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Matsushita - Hey Darling!

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Total Posts
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Topic Starter
Lasse
This beatmap was submitted using in-game submission on Donnerstag, 23. November 2017 at 18:05:31

Artist: Matsushita
Title: Hey Darling!
Source: ワガママハイスペックOC
Tags: Wagamama High Spec OC OverClock Wagahigh opening eroge visual novel Madosoft Mir
BPM: 282
Filesize: 20607kb
Play Time: 01:33
Difficulties Available:
  1. Easy (1,57 stars, 103 notes)
  2. Expert (5,55 stars, 441 notes)
  3. Hard (3,05 stars, 260 notes)
  4. Insane (3,93 stars, 419 notes)
  5. Mir's Insane (4,64 stars, 456 notes)
  6. Normal (1,77 stars, 141 notes)
Download: Matsushita - Hey Darling!
Download: Matsushita - Hey Darling! (no video)
Information: Scores/Beatmap Listing
---------------
Insane: Mir

bg is from the vn

metadata
Bariton
karen!
Asaiga
[expert]
00:49:784 (2) - ctrl+g . I get a more comfortable feeling with bigger spacing from 1 to 2 ; 2 to 3 than its current state. Just like this combo 00:50:316 (1,2,3) -
00:53:401 (3) - same . //
00:53:401 (3) - sa me . You get a nice zigzag movement here
01:15:210 (3,4,5) - these can have bigger spacing, subjectively. Because vocal here is still high, the prior pattern 01:14:146 (1,2,3) - is cool and I think people would expect higher spacing here, too.
01:15:848 (1,2,3,1,2,3,1,2) - this stream as well. I would go high at this point, sounds like the song's climax.


But if you map to the structure and want to keep things consistent then I really can't spot anything useful but heheh
where do you find these fast bpm songs btw ọ a ọ<!!
Topic Starter
Lasse
Asaiga

Asaiga wrote:

[expert]
00:49:784 (2) - ctrl+g . I get a more comfortable feeling with bigger spacing from 1 to 2 ; 2 to 3 than its current state. Just like this combo 00:50:316 (1,2,3) -
00:53:401 (3) - same . //
00:53:401 (3) - sa me . You get a nice zigzag movement here
current both play fine for me and lower spacing fits this part better
01:15:210 (3,4,5) - these can have bigger spacing, subjectively. Because vocal here is still high, the prior pattern 01:14:146 (1,2,3) - is cool and I think people would expect higher spacing here, too. yes
01:15:848 (1,2,3,1,2,3,1,2) - this stream as well. I would go high at this point, sounds like the song's climax. agree, was considering that already. remade this pattern since it's way too easy to be there. same for 00:17:976 (1,2,3,1,2,3,1,2) -



But if you map to the structure and want to keep things consistent then I really can't spot anything useful but heheh
where do you find these fast bpm songs btw ọ a ọ<!!
thanks!
Momochikun
hello

bg is super cute, is this from original artist ? kinda different with the usual art tbh

[Expert]
00:13:189 (3,1) - tbh this flow kinda uncomfortable to follow, if you adjust just the degree a bit right like this https://osu.ppy.sh/ss/9419526 would be cool
00:06:912 (4) - adding nc here might be helping readibility, it's also downbeat anyway
00:30:423 (4,5) - https://osu.ppy.sh/ss/9419590 ?
00:40:742 (5) - isnt this should be a soft snare clap instead of the drum one ?
00:35:210 (1,2,1,2,1,2) - this could get bigger spacing, just a bit
00:48:401 (3) - ctrl g this to perform actual circular flow ? the prior pattern does so though, since the flow goes weird like this imo
01:03:827 (3) - honestly the gap is awkward and ruining the intense rhythm that you had build since the 00:59:678 - , players might had more fun if this arranged as a spamming 1/2 rhythm along with the drums that going intense. add note here 01:03:827 - and move the slider to 1/2 later ?
01:12:444 (1,2,3,4) - in the first look i thought this was 1/6 xD basically on how you spaced this 00:25:494 (2,3,1) -
00:48:720 (2) - unsnapped

if you can use colorhax to differentiate 1/6 stream with 1/2 antijump notes, that would help players a lot

[Mir's]
00:48:720 (2) - try https://osu.ppy.sh/ss/9419712 ? it has the same circular feel that you want from 00:04:572 (2) - but it make better flow to 00:05:210 (1) -
00:13:295 (3) - if you listen closely the drum hasnt gone 1/3 yet, so you shouldn't use one here
00:15:423 (2) - nc ?
00:19:252 (2,3,4) - they looks exactly the same but different rhythm, player may expect this 00:19:997 (4) - as 1/1 rhythm because the vocal also appeared later, adding nc or adjusting the spacing would help much
00:23:720 (3,1) - spacing used is high compared to the music which going downward and the sv used. probably using something like 00:22:550 (2,3) - is already a good choice. but change this into a note is better than making a jump
00:27:018 (4,5,6) - i would space this though as the music goes intense and player will have more fun here
00:52:337 (2) - i dont know if this near bezier slider is acceptable xD tbh, however its weird with many ways
00:55:635 - add note , 1/1 stops basically easier to detect than 3/2 one.. also it feels more natural
01:10:742 (1,2) - well it's kiai why not make things spaced more ? https://osu.ppy.sh/ss/9419749

[Insane]
since this one was the easiest insane i think its better to introduce the player into 1/6 rhythm by interpreting them as sliders and not as stream. eg 00:01:593 (1,2,3,4) - , 00:06:486 (1,2,3) - , 00:25:210 (2,3,4) - and many more. it's fine to use stream but in the obvious part but mixing them might be confusing for general insane players. something like 00:25:494 (3,4) - compared to 00:26:486 (1,2,3,4,1,2,3,4,1) - looks visually similiar when they're diffrent
00:40:742 (5) - should be soft clap as the usualy 2-4 white tick drum rhythm

[Hard]
00:06:486 (1) - i dont see any reason to nc this tbh :d
00:44:678 (2,3) - change this into slider + note to represent the drum better.. i mean just swap rhythm
00:47:231 (6) - idk probably covering the vocal here is a good idea since you did emphasizing the vocal on prior pattern
00:56:274 (1,2,3) - i get the forced feeling of long sliders to tranquil this part, honestly if this 00:56:274 (1) - was a 2/1 slider would be appropriate
01:12:018 (2) - follow the instrument instead here ? settle slider here just make things weird as the cymbal is much noticeable rather than vocals

[Normal]
00:07:550 - why you totally ignore the stream here, easy is acceptable but in normal i think you should interpret it at least with simple one, like doing this https://osu.ppy.sh/ss/9419823 or so
00:16:274 (3) - there's no need to extend this slider, ditch this into 2/1 to create the gap
00:40:103 (2) - same to this, use 2/1 instead
00:31:380 - tbh it feels empty with this drum being ignored. try use similiar rhythm like 00:29:040 (1,2) -
00:47:763 - this one also empty
00:46:912 (2,3,4) - might be look like normal 1/1 rhythm in classic song but this one is not. i'd stick with sliders here for better readibility
01:10:955 (3) - slider suddenly ignores vocal completely when the previous pattern stick a lot into it 01:08:189 (4,5,6,7,1) -
01:07:337 - 2/1 reverse slider is the best way to cover this kind of rhythm in easier diffs imo, but it may need a lot of reconstruction xD.. just a reference to consider for your future maps
it's a challenge to create easier diffs in high bpm song, well i know trying to find an appropriate rhythm to present the music while maintaining the difficulty level is kinda hard. i see a lot of rhythm that can be improved honestly but i didnt point all of them, most of the stuffs above probably enough to explain what i'm trying to tell

good luck
Xinnoh
Hey Lasse!

Expert
check ai mod
01:12:444 (1,2,3,4,1,2,3,4) - This could easily have a lot more spacing / difficulty, feels much too small to play compared to everything else (+ it's quite similar in tone to 01:19:252 (1) - in my opinion)

Mir
01:22:231 (3) - This is covered by the hp bar on non-widescreen resolution
00:52:337 (2) - u wot m8
how does a slider shape like that even get in there, considering 99% of your sliders are simple/meta shapes it really doesn't fit.
01:32:337 (2,3) - This overlap is really unclear to read, wouldn't use it since you almost never used overlaps like this without having a strong reason for emphasis.
01:33:295 (3,1) - Move these closer together so it's clear the next stream is 1/6, like 00:13:295 (3,1) - to help readability + consistency

Hard
01:11:593 (1,2) - These are the only samples in kiai without a whistle!!!
why is everything in kiai a whistle, just make it soft-hitnormal if you're doing that :^)

Normal
00:46:912 (2,3,4) - Using 1.5/1 three times in a row would be quite difficult for new players (heck difficult for anyone)
Topic Starter
Lasse
Momochikun

Momochikun wrote:

hello

bg is super cute, is this from original artist ? kinda different with the usual art tbh it's just cg from the game iirc

[Expert]
00:13:189 (3,1) - tbh this flow kinda uncomfortable to follow, if you adjust just the degree a bit right like this https://osu.ppy.sh/ss/9419526 would be cool part of the idea of the whole map, not supposed to be super comfortable
00:06:912 (4) - adding nc here might be helping readibility, it's also downbeat anyway don't think adding a single note combo here will help
00:30:423 (4,5) - https://osu.ppy.sh/ss/9419590 ? moved things a bit
00:40:742 (5) - isnt this should be a soft snare clap instead of the drum one ? fixed on all diffs
00:35:210 (1,2,1,2,1,2) - this could get bigger spacing, just a bit it's already one of the hardest patterns in the map :/
00:48:401 (3) - ctrl g this to perform actual circular flow ? the prior pattern does so though, since the flow goes weird like this imo think it plays totally fine like that o:
01:03:827 (3) - honestly the gap is awkward and ruining the intense rhythm that you had build since the 00:59:678 - , players might had more fun if this arranged as a spamming 1/2 rhythm along with the drums that going intense. add note here 01:03:827 - and move the slider to 1/2 later ? suddenly switching layers is really gross and there is nothing on 01:04:040 - so gap with high ds fits fine imo
01:12:444 (1,2,3,4) - in the first look i thought this was 1/6 xD basically on how you spaced this 00:25:494 (2,3,1) - approach circles make it clear with low ds, didn't see people misread this yet
00:48:720 (2) - unsnapped fixed

if you can use colorhax to differentiate 1/6 stream with 1/2 antijump notes, that would help players a lot


[Insane]
since this one was the easiest insane i think its better to introduce the player into 1/6 rhythm by interpreting them as sliders and not as stream. eg 00:01:593 (1,2,3,4) - , 00:06:486 (1,2,3) - , 00:25:210 (2,3,4) - and many more. it's fine to use stream but in the obvious part but mixing them might be confusing for general insane players. something like 00:25:494 (3,4) - compared to 00:26:486 (1,2,3,4,1,2,3,4,1) - looks visually similiar when they're diffrent
mh they streams are only like 210bpm 1/4 and short/low ds, also the context in which they are used should make the snapping clear imo
00:40:742 (5) - should be soft clap as the usualy 2-4 white tick drum rhythm fixed

[Hard]
00:06:486 (1) - i dont see any reason to nc this tbh :d removed
00:44:678 (2,3) - change this into slider + note to represent the drum better.. i mean just swap rhythm prefer to follow drum here consistently to keep it more simple
00:47:231 (6) - idk probably covering the vocal here is a good idea since you did emphasizing the vocal on prior pattern tried that before but made the transition play very poorly
00:56:274 (1,2,3) - i get the forced feeling of long sliders to tranquil this part, honestly if this 00:56:274 (1) - was a 2/1 slider would be appropriate tried that before too, but didn't work well imo
01:12:018 (2) - follow the instrument instead here ? settle slider here just make things weird as the cymbal is much noticeable rather than vocals yes, changed rhythm

[Normal]
00:07:550 - why you totally ignore the stream here, easy is acceptable but in normal i think you should interpret it at least with simple one, like doing this https://osu.ppy.sh/ss/9419823 or so together with next part that becomes too long a part with no bigger rhythm gaps
00:16:274 (3) - there's no need to extend this slider, ditch this into 2/1 to create the gap
00:40:103 (2) - same to this, use 2/1 instead but there is nothing really on that tick so it feels really awkward
00:31:380 - tbh it feels empty with this drum being ignored. try use similiar rhythm like 00:29:040 (1,2) - similar, snares work better imo
00:47:763 - this one also empty
i'd either have to spam repeats all the time which is ?? or map weird to play rhythm so I think keeping current is better
00:46:912 (2,3,4) - might be look like normal 1/1 rhythm in classic song but this one is not. i'd stick with sliders here for better readibility spaced a bit more
01:10:955 (3) - slider suddenly ignores vocal completely when the previous pattern stick a lot into it 01:08:189 (4,5,6,7,1) - but there is a vocal on head and tail?
01:07:337 - 2/1 reverse slider is the best way to cover this kind of rhythm in easier diffs imo, but it may need a lot of reconstruction xD.. just a reference to consider for your future maps
it's a challenge to create easier diffs in high bpm song, well i know trying to find an appropriate rhythm to present the music while maintaining the difficulty level is kinda hard. i see a lot of rhythm that can be improved honestly but i didnt point all of them, most of the stuffs above probably enough to explain what i'm trying to tell

good luck

Sinnoh

Sinnoh wrote:

Hey Lasse!

Expert
check ai mod fix
01:12:444 (1,2,3,4,1,2,3,4) - This could easily have a lot more spacing / difficulty, feels much too small to play compared to everything else (+ it's quite similar in tone to 01:19:252 (1) - in my opinion) mh idk when I listen to it I just sounds like something that would be a compressed pattern lol upscaled everything a bit but probably won't do more

Hard
01:11:593 (1,2) - These are the only samples in kiai without a whistle!!!
why is everything in kiai a whistle, just make it soft-hitnormal if you're doing that :^)
the whistle is a lower volume default soft one so it won't be too annoying and it follows the vocal rhythm, it's my hs style :nyab:

Normal
00:46:912 (2,3,4) - Using 1.5/1 three times in a row would be quite difficult for new players (heck difficult for anyone) made it easier to read but difficulty wise it's fine since normal is not lowest diff and it's pretty intuitive there imo + long gap after

thanks!
Mir

Momochikun wrote:

[Mir's]
00:48:720 (2) - try https://osu.ppy.sh/ss/9419712 ? it has the same circular feel that you want from 00:04:572 (2) - but it make better flow to 00:05:210 (1) - that would make it flow too nicely, since the spacing is low im relying on the snappier movement for emphasis
00:13:295 (3) - if you listen closely the drum hasnt gone 1/3 yet, so you shouldn't use one here - no it's definitely 1/3 here
00:15:423 (2) - nc ?
00:19:252 (2,3,4) - they looks exactly the same but different rhythm, player may expect this 00:19:997 (4) - as 1/1 rhythm because the vocal also appeared later, adding nc or adjusting the spacing would help much
00:23:720 (3,1) - spacing used is high compared to the music which going downward and the sv used. probably using something like 00:22:550 (2,3) - is already a good choice. but change this into a note is better than making a jump - i dont get it x.x
00:27:018 (4,5,6) - i would space this though as the music goes intense and player will have more fun here
00:52:337 (2) - i dont know if this near bezier slider is acceptable xD tbh, however its weird with many ways - for the guitar since it kinda has a weird sound here
00:55:635 - add note , 1/1 stops basically easier to detect than 3/2 one.. also it feels more natural - following drums, which has a 3/2 gap and it would ruin the emphasis on the sliders
01:10:742 (1,2) - well it's kiai why not make things spaced more ? https://osu.ppy.sh/ss/9419749 - contrast with 01:11:593 (1,2,3,4,5) -

Sinnoh wrote:

Mir
01:22:231 (3) - This is covered by the hp bar on non-widescreen resolution - don't care on insanes and above
00:52:337 (2) - u wot m8
how does a slider shape like that even get in there, considering 99% of your sliders are simple/meta shapes it really doesn't fit. - 00:57:976 (1) - 01:10:210 (2) - 01:28:614 (1) - 00:01:806 (1) - 00:03:508 (1) - 00:05:210 (1) - 00:28:614 (1) - and the guitar has a weird sound. it fits in the context of the map.
01:32:337 (2,3) - This overlap is really unclear to read, wouldn't use it since you almost never used overlaps like this without having a strong reason for emphasis. - i really don't see how this is unclear it's very straightforward, but moved it anyways since it is somewhat out of place
01:33:295 (3,1) - Move these closer together so it's clear the next stream is 1/6, like 00:13:295 (3,1) - to help readability + consistency
Thanks.
Topic Starter
Lasse
updated everything and added video
Xinnoh
waiting for shad0w1and to compress video since 25mb is yuge for 2 minutes
Shad0w1and
Topic Starter
Lasse
thanks!
updated with new 10mb lighter video
Xinnoh
i want to give her a back massage
tatatat

Sinnoh wrote:

i want to give her a back massage
hi!
_handholding
well mapped
Log Off Now
i love this
Battle
yay modding v1



[m. Insane]
00:17:550 (3,4,1,2,3,1,2,3,1,2,1) - the lead-in into the stream doesn't really give a whole lot to kinda "go off from" into the stream, you could try making 4 curved in a way so the slider flow could help make the stream smoother to play, but that's just my opinion

[Extra]
00:26:486 (1,2,1,2,1,2,1,2,1) - could nerf the spacing between like each like 1,2 very-very slightly to just like have a bit more leniency in play, the movements for 2->1's are fine tho so it's mostly just the 1-2 stuff which gets a bit iffy toward the last few ones

ye
Topic Starter
Lasse
did some minor changes to both patterns, think they are nicer now. thanks!
Mir
mh, any other arrangement would end up feeling a bit weird, this leads into it well enough for what it is imo, a slight curve wouldn't help all that much since leniency is a lot easier to abuse at this speed
Battle
ok
Kaifin
more like this
MinaChanVN
Thanks for this map ! This map is so great and perfect :) :) :)
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