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gmtn. vs. kozato (fw. LUZE) & gmtn. (witch's slave) - squart

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Topic Starter
Raytoly

Tyistiana wrote:

#ทีมดองงาน
อาจกลับมา mod จริงจังหลังจากหายไปนาน
ขี้เกียจดูตรงเล็กๆน้อยๆ ขอเช็คเท่าที่เห็นได้ชัดก่อน :3

[ ความเห็นส่วนตัว]
http://www.dictionarist.com/squartatrice

Definition wrote:

squartatrice n. ripper, murderer who slashes or mutilates his victims with a knife
ชื่อเพลงมันแปลว่าฆาตกร อะไรทำนองนี้ครับ
ชื่อระดับความยาก Fight (ต่อสู้) ดูจะไม่ค่อยสอดคล้องกับชื่อเพลงซักเท่าไร
ผมเสนอชื่อ "Ripper" (ฆาตกร) ก็ดูดีไปอีกแบบนะครับ
อย่างที่บอก คหสต เฉยๆ ไม่ชอบก็ไม่ต้องเปลี่ยน :3

[ Fight]
00:24:298 - 00:26:964 - 00:32:297 - 00:34:964 - ลบ ก็อาจดีเหมือนกันนะครับ ช่วงแรกเพลงยังเบาๆอยู่ ใส่โน้ตตามจังหวะหลักอาจดีกว่านะครับ เปลี่ยนเยอะเลย
01:39:463 - ลบ , เท่าที่สังเกตุ ตรงนี้จะตาม melody หลัก ซึ่งตรงนี้ไม่มีครับ จะได้กะจังหวะง่ายไง
01:50:796 - เสียงนี้ไม่จำเป็นต้องเน้นด้วย finisher ครับ . เสียงไม่ได้เด่นอะไรเป็นพิเศษ อยากใส่
01:59:963 จนถึง 02:01:463 - ตรงนี้ใช้โน้ต 3 มากเกินไปครับ คิดว่าถ้าทำให้มันสอดคล้องกับช่วงแรก แบบเดิมดีแล้ว มันคือช่วงrelax
(ตัวเลขหมายถึงจำนวนโน้ต)
ตอนแรก - 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 3 3 3 3
แบบนี้โน้ต 3 มันติดกันไปพอตัวครับ ตอนเล่นอาจทำให้เกิดอาการหาวนอนได้
ที่แนะนำแบบตัวอย่างข้างล่าง - 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 3 1 1 1 5
ตัวอย่างการจัดเรียงที่แนะนำ
02:25:463 - เปลี่ยนเป็น D (และลบ 02:25:546) , เสียงเหมือนตรง 02:24:130 ครับ ไม่ครับ
02:26:296 - เปลี่ยนเป็น d , เสียงต่างจาก 02:25:963 (968,969,970,971) ดังนั้น เปลี่ยนสีเพื่อสร้างความแตกต่างบ้างก็ไม่เลวครับ ไม่ครับ
แต็งกิ้ว~~~~~~~~~
Ponamis
My first try
Mod....

[Fight]
01:41:796 - ให้ลองเปลี่ยนเป็นโน๊ตแบบธรรมดาดู เพราะเวลาเล่นด้วย DT มันกด Bignote ลำบาก
01:39:463 - ลองเป็น d K k D k k ดู hitsound น่าจะฟังดูดีกว่า
02:26:463 - ก่อนช่วงนี้ให้ลองลบช่วงแรกออกหน่อย หรือเปลี่ยนเป็นโน๊ตทีละตัว เพราะจะได้เว้นไว้สำหรับ เริ่มมอง stream 1/6 ได้ทัน
[แนะนำสำหรับแมพนี้ มีส่วนที่เป็น 1/6 หรือ 1/4 มากเกินไป ควรตัดช่วงที่ไม่ค่อยจำเป็นบางช่วงออก แล้วลองแก้ไข 1/6 บางที่ดู เพราะค่อนข้างกดลำบากมาก ใน BPM ระดับ 180+
และใช้รูปแบบที่กดสลับ 1/6 ที่คนทั่วไปสามารถอ่านได้ใน mod HR ]
(และก็ ขอให้ลบ Bignote หรือเปลี่ยนเป็นโน๊ตธรรมดาดู เพราะดูรวมๆแล้ว Bignote ในเพลงนี้มีมากเกินไป)
Protonori
M4M from my queue~

[General]
There are over 100 unsnapped objects. You probably want to fix these first.

[Fight]
00:01:798 (3) - Change to d? It'd match the structure at 00:06:798 (9,10,11,12). [2 kats, 2 dons]
00:04:465 (7) - ^
00:12:465 (28) - ^
00:15:131 (39) - ^

00:16:798 - I think you should change this pattern [for consistency with 00:06:798 (9,10,11,12)]. I'd suggest:
00:16:965 (46) - Change to d.
00:17:298 (48) - Change to k.
00:17:464 (49) - Change to d.

00:22:298 (69,70) - Swap these to reflect the octave change.
00:25:464 (86) - Change to d. The piano doesn't sound the same as 00:25:297 (85).
00:32:964 (124,125,126,127) - Use kdkd for pattern variety.
00:35:131 (135) - Change to d for pattern variety.
00:40:631 (164) - Change to k? The piano is descending at the same rate as 00:39:965 (160).
00:43:131 (182) - Use k for consistency with 00:27:131 (94).\
00:48:631 (213) - Change to k. Same reason as 00:40:631.
00:54:520 (258,259,260) - Change to ddk? This is just personal preference, though.
01:00:130 (308,309,310,311,312) - dkddk? The current pattern doesn't flow too well imo.
01:06:796 (369) - Too many k-heavy pattern imo. Maybe change this note to d?
00:59:463 (302,303,304,305,306) - dkddk? Same reason as 01:00:130.
01:07:963 (380) - Change to d?
01:06:796 (369) - d? Same reason as 01:06:796.

Hope this helps. Good luck with ranking this! :)
Marm
a bit late heh, m4m from queue.

fight
  1. 00:40:964 (166) - could change to kat to keep with the k d d k d d k from 00:39:964 - . It's also easier to differ the 1/4 piano part from the 1/2 piano part due to different colours if you change that. If you agree then do the same on similar parts.
  2. On the streams here 01:26:963 - ~ 01:37:963 - try to follow the melody, using patterns that give emphasis on the synth sounds like 01:27:130 - , 01:27:630 - , 01:27:963 - , 01:28:130 - , 01:28:296 - and 01:28:463 - . Or simply the drums. It's better as the patterns right now don't follow neither the melody nor the drums, looks random tbh
  3. 03:24:005 - add new timing point with "omit first bar line" to remove the extra bar line.
  4. 03:36:130 - On this part, to be more consistent, I think you should choose to follow the drums or the piano on these notes: 03:37:130 (45) - and 03:39:797 (60) - . They have the same piano sound but on the second you follow the drums cymbal. Choose one or another here.
  5. 04:42:797 - the sv on this 1/6 pattern is pretty strange tbh. try making it smoother or not using it at all.
  6. 04:43:130 - omit first bar line on the red line here.

nice song, good luck cocoa boi
Topic Starter
Raytoly
ตายๆ 3 mod

RazeSGP53 wrote:

My first try ลอง:3
Mod....

[Fight]
01:41:796 - ให้ลองเปลี่ยนเป็นโน๊ตแบบธรรมดาดู เพราะเวลาเล่นด้วย DT มันกด Bignote ลำบาก ไม่อะ ถ้าอย่างงั้นคนที่DTต้องกดแบบข้างเดียวเอา
01:39:463 - ลองเป็น d K k D k k ดู hitsound น่าจะฟังดูดีกว่า เราว่าแบบเดิมก็โอแล้วนะ
02:26:463 - ก่อนช่วงนี้ให้ลองลบช่วงแรกออกหน่อย หรือเปลี่ยนเป็นโน๊ตทีละตัว เพราะจะได้เว้นไว้สำหรับ เริ่มมอง stream 1/6 ได้ทัน มันไม่ค่อยโออะ
[แนะนำสำหรับแมพนี้ มีส่วนที่เป็น 1/6 หรือ 1/4 มากเกินไป ควรตัดช่วงที่ไม่ค่อยจำเป็นบางช่วงออก แล้วลองแก้ไข 1/6 บางที่ดู เพราะค่อนข้างกดลำบากมาก ใน BPM ระดับ 180+
และใช้รูปแบบที่กดสลับ 1/6 ที่คนทั่วไปสามารถอ่านได้ใน mod HR ] นี่มันผลประโยชน์ส่วนตัวชัดๆ
(และก็ ขอให้ลบ Bignote หรือเปลี่ยนเป็นโน๊ตธรรมดาดู เพราะดูรวมๆแล้ว Bignote ในเพลงนี้มีมากเกินไป) แต่มันเข้าไง ปกติเราก็ชอบใส่อยู่แล้ว แต้งกิ๊วมาก

Protonori wrote:

M4M from my queue~

[General]
There are over 100 unsnapped objects. You probably want to fix these first. I knew

[Fight]
00:01:798 (3) - Change to d? It'd match the structure at 00:06:798 (9,10,11,12). [2 kats, 2 dons] not work for me
00:04:465 (7) - ^ ^
00:12:465 (28) - ^ ^
00:15:131 (39) - ^ ^

00:16:798 - I think you should change this pattern [for consistency with 00:06:798 (9,10,11,12)]. I'd suggest:
00:16:965 (46) - Change to d.
00:17:298 (48) - Change to k.
00:17:464 (49) - Change to d. nice idea but I change to kkdkddkk

00:22:298 (69,70) - Swap these to reflect the octave change. ahh ok
00:25:464 (86) - Change to d. The piano doesn't sound the same as 00:25:297 (85). no
00:32:964 (124,125,126,127) - Use kdkd for pattern variety. ^
00:35:131 (135) - Change to d for pattern variety. ok
00:40:631 (164) - Change to k? The piano is descending at the same rate as 00:39:965 (160). seem good
00:43:131 (182) - Use k for consistency with 00:27:131 (94).\ haha no
00:48:631 (213) - Change to k. Same reason as 00:40:631. good
00:54:520 (258,259,260) - Change to ddk? This is just personal preference, though. ok
01:00:130 (308,309,310,311,312) - dkddk? The current pattern doesn't flow too well imo. hmm no, I want to use kdkkd than
01:06:796 (369) - Too many k-heavy pattern imo. Maybe change this note to d? no
00:59:463 (302,303,304,305,306) - dkddk? Same reason as 01:00:130. no
01:07:963 (380) - Change to d? k seem good now
01:06:796 (369) - d? Same reason as 01:06:796. ^

Hope this helps. Good luck with ranking this! :) thanks!!!

Marm wrote:

a bit late heh, m4m from queue.

fight
  1. 00:40:964 (166) - could change to kat to keep with the k d d k d d k from 00:39:964 - . It's also easier to differ the 1/4 piano part from the 1/2 piano part due to different colours if you change that. If you agree then do the same on similar parts. before I used but it's not work
  2. On the streams here 01:26:963 - ~ 01:37:963 - try to follow the melody, using patterns that give emphasis on the synth sounds like 01:27:130 - , 01:27:630 - , 01:27:963 - , 01:28:130 - , 01:28:296 - and 01:28:463 - . Or simply the drums. It's better as the patterns right now don't follow neither the melody nor the drums, looks random tbh yeah it's look random,but K it's look work now
  3. 03:24:005 - add new timing point with "omit first bar line" to remove the extra bar line. added
  4. 03:36:130 - On this part, to be more consistent, I think you should choose to follow the drums or the piano on these notes: 03:37:130 (45) - and 03:39:797 (60) - . They have the same piano sound but on the second you follow the drums cymbal. Choose one or another here. ok,change to d
  5. 04:42:797 - the sv on this 1/6 pattern is pretty strange tbh. try making it smoother or not using it at all. ok
  6. 04:43:130 - omit first bar line on the red line here. ok

nice song, good luck cocoa boi
thank you~~~~~~ :) :) :)
Unknown_player
Kudoshot
Go rank this Though i can't play this map
Topic Starter
Raytoly

Unknown_player wrote:

Kudoshot
Go rank this Though i can't play this map
Thanks
It's already.just waiting taikocracy check it
Lumenite-
super minor things

02:27:797 (991,992,993,994,995,996,997,998) - change to just regular 1/4, the 1/6 doesn't match up with anything
04:29:463 - i recommend mapping more piano notes in this section, feels kind of underwhelming when playing it for there to be random gaps where there are piano notes
05:22:547 (953,954,955,956,957,958,959) - this is also just regular 1/4
Topic Starter
Raytoly

Taikocracy wrote:

super minor things

02:27:797 (991,992,993,994,995,996,997,998) - change to just regular 1/4, the 1/6 doesn't match up with anything ok,I know that but I'm just ignore .changed
04:29:463 - i recommend mapping more piano notes in this section, feels kind of underwhelming when playing it for there to be random gaps where there are piano notes fixed pattern
05:22:547 (953,954,955,956,957,958,959) - this is also just regular 1/4 I know that but if I use 1/4 in 05:22:547 - 05:22:629 .so I just make it better and use the same patter > 05:21:879 and 05:22:213 and make this sound dominant > 05:22:713 you will can hear this sound. so it's fine now
thank you ;)
Surono
what a dream or cream...

gg :[]
Topic Starter
Raytoly

Surono wrote:

what a dream or cream...

gg :[]
I need you chack too
Daddy dem <3
please.I'm your son
Surono
Nishizumi is your mommy
<Surono> whats that
<Cocoaaa> chack please dem <3
<Surono> ooo ya ya
<Surono> wait
<Cocoaaa> we can do IRC for now
<Surono> :o
<Surono> i forget what is the diffname of your map
<Cocoaaa> Coconi
<Surono> in here still "Tatsujin"
<Surono> oh oke, i change it
<Cocoaaa> and update lul
<Surono> Coconi - _-
<Cocoaaa> yep
<Cocoaaa> I think it possiblexD
<Surono> yeah i hope
<Surono> what even, 6.9*
<Surono> what have you done there, pepe map?
<Cocoaaa> not all pp
<Cocoaaa> look it you will know
<Surono> so I guess
<Surono> its hard map with high sr
<Surono> - _-
<Cocoaaa> yep
<Cocoaaa> very hard to get pp
<Surono> lol nice
<Cocoaaa> not free for playerxD
<Surono> ok lets start, 00:13:631 (30,31,32,33,34,35) - yeh, i listen to this sound.. more like 1 1 2 2 1 1 flows
<Surono> so how about k k d d k k?
<Cocoaaa> change to kkddkd
<Surono> hell yeah
<Surono> where is the hell part?
<Cocoaaa> lul
<Cocoaaa> you will see it
<Surono> 1/6+1/4 ??
<Surono> 05:22:546 - the
<Cocoaaa> yeah.in later
<Cocoaaa> but it still really hard for play
<Surono> yeah
<Surono> more hard than nishizumi 1/6+1/4 maps
<Surono> - _- and some shinsekai pattern zzzzzzzzz i cri for eternity
<Cocoaaa> sure
<Cocoaaa> I don't know xD
<Surono> 02:26:963 - I cry
<Cocoaaa> why
<Surono> bcus my hand is baby XDDDddddd
<Surono> 02:39:130 - mmmmhhhhh hell yeah yummy
<Surono> 02:56:463 - im sure from here, the sound is not 1/4 but its 1/6
<Cocoaaa> now kkkkkkd 1/6 it's easy for me
<Surono> yeah ez for kddk player
<Cocoaaa> yeah I know but keep because it over and look strange in this pattern
<Surono> hmm i see
<Cocoaaa> so long kkkk it seem fine
<Surono> I know its hard to make 1/6+1/4 if the sound just flat like that lol
<Surono> where you get the timing?
<Cocoaaa> from std map
<Surono> ohh nice
<Cocoaaa> I think
<Cocoaaa> I need you look this point 03:37:464
<Cocoaaa> yeah dem right
<Surono> ,. seems good
<Surono> you follow the base sound of 1/2
<Surono> not the snap of piano :o
<Cocoaaa> really? xD
<Surono> ye
<Surono> -_ - oh come on I started nub doesnt mean I cant take a look to hard stuff zzzz
<Surono> but idk, yeh i forget how to play taiko or idk
<Surono> zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz i miss when I can play as ddkk player hueeeeeeeeeeeeeeee /cri
<Cocoaaa> _ _'
<Cocoaaa> overall ok now?
<Surono> ya
<Surono> now I will check the setting of this map if there has error
<Cocoaaa> ok
<Surono> 03:20:463 - yeah please test this part zzzz
<Cocoaaa> oh
<Surono> 03:20:463 - add new redlines and enable omit first barlines
<Cocoaaa> last note and big?
<Surono> yeah, unrankable..
<Cocoaaa> wait
<Surono> 03:20:798 - add sv 1.35
<Cocoaaa> 03:20:796 - I think it's need speed up
<Surono> yeah there is
<Surono> 03:20:798 -
<Surono> 03:24:005 - enable omit first barlines
<Surono> ok done, tell me if you updated it
<Cocoaaa> 03:00:463 start kiai
<Cocoaaa> but end when?
<Cocoaaa> nono
<Cocoaaa> cause add timing point
<Cocoaaa> wait amin
<Cocoaaa> already now
<Cocoaaa> updated
<Surono> wow pro setting value of svs
<Cocoaaa> 01:45:463 ?
<Cocoaaa> - _ -
<Cocoaaa> for SVs I'm just guessing
<Cocoaaa> yeah,it's fine
Topic Starter
Raytoly

Surono wrote:

Nishizumi is your mommy
<Surono> whats that
<Cocoaaa> chack please dem <3
<Surono> ooo ya ya
<Surono> wait
<Cocoaaa> we can do IRC for now
<Surono> :o
<Surono> i forget what is the diffname of your map
<Cocoaaa> Coconi
<Surono> in here still "Tatsujin"
<Surono> oh oke, i change it
<Cocoaaa> and update lul
<Surono> Coconi - _-
<Cocoaaa> yep
<Cocoaaa> I think it possiblexD
<Surono> yeah i hope
<Surono> what even, 6.9*
<Surono> what have you done there, pepe map?
<Cocoaaa> not all pp
<Cocoaaa> look it you will know
<Surono> so I guess
<Surono> its hard map with high sr
<Surono> - _-
<Cocoaaa> yep
<Cocoaaa> very hard to get pp
<Surono> lol nice
<Cocoaaa> not free for playerxD
<Surono> ok lets start, 00:13:631 (30,31,32,33,34,35) - yeh, i listen to this sound.. more like 1 1 2 2 1 1 flows
<Surono> so how about k k d d k k?
<Cocoaaa> change to kkddkd
<Surono> hell yeah
<Surono> where is the hell part?
<Cocoaaa> lul
<Cocoaaa> you will see it
<Surono> 1/6+1/4 ??
<Surono> 05:22:546 - the
<Cocoaaa> yeah.in later
<Cocoaaa> but it still really hard for play
<Surono> yeah
<Surono> more hard than nishizumi 1/6+1/4 maps
<Surono> - _- and some shinsekai pattern zzzzzzzzz i cri for eternity
<Cocoaaa> sure
<Cocoaaa> I don't know xD
<Surono> 02:26:963 - I cry
<Cocoaaa> why
<Surono> bcus my hand is baby XDDDddddd
<Surono> 02:39:130 - mmmmhhhhh hell yeah yummy
<Surono> 02:56:463 - im sure from here, the sound is not 1/4 but its 1/6
<Cocoaaa> now kkkkkkd 1/6 it's easy for me
<Surono> yeah ez for kddk player
<Cocoaaa> yeah I know but keep because it over and look strange in this pattern
<Surono> hmm i see
<Cocoaaa> so long kkkk it seem fine
<Surono> I know its hard to make 1/6+1/4 if the sound just flat like that lol
<Surono> where you get the timing?
<Cocoaaa> from std map
<Surono> ohh nice
<Cocoaaa> I think
<Cocoaaa> I need you look this point 03:37:464
<Cocoaaa> yeah dem right
<Surono> ,. seems good
<Surono> you follow the base sound of 1/2
<Surono> not the snap of piano :o
<Cocoaaa> really? xD
<Surono> ye
<Surono> -_ - oh come on I started nub doesnt mean I cant take a look to hard stuff zzzz
<Surono> but idk, yeh i forget how to play taiko or idk
<Surono> zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz i miss when I can play as ddkk player hueeeeeeeeeeeeeeee /cri
<Cocoaaa> _ _'
<Cocoaaa> overall ok now?
<Surono> ya
<Surono> now I will check the setting of this map if there has error
<Cocoaaa> ok
<Surono> 03:20:463 - yeah please test this part zzzz
<Cocoaaa> oh
<Surono> 03:20:463 - add new redlines and enable omit first barlines
<Cocoaaa> last note and big?
<Surono> yeah, unrankable..
<Cocoaaa> wait
<Surono> 03:20:798 - add sv 1.35
<Cocoaaa> 03:20:796 - I think it's need speed up
<Surono> yeah there is
<Surono> 03:20:798 -
<Surono> 03:24:005 - enable omit first barlines
<Surono> ok done, tell me if you updated it
<Cocoaaa> 03:00:463 start kiai
<Cocoaaa> but end when?
<Cocoaaa> nono
<Cocoaaa> cause add timing point
<Cocoaaa> wait amin
<Cocoaaa> already now
<Cocoaaa> updated
<Surono> wow pro setting value of svs
<Cocoaaa> 01:45:463 ?
<Cocoaaa> - _ -
<Cocoaaa> for SVs I'm just guessing
<Cocoaaa> yeah,it's fine
yeah dem daddy

Lumenite-
i wonder who the witch's slave is
Lumenite-
"A difficulty’s name must be unrelated to a username. Guest difficulties, however, may indicate possession with its mappers’ username or nickname. (e.g. Guest Mapper’s Insane). Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song."
i done messed that up lmao, change diff name please, sincerest apologies for confusion
Topic Starter
Raytoly

Taikocracy wrote:

"A difficulty’s name must be unrelated to a username. Guest difficulties, however, may indicate possession with its mappers’ username or nickname. (e.g. Guest Mapper’s Insane). Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song."
i done messed that up lmao, change diff name please, sincerest apologies for confusion
DeamxD.I will fix if I'm home
fixed~~~
Surono
forget to check the AiMod? becareful next time, I found unsnapped kiais & many notes. other green lines i dont know but I leave to
@Taikocracy please take a look the svs if it works properly, zz i dont have time just forcing to check the error issuez zz irl kill me.

http://puu.sh/yGfmu/7d0703a34f.zip Fixed diff for you

Im using method snapping with Timing and Control Points -> Snap objects to new timing 1/4 - * timestamp at middle/half of map, its good to fix ghost unsnapped notes* > manually fixing 1/3~1/6, snapped the first note of each red lines and 04:43:129 - moving this redline to 04:43:213 -

would be fine right now
Topic Starter
Raytoly

Surono wrote:

forget to check the AiMod? becareful next time, I found unsnapped kiais & many notes. other green lines i dont know but I leave to
@Taikocracy please take a look the svs if it works properly, zz i dont have time just forcing to check the error issuez zz irl kill me.

http://puu.sh/yGfmu/7d0703a34f.zip Fixed diff for you

Im using method snapping with Timing and Control Points -> Snap objects to new timing 1/4 - * timestamp at middle/half of map, its good to fix ghost unsnapped notes* > manually fixing 1/3~1/6, snapped the first note of each red lines and 04:43:129 - moving this redline to 04:43:213 -

would be fine right now
oh my god.thank you very much!!!! :) :) :)
Surono
¯\(少)/¯
Topic Starter
Raytoly

Surono wrote:

¯\(少)/¯
¯\_(シ)_/¯
Lumenite-
so i guess i'll never know who the witch's slave is
Topic Starter
Raytoly

Taikocracy wrote:

so i guess i'll never know who the witch's slave is
I don't know >w>
Surono
srsbsnrhythm
-Kazu-
I think a BN or QAT or whatever can add these without need of disqualifying the map (some years ago a BAT did it on one of my maps)
Tags: "GOTHIC D HARDWALTZ" and "Hard Renaissance" as genres as designated by gmtn. for disperagioia. "BOFU 2017 -LEGENDA EST A MYTH-" for the source event disperagioia is from, "Lama Poluna" as the creator of this remix? mashup? whatever, he/she did the .mp3 by tying squartatrice and disperagioia, this isn't an actual original song made by witch's slave or kozato
Also, I think the red line at 04:43:879 - should have offset 283.885, right now it feels a bit off for me (I could be wrong too)
hikiko-
a few timing point issues
00:54:797 - the section here should still be in 3/4 - the dead giveaway is the base chord changing every 3 beats. you just have to delete the point here since the section before it is also in 3/4
01:42:796 - switches to 4/4 here and stays that way for a while. add redline and switch to 4/4
02:26:795 - this bar is 5/4, if you implement the above switch all you have to do is set the redline at 02:27:129 - to not show the first barline
03:20:463 - the section around here is a really weird slowdown but it's still in 4/4. you don't have to delete the barline at 03:20:463 - because the downbeat is actually there; the barline that needs to be deleted instead is 03:20:798 - because that's (more or less) the second beat of the bar
03:24:005 - similarly, this barline shouldn't be omitted because it's the first beat of the second 4/4 bar in this slowdown (03:24:463 - being the second, 03:24:796 - the third, and 03:25:129 - the fourth). uncheck that box here and omit the barline at 03:24:463 - instead
you might want to add a greenline at 03:24:005 - too if you don't want that barline to be faster than the notes after it

seems like that's it
this will probably warrant a dq so i'm sorry for the delay in ranking your map, esp knowing you had to bubble pop and rebubble earlier for diffname \:
hopefully this helps!
Topic Starter
Raytoly

-Kazu- wrote:

I think a BN or QAT or whatever can add these without need of disqualifying the map (some years ago a BAT did it on one of my maps)
Tags: "GOTHIC D HARDWALTZ" and "Hard Renaissance" as genres as designated by gmtn. for disperagioia. "BOFU 2017 -LEGENDA EST A MYTH-" for the source event disperagioia is from, "Lama Poluna" as the creator of this remix? mashup? whatever, he/she did the .mp3 by tying squartatrice and disperagioia, this isn't an actual original song made by witch's slave or kozato
Also, I think the red line at 04:43:879 - should have offset 283.885, right now it feels a bit off for me (I could be wrong too)

hikikochan wrote:

a few timing point issues
00:54:797 - the section here should still be in 3/4 - the dead giveaway is the base chord changing every 3 beats. you just have to delete the point here since the section before it is also in 3/4
01:42:796 - switches to 4/4 here and stays that way for a while. add redline and switch to 4/4
02:26:795 - this bar is 5/4, if you implement the above switch all you have to do is set the redline at 02:27:129 - to not show the first barline
03:20:463 - the section around here is a really weird slowdown but it's still in 4/4. you don't have to delete the barline at 03:20:463 - because the downbeat is actually there; the barline that needs to be deleted instead is 03:20:798 - because that's (more or less) the second beat of the bar
03:24:005 - similarly, this barline shouldn't be omitted because it's the first beat of the second 4/4 bar in this slowdown (03:24:463 - being the second, 03:24:796 - the third, and 03:25:129 - the fourth). uncheck that box here and omit the barline at 03:24:463 - instead
you might want to add a greenline at 03:24:005 - too if you don't want that barline to be faster than the notes after it
^
seems like that's it
this will probably warrant a dq so i'm sorry for the delay in ranking your map, esp knowing you had to bubble pop and rebubble earlier for diffname \:
hopefully this helps!
yeah,if I got disqualify :D fixed and wait QATs DQ this map = =.I chack timing from std map
-Kazu-
bofu 2017 not in tags is probably a problem though, just saying
xtrem3x
Source = BMS (ALL song related to BOFU is abreviated of this way)

Tags = BOFU2011 (Squartatrice), BOFU2017 (vs disperagioia added), Lama Poluna

in tags must add all things related to Disperagioia.
Topic Starter
Raytoly

-Kazu- wrote:

bofu 2017 not in tags is probably a problem though, just saying

xtrem3x wrote:

Source = BMS (ALL song related to BOFU is abreviated of this way) I think it's should empty added

Tags = BOFU2011 (Squartatrice), BOFU2017 (vs disperagioia added), Lama Poluna

in tags must add all things related to Disperagioia.
added tags.thank you :D
-Kazu-

Cocoaaa wrote:

xtrem3x wrote:

Source = BMS (ALL song related to BOFU is abreviated of this way) I think it's should empty
Just type "BMS" on the beatmap search and hover all the songs, they all say "from BMS"
Raiden
okay, taking it down so you may apply mods
Topic Starter
Raytoly

Raiden wrote:

okay, taking it down so you may apply mods
fixed now~
may please chack tags and source raiden;)
hikiko-
main time signature issue got fixed so it's just minor things at this point (please bear with me sorry)

the two bars from 01:42:797 - to 01:45:464 - are 4/4, evident in the rhythmic structure changing from the previous part
for the slowdown part it looks like you did half of the fix so there's currently two barlines at 03:20:463 - and 03:20:797 - so i'd suggest removing the second. it looks like you also deleted a timing point somewhere so that there's no longer a barline at 03:24:056 - ? not too big of a deal, but i'd suggest removing the line at 03:24:462 - since it's not a downbeat (correlates with 03:35:130 (34) - this note, which clearly isn't a downbeat)
didn't notice this the first time around but 04:40:129 - to 04:42:795 - is actually also two 4/4 bars, so you'd have to 1) delete the timing point @ 04:40:129 - , 2) move the one @ 04:42:462 - to 04:42:795 - , then 3) set the point @ 04:43:211 - to omit first barline

feel free to corroborate with qats
thanks for putting up with my posts lol, multi time signature stuff is my favorite so i'm just trying to help out the best i can
Topic Starter
Raytoly

hikikochan wrote:

main time signature issue got fixed so it's just minor things at this point (please bear with me sorry)

the two bars from 01:42:797 - to 01:45:464 - are 4/4, evident in the rhythmic structure changing from the previous part
for the slowdown part it looks like you did half of the fix so there's currently two barlines at 03:20:463 - and 03:20:797 - so i'd suggest removing the second. it looks like you also deleted a timing point somewhere so that there's no longer a barline at 03:24:056 - ? not too big of a deal, but i'd suggest removing the line at 03:24:462 - since it's not a downbeat (correlates with 03:35:130 (34) - this note, which clearly isn't a downbeat)
didn't notice this the first time around but 04:40:129 - to 04:42:795 - is actually also two 4/4 bars, so you'd have to 1) delete the timing point @ 04:40:129 - , 2) move the one @ 04:42:462 - to 04:42:795 - , then 3) set the point @ 04:43:211 - to omit first barline

feel free to corroborate with qats
thanks for putting up with my posts lol, multi time signature stuff is my favorite so i'm just trying to help out the best i can
Do you know? I'm copy timing point from std map.and adding by myself(omit first barline) may it's fine now if bn check it
hikiko-
yeah i'm aware you copied from std and i checked that ranked set, but i don't think that timing is correct from a technical standpoint \:
i'll leave now that i've put in my two cents
gl with rank, i really like how you mapped this
frukoyurdakul
Hello, I'm here for a small timing check.

  1. 01:40:797 - This needs an 3/4 red point, measure start is noticeable at the middle of 6/4.
  2. 01:42:797 - This needs 4/4 red point since the measure overlaps with the next section and there's a prominent rhythm on the 2nd measure start.
  3. 03:24:462 - This timing point should be 03:24:056 - here and next one (03:25:462 - ) should be deleted since there is not really a measure change there.
  4. 04:29:463 - There isn't any offset or measure change here so this red point is unneccessary hence it should be deleted.
  5. 04:40:129 - This 7/4 timing point is unneccessary, the song goes on 4/4 exactly until the low point at 04:42:795 - this, so that one and 04:42:462 - this should be deleted, and 04:43:213 - this one should be omitted since the measure change is actually at 04:43:879 - this spot which should be kept.
Topic Starter
Raytoly

hikikochan wrote:

main time signature issue got fixed so it's just minor things at this point (please bear with me sorry)

the two bars from 01:42:797 - to 01:45:464 - are 4/4, no,I using fruko's mod evident in the rhythmic structure changing from the previous part
for the slowdown part it looks like you did half of the fix so there's currently two barlines at 03:20:463 - and 03:20:797 - so i'd suggest removing the second. it looks like you also deleted a timing point somewhere so that there's no longer a barline at 03:24:056 - ?<- timing changed to 147.30 bpm not too big of a deal, but i'd suggest removing the line at 03:24:462 - since it's not a downbeat (correlates with 03:35:130 (34) - this note, which clearly isn't a downbeat) note they're late if remove this timing
didn't notice this the first time around but 04:40:129 - to 04:42:795 - is actually also two 4/4 bars, so you'd have to 1) delete the timing point @ 04:40:129 - , 2) move the one @ 04:42:462 - to 04:42:795 - , then 3) set the point @ 04:43:211 - to omit first barline <-already with fruko's mod

feel free to corroborate with qats
thanks for putting up with my posts lol, multi time signature stuff is my favorite so i'm just trying to help out the best i can


frukoyurdakul wrote:

Hello, I'm here for a small timing check.

  1. 01:40:797 - This needs an 3/4 red point, measure start is noticeable at the middle of 6/4. fixed
  2. 01:42:797 - This needs 4/4 red point since the measure overlaps with the next section and there's a prominent rhythm on the 2nd measure start. fixed
  3. 03:24:462 - This timing point should be 03:24:056 - here and next one (03:25:462 - ) should be deleted since there is not really a measure change there. deleted 03:25:462 only cause note they will unsnap if move timing point to 03:24:056 it's hard to read and look strange.->added 03:25:462 again cause I tried with new update and it's feel strange
  4. 04:29:463 - There isn't any offset or measure change here so this red point is unneccessary hence it should be deleted. fixed
  5. 04:40:129 - This 7/4 timing point is unneccessary, the song goes on 4/4 exactly until the low point at 04:42:795 - this, so that one and 04:42:462 - this should be deleted, and 04:43:213 - this one should be omitted since the measure change is actually at 04:43:879 - this spot which should be kept. fixed
thank you froko,you didn't like this song and hate me but you're still chack this. :^)
thank you. you too hikikochan :)
Stefan
hi

[Witch]
00:22:798 - 00:38:464 - Something that bugs me is the non-continious mapping that feels out of place. I mean, it can work but.. I'd at least make something else as focus to set the break between each combo chain: 00:25:464 - and 00:26:797 - have sounds that emphasize and works well with a 1/2 break, 00:28:797 - also have such a sound so removing 00:28:964 - would give that little emphasis that's missing. 00:28:297 - could be mapped instead. Just make some thoughts about my opinion/idea/thoughts.
02:23:963 (844) - isn't the note actually slightly weaker? I believe that is a small note instead of a big.
02:45:296 (1056,1059) - Shouldn't they be also kat notes? 02:44:463 (1047,1052) - were kat notes so it would only make sense to follow the piano with kat notes fully.
03:25:462 - 03:35:462 - 03:35:795 - ultra minor but increase the SV increase by 0.01x, merely to have a constant increase of 0.08x per line. Or you could include 03:35:128 - to increase the SV, whatever you prefer.
04:29:461 - any practicular reason for that SV drop? Would just remove it.
05:27:876 (1) - imo you can end the spinner at 05:29:876 - already but it's not urgent at all.

call me back
Topic Starter
Raytoly

Stefan wrote:

hi

[Witch]
00:22:798 - 00:38:464 - Something that bugs me is the non-continious mapping that feels out of place. I mean, it can work but.. I'd at least make something else as focus to set the break between each combo chain: < I don't know that but fixed some pattern
00:25:464 - and 00:26:797 - have sounds that emphasize and works well with a 1/2 break, 00:28:797 - also have such a sound so removing 00:28:964 - would give that little emphasis that's missing. 00:28:297 - could be mapped instead. Just make some thoughts about my opinion/idea/thoughts. it's seem fine now
02:23:963 (844) - isn't the note actually slightly weaker? I believe that is a small note instead of a big. It's prefect now
02:45:296 (1056,1059) - Shouldn't they be also kat notes? 02:44:463 (1047,1052) - were kat notes so it would only make sense to follow the piano with kat notes fully. fixed overall
03:25:462 - 03:35:462 - 03:35:795 - ultra minor but increase the SV increase by 0.01x, merely to have a constant increase of 0.08x per line. Or you could include 03:35:128 - to increase the SV, whatever you prefer. I don't need to fix SVs for this point
04:29:461 - any practicular reason for that SV drop? Would just remove it. I just want to make it look cool.
05:27:876 (1) - imo you can end the spinner at 05:29:876 - already but it's not urgent at all. no,I just wany spinner end 05:31:876 cause music is stoped here

call me back
thank you stefan
Stefan
re
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