hello
bg is super cute, is this from original artist ? kinda different with the usual art tbh
[Expert]
00:13:189 (3,1) - tbh this flow kinda uncomfortable to follow, if you adjust just the degree a bit right like this
https://osu.ppy.sh/ss/9419526 would be cool
00:06:912 (4) - adding nc here might be helping readibility, it's also downbeat anyway
00:30:423 (4,5) -
https://osu.ppy.sh/ss/9419590 ?
00:40:742 (5) - isnt this should be a soft snare clap instead of the drum one ?
00:35:210 (1,2,1,2,1,2) - this could get bigger spacing, just a bit
00:48:401 (3) - ctrl g this to perform actual circular flow ? the prior pattern does so though, since the flow goes weird like this imo
01:03:827 (3) - honestly the gap is awkward and ruining the intense rhythm that you had build since the 00:59:678 - , players might had more fun if this arranged as a spamming 1/2 rhythm along with the drums that going intense. add note here 01:03:827 - and move the slider to 1/2 later ?
01:12:444 (1,2,3,4) - in the first look i thought this was 1/6 xD basically on how you spaced this 00:25:494 (2,3,1) -
00:48:720 (2) - unsnapped
if you can use colorhax to differentiate 1/6 stream with 1/2 antijump notes, that would help players a lot
[Mir's]
00:48:720 (2) - try
https://osu.ppy.sh/ss/9419712 ? it has the same circular feel that you want from 00:04:572 (2) - but it make better flow to 00:05:210 (1) -
00:13:295 (3) - if you listen closely the drum hasnt gone 1/3 yet, so you shouldn't use one here
00:15:423 (2) - nc ?
00:19:252 (2,3,4) - they looks exactly the same but different rhythm, player may expect this 00:19:997 (4) - as 1/1 rhythm because the vocal also appeared later, adding nc or adjusting the spacing would help much
00:23:720 (3,1) - spacing used is high compared to the music which going downward and the sv used. probably using something like 00:22:550 (2,3) - is already a good choice. but change this into a note is better than making a jump
00:27:018 (4,5,6) - i would space this though as the music goes intense and player will have more fun here
00:52:337 (2) - i dont know if this near bezier slider is acceptable xD tbh, however its weird with many ways
00:55:635 - add note , 1/1 stops basically easier to detect than 3/2 one.. also it feels more natural
01:10:742 (1,2) - well it's kiai why not make things spaced more ?
https://osu.ppy.sh/ss/9419749[Insane]
since this one was the easiest insane i think its better to introduce the player into 1/6 rhythm by interpreting them as sliders and not as stream. eg 00:01:593 (1,2,3,4) - , 00:06:486 (1,2,3) - , 00:25:210 (2,3,4) - and many more. it's fine to use stream but in the obvious part but mixing them might be confusing for general insane players. something like 00:25:494 (3,4) - compared to 00:26:486 (1,2,3,4,1,2,3,4,1) - looks visually similiar when they're diffrent
00:40:742 (5) - should be soft clap as the usualy 2-4 white tick drum rhythm
[Hard]
00:06:486 (1) - i dont see any reason to nc this tbh :d
00:44:678 (2,3) - change this into slider + note to represent the drum better.. i mean just swap rhythm
00:47:231 (6) - idk probably covering the vocal here is a good idea since you did emphasizing the vocal on prior pattern
00:56:274 (1,2,3) - i get the forced feeling of long sliders to tranquil this part, honestly if this 00:56:274 (1) - was a 2/1 slider would be appropriate
01:12:018 (2) - follow the instrument instead here ? settle slider here just make things weird as the cymbal is much noticeable rather than vocals
[Normal]
00:07:550 - why you totally ignore the stream here, easy is acceptable but in normal i think you should interpret it at least with simple one, like doing this
https://osu.ppy.sh/ss/9419823 or so
00:16:274 (3) - there's no need to extend this slider, ditch this into 2/1 to create the gap
00:40:103 (2) - same to this, use 2/1 instead
00:31:380 - tbh it feels empty with this drum being ignored. try use similiar rhythm like 00:29:040 (1,2) -
00:47:763 - this one also empty
00:46:912 (2,3,4) - might be look like normal 1/1 rhythm in classic song but this one is not. i'd stick with sliders here for better readibility
01:10:955 (3) - slider suddenly ignores vocal completely when the previous pattern stick a lot into it 01:08:189 (4,5,6,7,1) -
01:07:337 - 2/1 reverse slider is the best way to cover this kind of rhythm in easier diffs imo, but it may need a lot of reconstruction xD.. just a reference to consider for your future maps
it's a challenge to create easier diffs in high bpm song, well i know trying to find an appropriate rhythm to present the music while maintaining the difficulty level is kinda hard. i see a lot of rhythm that can be improved honestly but i didnt point all of them, most of the stuffs above probably enough to explain what i'm trying to tell
good luck