eh @Aste i though you were saying HP 8 in prot's reply. are you sure with that? (Changing to 8.5 again for now)
and maybe i laid the rest to BNs now so you can rest easy
not sure if my english even understandable lol
no reply = fixed or applied in other way. Thx a bunch guilGuilhermeziat wrote:
Hi, I came across the map and I really liked it but I found a couple inconsistencies on your last difficulty so I'll try to convey my points about them as well as possible while trying not to hurt your mapping structure.Ultimate00:45:348 - Maybe repattern this section to this instead ( http://puu.sh/yfue9/c131d47ca9.jpg )? I think it represents the pitch going up better without making it too dense, unless you really want to follow the triple layering. wasnt it already and yeah i still want to keep the triple, alas it'll become inconsistent with the rest of this section
00:49:799 - 00:55:733 - This could use more variety, it goes on for really long and it feels like you just copy pasted and mirrored the patterns a few times. Maybe you could layer a triple every third beat (like on 00:50:458 - and 00:51:447 - and so on) where there's a stronger kick (just like you were doing before) and then vary the pattern right after it (Example: http://puu.sh/yfuL7/d8cac22e3c.jpg though it doesn't need to be exactly like that, it's just to add a bit more variety). I don't think this will make it much harder either, so that'd be solved for you aswell. i'm actually in the brink of "yes" or "no"
on this. mainly the concern its about triple stacks. which seem to be quite harsh execution since there's SVs. secondly, it'll lose contrast between this diff and Another which contains pretty light hammerjack while this diff emphasized it more
00:55:733 (55733|3,55733|2) - 00:56:063 (56063|3,56063|2) - 00:56:392 (56392|3,56392|2) - These could also be triples, since the kick gets really hard on them, but it's up to you. I didn't highlight 00:56:722 (56722|2,56722|3) - for this matter because it's the start of a burst and it would make the transition a bit rough, however changing it from a [34] chord to a [14] chord I think would represent the crash better. Applying all the mods, it'd probably look something like this I guess ( http://puu.sh/yfuXG/71cbff24e0.jpg ), however applying the double change would require you to change up the patterning of the roll burst afterwards, so that's up to you. i guess i agree with the 2 and 3 but not the first one, however. since the first are not the part of the climax part
01:47:161 (107161|0,107161|1) - I also hear a crash in this double right here, so maybe consider changin it to a [14] aswell, but without inverting the hand that does the jumps again. I think it'd look pretty neat. it doesnt seem to be aesthetical-ish so i think i'll pass this one :c
01:49:140 - - to 01:50:458 - This goes way overboard compared to the rest of the map. Highly suggest you either start this as a 1/6 roll and then speed it up to 1/8 on the second part or just keep it at a 1/8 roll all along. Having a spike like this hurts the structure of the map in general due to the difference in difficulty, and it surely isn't very fun for players who are either trying to pass the song or FC it. Hah, just imagine, getting a really good acc FC up to that point and then getting absolutely trolled. kind of.... no. first off that we heard those burst are really really dense in which they definitely above the usual 1/8 setting. so using either 1/6 or 1/8 in a dense part are quite misleading. its also making it a little to no difference with "Another" in which in another way, pretty misleading since its displayed "Harder" than Another.
SV section: This looks awesome
01:53:178 (113178|2,113260|3,113343|1,113425|0,113508|2,113590|3,113672|1) - I'd check this patterning again if I were you, because I think 01:53:508 (113508|2,113672|1) - are ghost notes.
02:03:727 (123727|1,123810|0,123892|3,123975|2,124057|0,124140|1,124222|3) - ^ wha? i believe they're the part of the wub noises
01:55:568 (115568|3,115651|0) - Pretty sure this is a 1/6 burst (something like this http://puu.sh/yfw8v/20e00dfeb5.jpg ) woop
02:10:568 - Missing note? Not that this one matters too much because you put an SV here to another sound anyway. already represented by LN there so i guess its fine
02:22:766 (142766|2,142766|1) - and 02:23:425 (143425|2,143425|0,143425|3) - These chords... I don't really know what to say to fix the first one, but i'm guessing you don't really want to take it away if it's there in the first place, do you. As to the second one, I'd just reduce it to a double on [34] to prevent this minijack (02:23:425 (143425|2,143425|0,143425|3) - ) idk. its actually pretty fit for emphasis towards dense LN. well i think 1/4 minijack is kinda doable since ite present in the othe parts in the map as well
02:23:920 (143920|0,144002|1,144085|2,144167|3,144167|0,144249|1,144332|2,144414|0,144414|1,144414|3) - I don't know about you, but I don't hear the sound you're mapping LNs to on these notes 02:24:002 (144002|1,144167|3) - and i do hear it here 02:24:249 (144249|1) - . Might wanna get that part checked aswell (though the pattern is really cool and I'd leave it just for the aesthetics hue but this is the ranking criteria ). its a pitch (?) if i'm not mistaken. .. they simply represent the Gradual pitch raise :ddd
First main kiai: I'm not exactly sure if you're trying to map the synth or the hihats or both here, so take these mods with a grain of salt. Layering looks fine and the kiai is really fun to play too .
02:25:651 (145651|2) - Ghost note?
02:27:629 - Missing note?
02:28:453 - ^
02:28:782 (148782|1) - Ghost note?
02:30:925 (150925|0) - ^
02:33:892 - Missing note?
02:36:200 (156200|1) - Ghost note?
02:38:178 - Missing note?
02:39:332 (159332|0) - Ghost note?
02:41:475 (161475|2) - ^ I'll keep the "Ghost notes" as they are actually have noises tho :u some kind of synth and some are pitch changes else is yep
LN section between both kiais
02:44:689 (164689|2,164771|3,164854|0,164936|1,165019|2,165101|3,165183|1,165266|0,165348|2,165431|3) - I think this is supposed to be snapped to 1/3, unless you're not mapping the wubs. If you're mapping the synths here, then 02:44:689 (164689|2) - 02:44:936 (164936|1) - 02:45:183 (165183|1) - 02:45:266 (165266|0) - 02:45:431 (165431|3) - are the ones that should have LNs mapped to them, pretty sure the rest of them would be ghost notes. not really ghost notes if i must say, they are correctly represent the pitch raise every 1/4.
Second main kiai: I really liked how you spiced things up with the LNs here super cool
02:48:068 - Missing note?
02:58:618 - ^
03:06:118 (186118|1) - Ghost note? its still have noises, though not the one in particular follows but in order to not break aesthethics i decided to make it flows towards col 1 since the pitch are descended
03:06:530 - Missing note?
Good luck with your map! Hope I helped! I really liked it
I can also mod the other diffs if there's any need by the way
and maybe i laid the rest to BNs now so you can rest easy
not sure if my english even understandable lol