

00:22:169 (22169|2,22169|4) - Confused what's being mapped here, if its the drums, why'd you skip the equally loud drums on the blue tick? If its for emphasis, I dont think adding notes on the blue tick would ruin it Guess it was too simplified. Rearranged the pattern to include 1/4 notes.

00:28:699 (28699|2) - https://imgur-archive.ppy.sh/JsqH0V1.png I get it's a repetitive section in the song but this does feel a bit too copy pasted tbh. The pitch justification is too weak imo Patterns are meant to be repetitive just like this song's section. I wasn't really going for the pitch here either but your suggestion gave me an idea to rearrange this whole section to at least follow the pitch a bit anyway.

00:33:816 (33816|2) - super weak note that is bordering on being a ghost note, removing it makes the start of the next section feel better too. Something something space emphasis It'd feel a bit incomplete to exclude that note because I used this measure to build up to the next section.

00:37:169 (37169|6,37169|3) - some kicks are doubled, 00:39:287 (39287|6) - some aren't. I think I get the pattern you're going for but I don't understand why it's worth keeping. You said yourself that it's ok to fix it
Oh this is what you meant.
I'm using 2-note chords for some kicks because there's a little high-pitched synth alongside them. But I'm thinking they wouldn't hurt much since the kicks are pretty strong anyways.

02:03:287 (123287|5) - double, same tom tom as next tom tom yes? Sure.

02:24:463 - strong sound here you missed that is lith approved worth placing note for. Nice this place is lith-approved

02:32:934 (152934|4,152934|5,153110|2,153110|1) - I have no idea what these are mapping. If it's the synth then they are very mistimed. Same with all of the LNs here honestly. I cant for the life of me hear any distinct sound, not on 25% or 100% Those LNs are following the vocals, although very simplified. That's why they also have a different hitsound apart from the synth hitsound I regularly use.

02:51:993 (171993|5,172081|4,172169|3,172258|2) - I can see why these are here but not 02:54:816 (174816|2,174905|3,174993|4,175081|5) - these. They're not any more distinct than the surrounding synths unlike the first set. Every second measure in that Kiai section has a short LN stream at the last beat to emphasize the strength of the synth and to spice things up a little. Those notes are also short LNs because to me, they felt different from the rest of the synths. It's also to have some pattern consistency in check.

One more thing to note: I changed some of the jumptrill-like patterns to light chordstreams so they don't feel like much of a density spike.

Collab

02:43:346 (163346|4,163434|6,163522|3) - missed opportunity here to map the deviation in the song. This repeat elsewhere too. Added more notes there so that part stands out more.

Hard

00:22:699 (22699|0) - I can SS this section no problem and i dont even play 7k. come on now, let's get creative. I get it's mapped to the background synth pitch (sort of) but i mean cmon I'd like to hear your actual suggestion for this, but I changed the whole pattern regardless.

02:20:934 (140934|4) - dont know how I feel about these snares being singles. I get they're quiet but still. Feels wrong to map the drums and leave a key component out. More importantly you've hitsounded these as hi hats which is very wrong Actually, I kinda intended for those notes to be more like filler for the chords and to also have differences with Normal. That's why they're hitsounded with hi-hats.
I did add another note on those really hi-hat-like snares to accentuate them, though.

03:34:699 (214699|0,215052|0,215405|0,215758|0,216110|0,216463|0,216816|0,217169|0,217522|0,217875|0,218228|0,218581|0,218934|0,219287|0,219640|0,219993|0,220346|0,220699|0,221052|0,221405|0,221758|0,222110|0,222463|0,222816|0,223169|0,223522|0,223875|0,224228|0,224581|0,224934|0,225287|0,225640|0,226169|0) - is this anchor intentional? it's 32 notes long which is pre long. There's other anchors too which are questionable. Yes, they are. But some peeps have pointed this out a couple of times so I rearranged this whole section a little to remove some looooooooong anchors.

Not much to say about this diff. It's pre good, some parts feel very copy pasted (notably the middle quiet section around 1:30 compared with the start of the song) but I don't know if you really want to go back and make big changes for the sake of variety I kinda don't, actually. Unless some parts of the song have much going on, I don't really wanna force variety to something that is quite repetitive and simple.

One more thing to note: I changed some of the trill-like patterns into easy streams because the trills felt a bit hard to control at this level (well, to me anyway).

Normal

Nothin'. this is good. Checked easy as well and it's the same. Excellent polish blocko. wait, wrong qat i'm not polish or am i?

good luck with map, change bg ok
Thank you for modding!
ExPew
Soul Evans

Rivals_7 wrote:

alrite

[Collab Extra]

00:48:287 (48287|5,48640|5,48993|5,49346|5) - so out of all LNs that you were using in this particular section, only this that arent shielded with the LN below. simply put it should be on 4 at least. did some adjustments to be consistent with the pattern theme

01:40:699 (100699|1) - hmm i prefer longer tho. at least end it - 01:41:228 (101228|2) - for gimmicky thing did that
ET map whew
Hitsound is awesome lol, might give it a go if you want to xd

Litharrale wrote:

Hey m4m
Collab

00:35:405 (35405|0,35581|2) - I'm sad that you've decided to completely ignore the new synth sounds here. I feel like you could incorporate them perhaps through note placement if introducing more notes is too :ghost: 00:41:052 (41052|3) - the LNs here are doing practically nothing since they're not mapped to the long synths, you could remove these in favour of mapping the distinct sounds the long notes are the synths, and it's what follows it, i decided going for the long note thing for some hold+play section

00:56:228 (56228|3,56228|0,56228|4) - This should not be a triple, there's a very noticeable gap here in the song made it a double

01:09:640 (69640|1,69728|0) - omg what is this 7k meta what are these even here for, they just feel and seem so random. They could be used to map the paired 1/4 bassline synths instead rearranged

02:43:346 (163346|4,163434|6,163522|3) - missed opportunity here to map the deviation in the song. This repeat elsewhere too.

good luck with map, change bg
Update : http://puu.sh/xpPov/2173fe91ab.osu
Topic Starter
Blocko

ExPew wrote:

http://puu.sh/xoO2R/9b1532f08d.osu

all fixed

Soul Evans wrote:

Update : http://puu.sh/xpPov/2173fe91ab.osu
Updated.
EDIT: Updated again with a new background.
Arzenvald
evans your badge where o.o
rank pls
Feerum
Requested Mod



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Blocko. Man it's been a while i used my Modding Overlay. Let's see if we can push that map now

General


Artist: Correct
Title: Correct // I took the Meta from here!
Source: -
Tags: Correct
AiMod: Correct
Background: Not HD but that's not a problem at all
BPM/Offset: Correct
mp3/Hitsounds: Correct
Other: -

Easy

Overall i have nothing to say about the Easy. Well balanced and Easy pattern. Just one thing i noticed:
All LNs from 03:34:699 - are right-handed. I don't know if this is intentionally. If not it would be cool to balance it a bit out. Like moving 1-2 of them to the left hand.

That's really all. Good job

Normal

Nothing to say :D

Hard

03:41:758 (221758|6) - This note, representing the kick should be on 6, according to your style you used here in this section of your map.
Same goes then for 03:42:463 (222463|6) - .

That's all lul. Your low diffs look so perfect Blocko.

Insane

03:00:816 - Hmm... something on these pattern seems odd.. i try to explain what i mean.
While i can see what you tried to do i think you have a little error in it. You always switched here from roll to (i call it burst (2-5-1-4 Pattern for example)) and back for a certain sound but i think the switch comes to early.
For me it should be like this:

Like.. the switch from burst to roll should be on a white line. (Not exactly like these i screened) but i hope you get what i mean. You switch comes 1/4 too early. Its pretty noticeable because in the music the sound switches also on the white line.

Would be cool if you could arrange it a bit. Better follow for the music. That continues till 03:06:463 - . After that it looks ok for me.

Remaining looks good.

Pew's Another

Hi ExPew! It's been a while! How's life goin'? Let's see if i can find something!

.. Nope. Nothing. Really. As expected actually. Your maps are always good. You have the experience and everything makes sense to me. Yup.
Good job

Blocko & Soul's Extra

Maybe it's my bad English skill.. but shouldn't the diff name be "Blocko's & Soul's Extra"?

00:45:110 (45110|1) - I recommend to move this LN to an other column. The pitch of the sound which this LN represent is different than 00:45:463 (45463|1,45816|1,46169|1,46522|1) - . Maybe move it even to the other hand to emphasize the different PR.

00:54:816 (54816|5,54905|4,54993|5,55081|4,55169|5) - Hi sudden trill. Where are you coming from?
I highly recommend to maybe not making it a one hand trill if you really want to make a trill here.

Optional: You could make a 1/4 LN here 01:07:875 - and 01:09:287 - . It's same sound like the other short LNs follow. But it's not necessary if its for better playability.

02:10:434 (130434|5,130522|4) - Ohhh i think this is wrong. Here these two notes should be actually short LNs: 02:10:346 (130346|6,130434|5) - . Even if you switch already here to follow the other sound with your LNs. It must be these two.

02:23:758 (143758|5,143758|6,143758|1) - We have here a note too much. The triples are mapped for the Kicks in this part and here we have no kick. Remove one note. I recommend 02:23:758 (143758|6) - .

That's all heh. Pretty solid diff.

Resolve

Aaaand here we go. The last diff. Let's see if i can find something.

And i can't believe it but i really can't find anything that's noteworthy. Here and there maybe some subjective things but not really worth mention because it looks probably worse than it plays

Call me back when everything is done c:
Topic Starter
Blocko

Feerum wrote:

Requested Mod



Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================

Hello Blocko. Man it's been a while i used my Modding Overlay. Let's see if we can push that map now

General


Artist: Correct
Title: Correct // I took the Meta from here!
Source: -
Tags: Correct
AiMod: Correct
Background: Not HD but that's not a problem at all That's odd. I thought I replaced the old BG with a high-res one.
BPM/Offset: Correct
mp3/Hitsounds: Correct
Other: -

Easy

Overall i have nothing to say about the Easy. Well balanced and Easy pattern. Just one thing i noticed:
All LNs from 03:34:699 - are right-handed. I don't know if this is intentionally. If not it would be cool to balance it a bit out. Like moving 1-2 of them to the left hand.
I used LNs to highlight the loudest audible synth, and it just so happens that the LNs are mostly on the right side because the synths are also high-pitched.
I rearranged the whole section here so the LNs are spread out more evenly though, just to balance it out and give it a slight sense of variety.


That's really all. Good job

Normal

Nothing to say :D

Hard

03:41:758 (221758|6) - This note, representing the kick should be on 6, according to your style you used here in this section of your map.
Same goes then for 03:42:463 (222463|6) - .
Applied.
I kinda went ahead and changed the middle section's structure so the sets of 8 kicks are in one column at a time.


That's all lul. Your low diffs look so perfect Blocko.

Insane

03:00:816 - Hmm... something on these pattern seems odd.. i try to explain what i mean.
While i can see what you tried to do i think you have a little error in it. You always switched here from roll to (i call it burst (2-5-1-4 Pattern for example)) and back for a certain sound but i think the switch comes to early.
For me it should be like this:

Like.. the switch from burst to roll should be on a white line. (Not exactly like these i screened) but i hope you get what i mean. You switch comes 1/4 too early. Its pretty noticeable because in the music the sound switches also on the white line.

Would be cool if you could arrange it a bit. Better follow for the music. That continues till 03:06:463 - . After that it looks ok for me.

I didn't even think of it that way. The pattern is arranged in a way that the high pitch synth is mostly on the right side on the white line. It just so happens that the short stair doesn't start right on beat. If anything, this is like a victim of circumstance.

I left it that way because I was mostly focusing on the high pitch synth. It also looks like a cool helix pattern.

I did try to apply that suggestion while keeping my ideas for it though, and I think it turned out alright.


Remaining looks good.

Blocko & Soul's Extra

Maybe it's my bad English skill.. but shouldn't the diff name be "Blocko's & Soul's Extra"?
Nah, I don't think so. The difficulty is shared between us two, so only the second noun (Soul) is in possessive form, indicating the combined ownership on this difficulty.

If both nouns are in possessive form, that indicates that we each have whole, separate difficulties. That doesn't really make sense for a collaboration '_>'


00:45:110 (45110|1) - I recommend to move this LN to an other column. The pitch of the sound which this LN represent is different than 00:45:463 (45463|1,45816|1,46169|1,46522|1) - . Maybe move it even to the other hand to emphasize the different PR. Moved the LN to col 4 and adjusted patterns accordingly.

00:54:816 (54816|5,54905|4,54993|5,55081|4,55169|5) - Hi sudden trill. Where are you coming from?
I highly recommend to maybe not making it a one hand trill if you really want to make a trill here. Rearranged to avoid that trill.

Optional: You could make a 1/4 LN here 01:07:875 - and 01:09:287 - . It's same sound like the other short LNs follow. But it's not necessary if its for better playability. I think it makes it clear what the LNs are following, so.. Applied.

02:10:434 (130434|5,130522|4) - Ohhh i think this is wrong. Here these two notes should be actually short LNs: 02:10:346 (130346|6,130434|5) - . Even if you switch already here to follow the other sound with your LNs. It must be these two. Applied and adjusted the LNs accordingly.

02:23:758 (143758|5,143758|6,143758|1) - We have here a note too much. The triples are mapped for the Kicks in this part and here we have no kick. Remove one note. I recommend 02:23:758 (143758|6) - . Makes sense. Applied.

That's all heh. Pretty solid diff.

Resolve

Aaaand here we go. The last diff. Let's see if i can find something.

And i can't believe it but i really can't find anything that's noteworthy. Here and there maybe some subjective things but not really worth mention because it looks probably worse than it plays
I'd like to hear your ideas either way.

Call me back when everything is done c:
Thank you for your mod and your kind words, Feerum!

EDIT: Soul is too busy to apply his suggestions, so I went ahead and applied it for him.
eyes
ETs
Feerum
I really like this Anime Map
Topic Starter
Blocko

eyes wrote:

ETs
no u

Feerum wrote:

I really like this Anime Map
IT'S HAPPENING

Thank you so much, Feerum!
RedJellyFish
AYYY
Kawawa
Hi! I really could not find any wrong point. It's pretty solid.
so I just will suggest some improvements.

[Blocko & Soul's Extra]
01:30:993 - LN rhythm should not be consistent to this section? 00:11:758 -
all the difficulties were same about it. so it's better to be consistent no matter what intention of collabo gd'er or not.
(11sec part is only difference, so don't need to do any further verification at the above part)

[Resolve]
01:34:699 - I hope the start section of 1/4 Snare is the same between Extra and Resolve
I recommend adding the rhythm of Resolve rather than removing Extra rhythm.
Anyway it was considered to be a rhythm that can be felt clearly in this part.

01:38:934 - to 01:40:346 - what do you think about? "2 notes for each 1/4 Snare"
Extra density seems pretty neat because a new Synth LN has been added.
but resolve is feeling so weak visually(Since you have excluded additional LNs)
so you can keep 2 notes snare here. since the snare sounds are getting louder.
It is worth expressing the feeling anyway. up to you
:idea: Best map :idea: poke me when you done after 24h
Topic Starter
Blocko

Kawawa wrote:

Hi! I really could not find any wrong point. It's pretty solid.
so I just will suggest some improvements.

[Blocko & Soul's Extra]
01:30:993 - LN rhythm should not be consistent to this section? 00:11:758 -
all the difficulties were same about it. so it's better to be consistent no matter what intention of collabo gd'er or not.
(11sec part is only difference, so don't need to do any further verification at the above part)
Nice find. Changed the pattern accordingly.

[Resolve]
01:34:699 - I hope the start section of 1/4 Snare is the same between Extra and Resolve
I recommend adding the rhythm of Resolve rather than removing Extra rhythm.
Anyway it was considered to be a rhythm that can be felt clearly in this part.
I decided to remove that pattern from Extra because it'd be pretty odd to have the 1/4 snares come in one measure early on one difficulty while all other difficulties have them come right in on 01:36:110 - . Even if the snares are loud enough, I'd like to have that section provide better build-up and have some sort of consistency across all difficulties.

01:38:934 - to 01:40:346 - what do you think about? "2 notes for each 1/4 Snare"
Extra density seems pretty neat because a new Synth LN has been added.
but resolve is feeling so weak visually(Since you have excluded additional LNs)
so you can keep 2 notes snare here. since the snare sounds are getting louder.
It is worth expressing the feeling anyway. up to you
Good point. I added LNs instead of more notes though, because I feel that's a bit too exaggerated for such a calm section. LNs at least try to match the intensity on that section, and isn't too physically / visually demanding for this part.
:idea: Best map :idea: poke me when you done after 24h
Updated.
Thank you for modding and your kind words, Kawawa!
Kawawa
changed a little
10:54 Kawawa: 03:56:140 (236140|2,236287|2) - maybe there is no way to avoid this collided column?
10:54 Kawawa: in resolve
10:55 Blocko: hmm lemme think
10:55 Kawawa: because the structures are symmetrical. for the avoid It needs to be changed. but It's an option by your decision anyway//
10:57 Blocko: http://puu.sh/yI28b/3cc04a1385.jpg i kinda tried
10:57 Blocko: rearranged the pattern before it too
10:57 Blocko: there really isn't a way to keep the symmetry without making it more easy to read
10:58 Kawawa: got it
10:58 Kawawa: btw what do you think about this is? https://osu.ppy.sh/ss/9782814
10:58 Blocko: is that better
10:58 Kawawa: but I think yours is better
10:59 Blocko: hmm one hand on lns and burst on the other
10:59 Blocko: i tried to keep pitch relevance in mind when making this pattern '_>'
11:00 Kawawa: It's firetruck to left space user https://osu.ppy.sh/ss/9782823
11:00 Kawawa: lol
11:00 Blocko: ripperoni
11:01 Blocko: right now it looks like this http://puu.sh/yI2g9/3b2ce3e942.png
11:01 Kawawa: alright

wow Gratz!!
Garalulu
wow sexy anime tvsize song <3
Protastic101
ET Blocko and friends with an ET map
Topic Starter
Blocko
AYYYYYYYY WE DID IT

Thank you so much, Kawawa!

Edit: not ET btw
juankristal
just hold ooooo--no-n-no-oooon-o-nn--nnn-n-n-nn2221111!!!
Akasha-
Wow, it been awhile, really looking forward into this. Good job!

Was actually want to make a GD for it too :cry:
Kyousuke-
congrats blocko!! i've been waiting like for years lol xD
best map <33
Arzenvald
blocko in qualified, today is a good day
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